Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1434 #2,443 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 30 | 998 | 548 | 450 | 54.9% |
|---|---|---|---|---|---|
| Jeffry | 27 | 132 | 80 | 52 | 60.6% |
| Pai | 24 | 80 | 46 | 34 | 57.5% |
| Shun | 24 | 66 | 41 | 25 | 62.1% |
| Taka | 21 | 8 | 6 | 2 | 75.0% |
| Aoi | 21 | 5 | 3 | 2 | 60.0% |
| Vanessa | 16 | 1 | 1 | 0 | 100.0% |
| Wolf | 21 | 1 | 1 | 0 | 100.0% |
| Akira | 21 | 0 | 0 | 0 | — |
| Kage | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
482 of 868 rounds counted8.5 inputs a second (510 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 8.7 | 521 | 318 |
|---|---|---|---|
| Jeffry | 7.8 | 469 | 52 |
| Pai | 8.0 | 478 | 49 |
| Shun | 8.6 | 516 | 34 |
| Aoi | 7.9 | 476 | 13 |
| Wolf | 9.2 | 555 | 8 |
| Kage | 8.9 | 535 | 5 |
| Taka | 8.4 | 504 | 3 |
By opponent's character
| Akira | 8.8 | 526 | 54 |
|---|---|---|---|
| Wolf | 9.2 | 554 | 58 |
| Sarah | 8.4 | 504 | 32 |
| Jacky | 9.4 | 564 | 19 |
| Pai | 8.1 | 485 | 28 |
| Lau | 8.0 | 482 | 48 |
| Goh | 8.5 | 512 | 23 |
| Jean | 8.6 | 514 | 34 |
| Shun | 8.2 | 494 | 23 |
| Aoi | 8.6 | 516 | 43 |
| El Blaze | 8.7 | 522 | 9 |
| Jeffry | 8.3 | 497 | 26 |
| Kage | 7.5 | 448 | 13 |
| Brad | 7.3 | 436 | 10 |
| Lion | 9.1 | 546 | 13 |
| Vanessa | 7.8 | 469 | 18 |
| Lei Fei | 8.7 | 524 | 16 |
| Dural | 8.8 | 531 | 3 |
| Eileen | 8.3 | 500 | 8 |
| Taka | 8.6 | 517 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 27 | 17 | 10 | 63.0% | +3.3 |
|---|---|---|---|---|---|
| Wolf | 19 | 9 | 10 | 47.4% | +1.3 |
| Sarah | 18 | 10 | 8 | 55.6% | +6.8 |
| Jacky | 17 | 11 | 6 | 64.7% | +14.9 |
| Pai | 17 | 7 | 10 | 41.2% | -14.8 |
| Lau | 15 | 8 | 7 | 53.3% | +2.8 |
| Goh | 14 | 7 | 7 | 50.0% | -1.1 |
| Jean | 13 | 8 | 5 | 61.5% | +10.4 |
| Shun | 13 | 7 | 6 | 53.9% | +0.4 |
| Aoi | 12 | 8 | 4 | 66.7% | +9.2 |
| El Blaze | 9 | 3 | 6 | 33.3% | -28.0 |
| Jeffry | 9 | 4 | 5 | 44.4% | -4.4 |
| Kage | 8 | 4 | 4 | 50.0% | -6.0 |
| Brad | 5 | 3 | 2 | 60.0% | -2.4 |
| Lion | 5 | 2 | 3 | 40.0% | -11.7 |
| Vanessa | 5 | 4 | 1 | 80.0% | +28.7 |
| Lei Fei | 4 | 1 | 3 | 25.0% | -11.8 |
| Dural | 2 | 0 | 2 | 0.0% | -58.4 |
| Eileen | 2 | 0 | 2 | 0.0% | -51.8 |
| Taka | 1 | 1 | 0 | 100.0% | +45.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 29 | 14 | 15 | 48.3% | -9.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 26 | 16 | 10 | 61.5% | +8.1 |
| Octagon | 26 | 12 | 14 | 46.1% | -8.8 |
| Low Fence | 23 | 14 | 9 | 60.9% | +18.2 |
| Breakable Half Fence | 20 | 8 | 12 | 40.0% | -16.4 |
| Rectangle | 20 | 8 | 12 | 40.0% | -10.2 |
| Open | 19 | 12 | 7 | 63.2% | +9.5 |
| Full Fence | 16 | 9 | 7 | 56.2% | +7.0 |
| Half Fence | 15 | 9 | 6 | 60.0% | +3.9 |
| Full Fence and Open | 14 | 8 | 6 | 57.1% | +2.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 123 | 50.4% | 53.2% | -2.8 |
| No walls | 71 | 56.3% | 52.2% | +4.2 |
