Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1917 #107 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 41 | 2,953 | 1,507 | 1,446 | 51.0% |
|---|---|---|---|---|---|
| Jacky | 43 | 1,442 | 903 | 539 | 62.6% |
| Akira | 40 | 880 | 518 | 362 | 58.9% |
| Jeffry | 37 | 99 | 76 | 23 | 76.8% |
| Lion | 33 | 4 | 3 | 1 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,427 of 4,464 rounds counted10.1 inputs a second (608 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 9.6 | 576 | 2,014 |
|---|---|---|---|
| Akira | 11.2 | 669 | 1,190 |
| Pai | 10.3 | 618 | 1,082 |
| Jeffry | 8.4 | 506 | 131 |
| Lion | 9.8 | 591 | 10 |
By opponent's character
| Aoi | 9.5 | 570 | 482 |
|---|---|---|---|
| Lau | 10.3 | 619 | 463 |
| Akira | 10.6 | 635 | 418 |
| Kage | 10.0 | 599 | 408 |
| Sarah | 10.2 | 615 | 322 |
| Jacky | 10.4 | 627 | 283 |
| Lion | 10.4 | 622 | 282 |
| Lei Fei | 9.8 | 589 | 238 |
| Pai | 9.2 | 553 | 248 |
| Shun | 10.2 | 612 | 221 |
| Vanessa | 10.4 | 626 | 207 |
| Wolf | 11.1 | 668 | 170 |
| Goh | 10.5 | 632 | 130 |
| Jean | 10.6 | 635 | 132 |
| Brad | 9.6 | 574 | 127 |
| Eileen | 9.8 | 590 | 91 |
| El Blaze | 10.5 | 632 | 88 |
| Jeffry | 10.3 | 618 | 69 |
| Taka | 8.7 | 521 | 48 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Aoi | 121 | 77 | 44 | 63.6% | +2.5 |
|---|---|---|---|---|---|
| Lau | 111 | 64 | 47 | 57.7% | +6.4 |
| Akira | 101 | 46 | 55 | 45.5% | -8.5 |
| Kage | 100 | 56 | 44 | 56.0% | -1.9 |
| Sarah | 81 | 43 | 38 | 53.1% | -3.6 |
| Jacky | 70 | 32 | 38 | 45.7% | -6.8 |
| Lion | 70 | 40 | 30 | 57.1% | +8.1 |
| Lei Fei | 61 | 24 | 37 | 39.3% | -15.4 |
| Pai | 60 | 41 | 19 | 68.3% | +11.5 |
| Shun | 58 | 38 | 20 | 65.5% | +11.0 |
| Vanessa | 51 | 27 | 24 | 52.9% | -1.8 |
| Wolf | 43 | 21 | 22 | 48.8% | -9.9 |
| Goh | 32 | 17 | 15 | 53.1% | -4.7 |
| Jean | 32 | 23 | 9 | 71.9% | +8.3 |
| Brad | 30 | 16 | 14 | 53.3% | +2.4 |
| Eileen | 22 | 14 | 8 | 63.6% | +9.4 |
| El Blaze | 22 | 11 | 11 | 50.0% | -1.8 |
| Jeffry | 16 | 9 | 7 | 56.2% | -6.2 |
| Taka | 12 | 8 | 4 | 66.7% | +9.5 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 130 | 77 | 53 | 59.2% | +4.6 |
|---|---|---|---|---|---|
| Open | 128 | 66 | 62 | 51.6% | -4.4 |
| Single Wall | 121 | 67 | 54 | 55.4% | +2.6 |
| Breakable Full Fence | 118 | 60 | 58 | 50.9% | -5.9 |
| Half Fence | 105 | 60 | 45 | 57.1% | +0.8 |
| Breakable Half Fence | 99 | 49 | 50 | 49.5% | -9.6 |
| Low Fence | 99 | 58 | 41 | 58.6% | +5.2 |
| Full Fence | 97 | 58 | 39 | 59.8% | +4.0 |
| Rectangle | 91 | 49 | 42 | 53.9% | -2.5 |
