Virtua Fighter 5 REVO · v1.10 · Region: South America
No.28
Characters played — VF5's own record
| Jacky | 34 | 998 | 536 | 462 | 53.7% |
|---|---|---|---|---|---|
| Lion | 35 | 847 | 489 | 358 | 57.7% |
| Jean | 33 | 539 | 289 | 250 | 53.6% |
| Goh | 32 | 493 | 255 | 238 | 51.7% |
| Akira | 32 | 460 | 254 | 206 | 55.2% |
| Kage | 33 | 451 | 246 | 205 | 54.5% |
| Sarah | 32 | 445 | 248 | 197 | 55.7% |
| Shun | 33 | 413 | 239 | 174 | 57.9% |
| Lau | 32 | 326 | 189 | 137 | 58.0% |
| Vanessa | 31 | 239 | 142 | 97 | 59.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 113 | 58 | 55 | 51.3% | -3.3 |
|---|---|---|---|---|---|
| Wolf | 83 | 45 | 38 | 54.2% | +0.1 |
| Jacky | 76 | 39 | 37 | 51.3% | -2.4 |
| Kage | 71 | 36 | 35 | 50.7% | +1.3 |
| Jean | 65 | 32 | 33 | 49.2% | +1.5 |
| Lion | 65 | 27 | 38 | 41.5% | -9.2 |
| Jeffry | 64 | 35 | 29 | 54.7% | +1.5 |
| Sarah | 55 | 32 | 23 | 58.2% | +6.9 |
| Goh | 50 | 31 | 19 | 62.0% | +9.6 |
| Aoi | 44 | 26 | 18 | 59.1% | +11.0 |
| Shun | 36 | 17 | 19 | 47.2% | -5.4 |
| Vanessa | 36 | 17 | 19 | 47.2% | -4.5 |
| Lau | 34 | 19 | 15 | 55.9% | +4.6 |
| Pai | 34 | 22 | 12 | 64.7% | +6.1 |
| Brad | 33 | 17 | 16 | 51.5% | -1.0 |
| Lei Fei | 23 | 13 | 10 | 56.5% | +3.7 |
| El Blaze | 17 | 4 | 13 | 23.5% | -25.2 |
| Eileen | 7 | 3 | 4 | 42.9% | -5.0 |
| Taka | 7 | 3 | 4 | 42.9% | -14.7 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 108 | 72 | 36 | 66.7% | +13.8 |
|---|---|---|---|---|---|
| Octagon | 101 | 48 | 53 | 47.5% | -3.6 |
| Full Fence | 98 | 43 | 55 | 43.9% | -6.4 |
| Low Fence | 97 | 50 | 47 | 51.5% | +0.3 |
| Breakable Full Fence | 95 | 55 | 40 | 57.9% | +5.8 |
| Open | 83 | 34 | 49 | 41.0% | -11.3 |
| Breakable Half Fence | 80 | 49 | 31 | 61.2% | +8.8 |
| Half Fence | 80 | 48 | 32 | 60.0% | +6.9 |
| Single Wall | 74 | 38 | 36 | 51.4% | -0.8 |
| Full Fence and Open | 58 | 20 | 38 | 34.5% | -19.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 562 | 56.0% | 52.4% | +3.7 |
| No walls | 254 | 48.0% | 51.5% | -3.4 |
Walls against open: +7.1 points (95% range -0.9 to +15.1), p 0.081 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hayate (Rank 31) | 24 | 14 | 10 | 58.3% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 34) | 15 | 11 | 4 | 73.3% |
| akimaru7 (Rank 31) | 11 | 6 | 5 | 54.5% |
| game_uver (Rank 32) | 11 | 4 | 7 | 36.4% |
| さみぃ_ANTARES (Rank 36) | 11 | 7 | 4 | 63.6% |
| ヘニオ (Rank 34) | 11 | 2 | 9 | 18.2% |
| BANANA (Rank 30) | 10 | 9 | 1 | 90.0% |
| MikuMartineau (Rank 33) | 10 | 4 | 6 | 40.0% |
| montanmo (Rank 34) | 10 | 4 | 6 | 40.0% |
| ∈挙動不審∋ (Rank 32) | 10 | 6 | 4 | 60.0% |
| エルグランド (Rank 32) | 10 | 7 | 3 | 70.0% |
| 貧乏リオン/binboulion (Rank 35) | 10 | 4 | 6 | 40.0% |
| manao_0609 (Rank 28) | 9 | 7 | 2 | 77.8% |