Walls against open: -6.9 points (95% range -21.8 to +8.0), p 0.362 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SHUSHUSHU (Rank 30) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| dalmax72 (Rank 21) | 7 | 4 | 3 | 57.1% |
| BANANA (Rank 31) | 5 | 0 | 5 | 0.0% |
| Gun-Interceptor (Rank 26) | 5 | 4 | 1 | 80.0% |
| fle (Rank 23) | 5 | 3 | 2 | 60.0% |
| メタボおじさん (Rank 31) | 5 | 1 | 4 | 20.0% |
| 委員ちょ (Rank 21) | 5 | 4 | 1 | 80.0% |
| tamaneen (Rank 32) | 4 | 0 | 4 | 0.0% |
| ばくちーラウ (Rank 21) | 4 | 4 | 0 | 100.0% |
| みらめたる (Rank 21) | 4 | 3 | 1 | 75.0% |
| 太鼓の別人@夏Bonus無し (Rank 31) | 4 | 4 | 0 | 100.0% |
| 48歳技覚えられないよ (Rank 26) | 3 | 2 | 1 | 66.7% |
| Garuyan (Rank 27) | 3 | 2 | 1 | 66.7% |
| HoAssYoAss (Rank 27) | 3 | 2 | 1 | 66.7% |
| Sun-sin (Rank 21) | 3 | 3 | 0 | 100.0% |
| VanWinkle (Rank 33) | 3 | 1 | 2 | 33.3% |
| juste (Rank 31) | 3 | 2 | 1 | 66.7% |
| kyu (Rank 28) | 3 | 1 | 2 | 33.3% |
| twinsshine (Rank 26) | 3 | 2 | 1 | 66.7% |
| yasai (Rank 21) | 3 | 1 | 2 | 33.3% |
| けいすけ新宿 (Rank 25) | 3 | 2 | 1 | 66.7% |
| アオゾラ。のびしろF (Rank 24) | 3 | 1 | 2 | 33.3% |
| ベギラゴン先輩 (Rank 22) | 3 | 2 | 1 | 66.7% |
| 安全パイ (Rank 24) | 3 | 1 | 2 | 33.3% |
| 我的名字叫顺溜 (Rank 22) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| 48歳技覚えられないよ (Rank 26) | 2026/10/13 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| 委員ちょ (Rank 21) | 2026/09/24 | 5 | 4 | 1 | 80.0% |
| juste (Rank 31) | 2026/09/15 | 3 | 2 | 1 | 66.7% |
| tamaneen (Rank 32) | 2026/09/14 | 4 | 0 | 4 | 0.0% |
| VanWinkle (Rank 33) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| yasai (Rank 21) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
| みらめたる (Rank 21) | 2026/09/14 | 4 | 3 | 1 | 75.0% |
| 太鼓の別人@夏Bonus無し (Rank 31) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| SHUSHUSHU (Rank 30) | 2026/09/13 | 9 | 4 | 5 | 44.4% |
| BANANA (Rank 31) | 2026/09/13 | 5 | 0 | 5 | 0.0% |
| Garuyan (Rank 27) | 2026/09/10 | 3 | 2 | 1 | 66.7% |
| けいすけ新宿 (Rank 25) | 2026/09/10 | 3 | 2 | 1 | 66.7% |
| 安全パイ (Rank 24) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| ばくちーラウ (Rank 21) | 2026/08/31 | 4 | 4 | 0 | 100.0% |
| Sun-sin (Rank 21) | 2026/08/31 | 3 | 3 | 0 | 100.0% |
| dalmax72 (Rank 21) | 2026/08/22 | 7 | 4 | 3 | 57.1% |
| メタボおじさん (Rank 31) | 2026/07/20 | 5 | 1 | 4 | 20.0% |
| HoAssYoAss (Rank 27) | 2026/05/21 | 3 | 2 | 1 | 66.7% |
| Gun-Interceptor (Rank 26) | 2026/05/17 | 5 | 4 | 1 | 80.0% |
| kyu (Rank 28) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| アオゾラ。のびしろF (Rank 24) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
| twinsshine (Rank 26) | 2026/04/20 | 3 | 2 | 1 | 66.7% |
| 我的名字叫顺溜 (Rank 22) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| ベギラゴン先輩 (Rank 22) | 2026/04/12 | 3 | 2 | 1 | 66.7% |
| fle (Rank 23) | 2026/04/12 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| backdash into Stop Kick4K | 55 | 6.5% |
|---|---|---|
| backdash into Sway Back4P+K+G | 51 | 6.0% |
| Ducking6P+K+G into Crush Knee KickK+G | 42 | 4.9% |
| forward movement into punchP | 39 | 4.6% |
| Spine Whip4P into Lumpini Combination4PK | 38 | 4.5% |
