VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

yowakko1973

Career matches1,482
Career win rate56.7%
Round win rate49.6%
Peak rank33
Distinct opponents145
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3079642736953.6%
Pai3345329116264.2%
Goh2622611910752.6%
Jeffry2673442.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira48252352.1%+1.5
Jacky38172144.7%-6.4
Shun29121741.4%-5.6
Wolf22101245.5%-3.4
Jeffry2191242.9%-6.2
Kage2113861.9%+6.4
Pai1911857.9%+4.7
Sarah1981142.1%-11.9
Aoi1812666.7%+8.9
Goh189950.0%-4.7
Lei Fei169756.2%+12.8
Lion137653.9%+2.6
Jean105550.0%+5.0
Lau109190.0%+30.8
El Blaze95455.6%+7.2
Taka62433.3%-10.4
Brad41325.0%-14.7
Dural31233.3%-17.6
Eileen21150.0%+11.3
Vanessa2020.0%-33.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open59312852.5%+4.9
Low Fence39201951.3%-1.5
Full Fence and Open31131841.9%-8.6
Octagon30121840.0%-11.4
Breakable Half Fence29191065.5%+12.9
Single Wall29181162.1%+11.3
Breakable Full Fence25121348.0%-3.9
Half Fence25141156.0%+3.8
Rectangle24101441.7%-9.3
Full Fence2012860.0%+12.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15351.6%51.3%+0.3
No walls12754.3%50.6%+3.8

Walls against open: -3.5 points (95% range -15.1 to +8.2), p 0.559 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

MaxMuncy(お茶 (Rank 26)85362.5%
orz (Rank 31)84450.0%
銀 (Rank 30)72528.6%
Rosagigantea (Rank 27)65183.3%
Wonda15426 (Rank 26)62433.3%
juste (Rank 30)61516.7%
南部の釣れないルアー (Rank 31)64266.7%
失礼!スマッシュ☆彡 (Rank 27)65183.3%
Gapkie (Rank 26)53260.0%
VanWinkle (Rank 32)51420.0%
ぴょろすぽ (Rank 31)52340.0%
ふぇに (Rank 33)54180.0%
AcidNine-JPN (Rank 28)440100.0%
Bird-Tat (Rank 32)43175.0%
Sinabro (Rank 29)42250.0%
elf4sale (Rank 32)42250.0%
majide (Rank 32)4040.0%
nanami.madogiwa (Rank 31)4040.0%
wh-ida2 (Rank 23)440100.0%
え~る (Rank 26)43175.0%
イイダ (Rank 28)4040.0%
ビジネス8歳 (Rank 33)42250.0%
獣王(設定2) (Rank 29)41325.0%
M&E (Rank 24)31233.3%
Shako_P (Rank 22)31233.3%

Most played opponents, most recent first

orz (Rank 31)2026/09/1584450.0%
MaxMuncy(お茶 (Rank 26)2026/09/1485362.5%
nanami.madogiwa (Rank 31)2026/09/144040.0%
Wonda15426 (Rank 26)2026/09/1462433.3%
失礼!スマッシュ☆彡 (Rank 27)2026/09/1465183.3%
VanWinkle (Rank 32)2026/09/1451420.0%
Rosagigantea (Rank 27)2026/09/1465183.3%
majide (Rank 32)2026/09/144040.0%
juste (Rank 30)2026/09/1461516.7%
ぴょろすぽ (Rank 31)2026/09/1452340.0%
銀 (Rank 30)2026/09/1472528.6%
ビジネス8歳 (Rank 33)2026/08/3142250.0%
Sinabro (Rank 29)2026/08/3142250.0%
Bird-Tat (Rank 32)2026/08/0343175.0%
wh-ida2 (Rank 23)2026/08/03440100.0%
M&E (Rank 24)2026/07/2631233.3%
イイダ (Rank 28)2026/07/264040.0%
獣王(設定2) (Rank 29)2026/07/2641325.0%
elf4sale (Rank 32)2026/06/0742250.0%
ふぇに (Rank 33)2026/06/0754180.0%
AcidNine-JPN (Rank 28)2026/06/07440100.0%
南部の釣れないルアー (Rank 31)2026/05/2964266.7%
え~る (Rank 26)2026/05/2643175.0%
Shako_P (Rank 22)2026/05/2431233.3%
Gapkie (Rank 26)2026/05/1753260.0%

Round openings

Every character

forward movement into punchP1037.7%
backdash into evade up584.3%
guardG into evade down554.1%
backdash into guardG523.9%
Senchuken6P483.6%
crouch into Senchutai3K463.4%
Chudan Hiji'ate6P433.2%
crouch into Maegeri3K302.2%
guardG into evade up292.2%
forward movement into NirentotsuPP241.8%
Sanseigan66P+K into Ouka66P+KP201.5%
evade down into backdash201.5%
backdash into Honrakukyaku46K+G191.4%
backdash into Shizuriyuki6K+G191.4%
backdash into backward movement181.3%

258 further openings account for the other 758 rounds.

Aoi

Chudan Hiji'ate6P436.6%
forward movement into punchP426.4%
backdash into evade up385.8%
guardG into evade down355.4%
crouch into Maegeri3K304.6%
forward movement into NirentotsuPP243.7%
backdash into guardG233.5%
Sanseigan66P+K into Ouka66P+KP203.1%
backdash into Shizuriyuki6K+G192.9%
back punch+kick+guard4P+K+G162.5%
backdash into evade down132.0%
backdash into Maegeri3K121.8%
crouch into Gedan Shouda2P121.8%
guardG into Maegeri3K121.8%
backdash into crouch dash forward111.7%

138 further openings account for the other 302 rounds.

Pai

Senchuken6P4810.7%
forward movement into punchP4810.7%
crouch into Senchutai3K4610.2%
backdash into guardG265.8%
backdash into Honrakukyaku46K+G194.2%
backdash into evade up163.6%
crouch into Souchuken2P132.9%
forward movement into RenshouPP122.7%
backdash into Senchutai3K102.2%
guardG into evade down102.2%
backdash into backward movement81.8%
Souanshou3P+K71.6%
backdash into kickK71.6%
crouch dash forward into Souanshou3P+K71.6%
forward movement into RenkentaiPK71.6%

89 further openings account for the other 166 rounds.

Goh

backdash into Karura4P+K145.9%
Hiji'ate6P135.5%
forward movement into punchP135.5%
Soukyu46P into forward movement104.2%
crouch into Sune'uchi2P104.2%
guardG into evade down104.2%
guardG into evade up104.2%
guardG into kickK104.2%
Garyu66K93.8%
Karura4P+K73.0%
evade down into backdash62.5%
kickK62.5%
backdash into Maegeri3K52.1%
backdash into Soukyu46P41.7%
backdash into backward movement41.7%

58 further openings account for the other 105 rounds.

Jeffry

guardG into evade up250.0%
crouch dash forward into Double KnucklePP125.0%
crouch dash forward into guardG125.0%