| xXsoul-childXx (Rank 27) | 9 | 6 | 3 | 66.7% |
| しゅが~nsr (Rank 27) | 9 | 4 | 5 | 44.4% |
| ビックバンベイダー (Rank 32) | 9 | 1 | 8 | 11.1% |
| 伍の人 (Rank 30) | 9 | 4 | 5 | 44.4% |
| RunneR (Rank 31) | 9 | 4 | 5 | 44.4% |
| AlicerLandeel (Rank 31) | 8 | 5 | 3 | 62.5% |
| Bird-Tat (Rank 33) | 8 | 5 | 3 | 62.5% |
| TAPIOKA (Rank 30) | 8 | 5 | 3 | 62.5% |
| じゃんぬ兄(公認) (Rank 36) | 8 | 5 | 3 | 62.5% |
| イイダ (Rank 31) | 8 | 4 | 4 | 50.0% |
| 誰でもどーぞdaredemo (Rank 34) | 8 | 2 | 6 | 25.0% |
| 龍仙人【鬼手仏心】 (Rank 29) | 7 | 5 | 2 | 71.4% |
Most played opponents, most recent first
| TAPIOKA (Rank 30) | 2026/09/17 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| ヘニオ (Rank 34) | 2026/09/17 | 11 | 2 | 9 | 18.2% |
| game_uver (Rank 32) | 2026/09/16 | 11 | 4 | 7 | 36.4% |
| イイダ (Rank 31) | 2026/09/15 | 8 | 4 | 4 | 50.0% |
| akimaru7 (Rank 31) | 2026/09/10 | 11 | 6 | 5 | 54.5% |
| BANANA (Rank 30) | 2026/09/10 | 10 | 9 | 1 | 90.0% |
| hayate (Rank 31) | 2026/09/09 | 24 | 14 | 10 | 58.3% |
| しゅが~nsr (Rank 27) | 2026/09/08 | 9 | 4 | 5 | 44.4% |
| AlicerLandeel (Rank 31) | 2026/09/03 | 8 | 5 | 3 | 62.5% |
| さみぃ_ANTARES (Rank 36) | 2026/09/02 | 11 | 7 | 4 | 63.6% |
| ∈挙動不審∋ (Rank 32) | 2026/09/02 | 10 | 6 | 4 | 60.0% |
| Bird-Tat (Rank 33) | 2026/08/23 | 8 | 5 | 3 | 62.5% |
| 龍仙人【鬼手仏心】 (Rank 29) | 2026/08/19 | 7 | 5 | 2 | 71.4% |
| 伍の人 (Rank 30) | 2026/07/25 | 9 | 4 | 5 | 44.4% |
| くろね@のびしろF (Rank 34) | 2026/07/02 | 15 | 11 | 4 | 73.3% |
| manao_0609 (Rank 28) | 2026/06/29 | 9 | 7 | 2 | 77.8% |
| MikuMartineau (Rank 33) | 2026/06/11 | 10 | 4 | 6 | 40.0% |
| じゃんぬ兄(公認) (Rank 36) | 2026/06/11 | 8 | 5 | 3 | 62.5% |
| 貧乏リオン/binboulion (Rank 35) | 2026/06/11 | 10 | 4 | 6 | 40.0% |
| ビックバンベイダー (Rank 32) | 2026/06/10 | 9 | 1 | 8 | 11.1% |
| RunneR (Rank 31) | 2026/06/06 | 9 | 4 | 5 | 44.4% |
| xXsoul-childXx (Rank 27) | 2026/06/06 | 9 | 6 | 3 | 66.7% |
| montanmo (Rank 34) | 2026/06/03 | 10 | 4 | 6 | 40.0% |
| エルグランド (Rank 32) | 2026/05/07 | 10 | 7 | 3 | 70.0% |
| 誰でもどーぞdaredemo (Rank 34) | 2026/04/14 | 8 | 2 | 6 | 25.0% |
Round openings
Every character
| backdash into evade up | 389 | 10.4% |
|---|---|---|
| backdash into guardG | 383 | 10.2% |
| backdash into throwP+G | 192 | 5.1% |
| backdash into evade down | 167 | 4.5% |
| Defensive Style: backdash into evade up | 113 | 3.0% |
| guardG into throwP+G | 78 | 2.1% |
| Defensive Style: backdash into guardG | 74 | 2.0% |
| punchP | 71 | 1.9% |
| evade up | 55 | 1.5% |
| backdash into punchP | 43 | 1.1% |
| backdash into Middle Spin Kick46K+G | 39 | 1.0% |
| kickK into punchP | 36 | 1.0% |
| punchP into crouch | 36 | 1.0% |
| Defensive Style: backdash into throwP+G | 34 | 0.9% |
| backdash into Karura4P+K | 33 | 0.9% |
621 further openings account for the other 2,003 rounds.