| Middle Spin Kick66K into Ten Kao6K | 24 | 2.8% |
| Elbow Hook6P | 23 | 2.7% |
| backdash into Dtee Sawk Combination3PP | 23 | 2.7% |
| forward dash into Sharp Shoot1P | 22 | 2.6% |
| Ducking6P+K+G into Sting BlowP+K | 21 | 2.5% |
| crouch into Sit Jab2P | 16 | 1.9% |
| backdash into guardG | 14 | 1.6% |
| backdash into evade up | 13 | 1.5% |
| Middle Spin Kick66K into kickK | 12 | 1.4% |
| backdash into evade down | 12 | 1.4% |
207 further openings account for the other 447 rounds.
Counted from 211 of the 214 matches played. The rest were not pulled for openings.
Brad
- Career
- 548–450 · 54.9%
- This season
- 167 matches · 49.1%
- Peak rank
- 30
First hit in 50.4% of 677 rounds. Won 55.1% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 48.5% of rounds, against 31.1% in their other rounds.
- Against Wolf: waits first in 16.2% of rounds, against 3.7% against everyone else.
- After winning a round: backs off first in 39.6% of rounds, against 22.1% after losing one.
- In round 4 or later: opens with “forward movement into P punch” in 9.0% of rounds, against 2.8% in their other rounds.
- Against Pai: opens with “6P+K+G Ducking into K+G Crush Knee Kick” in 16.1% of rounds, against 5.2% against everyone else.
- When ahead: opens with “backdash into 4P+K+G Sway Back” in 12.6% of rounds, against 2.7% when level or behind.
| backdash into Stop Kick4K | 55 | 8.1% |
|---|---|---|
| backdash into Sway Back4P+K+G | 51 | 7.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 42 | 6.2% |
| Spine Whip4P into Lumpini Combination4PK | 38 | 5.6% |
| forward movement into punchP | 31 | 4.5% |
| Middle Spin Kick66K into Ten Kao6K | 24 | 3.5% |
| Elbow Hook6P | 23 | 3.4% |
| backdash into Dtee Sawk Combination3PP | 23 | 3.4% |
| forward dash into Sharp Shoot1P | 22 | 3.2% |
| Ducking6P+K+G into Sting BlowP+K | 21 | 3.1% |
| crouch into Sit Jab2P | 16 | 2.4% |
| Middle Spin Kick66K into kickK | 12 | 1.8% |
| backdash into guardG | 12 | 1.8% |
| Elbow Hook6P into forward dash | 11 | 1.6% |
| backdash into evade up | 11 | 1.6% |
100 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–5 · 58% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 80–52 · 60.6%
- This season
- 16 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Ducking Low2K+G | 4 | 7.7% |
|---|---|---|
| backdash into Knee Attack6K | 3 | 5.8% |
| backdash into Overblow Shoulder66P+K | 3 | 5.8% |
| forward movement into punchP | 3 | 5.8% |
| guardG | 3 | 5.8% |
| Middle Hell Stab6P+K into Body CrushP+K | 2 | 3.9% |
| Toe Kick2K | 2 | 3.9% |
| backdash into Full Swing Double Hammer41236P+K | 2 | 3.9% |
| backdash into Head Attack46P+K | 2 | 3.9% |
| backdash into Megaton Knuckle43P+K | 2 | 3.9% |
| crouch into Side Kick3K | 2 | 3.9% |
| guardG into Knee Attack6K | 2 | 3.9% |
| Dash Elbow66P | 1 | 1.9% |
| Ducking Low2K+G | 1 | 1.9% |
| Elbow Butt6P | 1 | 1.9% |
19 further openings account for the other 19 rounds.
Counted from 13 of the 16 matches played. The rest were not pulled for openings.
