Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1759 #519 of 3,686 on the Elo list →
Jeffry1797354 matches
Lau1825245 matches
Kage1742209 matches
Wolf1747169 matches
Akira1735131 matches
Jacky1738123 matches
Lion174795 matches
Lei Fei174157 matches
Jean176431 matches
Pai174831 matches
Goh174824 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 41 | 2,178 | 1,232 | 946 | 56.6% |
|---|---|---|---|---|---|
| Jeffry | 41 | 970 | 573 | 397 | 59.1% |
| Lion | 39 | 906 | 534 | 372 | 58.9% |
| Kage | 39 | 772 | 441 | 331 | 57.1% |
| Jacky | 37 | 430 | 266 | 164 | 61.9% |
| Akira | 36 | 403 | 243 | 160 | 60.3% |
| Wolf | 37 | 399 | 246 | 153 | 61.6% |
| Jean | 35 | 233 | 162 | 71 | 69.5% |
| Lei Fei | 35 | 213 | 148 | 65 | 69.5% |
| Goh | 33 | 166 | 115 | 51 | 69.3% |
| Pai | 34 | 144 | 98 | 46 | 68.1% |
| El Blaze | 33 | 47 | 35 | 12 | 74.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,438 of 6,050 rounds counted8.4 inputs a second (502 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.0 | 482 | 1,234 |
|---|---|---|---|
| Lau | 8.4 | 503 | 579 |
| Kage | 8.3 | 495 | 847 |
| Wolf | 8.6 | 514 | 584 |
| Akira | 9.0 | 540 | 354 |
| Jacky | 8.3 | 500 | 111 |
| Lion | 8.5 | 510 | 390 |
| Lei Fei | 8.5 | 512 | 115 |
| Pai | 9.1 | 547 | 125 |
| Goh | 8.0 | 483 | 59 |
| El Blaze | 8.0 | 478 | 40 |
By opponent's character
| Jacky | 8.5 | 508 | 528 |
|---|---|---|---|
| Brad | 8.2 | 491 | 420 |
| Akira | 8.7 | 520 | 323 |
| Shun | 8.0 | 480 | 326 |
| Kage | 8.3 | 496 | 285 |
| Pai | 8.3 | 499 | 291 |
| Lion | 8.7 | 519 | 244 |
| Goh | 8.5 | 510 | 241 |
| Lau | 8.5 | 513 | 253 |
| Sarah | 8.3 | 501 | 265 |
| Jeffry | 8.5 | 508 | 98 |
| El Blaze | 8.4 | 506 | 153 |
| Jean | 8.4 | 502 | 198 |
| Lei Fei | 8.2 | 494 | 121 |
| Vanessa | 8.3 | 499 | 168 |
| Aoi | 8.7 | 520 | 128 |
| Wolf | 8.3 | 498 | 126 |
| Taka | 7.7 | 459 | 131 |
| Eileen | 8.2 | 495 | 123 |
| Dural | 8.6 | 514 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 182 | 96 | 86 | 52.8% | -1.9 |
|---|---|---|---|---|---|
| Brad | 129 | 71 | 58 | 55.0% | +0.6 |
| Akira | 115 | 64 | 51 | 55.6% | +0.7 |
| Shun | 105 | 51 | 54 | 48.6% | -7.0 |
| Kage | 103 | 65 | 38 | 63.1% | +8.1 |
| Pai | 95 | 47 | 48 | 49.5% | -1.3 |
| Lion | 90 | 49 | 41 | 54.4% | -0.8 |
| Goh | 80 | 43 | 37 | 53.8% | -4.2 |
| Lau | 80 | 52 | 28 | 65.0% | +12.8 |
| Sarah | 78 | 31 | 47 | 39.7% | -15.8 |
| Jeffry | 64 | 33 | 31 | 51.6% | -6.2 |
| El Blaze | 55 | 28 | 27 | 50.9% | -1.1 |
| Jean | 52 | 29 | 23 | 55.8% | -0.7 |
| Lei Fei | 51 | 32 | 19 | 62.8% | +6.5 |
| Vanessa | 51 | 26 | 25 | 51.0% | -6.8 |
