Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1631 #1,154 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 34 | 1,286 | 656 | 630 | 51.0% |
|---|---|---|---|---|---|
| Dural | 33 | 677 | 400 | 277 | 59.1% |
| Brad | 29 | 210 | 119 | 91 | 56.7% |
| Kage | 26 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 36 | 18 | 18 | 50.0% | -2.3 |
|---|---|---|---|---|---|
| Jacky | 32 | 12 | 20 | 37.5% | -17.7 |
| Sarah | 32 | 19 | 13 | 59.4% | +2.7 |
| Akira | 30 | 22 | 8 | 73.3% | +15.8 |
| Jeffry | 30 | 19 | 11 | 63.3% | +8.6 |
| Jean | 25 | 13 | 12 | 52.0% | -3.8 |
| Wolf | 25 | 16 | 9 | 64.0% | +7.0 |
| Pai | 24 | 12 | 12 | 50.0% | -8.2 |
| Vanessa | 22 | 15 | 7 | 68.2% | +16.0 |
| Kage | 19 | 10 | 9 | 52.6% | -8.9 |
| Lau | 19 | 14 | 5 | 73.7% | +19.6 |
| El Blaze | 13 | 3 | 10 | 23.1% | -31.3 |
| Goh | 12 | 7 | 5 | 58.3% | +2.6 |
| Aoi | 10 | 6 | 4 | 60.0% | +1.2 |
| Lei Fei | 10 | 2 | 8 | 20.0% | -38.4 |
| Shun | 8 | 5 | 3 | 62.5% | +6.3 |
| Brad | 7 | 3 | 4 | 42.9% | -13.0 |
| Eileen | 7 | 5 | 2 | 71.4% | +14.8 |
| Dural | 3 | 2 | 1 | 66.7% | -3.4 |
| Taka | 2 | 2 | 0 | 100.0% | +50.3 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 50 | 19 | 31 | 38.0% | -20.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 49 | 29 | 20 | 59.2% | +1.4 |
| Breakable Half Fence | 42 | 23 | 19 | 54.8% | +0.6 |
| Octagon | 40 | 29 | 11 | 72.5% | +18.6 |
| Full Fence | 39 | 24 | 15 | 61.5% | +5.7 |
| Open | 32 | 15 | 17 | 46.9% | -9.4 |
| Rectangle | 30 | 18 | 12 | 60.0% | +3.9 |
| Single Wall | 27 | 18 | 9 | 66.7% | +9.9 |
| Half Fence | 24 | 9 | 15 | 37.5% | -16.9 |
| Full Fence and Open | 15 | 10 | 5 | 66.7% | +12.3 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 224 | 58.9% | 55.9% | +3.0 |
| No walls | 109 | 47.7% | 55.9% | -8.2 |
Walls against open: +11.2 points (95% range -0.6 to +23.0), p 0.062 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 30) | 29 | 21 | 8 | 72.4% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 26) | 18 | 11 | 7 | 61.1% |
| BANANA (Rank 30) | 12 | 6 | 6 | 50.0% |
| おむすび山▲かずkaz_kcj (Rank 36) | 10 | 6 | 4 | 60.0% |
| lapislazuli (Rank 34) | 9 | 3 | 6 | 33.3% |
| ヘニオ (Rank 30) | 9 | 8 | 1 | 88.9% |
| 黒鵜なぎ@Vtuber (Rank 32) | 9 | 5 | 4 | 55.6% |
| さばみそ (Rank 26) | 8 | 5 | 3 | 62.5% |
| 大尉 (Rank 31) | 8 | 3 | 5 | 37.5% |
| 寿司眼鉄 (Rank 36) | 8 | 5 | 3 | 62.5% |
| 痩せたい (Rank 32) | 8 | 2 | 6 | 25.0% |
| どっせ参謀 (Rank 32) | 7 | 3 | 4 | 42.9% |
| ぺーくんだよ (Rank 33) | 7 | 6 | 1 | 85.7% |
| 熊殺し奈津子 (Rank 32) | 7 | 4 | 3 | 57.1% |
| みんみんさん (Rank 33) | 6 | 2 | 4 | 33.3% |