Goh
| backdash into evade up | 129 | 14.9% |
|---|---|---|
| backdash into guardG | 87 | 10.1% |
| backdash into throwP+G | 61 | 7.1% |
| backdash into evade down | 47 | 5.4% |
| guardG into throwP+G | 34 | 3.9% |
| backdash into Karura4P+K | 33 | 3.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 25 | 2.9% |
| punchP | 25 | 2.9% |
| Tsukikage6K | 23 | 2.7% |
| throwP+G | 19 | 2.2% |
| guardG into punchP | 16 | 1.9% |
| Soukyu46P | 15 | 1.7% |
| backdash into Soukyu46P | 14 | 1.6% |
| guardG into Tsukikage6K | 13 | 1.5% |
| kickK | 12 | 1.4% |
118 further openings account for the other 311 rounds.
Vanessa
| Defensive Style: backdash into evade up | 113 | 18.9% |
|---|---|---|
| Defensive Style: backdash into guardG | 74 | 12.3% |
| Defensive Style: backdash into throwP+G | 34 | 5.7% |
| Defensive Style: kick | 24 | 4.0% |
| Defensive Style: punch | 22 | 3.7% |
| Defensive Style: backdash into evade down | 20 | 3.3% |
| Defensive Style: kick into Switch Left SlicerKK | 17 | 2.8% |
| Defensive Style: Shadow Slicer | 16 | 2.7% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 15 | 2.5% |
| Defensive Style: backdash into kickK | 14 | 2.3% |
| Defensive Style: Back Knuckle into Back Knuckle Stream6PKK | 11 | 1.8% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 11 | 1.8% |
| Offensive Style: backdash into evade up | 10 | 1.7% |
| Defensive Style: backdash into Parrying Combination46KP | 9 | 1.5% |
| Defensive Style: backdash into Switch Shoulder6P+K+G | 9 | 1.5% |
96 further openings account for the other 200 rounds.
Jacky
| backdash into evade up | 70 | 12.0% |
|---|---|---|
| backdash into guardG | 62 | 10.6% |
| backdash into evade down | 42 | 7.2% |
| backdash into Middle Spin Kick46K+G | 39 | 6.7% |
| backdash into throwP+G | 26 | 4.5% |
| backdash into Spinning Back Knuckle4P | 25 | 4.3% |
| Jab StraightPP into Jab Double StraightPPP | 18 | 3.1% |
| Dash Hammer Kick66K | 15 | 2.6% |
| crouch into Low Spin Kick1K+G | 15 | 2.6% |
| evade up | 14 | 2.4% |
| backdash into Middle Smash6P | 13 | 2.2% |
| backdash into High Angle Upper Kick6K | 11 | 1.9% |
| Groin Kick6K+G into forward movement | 10 | 1.7% |
| Bil Jee6P+K | 9 | 1.5% |
| backdash into punchP | 9 | 1.5% |
86 further openings account for the other 206 rounds.
Jean
| backdash into guardG | 92 | 18.9% |
|---|---|---|
| backdash into evade up | 43 | 8.8% |
| crouch into Tate'enpi33P | 33 | 6.8% |
| Gyaku Seikenzuki66P | 31 | 6.4% |
| backdash into throwP+G | 25 | 5.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 21 | 4.3% |
| backdash into evade down | 20 | 4.1% |
| crouch into Tate'enpi~Tenkai Hizageri33PK | 18 | 3.7% |
| evade up | 16 | 3.3% |
| backdash into Kousenshu4KP | 11 | 2.3% |
| Kou'un Nidan Hizageri9K+G into evade up | 10 | 2.1% |
| crouch into Chudan~Joudan Mawashigeri3KK | 10 | 2.1% |
| guardG into throwP+G | 10 | 2.1% |
| backdash into Doumawashi Kaitengeri46K+G | 9 | 1.9% |
| backdash into Yamakuzushi6K | 8 | 1.6% |
65 further openings account for the other 129 rounds.
Sarah
| backdash into evade up | 51 | 16.0% |
|---|---|---|
| kickK into punchP | 30 | 9.4% |
| backdash into guardG | 28 | 8.8% |
| backdash into Switch Kick4K | 24 | 7.5% |
| Sharpsword44K into Sharpsword Combo44KK | 23 | 7.2% |
| backdash into throwP+G | 23 | 7.2% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 17 | 5.3% |
| backdash into Dragon Smash Cannon1K | 7 | 2.2% |
| backdash into evade down | 7 | 2.2% |
| guardG into throwP+G | 7 | 2.2% |
| Stiletto66K | 6 | 1.9% |
| backdash into Long Snap Side Chop3P+K | 5 | 1.6% |
| crouch into Long Snap Side Chop3P+K | 5 | 1.6% |
| guardG | 5 | 1.6% |
| Hide Side Kick (Deflect)P+K into punchP | 4 | 1.2% |
50 further openings account for the other 77 rounds.