| Aoi | 45 | 33 | 12 | 73.3% | +12.8 |
| Wolf | 40 | 25 | 15 | 62.5% | +4.7 |
| Taka | 33 | 21 | 12 | 63.6% | +8.9 |
| Eileen | 32 | 19 | 13 | 59.4% | +5.7 |
| Dural | 4 | 3 | 1 | 75.0% | +13.7 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 164 | 100 | 64 | 61.0% | +4.4 |
|---|---|---|---|---|---|
| Octagon | 163 | 92 | 71 | 56.4% | -0.4 |
| Full Fence | 162 | 75 | 87 | 46.3% | -8.9 |
| Breakable Half Fence | 157 | 77 | 80 | 49.0% | -6.0 |
| Rectangle | 153 | 78 | 75 | 51.0% | -3.5 |
| Breakable Full Fence | 152 | 91 | 61 | 59.9% | +3.2 |
| Open | 131 | 71 | 60 | 54.2% | -2.1 |
| Low Fence | 127 | 70 | 57 | 55.1% | +2.5 |
| Half Fence | 116 | 71 | 45 | 61.2% | +8.9 |
| Full Fence and Open | 60 | 38 | 22 | 63.3% | +8.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 903 | 53.6% | 55.0% | -1.4 |
| No walls | 422 | 57.1% | 55.5% | +1.6 |
Walls against open: -3.0 points (95% range -8.8 to +2.7), p 0.301 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 43) | 31 | 13 | 18 | 41.9% |
|---|---|---|---|---|
| 自作マニア@むめい (Rank 42) | 23 | 9 | 14 | 39.1% |
| L_arc_en_SIGERU (Rank 33) | 19 | 13 | 6 | 68.4% |
| k-wofs (Rank 41) | 17 | 8 | 9 | 47.1% |
| かえる (Rank 38) | 17 | 11 | 6 | 64.7% |
| しょべるん (Rank 39) | 17 | 10 | 7 | 58.8% |
| ★闘将拉麵男★ (Rank 40) | 16 | 11 | 5 | 68.8% |
| Sore (Rank 36) | 15 | 9 | 6 | 60.0% |
| やまだ.com (Rank 36) | 15 | 6 | 9 | 40.0% |
| 寿司眼鉄 (Rank 38) | 14 | 6 | 8 | 42.9% |
| ryoooo-taro33 (Rank 36) | 13 | 2 | 11 | 15.4% |
| siroiro_16bit (Rank 38) | 13 | 6 | 7 | 46.1% |
| タカアラシと心中 (Rank 42) | 13 | 5 | 8 | 38.5% |
| 漂泊の民回線ジプシー (Rank 37) | 13 | 8 | 5 | 61.5% |
| alleni3xvf5ws (Rank 38) | 12 | 6 | 6 | 50.0% |
| lesser-pram7 (Rank 41) | 12 | 4 | 8 | 33.3% |
| てけはし よしゅあき (Rank 42) | 12 | 4 | 8 | 33.3% |
| FoooooL (Rank 36) | 11 | 7 | 4 | 63.6% |
| Source-chaude-Pa (Rank 41) | 11 | 5 | 6 | 45.5% |
| ankocat2 (Rank 39) | 11 | 8 | 3 | 72.7% |
| shenron0321 (Rank 41) | 11 | 3 | 8 | 27.3% |
| しゆう@1974 (Rank 37) | 11 | 10 | 1 | 90.9% |
| めがじぇね (Rank 42) | 11 | 4 | 7 | 36.4% |
| 絶望ジェフリー (Rank 39) | 11 | 5 | 6 | 45.5% |
| MasaRED-ninten (Rank 38) | 10 | 6 | 4 | 60.0% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 38) | 2026/10/13 | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|---|
| jinmenusagi (Rank 43) | 2026/10/13 | 31 | 13 | 18 | 41.9% |
| k-wofs (Rank 41) | 2026/10/13 | 17 | 8 | 9 | 47.1% |
| ★闘将拉麵男★ (Rank 40) | 2026/10/13 | 16 | 11 | 5 | 68.8% |
| 絶望ジェフリー (Rank 39) | 2026/10/12 | 11 | 5 | 6 | 45.5% |
| しょべるん (Rank 39) | 2026/10/04 | 17 | 10 | 7 | 58.8% |
| MasaRED-ninten (Rank 38) | 2026/10/04 | 10 | 6 | 4 | 60.0% |
