Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1598 #1,364 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 32 | 228 | 158 | 70 | 69.3% |
|---|---|---|---|---|---|
| Jacky | 23 | 90 | 73 | 17 | 81.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
557 of 557 rounds counted6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.0 | 418 | 322 |
|---|---|---|---|
| Jacky | 6.4 | 386 | 235 |
By opponent's character
| Akira | 6.2 | 372 | 84 |
|---|---|---|---|
| Wolf | 7.2 | 434 | 83 |
| Jacky | 6.9 | 413 | 71 |
| Sarah | 6.5 | 393 | 48 |
| Goh | 6.3 | 378 | 55 |
| Lau | 7.0 | 422 | 26 |
| Lion | 7.1 | 428 | 27 |
| El Blaze | 6.8 | 405 | 24 |
| Kage | 7.0 | 418 | 26 |
| Vanessa | 6.8 | 405 | 21 |
| Aoi | 6.4 | 384 | 14 |
| Pai | 6.8 | 410 | 18 |
| Brad | 6.6 | 396 | 16 |
| Jeffry | 6.8 | 411 | 15 |
| Lei Fei | 6.9 | 412 | 13 |
| Shun | 7.7 | 459 | 13 |
| Taka | 5.9 | 354 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 23 | 20 | 3 | 87.0% | +13.3 |
|---|---|---|---|---|---|
| Wolf | 20 | 15 | 5 | 75.0% | -5.0 |
| Jacky | 18 | 11 | 7 | 61.1% | -10.2 |
| Sarah | 16 | 16 | 0 | 100.0% | +17.8 |
| Goh | 14 | 8 | 6 | 57.1% | -20.4 |
| Lau | 7 | 7 | 0 | 100.0% | +14.1 |
| Lion | 7 | 4 | 3 | 57.1% | -22.8 |
| El Blaze | 6 | 5 | 1 | 83.3% | -0.8 |
| Kage | 6 | 3 | 3 | 50.0% | -29.9 |
| Vanessa | 6 | 5 | 1 | 83.3% | -2.4 |
| Aoi | 5 | 5 | 0 | 100.0% | +22.5 |
| Pai | 5 | 4 | 1 | 80.0% | +6.6 |
| Brad | 4 | 3 | 1 | 75.0% | +20.7 |
| Jeffry | 4 | 4 | 0 | 100.0% | +16.7 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -23.0 |
| Shun | 3 | 3 | 0 | 100.0% | +11.2 |
| Taka | 1 | 1 | 0 | 100.0% | +12.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 24 | 15 | 9 | 62.5% | -16.2 |
|---|---|---|---|---|---|
| Single Wall | 23 | 17 | 6 | 73.9% | -1.2 |
| Open | 20 | 13 | 7 | 65.0% | -18.1 |
| Low Fence | 17 | 16 | 1 | 94.1% | +17.0 |
| Breakable Half Fence | 14 | 14 | 0 | 100.0% | +26.1 |
| Octagon | 12 | 10 | 2 | 83.3% | +0.1 |
| Half Fence | 11 | 9 | 2 | 81.8% | +3.6 |
| Rectangle | 10 | 7 | 3 | 70.0% | +4.1 |
| Full Fence | 7 | 7 | 0 | 100.0% | +17.6 |
| Full Fence and Open | 6 | 6 | 0 | 100.0% | +14.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 78 | 79.5% | 77.0% | +2.5 |
| No walls | 60 | 76.7% | 78.0% | -1.4 |
Walls against open: +3.9 points (95% range -12.0 to +19.8), p 0.632 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| omuretukun (Rank 21) | 12 | 11 | 1 | 91.7% |
|---|---|---|---|---|
| allgonnaworkout (Rank 6) | 9 | 9 | 0 | 100.0% |
| kobaman (Rank 25) | 5 | 1 | 4 | 20.0% |
| akimaru7 (Rank 31) | 4 | 1 | 3 | 25.0% |
| okb@j>おーけーびー (Rank 29) | 4 | 1 | 3 | 25.0% |
| tubaki_ok (Rank 28) | 4 | 4 | 0 | 100.0% |
| [Garnet]agingcurvedAjeossi (Rank 21) | 3 | 3 | 0 | 100.0% |
| [VirtuAnalytics]SuperGolden (Rank 33) | 3 | 2 | 1 | 66.7% |
| easternyouth (Rank 13) | 3 | 1 | 2 | 33.3% |
| hahaha (Rank 28) | 3 | 3 | 0 | 100.0% |
| mpxi2017 (Rank 17) | 3 | 3 | 0 | 100.0% |
| なお (Rank 26) | 3 | 2 | 1 | 66.7% |
| フンバルト・ヘーデル (Rank 30) | 3 | 2 | 1 | 66.7% |
| Evolution.K (Rank 27) | 2 | 1 | 1 | 50.0% |
| REDdog.狂犬 (Rank 33) | 2 | 0 | 2 | 0.0% |
| YAS2000tt (Rank 11) | 2 | 2 | 0 | 100.0% |
| arafif-50 (Rank 26) | 2 | 1 | 1 | 50.0% |
| gimoring (Rank 27) | 2 | 2 | 0 | 100.0% |
| gzwiz53 (Rank 27) | 2 | 2 | 0 | 100.0% |
| itiaki_1016 (Rank 28) | 2 | 1 | 1 | 50.0% |
| jinteist202 (Rank 21) | 2 | 2 | 0 | 100.0% |
| wh-ida2 (Rank 23) | 2 | 2 | 0 | 100.0% |
| ziend-2525 (Rank 26) | 2 | 2 | 0 | 100.0% |
| ちくわ (Rank 13) | 2 | 2 | 0 | 100.0% |
| ユーキャン (Rank 1) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| [VirtuAnalytics]SuperGolden (Rank 33) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| tubaki_ok (Rank 28) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| gimoring (Rank 27) | 2026/08/23 | 2 | 2 | 0 | 100.0% |
