VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Sevengar01

  • Kage
  • Pai
Career matches10,153
Career win rate37.1%
Round win rate44.8%
Peak rank25
Distinct opponents214
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1256 #3,278 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf257,6172,8604,75737.5%
Kage232,0647051,35934.2%
Pai2347220227042.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,154 of 3,474 rounds counted

6.3 inputs a second (377 a minute) this season. Faster than 25% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf6.13671,897
Kage6.3377969
Pai7.3438288

By opponent's character

Akira6.5388512
Aoi6.3377349
Jeffry6.3381281
Jacky6.2375234
Sarah6.2374214
Pai6.4383213
Wolf6.7399165
Lau6.4386166
Jean6.0363152
El Blaze6.0362135
Shun6.1369140
Goh6.136895
Lion6.3377101
Lei Fei5.8346107
Kage5.734286
Vanessa6.438256
Taka6.438671
Brad6.136442
Eileen6.538824
Dural5.734011

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira150589238.7%-5.3
Aoi92494353.3%+10.8
Jeffry79295036.7%-9.4
Jacky63224134.9%-2.0
Sarah55272849.1%+13.0
Pai54262848.1%+9.7
Wolf47222546.8%+7.3
Lau44192543.2%-1.4
Jean3993023.1%-10.2
El Blaze38132534.2%-12.5
Shun36162044.4%+7.5
Goh31121938.7%-2.2
Lion27111640.7%+3.4
Lei Fei26121446.1%+0.8
Kage2491537.5%-8.3
Vanessa2291340.9%+5.7
Taka1971236.8%-2.8
Brad136746.1%-2.5
Eileen82625.0%-23.1
Dural31233.3%+1.6

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle126576945.2%+6.4
Half Fence96405641.7%-2.4
Low Fence96465047.9%+6.3
Breakable Full Fence90365440.0%-2.7
Breakable Half Fence80314938.8%-1.0
Open79295036.7%-5.7
Single Wall79314839.2%-2.1
Octagon77314640.3%+0.4
Full Fence67313646.3%+6.6
Full Fence and Open3582722.9%-22.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls53642.2%41.0%+1.2
No walls25441.7%41.8%-0.1

Walls against open: +1.2 points (95% range -7.8 to +10.3), p 0.787 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MAXマンピー (Rank 21)2026/10/1798188.9%
dalmax72 (Rank 23)2026/10/1634211361.8%
豆次郎 (Rank 23)2026/10/16103730.0%
Penoco (Rank 25)2026/10/14136746.1%
委員ちょ@肝臓レス練習 (Rank 21)2026/10/132319482.6%
ttfour@サラしかできないw (Rank 23)2026/10/102112957.1%
下P撃ち過ぎですか!? (Rank 28)2026/10/09156940.0%
Fuji-Atsuka (Rank 21)2026/10/092623388.5%
AiokometeZ (Rank 23)2026/10/06137653.9%
manekinecogames (Rank 22)2026/10/0495455.6%
도룡밖에난몰라/RSA (Rank 23)2026/10/0292722.2%
chibo (Rank 23)2026/09/2582625.0%
UNIQ (Rank 21)2026/09/24160160.0%
ねこ吉 (Rank 26)2026/09/24113827.3%
cs2skoda (Rank 24)2026/09/17101910.0%
紫荆一头牛 (Rank 25)2026/09/17113827.3%
Mon3tr (Rank 24)2026/08/2794544.4%
無槪念野獸/무개념야수 (Rank 25)2026/08/27104640.0%
トローリロートル (Rank 23)2026/08/27156940.0%
taj_god333 (Rank 26)2026/08/2684450.0%
gimoring (Rank 27)2026/08/2394544.4%
nekota (Rank 23)2026/07/27123925.0%
CHASER (Rank 21)2026/07/24148657.1%
imhanzo (Rank 26)2026/07/24101910.0%
unknown (Rank 25)2026/05/21113827.3%

Round openings

Every character

Quick Shoulder66P+K1695.4%
forward movement into punchP953.0%
SouhajinP+K822.6%
Low Drop Kick62K802.6%
crouch into Surigeri2K662.1%
Savate4K632.0%
Arrow Knuckle3P591.9%
Screw Hook63214P into Screw Lariat63214PP491.6%
Elbow Butt4P481.5%
crouch into Tsumujigeri2K+G481.5%
Hiji'uchi6P451.4%
throwP+G441.4%
evade down431.4%
punchP into kickK411.3%
evade up401.3%

492 further openings account for the other 2,154 rounds.