| 自作マニア@むめい (Rank 42) | 2026/10/04 | 23 | 9 | 14 | 39.1% |
| siroiro_16bit (Rank 38) | 2026/10/02 | 13 | 6 | 7 | 46.1% |
| lesser-pram7 (Rank 41) | 2026/10/02 | 12 | 4 | 8 | 33.3% |
| やまだ.com (Rank 36) | 2026/10/02 | 15 | 6 | 9 | 40.0% |
| 漂泊の民回線ジプシー (Rank 37) | 2026/09/12 | 13 | 8 | 5 | 61.5% |
| alleni3xvf5ws (Rank 38) | 2026/09/08 | 12 | 6 | 6 | 50.0% |
| かえる (Rank 38) | 2026/08/31 | 17 | 11 | 6 | 64.7% |
| ankocat2 (Rank 39) | 2026/08/22 | 11 | 8 | 3 | 72.7% |
| めがじぇね (Rank 42) | 2026/08/22 | 11 | 4 | 7 | 36.4% |
| Sore (Rank 36) | 2026/08/04 | 15 | 9 | 6 | 60.0% |
| Source-chaude-Pa (Rank 41) | 2026/08/02 | 11 | 5 | 6 | 45.5% |
| しゆう@1974 (Rank 37) | 2026/08/02 | 11 | 10 | 1 | 90.9% |
| FoooooL (Rank 36) | 2026/07/30 | 11 | 7 | 4 | 63.6% |
| shenron0321 (Rank 41) | 2026/07/23 | 11 | 3 | 8 | 27.3% |
| てけはし よしゅあき (Rank 42) | 2026/06/14 | 12 | 4 | 8 | 33.3% |
| ryoooo-taro33 (Rank 36) | 2026/05/26 | 13 | 2 | 11 | 15.4% |
| L_arc_en_SIGERU (Rank 33) | 2026/05/15 | 19 | 13 | 6 | 68.4% |
| タカアラシと心中 (Rank 42) | 2026/05/06 | 13 | 5 | 8 | 38.5% |
Round openings
Every character
| backdash into evade up | 480 | 8.5% |
|---|---|---|
| forward dash into evade up | 374 | 6.6% |
| crouch dash forward into guardG | 186 | 3.3% |
| evade down into guardG | 104 | 1.9% |
| backward movement into evade up | 93 | 1.6% |
| crouch dash forward into punchP | 69 | 1.2% |
| forward dash into throwP+G | 68 | 1.2% |
| Chugeki6P | 63 | 1.1% |
| backdash into punchP | 63 | 1.1% |
| Low Knuckle2P | 53 | 0.9% |
| Low Hammer2P | 52 | 0.9% |
| Hiji'uchi6P | 50 | 0.9% |
| Arrow Knuckle3P | 45 | 0.8% |
| forward dash into Jouho Touken6P | 44 | 0.8% |
| forward movement into punchP | 44 | 0.8% |
1,017 further openings account for the other 3,844 rounds.
Counted from 1,377 of the 1,484 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 573–397 · 59.1%
- This season
- 356 matches · 54.5%
- Peak rank
- 41
First hit in 53.0% of 1,296 rounds. Won 54.3% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 3: waits first in 17.8% of rounds, against 11.7% in their other rounds.
- Against Sarah: backs off first in 43.7% of rounds, against 21.1% against everyone else.
- After opening the round before by moving in: moves in first in 40.4% of rounds, against 27.0% after anything else.
- After winning a round: backs off first in 27.9% of rounds, against 14.2% after losing one.
- When ahead: backs off first in 28.0% of rounds, against 15.6% when level or behind.
- Against Jean: opens with “2P Low Knuckle” in 10.7% of rounds, against 3.6% against everyone else.
