VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

No.28

Career matches5,211
Career win rate55.4%
Round win rate51.9%
Peak rank35
Distinct opponents249
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3499853646253.7%
Lion3584748935857.7%
Jean3353928925053.6%
Goh3249325523851.7%
Akira3246025420655.2%
Kage3345124620554.5%
Sarah3244524819755.7%
Shun3341323917457.9%
Lau3232618913758.0%
Vanessa312391429759.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira113585551.3%-3.3
Wolf83453854.2%+0.1
Jacky76393751.3%-2.4
Kage71363550.7%+1.3
Jean65323349.2%+1.5
Lion65273841.5%-9.2
Jeffry64352954.7%+1.5
Sarah55322358.2%+6.9
Goh50311962.0%+9.6
Aoi44261859.1%+11.0
Shun36171947.2%-5.4
Vanessa36171947.2%-4.5
Lau34191555.9%+4.6
Pai34221264.7%+6.1
Brad33171651.5%-1.0
Lei Fei23131056.5%+3.7
El Blaze1741323.5%-25.2
Eileen73442.9%-5.0
Taka73442.9%-14.7

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle108723666.7%+13.8
Octagon101485347.5%-3.6
Full Fence98435543.9%-6.4
Low Fence97504751.5%+0.3
Breakable Full Fence95554057.9%+5.8
Open83344941.0%-11.3
Breakable Half Fence80493161.2%+8.8
Half Fence80483260.0%+6.9
Single Wall74383651.4%-0.8
Full Fence and Open58203834.5%-19.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls56256.0%52.4%+3.7
No walls25448.0%51.5%-3.4

Walls against open: +7.1 points (95% range -0.9 to +15.1), p 0.081 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TAPIOKA (Rank 30)2026/09/1785362.5%
ヘニオ (Rank 34)2026/09/17112918.2%
game_uver (Rank 32)2026/09/16114736.4%
イイダ (Rank 31)2026/09/1584450.0%
akimaru7 (Rank 31)2026/09/10116554.5%
BANANA (Rank 30)2026/09/10109190.0%
hayate (Rank 31)2026/09/0924141058.3%
しゅが~nsr (Rank 27)2026/09/0894544.4%
AlicerLandeel (Rank 31)2026/09/0385362.5%
さみぃ_ANTARES (Rank 36)2026/09/02117463.6%
∈挙動不審∋ (Rank 32)2026/09/02106460.0%
Bird-Tat (Rank 33)2026/08/2385362.5%
龍仙人【鬼手仏心】 (Rank 29)2026/08/1975271.4%
伍の人 (Rank 30)2026/07/2594544.4%
くろね@のびしろF (Rank 34)2026/07/021511473.3%
manao_0609 (Rank 28)2026/06/2997277.8%
MikuMartineau (Rank 33)2026/06/11104640.0%
じゃんぬ兄(公認) (Rank 36)2026/06/1185362.5%
貧乏リオン/binboulion (Rank 35)2026/06/11104640.0%
ビックバンベイダー (Rank 32)2026/06/1091811.1%
RunneR (Rank 31)2026/06/0694544.4%
xXsoul-childXx (Rank 27)2026/06/0696366.7%
montanmo (Rank 34)2026/06/03104640.0%
エルグランド (Rank 32)2026/05/07107370.0%
誰でもどーぞdaredemo (Rank 34)2026/04/1482625.0%

Round openings

Every character

backdash into evade up38910.4%
backdash into guardG38310.2%
backdash into throwP+G1925.1%
backdash into evade down1674.5%
Defensive Style: backdash into evade up1133.0%
guardG into throwP+G782.1%
Defensive Style: backdash into guardG742.0%
punchP711.9%
evade up551.5%
backdash into punchP431.1%
backdash into Middle Spin Kick46K+G391.0%
kickK into punchP361.0%
punchP into crouch361.0%
Defensive Style: backdash into throwP+G340.9%
backdash into Karura4P+K330.9%

621 further openings account for the other 2,003 rounds.

Goh

backdash into evade up12914.9%
backdash into guardG8710.1%
backdash into throwP+G617.1%
backdash into evade down475.4%
guardG into throwP+G343.9%
backdash into Karura4P+K333.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G252.9%
punchP252.9%
Tsukikage6K232.7%
throwP+G192.2%
guardG into punchP161.9%
Soukyu46P151.7%
backdash into Soukyu46P141.6%
guardG into Tsukikage6K131.5%
kickK121.4%

118 further openings account for the other 311 rounds.

Vanessa

Defensive Style: backdash into evade up11318.9%
Defensive Style: backdash into guardG7412.3%
Defensive Style: backdash into throwP+G345.7%
Defensive Style: kick244.0%
Defensive Style: punch223.7%
Defensive Style: backdash into evade down203.3%
Defensive Style: kick into Switch Left SlicerKK172.8%
Defensive Style: Shadow Slicer162.7%
Defensive Style: crouch into Low Spin Slicer2K+G152.5%
Defensive Style: backdash into kickK142.3%
Defensive Style: Back Knuckle into Back Knuckle Stream6PKK111.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP111.8%
Offensive Style: backdash into evade up101.7%
Defensive Style: backdash into Parrying Combination46KP91.5%
Defensive Style: backdash into Switch Shoulder6P+K+G91.5%

96 further openings account for the other 200 rounds.

