VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

BANANA

Career matches32,122
Career win rate48.2%
Round win rate49.1%
Peak rank32
Distinct opponents1,108
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah3232,03815,45716,58148.2%
Shun2261223936.1%
Akira212371630.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira65630834847.0%-0.7
Jacky61429132347.4%+1.4
Wolf58231027253.3%+3.3
Jeffry40818022844.1%-3.8
Shun37021915159.2%+11.1
Goh36515021541.1%-5.8
Jean35215319943.5%-3.4
Pai33415617846.7%-1.7
Lau32014717345.9%-1.9
Kage29113116045.0%-2.6
Sarah27613414248.5%+1.7
Brad26612014645.1%-0.3
Aoi26512014545.3%-3.0
Lion25512313248.2%+0.4
Vanessa23412011451.3%+2.7
El Blaze21310311048.4%+0.5
Lei Fei168818748.2%+2.8
Dural93454848.4%+2.5
Eileen88464252.3%+2.3
Taka79295036.7%-11.7

1 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence67832335547.6%+0.0
Low Fence67832635248.1%-0.3
Open67633733949.9%+2.2
Single Wall63729334446.0%-1.4
Octagon61929932048.3%+1.3
Full Fence61628932746.9%-1.5
Breakable Full Fence60628532147.0%-0.5
Breakable Half Fence58629129549.7%+2.2
Rectangle57024232842.5%-4.7
Full Fence and Open25612613049.2%+1.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3,67547.0%47.5%-0.5
No walls1,99148.0%47.8%+0.2

Walls against open: -0.6 points (95% range -3.4 to +2.2), p 0.660 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinjin (Rank 33)2026/09/2333132039.4%
legend0219 (Rank 30)2026/09/2224131154.2%
Holmes-sensei (Rank 27)2026/09/182581732.0%
龍仙人【鬼手仏心】 (Rank 30)2026/09/172314960.9%
misoazy (Rank 28)2026/09/1636201655.6%
MELTBUTTER (Rank 30)2026/09/1531191261.3%
ps-splitsecond (Rank 32)2026/09/1531141745.2%
ER_higante (Rank 30)2026/09/1443202346.5%
鳩男 (Rank 31)2026/09/1427141351.9%
striker0123 (Rank 31)2026/09/1432141843.8%
クロサギ@はなちゃん (Rank 32)2026/09/142416866.7%
ヘニオ (Rank 33)2026/09/132671926.9%
crazy7infinty (Rank 30)2026/09/1329171258.6%
rosenkim (Rank 31)2026/09/132471729.2%
Uecchi-Ver53 (Rank 32)2026/09/122681830.8%
elf4sale (Rank 33)2026/09/1127121544.4%
ごちももも (Rank 33)2026/09/1033141942.4%
orz (Rank 29)2026/09/0432211165.6%
kim_ten69 (Rank 30)2026/09/0428111739.3%
Koutei (Rank 32)2026/08/302691734.6%
chileung18 (Rank 32)2026/08/2839122730.8%
igyoken55 (Rank 29)2026/08/2446232350.0%
たか (Rank 30)2026/07/3138132534.2%
champion-244 (Rank 28)2026/06/3026161061.5%
MikuMartineau (Rank 31)2026/06/0340152537.5%

Round openings

Every character

guardG5,63822.4%
kickK into punchP2,2809.1%
guardG into evade up1,8987.5%
backdash into Crescent Heel4K+G1,4565.8%
guardG into Crescent Heel4K+G1,0924.3%
Hide Side Kick (Deflect)P+K1,0294.1%
backdash into Back Knuckle4P6122.4%
punchP5742.3%
guardG into Low Spin Kick3K+G4501.8%
Back Knuckle Turn44P3891.6%
guardG into throwP+G3891.6%
Leg Slicer2K+G3811.5%
backdash into backward movement3461.4%
backdash2661.1%
guardG into backdash2621.0%

479 further openings account for the other 8,113 rounds.

Counted from 6,179 of the 6,229 matches played. The rest were not pulled for openings.

Sarah

guardG5,62922.4%
kickK into punchP2,2799.1%
guardG into evade up1,8937.5%
backdash into Crescent Heel4K+G1,4565.8%
guardG into Crescent Heel4K+G1,0924.4%
Hide Side Kick (Deflect)P+K1,0294.1%
backdash into Back Knuckle4P6122.4%
punchP5732.3%
guardG into Low Spin Kick3K+G4501.8%
Back Knuckle Turn44P3891.6%
guardG into throwP+G3891.6%
Leg Slicer2K+G3811.5%
backdash into backward movement3431.4%
backdash2661.1%
guardG into backdash2621.0%

438 further openings account for the other 8,031 rounds.

Counted from 6,153 of the 6,203 matches played. The rest were not pulled for openings.

Shun

guardG77.7%
offensive move77.7%
Getsuga Gakushu46P66.6%
guardG into evade up55.5%
offensive move into evade down55.5%
backward movement into Kasen Chugeki6P44.4%
kickK into Renhi ChougekiKK44.4%
Fukuchougeki2P33.3%
Honshin Rensenkyaku4K+G33.3%
backdash into backward movement33.3%
Chougeki Haiten44P22.2%
Renhi ChougekiKK into Renshu KaishuKKP22.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP22.2%
backward movement into Kasen Zenbokushou6PP22.2%
offensive move into throwP+G22.2%

33 further openings account for the other 34 rounds.

Akira

Jouho Senshou46P220.0%
guardG220.0%
Chouyoushu1P110.0%
Jouho Touken6P110.0%
Rimon Chouchu66P110.0%
crouch dash back into guardG110.0%
forward dash into Jouho Touken6P110.0%
guardG into Jouho Touken6P110.0%