Pai
- Career
- 46–34 · 57.5%
- This season
- 13 matches · 69.2%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P | 6 | 12.2% |
|---|---|---|
| Hi'en Tankyaku9K into forward dash | 2 | 4.1% |
| Hi'en Tankyaku9K into guardG | 2 | 4.1% |
| Honshin Soukyaku1K+G | 2 | 4.1% |
| backdash into Souanshou3P+K | 2 | 4.1% |
| backdash into evade up | 2 | 4.1% |
| crouch dash back into Ensei Haijinkyaku7K+G | 2 | 4.1% |
| crouch dash forward into throwP+G | 2 | 4.1% |
| crouch into Honshin Soukyaku1K+G | 2 | 4.1% |
| crouch into Souanshou3P+K | 2 | 4.1% |
| evade down into Enbikyaku3K+G | 2 | 4.1% |
| forward movement into punchP | 2 | 4.1% |
| Hi'en Tankyaku9K | 1 | 2.0% |
| Koutankyaku66K into forward movement | 1 | 2.0% |
| Senchuken6P into evade up | 1 | 2.0% |
18 further openings account for the other 18 rounds.
Shun
- Career
- 41–25 · 62.1%
- This season
- 9 matches · 55.6%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 5 | 14.7% |
|---|---|---|
| Getsuga Gakushu46P | 3 | 8.8% |
| crouch dash back into crouch | 3 | 8.8% |
| Haisenchu1P | 2 | 5.9% |
| backdash into Getsuga Gakushu46P | 2 | 5.9% |
| crouch into Gyou'in Haishu3P | 2 | 5.9% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 2.9% |
| Gyou'in Haishu3P into guardG | 1 | 2.9% |
| Haisenchu1P into guardG | 1 | 2.9% |
| Kasen Chugeki6P | 1 | 2.9% |
| Kasen Chugeki6P into forward movement | 1 | 2.9% |
| Shinho Suikoushu43P+K into evade down | 1 | 2.9% |
| backdash into Gyou'in Haishu3P | 1 | 2.9% |
| backdash into guardG | 1 | 2.9% |
| backward movement into Kasen Zenbokushou6PP | 1 | 2.9% |
8 further openings account for the other 8 rounds.
Aoi
- Career
- 3–2 · 60.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sodeshinken33P+K | 2 | 15.4% |
|---|---|---|
| crouch into Hou'oushu3P | 2 | 15.4% |
| forward movement into punchP | 2 | 15.4% |
| Chudan Hiji'ate6P into evade up | 1 | 7.7% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 1 | 7.7% |
| backdash | 1 | 7.7% |
| backdash into Koromoguruma66P | 1 | 7.7% |
| backdash into Sou'unha66K | 1 | 7.7% |
| crouch dash forward into Koromoguruma66P | 1 | 7.7% |
| guardG into backward movement | 1 | 7.7% |
Vanessa
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch into Bone Crush Middle3K | 2 | 25.0% |
|---|---|---|
| Defensive Style: Back Charge Kick | 1 | 12.5% |
| Defensive Style: Sliding Low Kick | 1 | 12.5% |
| Defensive Style: forward movement into punchP | 1 | 12.5% |
| Offensive Style: backdash into Bunker Buster9P | 1 | 12.5% |
| Offensive Style: backdash into Stop Middle4K | 1 | 12.5% |
| Offensive Style: backdash into back kick+guard4K+G | 1 | 12.5% |
Wolf
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K into kickK | 1 | 12.5% |
|---|---|---|
| backdash into Low Hammer2P | 1 | 12.5% |
| backdash into Regret Discharge33P+K | 1 | 12.5% |
| backdash into Savate4K | 1 | 12.5% |
| backdash into Screw Lariat63214PP | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| crouch dash back into Savate4K | 1 | 12.5% |
| forward dash into Quick Shoulder66P+K | 1 | 12.5% |
Akira
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Jouho Touken6P | 1 | 25.0% |
|---|---|---|
| Jouho Touken6P into forward dash | 1 | 25.0% |
| Jouho Touken6P into punchP | 1 | 25.0% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 25.0% |
Taka
- Career
- 6–2 · 75.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P | 1 | 33.3% |
|---|---|---|
| backdash into Zangeki33P | 1 | 33.3% |
| forward movement into punchP | 1 | 33.3% |
Not counted here: Kage. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 6 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