| hanamogera (Rank 28) | 5 | 5 | 0 | 100.0% |
| こうちゃん(`ー´)ノ (Rank 26) | 5 | 4 | 1 | 80.0% |
| へにほに (Rank 35) | 5 | 3 | 2 | 60.0% |
| ゲッパー (Rank 36) | 5 | 1 | 4 | 20.0% |
| ロデム (Rank 29) | 5 | 3 | 2 | 60.0% |
| 都筑まもる君 (Rank 33) | 5 | 4 | 1 | 80.0% |
| 音の勢-リック (Rank 32) | 5 | 3 | 2 | 60.0% |
| Koromo (Rank 32) | 4 | 2 | 2 | 50.0% |
| ジークリオン (Rank 34) | 4 | 2 | 2 | 50.0% |
| 毒ガス王子 (Rank 36) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| ゲッパー (Rank 36) | 2026/05/08 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| へにほに (Rank 35) | 2026/05/08 | 5 | 3 | 2 | 60.0% |
| lapislazuli (Rank 34) | 2026/05/05 | 9 | 3 | 6 | 33.3% |
| どっせ参謀 (Rank 32) | 2026/05/05 | 7 | 3 | 4 | 42.9% |
| Koromo (Rank 32) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 30) | 2026/05/05 | 12 | 6 | 6 | 50.0% |
| 音の勢-リック (Rank 32) | 2026/05/05 | 5 | 3 | 2 | 60.0% |
| 寿司眼鉄 (Rank 36) | 2026/05/05 | 8 | 5 | 3 | 62.5% |
| 毒ガス王子 (Rank 36) | 2026/05/05 | 4 | 2 | 2 | 50.0% |
| おむすび山▲かずkaz_kcj (Rank 36) | 2026/05/05 | 10 | 6 | 4 | 60.0% |
| ヘニオ (Rank 30) | 2026/05/05 | 9 | 8 | 1 | 88.9% |
| けいすけ新宿 (Rank 26) | 2026/05/05 | 18 | 11 | 7 | 61.1% |
| MikuMartineau (Rank 30) | 2026/05/05 | 29 | 21 | 8 | 72.4% |
| 熊殺し奈津子 (Rank 32) | 2026/05/05 | 7 | 4 | 3 | 57.1% |
| 都筑まもる君 (Rank 33) | 2026/05/05 | 5 | 4 | 1 | 80.0% |
| ぺーくんだよ (Rank 33) | 2026/05/05 | 7 | 6 | 1 | 85.7% |
| 黒鵜なぎ@Vtuber (Rank 32) | 2026/05/05 | 9 | 5 | 4 | 55.6% |
| みんみんさん (Rank 33) | 2026/04/26 | 6 | 2 | 4 | 33.3% |
| 痩せたい (Rank 32) | 2026/04/24 | 8 | 2 | 6 | 25.0% |
| ジークリオン (Rank 34) | 2026/04/24 | 4 | 2 | 2 | 50.0% |
| さばみそ (Rank 26) | 2026/04/22 | 8 | 5 | 3 | 62.5% |
| 大尉 (Rank 31) | 2026/04/22 | 8 | 3 | 5 | 37.5% |
| こうちゃん(`ー´)ノ (Rank 26) | 2026/04/22 | 5 | 4 | 1 | 80.0% |
| ロデム (Rank 29) | 2026/04/19 | 5 | 3 | 2 | 60.0% |
| hanamogera (Rank 28) | 2026/04/19 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| punchP | 71 | 4.7% |
|---|---|---|
| Chugeki6P | 67 | 4.4% |
| Souko Sensou66P+K | 66 | 4.3% |
| Kokyaku Haiten7K | 53 | 3.5% |
| Ko'en Senshi66K+G into forward movement | 48 | 3.2% |
| Fukko Kensou1P into guardG | 42 | 2.8% |
| backdash into evade up | 42 | 2.8% |
| crouch into Souchuken2P | 42 | 2.8% |
| crouch into Senchutai3K | 39 | 2.6% |
| crouch into down-back kick1K | 39 | 2.6% |
| backdash into guardG | 38 | 2.5% |
| guardG into evade up | 34 | 2.2% |
| Fukko Kensou1P | 29 | 1.9% |
| crouch dash forward into guardG | 28 | 1.8% |
| evade up into Kokyaku Haiten7K | 25 | 1.6% |
273 further openings account for the other 858 rounds.
