VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

No.28

  • Goh
  • Vanessa
  • Jean
  • Sarah
  • Lau
  • Lion
  • Shun
  • Kage
  • Akira
Career matches5,484
Career win rate55.4%
Round win rate51.3%
Peak rank35
Distinct opponents270
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1542 #1,731 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky351,01754447353.5%
Lion3584748935857.7%
Jean3360332328053.6%
Goh3255329026352.4%
Sarah3346326120256.4%
Akira3246025420655.2%
Kage3345924921054.2%
Shun3444125718458.3%
Lau3234420114358.4%
Vanessa3129716812956.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,128 of 4,201 rounds counted

7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.3441561
Vanessa7.2435672
Jean7.5450543
Jacky7.7461519
Sarah7.3440106
Lau7.5449206
Lion7.3439160
Shun7.1425156
Kage7.4445165
Akira7.343640

By opponent's character

Akira7.7464467
Wolf7.5451344
Jacky7.5451303
Kage7.1424269
Jean7.4442209
Jeffry7.2432180
Lion7.7460154
Sarah7.4442188
Goh7.2433187
Aoi7.4445123
Pai7.5447126
Lau7.6457130
Shun7.2431103
Vanessa7.042378
Brad7.3439110
Lei Fei7.142566
El Blaze6.740042
Eileen7.343632
Taka7.042117

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira137706751.1%-1.7
Wolf95524354.7%+1.5
Jacky87434449.4%-3.7
Kage79384148.1%-0.7
Jean74353947.3%+0.4
Jeffry70353550.0%-1.5
Lion67274040.3%-9.2
Sarah65372856.9%+5.1
Goh52331963.5%+11.9
Aoi51292256.9%+9.7
Pai44281663.6%+7.5
Lau39211853.9%+2.7
Shun38182047.4%-4.7
Vanessa37172046.0%-4.6
Brad33171651.5%+0.1
Lei Fei23131056.5%+4.7
El Blaze1741323.5%-24.1
Eileen95455.6%+5.2
Taka83537.5%-17.2

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle116754164.7%+13.0
Full Fence114496543.0%-6.8
Octagon110525847.3%-1.9
Low Fence109575252.3%+1.8
Breakable Full Fence104594556.7%+5.3
Half Fence95573860.0%+8.2
Breakable Half Fence92514155.4%+3.8
Open91375440.7%-10.8
Single Wall83424150.6%-1.5
Full Fence and Open61233837.7%-14.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls63154.4%51.2%+3.2
No walls28348.1%51.0%-3.0

Walls against open: +6.1 points (95% range -1.4 to +13.7), p 0.113 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ごちももも (Rank 34)2026/10/1582625.0%
akimaru7 (Rank 32)2026/10/15157846.7%
xXsoul-childXx (Rank 30)2026/10/15127558.3%
BigBoin (Rank 35)2026/10/1483537.5%
ヘニオ (Rank 33)2026/10/021441028.6%
hayate (Rank 32)2026/09/3028161257.1%
かげちよ (Rank 27)2026/09/3085362.5%
TAPIOKA (Rank 30)2026/09/1785362.5%
game_uver (Rank 32)2026/09/16114736.4%
イイダ (Rank 31)2026/09/1584450.0%
BANANA (Rank 30)2026/09/10109190.0%
しゅが~nsr (Rank 27)2026/09/0894544.4%
AlicerLandeel (Rank 31)2026/09/0385362.5%
さみぃ_ANTARES (Rank 36)2026/09/02117463.6%
∈挙動不審∋ (Rank 32)2026/09/02106460.0%
伍の人 (Rank 30)2026/07/2594544.4%
くろね@のびしろF (Rank 34)2026/07/021511473.3%
manao_0609 (Rank 28)2026/06/2997277.8%
MikuMartineau (Rank 33)2026/06/11104640.0%
じゃんぬ兄(公認) (Rank 36)2026/06/1185362.5%
貧乏リオン/binboulion (Rank 35)2026/06/11104640.0%
ビックバンベイダー (Rank 32)2026/06/1091811.1%
RunneR (Rank 31)2026/06/0694544.4%
montanmo (Rank 34)2026/06/03104640.0%
エルグランド (Rank 32)2026/05/07107370.0%

Round openings

Every character

backdash into guardG3829.7%
backdash into evade up3559.0%
backdash into evade down1533.9%
backdash into throw escape1413.6%
Defensive Style: backdash into evade up1012.6%
guardG into throw escape862.2%
punchP782.0%
backdash into throwP+G751.9%
Defensive Style: backdash into guardG711.8%
evade up571.4%
backdash into punchP521.3%
backdash into Karura4P+K461.2%
backdash into Middle Spin Kick46K+G451.1%
crouch into Tate'enpi33P381.0%
guardG into punchP381.0%

665 further openings account for the other 2,230 rounds.

Counted from 962 of the 1,025 matches played. The rest were not pulled for openings.

