VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

Rthg

  • Jacky
  • Shun
  • Lau
Career matches7,115
Career win rate41.4%
Round win rate46.9%
Peak rank26
Distinct opponents126
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1348 #2,929 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean264,5051,9532,55243.4%
Lau2294938856140.9%
Jacky2260522438137.0%
Akira—54216238029.9%
Shun2351421729742.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,149 of 1,841 rounds counted

7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.04191,040
Shun7.042389
Lau6.237420

By opponent's character

Sarah6.4382100
Wolf7.1423102
Jeffry7.3439118
Pai7.2430112
Jacky7.142860
Akira7.142795
Aoi7.343861
Vanessa6.739936
Lei Fei6.841059
Lau6.740137
Lion7.142586
Shun6.840853
El Blaze7.142474
Goh7.142848
Jean7.645619
Brad6.639843
Kage6.539228
Dural6.941711
Eileen5.73427

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah50193138.0%-4.8
Wolf43251858.1%+10.8
Jeffry37201754.0%+6.5
Pai34171750.0%+2.1
Jacky33122136.4%+2.6
Akira32151746.9%+5.3
Aoi3182325.8%-3.5
Vanessa27121544.4%-2.6
Lei Fei25121348.0%-0.2
Lau22111150.0%+3.2
Lion2113861.9%+12.1
Shun2151623.8%-36.6
El Blaze2071335.0%-1.0
Goh20101050.0%-6.0
Jean145935.7%+3.1
Brad1331023.1%-8.8
Kage134930.8%-16.2
Taka84450.0%+17.1
Dural31233.3%+11.2
Eileen220100.0%+53.3

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence56272948.2%+3.4
Half Fence56183832.1%-6.7
Open55173830.9%-10.9
Single Wall54243044.4%-7.6
Low Fence53312258.5%+8.7
Breakable Full Fence49242549.0%+7.7
Breakable Half Fence45242153.3%+6.8
Octagon40182245.0%+11.4
Rectangle2591636.0%-6.4
Full Fence and Open1961331.6%-13.8

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27144.3%41.6%+2.6
No walls16244.4%47.5%-3.0

Walls against open: +5.7 points (95% range -3.6 to +14.8), p 0.229 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sankofa (Rank 23)2026/10/1425141156.0%
xChimerax⛧ (Rank 27)2026/09/2483537.5%
CraftierNut (Rank 22)2026/09/2451420.0%
robib (Rank 23)2026/08/2663350.0%
Blurring (Rank 27)2026/08/2562433.3%
OmegaBankai (Rank 29)2026/08/2571614.3%
Kaashif (Rank 22)2026/08/2474357.1%
Kungfuhustle99 (Rank 27)2026/08/2294544.4%
2Cent (Rank 26)2026/06/2052340.0%
bulletconcerto (Rank 23)2026/06/20660100.0%
samtheseed (Rank 33)2026/06/136060.0%
Xtron2112 (Rank 21)2026/06/1063350.0%
DARKREAPER543 (Rank 25)2026/06/0363350.0%
Mopper(MOPGANGONTOP) (Rank 23)2026/06/0363350.0%
AtariMode07 (Rank 21)2026/05/311714382.3%
bighorny (Rank 28)2026/05/1781712.5%
Sonicfan11589 (Rank 27)2026/05/145050.0%
skoydman187 (Rank 19)2026/05/1186275.0%
OlCrunchy (Rank 21)2026/05/1185362.5%
AAmateur (Rank 22)2026/04/2482625.0%
alteredbeast (Rank 21)2026/04/1773442.9%
Nawreezy (Rank 22)2026/04/17136746.1%
stephentylermager (Rank 24)2026/04/1471614.3%
Nohpex (Rank 24)2026/04/12103730.0%
TomSavage (Rank 27)2026/04/0663350.0%

Round openings

Every character

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP965.3%
Gyaku Seikenzuki66P into punchP824.5%
Shitanagi Shutou1P754.1%
Gyaku Seikenzuki66P663.6%
no input613.4%
evade up502.8%
punchP into KounirenPP362.0%
punchP331.8%
Gyaku Seikenzuki66P into Yoko'enpi6P301.6%
Yoko'enpi6P301.6%
forward movement into KounirenPP281.5%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK261.4%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP261.4%
Middle Smash6P into Middle Smash Back Knuckle6PP241.3%
crouch dash back231.3%

374 further openings account for the other 1,130 rounds.