Lau
- Career
- 656–630 · 51.0%
- This season
- 290 matches · 53.5%
- Peak rank
- 34
First hit in 52.4% of 1,204 rounds. Won 54.7% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- Against Lion: waits first in 51.1% of rounds, against 18.3% against everyone else.
- On Breakable Half Fence stages: moves in first in 13.5% of rounds, against 4.7% on the other stages.
- After opening the round before by moving in: moves in first in 20.0% of rounds, against 5.0% after anything else.
- In round 3: opens with “6P Chugeki” in 9.1% of rounds, against 4.4% in their other rounds.
- Against Jacky: opens with “6P Chugeki” in 17.9% of rounds, against 4.0% against everyone else.
| Chugeki6P | 67 | 5.5% |
|---|---|---|
| Souko Sensou66P+K | 66 | 5.5% |
| Kokyaku Haiten7K | 53 | 4.4% |
| Ko'en Senshi66K+G into forward movement | 48 | 4.0% |
| Fukko Kensou1P into guardG | 42 | 3.5% |
| crouch into Souchuken2P | 42 | 3.5% |
| punchP | 40 | 3.3% |
| crouch into Senchutai3K | 39 | 3.2% |
| crouch into down-back kick1K | 39 | 3.2% |
| backdash into evade up | 32 | 2.6% |
| guardG into evade up | 30 | 2.5% |
| Fukko Kensou1P | 29 | 2.4% |
| crouch dash forward into guardG | 27 | 2.2% |
| evade up into Kokyaku Haiten7K | 25 | 2.1% |
| Souchuken2P | 20 | 1.6% |
181 further openings account for the other 610 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 9–6 · 60% | 5–7 · 42% | too few to test |
| Jacky | 7–9 · 44% | 5–9 · 36% | too few to test |
| Sarah | 9–3 · 75% | 5–6 · 45% | too few to test |
| Jeffry | 9–4 · 69% | 6–5 · 55% | too few to test |
| Akira | 14–4 · 78% | 2–1 · 67% | too few to test |
| Pai | 3–6 · 33% | 9–4 · 69% | too few to test |
| Wolf | 10–5 · 67% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Dural
- Career
- 400–277 · 59.1%
- This season
- 64 matches · 73.4%
- Peak rank
- 33
First hit in 53.5% of 256 rounds. Won 67.9% of the rounds they struck first, 54.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 30 | 11.7% |
|---|---|---|
| backdash into guardG | 17 | 6.6% |
| crouch into Low Knuckle2P | 17 | 6.6% |
| Attai2K into down kick+guard2K+G | 11 | 4.3% |
| Dash Hammer Kick66K | 10 | 3.9% |
| backdash into evade up | 10 | 3.9% |
| Nakageri3K | 9 | 3.5% |
| Low Knuckle2P | 8 | 3.1% |
| backdash into back, back kick+guard44K+G | 8 | 3.1% |
| Attai2K into kick+guardK+G | 7 | 2.7% |
| guardG into punchP | 7 | 2.7% |
| Attai2K | 6 | 2.3% |
| crouch into Zensoutai2KK | 6 | 2.3% |
| down-forward punch+kick3P+K | 5 | 1.9% |
| forward dash into forward, forward punch+kick66P+K | 5 | 1.9% |
70 further openings account for the other 101 rounds.
Brad
- Career
- 119–91 · 56.7%
- This season
- 10 matches · 30.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Sit Jab2P | 5 | 11.1% |
|---|---|---|
| backdash into Stop Kick4K | 4 | 8.9% |
| Sway Back4P+K+G into Mighty Knee UpperK | 3 | 6.7% |
| backdash into guardG | 3 | 6.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 2 | 4.4% |
| Ducking6P+K+G into Ducking StraightP | 2 | 4.4% |
| Sharp Shoot1P into guardG | 2 | 4.4% |
| backdash into offensive move | 2 | 4.4% |
| evade down into guardG | 2 | 4.4% |
| Elbow Hook6P into crouch dash forward | 1 | 2.2% |
| Ga MuayP+K+G into Sway Back4P+K+G | 1 | 2.2% |
| Ga MuayP+K+G into kickK | 1 | 2.2% |
| Middle Spin Kick66K | 1 | 2.2% |
| Sharp Shoot1P | 1 | 2.2% |
| Sharp Shoot1P into evade down | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Kage
- Career
- 1–2 · 33.3%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 5 of 15 tests hold up
- Dural: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