Goh

Career
290–263 · 52.4%
This season
230 matches · 48.7%
Peak rank
32

First hit in 51.3% of 940 rounds. Won 53.5% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • After winning a round: attacks straight away in 29.4% of rounds, against 15.1% after losing one.

How is this tested?

backdash into evade up11912.6%
backdash into guardG10110.7%
backdash into throw escape495.2%
backdash into Karura4P+K464.9%
backdash into evade down454.8%
guardG into throw escape384.0%
punchP293.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G252.6%
Tsukikage6K252.6%
guardG into punchP202.1%
backdash into throwP+G192.0%
Soukyu46P171.8%
guardG into Tsukikage6K161.7%
throwP+G151.6%
backdash into Soukyu46P141.5%

130 further openings account for the other 367 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean10–6 · 62%3–7 · 30%too few to test
Akira10–13 · 43%1–2 · 33%too few to test
Wolf9–8 · 53%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
168–129 · 56.6%
This season
173 matches · 56.1%
Peak rank
31

First hit in 27.1% of 630 rounds. Won 59.6% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 9.9% of rounds, against 3.3% in their other rounds.
  • After losing a round: backs off first in 72.7% of rounds, against 46.9% after winning one.
  • In round 1: opens with “Defensive Style: backdash into throw escape” in 11.1% of rounds, against 2.7% in their other rounds.
  • After losing a round: opens with “Defensive Style: backdash into evade up” in 24.5% of rounds, against 7.6% after winning one.
  • When behind: opens with “Defensive Style: backdash into G guard” in 16.7% of rounds, against 7.5% when ahead or level.

How is this tested?

Defensive Style: backdash into evade up10116.0%
Defensive Style: backdash into guardG7111.2%
Defensive Style: backdash into throw escape304.8%
Defensive Style: kick254.0%
Defensive Style: punch223.5%
Defensive Style: backdash into evade down213.3%
Defensive Style: backdash into kickK203.2%
Defensive Style: kick into Switch Left SlicerKK203.2%
Defensive Style: Shadow Slicer172.7%
Defensive Style: crouch into Low Spin Slicer2K+G152.4%
Defensive Style: Back Knuckle into Back Knuckle Stream6PKK121.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP111.7%
Defensive Style: backdash into Switch Shoulder6P+K+G111.7%
Defensive Style: evade up101.6%
Defensive Style: guard into throw escape101.6%

103 further openings account for the other 235 rounds.

Counted from 153 of the 173 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–3 · 77%2–4 · 33%too few to test
Kage4–5 · 44%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

20 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
544–473 · 53.5%
This season
149 matches · 47.6%
Peak rank
35

First hit in 51.4% of 584 rounds. Won 58.3% of the rounds they struck first, 43.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 8.3% of rounds, against 2.6% in their other rounds.
  • Against Kage: opens with “backdash into evade up” in 27.5% of rounds, against 7.2% against everyone else.

How is this tested?

backdash into guardG579.8%
backdash into evade up569.6%
backdash into Middle Spin Kick46K+G457.7%
backdash into evade down376.3%
backdash into Spinning Back Knuckle4P264.5%
Jab StraightPP into Jab Double StraightPPP183.1%
backdash into Middle Smash6P162.7%
Dash Hammer Kick66K152.6%
backdash into throw escape152.6%
crouch into Low Spin Kick1K+G152.6%
backdash into throwP+G142.4%
evade up142.4%
backdash into High Angle Upper Kick6K122.0%
backdash into Low Spin Kick1K+G122.0%
backdash into punchP111.9%

88 further openings account for the other 221 rounds.

Counted from 143 of the 149 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–10 · 50%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
323–280 · 53.6%
This season
160 matches · 50.0%
Peak rank
33

First hit in 61.7% of 556 rounds. Won 50.7% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into guardG9116.3%
backdash into evade up437.7%
crouch into Tate'enpi33P386.8%
Gyaku Seikenzuki66P376.6%
backdash into Kake'uchi~Maekeri'age46PK244.3%
backdash into evade down203.6%
crouch into Tate'enpi~Tenkai Hizageri33PK203.6%
backdash into throwP+G183.2%
evade up183.2%
backdash into throw escape152.7%
backdash into Kousenshu4KP132.3%
guardG into throw escape132.3%
Kou'un Nidan Hizageri9K+G into evade up122.1%
crouch into Chudan~Joudan Mawashigeri3KK112.0%
punchP112.0%

77 further openings account for the other 173 rounds.

Counted from 136 of the 160 matches played. The rest were not pulled for openings.