Jacky

backdash into evade up7012.0%
backdash into guardG6210.6%
backdash into evade down427.2%
backdash into Middle Spin Kick46K+G396.7%
backdash into throwP+G264.5%
backdash into Spinning Back Knuckle4P254.3%
Jab StraightPP into Jab Double StraightPPP183.1%
Dash Hammer Kick66K152.6%
crouch into Low Spin Kick1K+G152.6%
evade up142.4%
backdash into Middle Smash6P132.2%
backdash into High Angle Upper Kick6K111.9%
Groin Kick6K+G into forward movement101.7%
Bil Jee6P+K91.5%
backdash into punchP91.5%

86 further openings account for the other 206 rounds.

Jean

backdash into guardG9218.9%
backdash into evade up438.8%
crouch into Tate'enpi33P336.8%
Gyaku Seikenzuki66P316.4%
backdash into throwP+G255.1%
backdash into Kake'uchi~Maekeri'age46PK214.3%
backdash into evade down204.1%
crouch into Tate'enpi~Tenkai Hizageri33PK183.7%
evade up163.3%
backdash into Kousenshu4KP112.3%
Kou'un Nidan Hizageri9K+G into evade up102.1%
crouch into Chudan~Joudan Mawashigeri3KK102.1%
guardG into throwP+G102.1%
backdash into Doumawashi Kaitengeri46K+G91.9%
backdash into Yamakuzushi6K81.6%

65 further openings account for the other 129 rounds.

Sarah

backdash into evade up5116.0%
kickK into punchP309.4%
backdash into guardG288.8%
backdash into Switch Kick4K247.5%
Sharpsword44K into Sharpsword Combo44KK237.2%
backdash into throwP+G237.2%
Quick Knee6K into Quick Knee and Toe Kick6KK175.3%
backdash into Dragon Smash Cannon1K72.2%
backdash into evade down72.2%
guardG into throwP+G72.2%
Stiletto66K61.9%
backdash into Long Snap Side Chop3P+K51.6%
crouch into Long Snap Side Chop3P+K51.6%
guardG51.6%
Hide Side Kick (Deflect)P+K into punchP41.2%

50 further openings account for the other 77 rounds.

Lau

backdash into guardG4116.3%
backdash into evade up3313.1%
backdash into throwP+G249.5%
Kokyaku Haiten7K156.0%
backdash into evade down104.0%
backdash into Kensou4P93.6%
backdash into Saishikkyaku4K93.6%
punchP93.6%
punchP into crouch83.2%
Chugeki6P into Hou'ou Soushou6PP62.4%
guardG into throwP+G62.4%
Kokyaku Haiten7K into guardG52.0%
punchP into RenshouPP52.0%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK31.2%
Kosoushou46P31.2%

49 further openings account for the other 66 rounds.

Lion

Juchou Senshou8P+K209.8%
backdash into evade up188.9%
backdash into guardG178.4%
backdash into evade down115.4%
backdash into throwP+G115.4%
backdash into Taizan Soukoushu4P+K73.5%
Ukoushin46P+K63.0%
punchP63.0%
evade up52.5%
punchP into crouch52.5%
Fujinkyaku66K into Fujin Rentankyaku66KK42.0%
Senputai8K42.0%
backdash into punchP42.0%
crouch into Shicchi Soutai3K+G42.0%
backdash into Kousoutai2K+G31.5%

55 further openings account for the other 78 rounds.

Shun

backdash into guardG1810.5%
backdash into offensive move169.4%
backdash into evade up158.8%
backdash into evade down84.7%
crouch into Gyou'in Haishu3P63.5%
Tenshin Haishu4P52.9%
backdash into Koushinhi4P+K+G52.9%
crouch into Haisenchu1P52.9%
evade down into Tenshin Haishu4P52.9%
backdash into Gyoushin Suitai4K42.3%
backdash into Tenshin Haishu4P42.3%
backdash into Tenshin Kashitai1K+G42.3%
backdash into throwP+G42.3%
Gyou'in Haishu3P into Tenshin Benshu4P+K31.8%
Tenshin Souchushou6P+K31.8%

46 further openings account for the other 66 rounds.

Kage

backdash into guardG2114.2%
Senpugeri7K138.8%
backdash into evade up138.8%
backdash into Kodachinuki4K128.1%
backdash into evade down117.4%
backdash into throwP+G74.7%
backdash into Gen'you4K+G42.7%
backdash into punchP42.7%
guardG into throwP+G42.7%
backdash into Rasen4P32.0%
backdash into Yokoshutou4P+K32.0%
Engetsugeri9K+G into guardG21.4%
Hagakure-ryu In Raijingeki46P+K into forward movement21.4%
Kodachinuki4K21.4%
Senpugeri7K into guardG21.4%

40 further openings account for the other 45 rounds.

Akira

backdash into evade up1714.2%
backdash into guardG1714.2%
backdash into evade down119.2%
backdash into throwP+G119.2%
punchP65.0%
guardG into throwP+G54.2%
backdash into punchP43.3%
Rimon Chouchu66P32.5%
backdash into Jouho Senshou46P32.5%
Senzankou66P+K into throwP+G21.7%
backward movement into Jouho Senshou46P21.7%
crouch into Sokutai3K21.7%
crouch into Youzentai2K21.7%
evade up21.7%
evade up into guardG21.7%

30 further openings account for the other 31 rounds.