- After losing a round: opens with “2P Low Knuckle” in 8.2% of rounds, against 1.8% after winning one.
| crouch dash forward into guardG | 88 | 6.8% |
|---|---|---|
| backdash into evade up | 74 | 5.7% |
| Low Knuckle2P | 53 | 4.1% |
| forward dash into evade up | 43 | 3.3% |
| evade down into guardG | 42 | 3.2% |
| crouch into Ducking Low2K+G | 40 | 3.1% |
| backdash into Double Hammer Down43P | 33 | 2.5% |
| Middle Hell Stab6P+K | 31 | 2.4% |
| Tsunami Beat3K+G | 31 | 2.4% |
| crouch dash forward into punchP | 29 | 2.2% |
| Ducking Low2K+G | 23 | 1.8% |
| crouch into Low Knuckle2P | 23 | 1.8% |
| backdash into Double KnucklePP | 22 | 1.7% |
| crouch dash forward into Double KnucklePP | 22 | 1.7% |
| Hammer Slide1P | 21 | 1.6% |
230 further openings account for the other 727 rounds.
Counted from 315 of the 356 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–12 · 48% | 6–9 · 40% | too few to test |
| Brad | 12–9 · 57% | 7–5 · 58% | too few to test |
| Lau | 9–4 · 69% | 8–2 · 80% | too few to test |
| Sarah | 6–5 · 55% | 6–2 · 75% | too few to test |
| Kage | 7–4 · 64% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
41 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 1,232–946 · 56.6%
- This season
- 248 matches · 54.0%
- Peak rank
- 41
First hit in 43.2% of 990 rounds. Won 55.4% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
- On Rectangle stages: moves in first in 38.7% of rounds, against 18.2% on the other stages.
- After losing a round: opens with “crouch into 2K+G Chisoutai” in 7.4% of rounds, against 1.8% after winning one.
- When behind: opens with “6P Chugeki” in 9.6% of rounds, against 4.1% when ahead or level.
| forward dash into evade up | 92 | 9.3% |
|---|---|---|
| backdash into evade up | 68 | 6.8% |
| Chugeki6P | 63 | 6.3% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 41 | 4.1% |
| crouch into Chisoutai2K+G | 39 | 3.9% |
| Fukko Kensou1P | 35 | 3.5% |
| Honshin Hekiken1P+K | 30 | 3.0% |
| backdash into Kensou4P | 27 | 2.7% |
| Ko'en Senshi66K+G | 26 | 2.6% |
| crouch dash back into Tenshin EngekishouP+K | 24 | 2.4% |
| crouch into Senchutai3K | 21 | 2.1% |
| Kosoushou46P into forward movement | 16 | 1.6% |
| crouch dash back into Sako Soushou4P+K | 16 | 1.6% |
| Sako Soushou4P+K | 15 | 1.5% |
| Tenshin EngekishouP+K | 14 | 1.4% |
168 further openings account for the other 465 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 8–12 · 40% | 3–3 · 50% | too few to test |
| Jacky | 5–10 · 33% | 6–3 · 67% | too few to test |
| Lion | 11–4 · 73% | 5–2 · 71% | too few to test |
| Jeffry | 3–7 · 30% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 441–331 · 57.1%
- This season
- 209 matches · 50.2%
- Peak rank
- 39
First hit in 49.7% of 694 rounds. Won 52.8% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 30.0% of rounds, against 8.5% after anything else.
- After losing a round: opens with “6P Hiji'uchi” in 11.6% of rounds, against 1.9% after winning one.
- When behind: opens with “6P Hiji'uchi” in 12.0% of rounds, against 3.6% when ahead or level.
| backdash into evade up | 64 | 9.1% |
|---|---|---|
| Hiji'uchi6P | 50 | 7.1% |
| forward dash into evade up | 31 | 4.4% |
| Ryu'eikyaku66K into kickK | 28 | 4.0% |
| backdash into Gen'you4K+G | 26 | 3.7% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 21 | 3.0% |
| Jizuridan2P | 20 | 2.8% |
| crouch dash forward into guardG | 19 | 2.7% |
| backward movement into evade up | 17 | 2.4% |
| Engetsugeri9K+G | 16 | 2.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 15 | 2.1% |
| backward movement into Nagiharai6P+K | 14 | 2.0% |
| Ryubisen44K+G | 12 | 1.7% |
| backdash into Ryubisen44K+G | 12 | 1.7% |
| crouch into Jizuridan2P | 10 | 1.4% |
156 further openings account for the other 348 rounds.