Lau
| backdash into guardG | 41 | 16.3% |
|---|---|---|
| backdash into evade up | 33 | 13.1% |
| backdash into throwP+G | 24 | 9.5% |
| Kokyaku Haiten7K | 15 | 6.0% |
| backdash into evade down | 10 | 4.0% |
| backdash into Kensou4P | 9 | 3.6% |
| backdash into Saishikkyaku4K | 9 | 3.6% |
| punchP | 9 | 3.6% |
| punchP into crouch | 8 | 3.2% |
| Chugeki6P into Hou'ou Soushou6PP | 6 | 2.4% |
| guardG into throwP+G | 6 | 2.4% |
| Kokyaku Haiten7K into guardG | 5 | 2.0% |
| punchP into RenshouPP | 5 | 2.0% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 3 | 1.2% |
| Kosoushou46P | 3 | 1.2% |
49 further openings account for the other 66 rounds.
Lion
| Juchou Senshou8P+K | 20 | 9.8% |
|---|---|---|
| backdash into evade up | 18 | 8.9% |
| backdash into guardG | 17 | 8.4% |
| backdash into evade down | 11 | 5.4% |
| backdash into throwP+G | 11 | 5.4% |
| backdash into Taizan Soukoushu4P+K | 7 | 3.5% |
| Ukoushin46P+K | 6 | 3.0% |
| punchP | 6 | 3.0% |
| evade up | 5 | 2.5% |
| punchP into crouch | 5 | 2.5% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 4 | 2.0% |
| Senputai8K | 4 | 2.0% |
| backdash into punchP | 4 | 2.0% |
| crouch into Shicchi Soutai3K+G | 4 | 2.0% |
| backdash into Kousoutai2K+G | 3 | 1.5% |
55 further openings account for the other 78 rounds.
Shun
| backdash into guardG | 18 | 10.5% |
|---|---|---|
| backdash into offensive move | 16 | 9.4% |
| backdash into evade up | 15 | 8.8% |
| backdash into evade down | 8 | 4.7% |
| crouch into Gyou'in Haishu3P | 6 | 3.5% |
| Tenshin Haishu4P | 5 | 2.9% |
| backdash into Koushinhi4P+K+G | 5 | 2.9% |
| crouch into Haisenchu1P | 5 | 2.9% |
| evade down into Tenshin Haishu4P | 5 | 2.9% |
| backdash into Gyoushin Suitai4K | 4 | 2.3% |
| backdash into Tenshin Haishu4P | 4 | 2.3% |
| backdash into Tenshin Kashitai1K+G | 4 | 2.3% |
| backdash into throwP+G | 4 | 2.3% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 3 | 1.8% |
| Tenshin Souchushou6P+K | 3 | 1.8% |
46 further openings account for the other 66 rounds.
Kage
| backdash into guardG | 21 | 14.2% |
|---|---|---|
| Senpugeri7K | 13 | 8.8% |
| backdash into evade up | 13 | 8.8% |
| backdash into Kodachinuki4K | 12 | 8.1% |
| backdash into evade down | 11 | 7.4% |
| backdash into throwP+G | 7 | 4.7% |
| backdash into Gen'you4K+G | 4 | 2.7% |
| backdash into punchP | 4 | 2.7% |
| guardG into throwP+G | 4 | 2.7% |
| backdash into Rasen4P | 3 | 2.0% |
| backdash into Yokoshutou4P+K | 3 | 2.0% |
| Engetsugeri9K+G into guardG | 2 | 1.4% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 2 | 1.4% |
| Kodachinuki4K | 2 | 1.4% |
| Senpugeri7K into guardG | 2 | 1.4% |
40 further openings account for the other 45 rounds.
Akira
| backdash into evade up | 17 | 14.2% |
|---|---|---|
| backdash into guardG | 17 | 14.2% |
| backdash into evade down | 11 | 9.2% |
| backdash into throwP+G | 11 | 9.2% |
| punchP | 6 | 5.0% |
| guardG into throwP+G | 5 | 4.2% |
| backdash into punchP | 4 | 3.3% |
| Rimon Chouchu66P | 3 | 2.5% |
| backdash into Jouho Senshou46P | 3 | 2.5% |
| Senzankou66P+K into throwP+G | 2 | 1.7% |
| backward movement into Jouho Senshou46P | 2 | 1.7% |
| crouch into Sokutai3K | 2 | 1.7% |
| crouch into Youzentai2K | 2 | 1.7% |
| evade up | 2 | 1.7% |
| evade up into guardG | 2 | 1.7% |
30 further openings account for the other 31 rounds.