Sarah

Career
261–202 · 56.4%
This season
82 matches · 57.3%
Peak rank
33

First hit in 64.5% of 318 rounds. Won 57.1% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up4815.1%
kickK into punchP309.4%
backdash into guardG288.8%
backdash into Switch Kick4K247.5%
Sharpsword44K into Sharpsword Combo44KK237.2%
backdash into throw escape206.3%
Quick Knee6K into Quick Knee and Toe Kick6KK175.3%
backdash into Dragon Smash Cannon1K82.5%
backdash into evade down72.2%
guardG into throw escape72.2%
Stiletto66K61.9%
backdash into Long Snap Side Chop3P+K51.6%
crouch into Long Snap Side Chop3P+K51.6%
guardG51.6%
Hide Side Kick (Deflect)P+K into punchP41.2%

51 further openings account for the other 82 rounds.

Counted from 79 of the 82 matches played. The rest were not pulled for openings.

Lau

Career
201–143 · 58.4%
This season
61 matches · 50.8%
Peak rank
32

First hit in 50.2% of 251 rounds. Won 52.4% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG3915.5%
backdash into evade up259.9%
Kokyaku Haiten7K156.0%
backdash into Saishikkyaku4K145.6%
backdash into throw escape145.6%
backdash into throwP+G135.2%
backdash into Kensou4P124.8%
punchP93.6%
punchP into crouch83.2%
backdash into evade down72.8%
Chugeki6P into Hou'ou Soushou6PP62.4%
guardG into throw escape62.4%
Kokyaku Haiten7K into guardG52.0%
punchP into RenshouPP52.0%
backdash into Fukko Kensou1P41.6%

51 further openings account for the other 70 rounds.

Counted from 59 of the 61 matches played. The rest were not pulled for openings.

Lion

Career
489–358 · 57.7%
This season
49 matches · 53.1%
Peak rank
35

First hit in 49.2% of 201 rounds. Won 49.5% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K209.8%
backdash into evade up188.9%
backdash into guardG136.4%
backdash into evade down115.4%
backdash into throw escape115.4%
backdash into Taizan Soukoushu4P+K73.5%
Ukoushin46P+K63.0%
punchP63.0%
backdash into punchP52.5%
evade up52.5%
punchP into crouch52.5%
Fujinkyaku66K into Fujin Rentankyaku66KK42.0%
Senputai8K42.0%
backdash into Kousoutai2K+G42.0%
crouch into Shicchi Soutai3K+G42.0%

57 further openings account for the other 80 rounds.

Shun

Career
257–184 · 58.3%
This season
48 matches · 37.5%
Peak rank
34

First hit in 47.4% of 171 rounds. Won 49.4% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG179.9%
backdash into offensive move169.4%
backdash into evade up148.2%
backdash into Koushinhi4P+K+G63.5%
backdash into evade down63.5%
crouch into Gyou'in Haishu3P63.5%
Tenshin Haishu4P52.9%
backdash into Tenshin Kashitai1K+G52.9%
crouch into Haisenchu1P52.9%
evade down into Tenshin Haishu4P52.9%
backdash into Gyoushin Suitai4K42.3%
backdash into Tenshin Haishu4P42.3%
Gyou'in Haishu3P into Tenshin Benshu4P+K31.8%
Tenshin Souchushou6P+K31.8%
backdash into Kousoku Kouhi17P+K+G31.8%

47 further openings account for the other 69 rounds.

Counted from 44 of the 48 matches played. The rest were not pulled for openings.

Kage

Career
249–210 · 54.2%
This season
45 matches · 48.9%
Peak rank
33

First hit in 57.2% of 159 rounds. Won 52.8% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG1911.4%
backdash into evade up159.0%
Senpugeri7K148.4%
backdash into Kodachinuki4K137.8%
backdash into evade down106.0%
backdash into Gen'you4K+G84.8%
backdash into throw escape63.6%
guardG into throw escape53.0%
backdash into Rasen4P42.4%
backdash into punchP42.4%
backdash into Shippuzan3PP31.8%
backdash into Yokoshutou4P+K31.8%
crouch into Nirenkyaku3KK31.8%
Engetsugeri9K+G into guardG21.2%
Hagakure-ryu In Raijingeki46P+K into forward movement21.2%

47 further openings account for the other 55 rounds.

Counted from 41 of the 45 matches played. The rest were not pulled for openings.

Akira

Career
254–206 · 55.2%
This season
28 matches · 75.0%
Peak rank
32

First hit in 61.2% of 116 rounds. Won 63.4% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1714.2%
backdash into guardG1714.2%
backdash into evade down108.3%
backdash into throw escape97.5%
punchP65.0%
guardG into throw escape54.2%
backdash into punchP43.3%
Rimon Chouchu66P32.5%
backdash into Jouho Senshou46P32.5%
Senzankou66P+K into throwP+G21.7%
backdash into throwP+G21.7%
backward movement into Jouho Senshou46P21.7%
crouch into Sokutai3K21.7%
crouch into Youzentai2K21.7%
evade up21.7%

32 further openings account for the other 34 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (72 here; about 3.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 1 of 15 tests hold up
  • Vanessa: 5 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Sarah: 0 of 12 tests hold up
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)