Counted from 172 of the 209 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–12 · 37% | 4–6 · 40% | too few to test |
| Brad | 9–4 · 69% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
37 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 246–153 · 61.6%
- This season
- 169 matches · 59.8%
- Peak rank
- 37
First hit in 49.0% of 682 rounds. Won 56.6% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 43.4% of rounds, against 22.3% after anything else.
- After losing a round: attacks straight away in 39.1% of rounds, against 19.9% after winning one.
- In round 4 or later: opens with “2P Low Hammer” in 13.3% of rounds, against 5.6% in their other rounds.
- Against Jacky: opens with “3P Arrow Knuckle” in 17.6% of rounds, against 5.3% against everyone else.
- After losing a round: opens with “2P Low Hammer” in 16.5% of rounds, against 3.3% after winning one.
- When ahead: opens with “backdash into 4P Elbow Butt” in 8.1% of rounds, against 1.5% when level or behind.
| backdash into evade up | 66 | 9.7% |
|---|---|---|
| Low Hammer2P | 52 | 7.6% |
| forward dash into evade up | 49 | 7.2% |
| Arrow Knuckle3P | 45 | 6.6% |
| backdash into Elbow Butt4P | 36 | 5.3% |
| crouch dash forward into guardG | 26 | 3.8% |
| Heavy Middle Kick3K+G | 19 | 2.8% |
| evade down into guardG | 18 | 2.6% |
| backward movement into evade up | 13 | 1.9% |
| crouch dash forward into Arrow Knuckle3P | 11 | 1.6% |
| crouch dash forward into punchP | 11 | 1.6% |
| crouch into Low Hammer2P | 11 | 1.6% |
| forward dash into throwP+G | 11 | 1.6% |
| Heavy Middle Kick3K+G into Death ScytheK+G | 10 | 1.5% |
| backdash into punchP | 9 | 1.3% |
136 further openings account for the other 296 rounds.
Jacky
- Career
- 266–164 · 61.9%
- This season
- 123 matches · 53.7%
- Peak rank
- 37
First hit in 41.9% of 513 rounds. Won 52.1% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 49.1% of rounds, against 19.1% against everyone else.
- After losing a round: attacks straight away in 46.6% of rounds, against 26.3% after winning one.
- In round 4 or later: opens with “backdash into evade up” in 17.1% of rounds, against 7.6% in their other rounds.
- Against Akira: opens with “1K+G Low Spin Kick into 2K+G Lightning Kick 1” in 17.0% of rounds, against 3.3% against everyone else.
- After losing a round: opens with “6P Middle Smash” in 14.0% of rounds, against 4.0% after winning one.
| backdash into evade up | 53 | 10.3% |
|---|---|---|
| forward dash into evade up | 45 | 8.8% |
| Middle Smash6P | 42 | 8.2% |
| Low Spin Kick1K+G | 38 | 7.4% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 24 | 4.7% |
| forward movement into Jab Double StraightPPP | 13 | 2.5% |
| Squat Straight2P | 12 | 2.3% |
| evade down into guardG | 12 | 2.3% |
| backward movement into evade up | 11 | 2.1% |
| crouch dash forward into guardG | 11 | 2.1% |
| crouch into Squat Straight2P | 9 | 1.8% |
| forward dash into throwP+G | 9 | 1.8% |
| Low Spin Kick1K+G into Spinning KickK+G | 8 | 1.6% |
| backdash into punchP | 8 | 1.6% |
| Dash Hammer Kick66K | 7 | 1.4% |
111 further openings account for the other 212 rounds.
Akira
- Career
- 243–160 · 60.3%
- This season
- 131 matches · 58.8%
- Peak rank
- 36
First hit in 52.8% of 483 rounds. Won 58.8% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 49.1% of rounds, against 29.3% in their other rounds.