Counted from 779 of the 870 matches played. The rest were not pulled for openings.

Wolf

Career
2,860–4,757 · 37.5%
This season
531 matches · 42.9%
Peak rank
25

First hit in 50.2% of 1,813 rounds. Won 48.5% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 19.7% of rounds, against 13.3% in their other rounds.
  • In round 4 or later: opens with “66P+K Quick Shoulder” in 13.2% of rounds, against 7.8% in their other rounds.

How is this tested?

Quick Shoulder66P+K1699.2%
Low Drop Kick62K804.4%
Savate4K633.4%
Arrow Knuckle3P593.2%
Screw Hook63214P into Screw Lariat63214PP492.7%
Elbow Butt4P482.6%
throwP+G442.4%
punchP into Jab StraightPP402.2%
evade down into Elbow Butt4P351.9%
Gasp Kneel Palm Bomb6P+K331.8%
forward movement into punchP331.8%
evade down321.8%
crouch into Low Smash2K311.7%
forward movement into Jab StraightPP311.7%
Comet Hook1P into Knuckle Part1PP281.5%

230 further openings account for the other 1,056 rounds.

Counted from 453 of the 531 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–26 · 38%15–13 · 54%too few to test
Jeffry13–22 · 37%6–9 · 40%too few to test
Aoi6–11 · 35%6–4 · 60%too few to test
Jacky11–14 · 44%4–1 · 80%too few to test
Sarah7–10 · 41%6–3 · 67%too few to test
Pai12–13 · 48%1–1 · 50%too few to test
Jean5–12 · 29%1–5 · 17%too few to test
Shun6–8 · 43%3–5 · 38%too few to test
Wolf8–6 · 57%1–4 · 20%too few to test
El Blaze3–6 · 33%1–7 · 12%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

78 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
705–1,359 · 34.2%
This season
267 matches · 37.8%
Peak rank
23

First hit in 59.6% of 1,031 rounds. Won 46.8% of the rounds they struck first, 37.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 55.2% of rounds, against 45.3% in their other rounds.
  • Against Aoi: waits first in 29.4% of rounds, against 18.2% against everyone else.
  • On Single Wall stages: evades first in 25.4% of rounds, against 11.4% on the other stages.
  • After winning a round: attacks straight away in 51.3% of rounds, against 40.4% after losing one.
  • In round 1: opens with “6P Hiji'uchi” in 8.0% of rounds, against 3.1% in their other rounds.
  • Against Aoi: opens with “crouch into 2K Surigeri” in 13.3% of rounds, against 4.9% against everyone else.

How is this tested?

SouhajinP+K827.9%
crouch into Surigeri2K666.4%
forward movement into punchP555.3%
crouch into Tsumujigeri2K+G484.6%
Hiji'uchi6P454.3%
forward movement into RekkukyakuPPK363.5%
ResshouPP into SandangekiPPP333.2%
crouch into Nirenkyaku3KK333.2%
forward movement into SandangekiPPP262.5%
forward movement into ResshouPP222.1%
Jakenshou214P+K201.9%
punchP into HagasanePK191.8%
Hagaryu66K+G181.7%
Ura Tsumujigeri44K181.7%
forward movement into HagasanePK181.7%

197 further openings account for the other 497 rounds.

Counted from 261 of the 267 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi13–10 · 57%13–9 · 59%too few to test
Akira3–19 · 14%4–8 · 33%too few to test
Lau10–9 · 53%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
202–270 · 42.8%
This season
72 matches · 41.7%
Peak rank
23

First hit in 57.9% of 259 rounds. Won 49.3% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P238.9%
crouch into Renka Sentai2KK207.7%
Kochoukyaku4K+G135.0%
punchP into RenshouPP124.6%
Sensaitai2K into Renka Sentai2KK103.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK83.1%
Koutankyaku66K into Renkan Tanheki66KP83.1%
Senchuken6P into Enshi Soushou66P83.1%
Souka Rensui3PP into Souka Raigekishou3PPP83.1%
guardG into Rikensui1P83.1%
forward movement into punchP72.7%
punchP into RenkentaiPK72.7%
Honshin Soukyaku1K+G62.3%
punchP62.3%
punchP into kickK62.3%

69 further openings account for the other 109 rounds.

Counted from 65 of the 72 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 2 of 16 tests hold up
  • Kage: 6 of 15 tests hold up
  • Pai: not tested (too few rounds)