VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

てちょかはおにいまん

  • Jeffry
  • Lau
  • Taka
Career matches1,101
Career win rate61.5%
Round win rate57.1%
Peak rank37
Distinct opponents47
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1682 #886 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad3254833321560.8%
Taka3741625216460.6%
Jeffry32134904467.2%
Lau2632166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

191 of 315 rounds counted

10.4 inputs a second (622 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry11.267184
Brad9.8586107

By opponent's character

Aoi10.764514
Goh10.864833
Jacky11.166830
Akira10.562818
Brad11.971710
Lei Fei8.55094
Kage8.953423
Sarah9.05419
Jeffry11.065811
Wolf9.355710
Lau10.663715
Lion10.562914

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi108280.0%+11.6
Goh94544.4%-14.4
Jacky97277.8%+21.5
Akira72528.6%-31.8
Brad65183.3%+31.0
Lei Fei63350.0%-1.4
Kage54180.0%+17.9
Sarah52340.0%-27.4
Jeffry42250.0%-10.5
Pai41325.0%-37.9
Wolf440100.0%+33.7
Lau3030.0%-54.7
Lion32166.7%+11.7
El Blaze220100.0%+41.3
Shun110100.0%+25.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle139469.2%+12.1
Breakable Full Fence125741.7%-17.6
Half Fence116554.5%-5.0
Octagon95455.6%-6.8
Open86275.0%+8.2
Single Wall84450.0%-15.4
Full Fence63350.0%-8.2
Breakable Half Fence43175.0%+17.3
Full Fence and Open330100.0%+43.4
Low Fence32166.7%+4.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5556.4%58.7%-2.3
No walls1963.2%65.2%-2.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kamomessyu-5 (Rank 32)2026/09/27220100.0%
おるが@のびしろF (Rank 32)2026/09/2732166.7%
ニトロ (Rank 33)2026/09/2732166.7%
オロチ (Rank 33)2026/09/2721150.0%
Bluemoon (Rank 33)2026/09/2732166.7%
ジャキる。 (Rank 32)2026/09/242020.0%
mikumoJacky (Rank 33)2026/09/24110100.0%
五寸釘くん (Rank 35)2026/08/25220100.0%
影虎 (Rank 33)2026/08/2531233.3%
LEO (Rank 30)2026/08/25220100.0%
fixed-star_61 (Rank 35)2026/08/25110100.0%
akimaru7 (Rank 31)2026/08/25330100.0%
らお (Rank 30)2026/08/252020.0%
さみぃ_ANTARES (Rank 35)2026/08/252020.0%
ヘニオ (Rank 35)2026/08/252020.0%
hayate (Rank 31)2026/08/2532166.7%
misoazy (Rank 29)2026/03/27220100.0%
temp002 (Rank 29)2026/03/272020.0%
FCR きばやし (Rank 35)2026/03/2731233.3%
あふ_SRGM (Rank 24)2026/03/27220100.0%
TOMORV (Rank 25)2026/03/27110100.0%
あつあげ (Rank 29)2026/03/271010.0%
ファンタジオぷにお (Rank 27)2026/03/27220100.0%
moto__666 (Rank 30)2026/03/2731233.3%
炉識-KABOTV- (Rank 32)2026/03/2742250.0%

Round openings

Every character

backdash into evade up5316.8%
backdash into evade down288.9%
forward movement into punchP206.3%
backdash into Stop Kick4K196.0%
Middle Spin Kick66K into kickK154.8%
Jackal Straight46P+K144.4%
backdash into throwP+G123.8%
backdash into Double Hammer Down43P113.5%
backdash into Side Kick3K113.5%
backdash into Sway Back4P+K+G92.9%
Ducking6P+K+G into Crush Knee KickK+G82.5%
Low Knuckle2P72.2%
backdash into Dash Elbow66P61.9%
Sit Jab2P51.6%
punchP into Double KnucklePP51.6%

59 further openings account for the other 93 rounds.

Jeffry

Career
90–44 · 67.2%
This season
45 matches · 62.2%
Peak rank
32

First hit in 54.7% of 181 rounds. Won 66.7% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3720.0%
backdash into evade down2111.3%
forward movement into punchP189.7%
backdash into Double Hammer Down43P116.0%
backdash into Side Kick3K116.0%
backdash into throwP+G84.3%
Low Knuckle2P73.8%
backdash into Dash Elbow66P63.2%
punchP into Double KnucklePP52.7%
forward dash into Torpedo Head Butt4P+K42.2%
punchP into Elbow Butt6P42.2%
Overblow Shoulder66P+K31.6%
backdash into Full Swing Upper33P31.6%
backdash into Overblow Shoulder66P+K31.6%
punchP into forward dash31.6%

33 further openings account for the other 41 rounds.

Brad

Career
333–215 · 60.8%
This season
27 matches · 59.3%
Peak rank
32

First hit in 47.7% of 107 rounds. Won 60.8% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K1917.8%
Middle Spin Kick66K into kickK1514.0%
Jackal Straight46P+K1413.1%
backdash into evade up1110.3%
backdash into Sway Back4P+K+G98.4%
Ducking6P+K+G into Crush Knee KickK+G87.5%
backdash into evade down65.6%
Sit Jab2P54.7%
backdash into throwP+G43.7%
Middle Spin Kick66K into Ten Kao6K21.9%
backdash into Sharp Shoot1P21.9%
backward movement into Sawk Klab6P+K21.9%
punchP21.9%
Dtee Sawk Dtrohng4P+K10.9%
Middle Spin Kick66K10.9%

6 further openings account for the other 6 rounds.

Lau

Career
2–1 · 66.7%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into RenshouPP216.7%
backdash into evade up216.7%
forward movement into punchP216.7%
Fukko Kensou1P18.3%
Fukko Kensou1P into Kensou4P18.3%
Souchuken2P into forward dash18.3%
backdash into Shakashou3P18.3%
backdash into punchP18.3%
punchP into Chugeki6P18.3%

Taka

Career
252–164 · 60.6%
This season
3 matches · 33.3%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK433.3%
backdash into evade up325.0%
Shita Harite2P18.3%
backdash into evade down18.3%
kickK into KaminaridaikoK+G18.3%
punchP18.3%
punchP into Tsuppari 2PP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Taka: not tested (too few rounds)