- Against Kage: attacks straight away in 48.8% of rounds, against 32.5% against everyone else.
- On Breakable Half Fence stages: backs off first in 35.7% of rounds, against 23.0% on the other stages.
- After opening the round before by attacking: attacks straight away in 42.0% of rounds, against 23.4% after anything else.
- In round 4 or later: opens with “backdash into evade up” in 19.0% of rounds, against 7.8% in their other rounds.
| backdash into evade up | 55 | 11.2% |
|---|---|---|
| forward dash into Jouho Touken6P | 44 | 8.9% |
| Rimon Chouchu66P | 28 | 5.7% |
| forward dash into evade up | 27 | 5.5% |
| Rimon Chouchu66P into forward dash | 24 | 4.9% |
| Souka Housui3P+K | 22 | 4.5% |
| Chouyoushu1P | 18 | 3.7% |
| forward dash | 18 | 3.7% |
| Jouho Senshou46P into forward movement | 10 | 2.0% |
| backdash into punchP | 10 | 2.0% |
| backward movement into Jouho Touken6P | 9 | 1.8% |
| forward dash into throwP+G | 8 | 1.6% |
| Housui2P | 7 | 1.4% |
| punchP | 7 | 1.4% |
| forward dash into throw escape | 6 | 1.2% |
105 further openings account for the other 199 rounds.
Counted from 116 of the 131 matches played. The rest were not pulled for openings.
Lion
- Career
- 534–372 · 58.9%
- This season
- 96 matches · 49.0%
- Peak rank
- 39
First hit in 46.6% of 343 rounds. Won 49.4% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 37 | 10.8% |
|---|---|---|
| Shicchi Soutai3K+G | 23 | 6.7% |
| forward dash into evade up | 19 | 5.5% |
| backdash into Senshippo66P | 17 | 5.0% |
| Banchu6P | 16 | 4.7% |
| crouch dash forward into guardG | 14 | 4.1% |
| crouch dash forward into punchP | 10 | 2.9% |
| Shicchi Soutai3K+G into Kousoutai2K+G | 9 | 2.6% |
| backward movement into evade up | 8 | 2.3% |
| Katousui2P | 7 | 2.0% |
| crouch dash forward into Banchu6P | 7 | 2.0% |
| crouch dash forward into Sen'inshou3P | 7 | 2.0% |
| backdash into Sentai4K | 6 | 1.8% |
| backdash into punchP | 6 | 1.8% |
| forward movement into punchP | 6 | 1.8% |
90 further openings account for the other 151 rounds.
Counted from 85 of the 96 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 148–65 · 69.5%
- This season
- 57 matches · 59.6%
- Peak rank
- 35
First hit in 44.0% of 223 rounds. Won 58.2% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 27 | 12.1% |
|---|---|---|
| backdash into evade up | 26 | 11.7% |
| offensive move into Zensoutai2K+G | 11 | 4.9% |
| offensive move | 10 | 4.5% |
| Toushou66P | 7 | 3.1% |
| Zaban Hekishou66P+K | 7 | 3.1% |
| offensive move into kickK | 6 | 2.7% |
| Kaisei Tento1P+K | 5 | 2.2% |
| offensive move into crouch | 5 | 2.2% |
| backdash into offensive move | 4 | 1.8% |
| backward movement into evade up | 4 | 1.8% |
| crouch dash forward into Kakushu Suigeki6P | 4 | 1.8% |
| forward movement into evade up | 4 | 1.8% |
| guardG into Kaisei Tento1P+K | 4 | 1.8% |
| Bunkyaku3K | 3 | 1.4% |
73 further openings account for the other 96 rounds.
Counted from 54 of the 57 matches played. The rest were not pulled for openings.