| REDdog.狂犬 (Rank 33) | 2026/08/23 | 2 | 0 | 2 | 0.0% |
| akimaru7 (Rank 31) | 2026/08/23 | 4 | 1 | 3 | 25.0% |
| フンバルト・ヘーデル (Rank 30) | 2026/07/24 | 3 | 2 | 1 | 66.7% |
| gzwiz53 (Rank 27) | 2026/07/23 | 2 | 2 | 0 | 100.0% |
| arafif-50 (Rank 26) | 2026/07/23 | 2 | 1 | 1 | 50.0% |
| Evolution.K (Rank 27) | 2026/07/22 | 2 | 1 | 1 | 50.0% |
| jinteist202 (Rank 21) | 2026/07/22 | 2 | 2 | 0 | 100.0% |
| itiaki_1016 (Rank 28) | 2026/07/22 | 2 | 1 | 1 | 50.0% |
| okb@j>おーけーびー (Rank 29) | 2026/07/22 | 4 | 1 | 3 | 25.0% |
| ziend-2525 (Rank 26) | 2026/07/22 | 2 | 2 | 0 | 100.0% |
| wh-ida2 (Rank 23) | 2026/07/22 | 2 | 2 | 0 | 100.0% |
| hahaha (Rank 28) | 2026/07/22 | 3 | 3 | 0 | 100.0% |
| なお (Rank 26) | 2026/06/22 | 3 | 2 | 1 | 66.7% |
| easternyouth (Rank 13) | 2026/06/21 | 3 | 1 | 2 | 33.3% |
| ちくわ (Rank 13) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| YAS2000tt (Rank 11) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| allgonnaworkout (Rank 6) | 2026/06/21 | 9 | 9 | 0 | 100.0% |
| kobaman (Rank 25) | 2026/06/21 | 5 | 1 | 4 | 20.0% |
| omuretukun (Rank 21) | 2026/06/21 | 12 | 11 | 1 | 91.7% |
| ユーキャン (Rank 1) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| [Garnet]agingcurvedAjeossi (Rank 21) | 2026/06/21 | 3 | 3 | 0 | 100.0% |
| mpxi2017 (Rank 17) | 2026/06/21 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| Soukyu46P | 55 | 9.8% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 30 | 5.4% |
| Dash Hammer Kick66K | 23 | 4.1% |
| punchP into Jab StraightPP | 23 | 4.1% |
| Maegeri3K | 20 | 3.6% |
| Low Spin Kick1K+G | 19 | 3.4% |
| Sune'uchi2P | 19 | 3.4% |
| backdash into Karura4P+K | 19 | 3.4% |
| backdash into evade down | 16 | 2.9% |
| Hiji'ate6P | 14 | 2.5% |
| Bil Jee6P+K | 13 | 2.3% |
| forward dash into throwP+G | 12 | 2.1% |
| backdash into guardG | 11 | 2.0% |
| Jab StraightPP into Jab Double StraightPPP | 10 | 1.8% |
| punchP | 10 | 1.8% |
115 further openings account for the other 265 rounds.
Goh
- Career
- 158–70 · 69.3%
- This season
- 82 matches · 73.2%
- Peak rank
- 32
First hit in 46.2% of 316 rounds. Won 73.3% of the rounds they struck first, 58.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Soukyu46P | 55 | 17.1% |
|---|---|---|
| Maegeri3K | 20 | 6.2% |
| Sune'uchi2P | 19 | 5.9% |
| backdash into Karura4P+K | 19 | 5.9% |
| Hiji'ate6P | 14 | 4.3% |
| backdash into guardG | 10 | 3.1% |
| backdash into evade down | 9 | 2.8% |
| Raikou3P into Denkou3PP | 8 | 2.5% |
| Kurogane Kudaki66P into Hiji'ate6P | 6 | 1.9% |
| forward dash into throwP+G | 6 | 1.9% |
| Maegeri3K into Batousatsu3KP | 5 | 1.6% |
| Maegeri3K into punchP | 5 | 1.6% |
| Raikou3P into punchP | 5 | 1.6% |
| backdash into backward movement | 5 | 1.6% |
| backward movement into Hiji'ate6P | 5 | 1.6% |
70 further openings account for the other 131 rounds.
Jacky
- Career
- 73–17 · 81.1%
- This season
- 67 matches · 83.6%
- Peak rank
- 23
First hit in 45.9% of 233 rounds. Won 78.5% of the rounds they struck first, 70.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 30 | 12.7% |
|---|---|---|
| Dash Hammer Kick66K | 23 | 9.7% |
| punchP into Jab StraightPP | 23 | 9.7% |
| Low Spin Kick1K+G | 19 | 8.0% |
| Bil Jee6P+K | 13 | 5.5% |
| Jab StraightPP into Jab Double StraightPPP | 10 | 4.2% |
| crouch dash back into Smash Straight3P | 9 | 3.8% |
| crouch dash forward into Smash Straight3P | 9 | 3.8% |
| backdash into evade down | 7 | 3.0% |
| Dash Hammer Kick66K into kickK | 6 | 2.5% |
| forward dash into throwP+G | 6 | 2.5% |
| punchP | 6 | 2.5% |
| Middle Smash6P | 5 | 2.1% |
| Middle Spin Kick46K+G | 5 | 2.1% |
| backdash into Beat KnuckleP+K | 4 | 1.7% |
42 further openings account for the other 62 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Goh: 0 of 15 tests hold up
- Jacky: not tested (too few rounds)