Counted from 460 of the 469 matches played. The rest were not pulled for openings.

Jean

Career
1,953–2,552 · 43.4%
This season
334 matches · 45.5%
Peak rank
26

First hit in 53.8% of 1,288 rounds. Won 50.6% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 9.4% of rounds, against 4.8% in their other rounds.
  • Against Wolf: attacks straight away in 63.4% of rounds, against 49.5% against everyone else.
  • After opening the round before by backing off: backs off first in 31.2% of rounds, against 17.9% after anything else.

How is this tested?

Yoko'enpi6P into Yoko'enpi~Uchishutou6PP967.3%
Gyaku Seikenzuki66P into punchP826.3%
Shitanagi Shutou1P755.7%
Gyaku Seikenzuki66P665.0%
no input463.5%
evade up372.8%
punchP into KounirenPP362.8%
Gyaku Seikenzuki66P into Yoko'enpi6P302.3%
Yoko'enpi6P302.3%
forward movement into KounirenPP282.1%
evade up into Shitanagi Shutou1P231.8%
forward movement into KagizukiPPP231.8%
forward dash into Yoko'enpi6P221.7%
crouch dash back211.6%
KounirenPP into KagizukiPPP201.5%

219 further openings account for the other 672 rounds.

Counted from 331 of the 334 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf14–11 · 56%11–4 · 73%too few to test
Jeffry12–11 · 52%6–2 · 75%too few to test
Pai7–6 · 54%8–5 · 62%too few to test
Sarah9–9 · 50%1–6 · 14%too few to test
Akira4–10 · 29%2–4 · 33%too few to test
Lion11–6 · 65%0–2 · 0%too few to test
Shun1–9 · 10%4–7 · 36%too few to test
Jacky5–4 · 56%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
224–381 · 37.0%
This season
96 matches · 36.5%
Peak rank
22

First hit in 47.1% of 378 rounds. Won 42.7% of the rounds they struck first, 39.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK266.9%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP266.9%
Middle Smash6P into Middle Smash Back Knuckle6PP246.3%
Jab StraightPP into Jab Double StraightPPP215.6%
punchP into Jab StraightPP205.3%
no input133.4%
punchP133.4%
Slide Shuffle (Deflect)4P+K+G123.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP112.9%
evade up112.9%
Low Spin Kick1K+G102.6%
evade up into Slant Back Knuckle1P102.6%
evade up into Dragon Combination 11P+K92.4%
Slide Shuffle (Deflect)4P+K+G into crouch71.9%
evade up into Low Spin Kick1K+G61.6%

102 further openings account for the other 159 rounds.

Shun

Career
217–297 · 42.2%
This season
27 matches · 44.4%
Peak rank
23

First hit in 57.8% of 109 rounds. Won 39.7% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P into Kasen Zenbokushou6PP1614.7%
Haisenchu1P into Haisenchu Kaikakyaku1PK1110.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP54.6%
Gyoushin Suitai4K into Toushin Soutanshu4KK43.7%
Kasen Chugeki6P43.7%
backward movement into Kasen Zenbokushou6PP43.7%
punchP43.7%
RengekiPP into Saishu RenkangekiPPP32.8%
Tenshin Souchushou6P+K32.8%
Senpu Soutai3K+G21.8%
Tenshin Kashitai1K+G21.8%
crouch dash back into Getsuga Chougeki4KP21.8%
crouch dash back into evade down21.8%
evade up21.8%
forward dash into Kasen Zenbokushou6PP21.8%

40 further openings account for the other 43 rounds.

Lau

Career
388–561 · 40.9%
This season
12 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP418.2%
evade up into Fukko Kensou1P418.2%
crouch into Fukko Kensou1P29.1%
evade up into evade down29.1%
punchP29.1%
Fukko Kensou1P into kickK14.5%
Tenshin EngekishouP+K into punchP14.5%
backdash into Tenshin EngekishouP+K14.5%
crouch into Souchuken2P14.5%
evade up into Genchi Senpukyaku8K+G14.5%
evade up into Honshin Hekiken1P+K14.5%
punchP into Kensou4P14.5%
punch+kick+guardP+K+G into throwP+G14.5%

Counted from 6 of the 12 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (24 here; about 1.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 3 of 15 tests hold up
  • Jacky: 0 of 9 tests hold up
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)