Pai
- Career
- 98–46 · 68.1%
- This season
- 31 matches · 64.5%
- Peak rank
- 34
First hit in 50.4% of 125 rounds. Won 63.5% of the rounds they struck first, 58.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade up | 14 | 11.2% |
|---|---|---|
| backdash into evade up | 10 | 8.0% |
| Honshin Soukyaku1K+G into Ensei SenpukyakuK+G | 6 | 4.8% |
| Kochoukyaku4K+G into Ensei SenpukyakuK+G | 4 | 3.2% |
| evade down into guardG | 4 | 3.2% |
| Senchuken6P | 3 | 2.4% |
| Souanshou3P+K | 3 | 2.4% |
| backdash into Senchuken6P | 3 | 2.4% |
| backward movement into evade up | 3 | 2.4% |
| crouch dash forward into Souanshou3P+K | 3 | 2.4% |
| crouch dash forward into guardG | 3 | 2.4% |
| crouch into Senchutai3K | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
| Honshin Soukyaku1K+G | 2 | 1.6% |
| Senchutai3K | 2 | 1.6% |
48 further openings account for the other 59 rounds.
Jean
- Career
- 162–71 · 69.5%
- This season
- 31 matches · 64.5%
- Peak rank
- 35
First hit in 55.6% of 115 rounds. Won 64.1% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 26 | 22.4% |
|---|---|---|
| forward dash into evade up | 14 | 12.1% |
| backdash into evade up | 11 | 9.5% |
| Yoko'enpi6P | 7 | 6.0% |
| Shitamaeken2P | 5 | 4.3% |
| forward movement into evade up | 5 | 4.3% |
| forward dash into throwP+G | 4 | 3.5% |
| backward movement into evade up | 3 | 2.6% |
| crouch into Renge Karitsumi2K+G | 3 | 2.6% |
| Doumawashi Kaitengeri46K+G | 2 | 1.7% |
| Nozuchi1P+K | 2 | 1.7% |
| backdash into throwP+G | 2 | 1.7% |
| crouch dash forward into Yamakuzushi6K | 2 | 1.7% |
| crouch dash forward into guardG | 2 | 1.7% |
| forward dash into Yoko'enpi6P | 2 | 1.7% |
26 further openings account for the other 26 rounds.
Goh
- Career
- 115–51 · 69.3%
- This season
- 24 matches · 62.5%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 11 | 11.1% |
|---|---|---|
| forward dash into evade up | 10 | 10.1% |
| backdash into Karura4P+K | 8 | 8.1% |
| Hiji'ate6P | 5 | 5.0% |
| crouch dash forward into guardG | 5 | 5.0% |
| Ni'oudaoshi3K+G | 3 | 3.0% |
| Sune'uchi2P | 3 | 3.0% |
| forward dash into throwP+G | 3 | 3.0% |
| guardG into Sune'uchi2P | 3 | 3.0% |
| Soukyu46P | 2 | 2.0% |
| backward movement into punchP | 2 | 2.0% |
| crouch dash forward into Sune'uchi2P | 2 | 2.0% |
| crouch dash forward into throwP+G | 2 | 2.0% |
| evade down into guardG | 2 | 2.0% |
| guardG into crouch | 2 | 2.0% |
34 further openings account for the other 36 rounds.
El Blaze
- Career
- 35–12 · 74.5%
- This season
- 9 matches · 55.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 12.5% |
|---|---|---|
| Shadow Strike6P | 4 | 10.0% |
| forward dash into evade up | 3 | 7.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 5.0% |
| crouch dash forward into guardG | 2 | 5.0% |
| crouch dash forward into punchP | 2 | 5.0% |
| evade down into Volcano Upper4P+K | 2 | 5.0% |
| evade down into guardG | 2 | 5.0% |
| High Spin KickK+G into forward dash | 1 | 2.5% |
| Shadow Strike6P into Midday HeatKK | 1 | 2.5% |
| backdash into throwP+G | 1 | 2.5% |
| backward movement into Shadow Fang6PK | 1 | 2.5% |
| backward movement into evade up | 1 | 2.5% |
| crouch dash forward into evade down | 1 | 2.5% |
| crouch into Low Spin Kick2K+G | 1 | 2.5% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (104 here; about 5.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 7 of 16 tests hold up
- Lau: 3 of 16 tests hold up
- Kage: 3 of 15 tests hold up
- Wolf: 6 of 15 tests hold up
- Jacky: 5 of 14 tests hold up
- Akira: 5 of 14 tests hold up
- Lion: 0 of 14 tests hold up
- Lei Fei: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