| Full Fence and Open | 52 | 28 | 24 | 53.9% | +2.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 640 | 55.2% | 56.3% | -1.2 |
| No walls | 348 | 54.9% | 54.1% | +0.7 |
Walls against open: -1.9 points (95% range -9.4 to +5.6), p 0.619 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マサオ(AO) (Rank 39) | 68 | 48 | 20 | 70.6% |
|---|---|---|---|---|
| マハリータまるこ (Rank 39) | 45 | 26 | 19 | 57.8% |
| VF12360-PC (Rank 38) | 29 | 23 | 6 | 79.3% |
| cyomiko (Rank 41) | 26 | 10 | 16 | 38.5% |
| くりたろう (Rank 39) | 25 | 17 | 8 | 68.0% |
| たつや (Rank 40) | 23 | 10 | 13 | 43.5% |
| STAGEW(ON)@스테이지원 (Rank 41) | 22 | 11 | 11 | 50.0% |
| どっせプレビに出たい (Rank 42) | 22 | 15 | 7 | 68.2% |
| うるヲ参拾 (Rank 39) | 20 | 13 | 7 | 65.0% |
| 堂島様 (Rank 42) | 20 | 3 | 17 | 15.0% |
| ふかふか (Rank 38) | 17 | 11 | 6 | 64.7% |
| jinmenusagi (Rank 42) | 16 | 5 | 11 | 31.2% |
| manatsu_7 (Rank 43) | 15 | 5 | 10 | 33.3% |
| いいともKAGE (Rank 43) | 15 | 6 | 9 | 40.0% |
| ちび太☆らふぁ~る (Rank 42) | 15 | 8 | 7 | 53.3% |
| デネ (Rank 41) | 15 | 7 | 8 | 46.7% |
| マルコメX (Rank 44) | 15 | 9 | 6 | 60.0% |
| きっちょむ (Rank 40) | 14 | 9 | 5 | 64.3% |
| ス~パ~オヤツマ~ン (Rank 42) | 14 | 8 | 6 | 57.1% |
| PuzzG/ぱず爺 (Rank 36) | 13 | 11 | 2 | 84.6% |
| banjar (Rank 39) | 13 | 7 | 6 | 53.9% |
| たたみん♪ (Rank 40) | 13 | 8 | 5 | 61.5% |
| Re:Biz (Rank 39) | 12 | 9 | 3 | 75.0% |
| klkun (Rank 41) | 12 | 9 | 3 | 75.0% |
| stepan_BVFA (Rank 39) | 12 | 9 | 3 | 75.0% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/18 | 14 | 8 | 6 | 57.1% |
|---|---|---|---|---|---|
| たつや (Rank 40) | 2026/10/18 | 23 | 10 | 13 | 43.5% |
| うるヲ参拾 (Rank 39) | 2026/10/18 | 20 | 13 | 7 | 65.0% |
| 堂島様 (Rank 42) | 2026/10/18 | 20 | 3 | 17 | 15.0% |
| Re:Biz (Rank 39) | 2026/10/10 | 12 | 9 | 3 | 75.0% |
| マルコメX (Rank 44) | 2026/10/10 | 15 | 9 | 6 | 60.0% |
| いいともKAGE (Rank 43) | 2026/10/10 | 15 | 6 | 9 | 40.0% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/10 | 15 | 8 | 7 | 53.3% |
| マハリータまるこ (Rank 39) | 2026/10/10 | 45 | 26 | 19 | 57.8% |
| たたみん♪ (Rank 40) | 2026/10/10 | 13 | 8 | 5 | 61.5% |
| banjar (Rank 39) | 2026/10/08 | 13 | 7 | 6 | 53.9% |
| どっせプレビに出たい (Rank 42) | 2026/10/08 | 22 | 15 | 7 | 68.2% |
| マサオ(AO) (Rank 39) | 2026/10/08 | 68 | 48 | 20 | 70.6% |
| cyomiko (Rank 41) | 2026/10/02 | 26 | 10 | 16 | 38.5% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/30 | 22 | 11 | 11 | 50.0% |
| くりたろう (Rank 39) | 2026/09/30 | 25 | 17 | 8 | 68.0% |
| klkun (Rank 41) | 2026/09/30 | 12 | 9 | 3 | 75.0% |
| stepan_BVFA (Rank 39) | 2026/09/30 | 12 | 9 | 3 | 75.0% |
| デネ (Rank 41) | 2026/09/27 | 15 | 7 | 8 | 46.7% |
| jinmenusagi (Rank 42) | 2026/09/24 | 16 | 5 | 11 | 31.2% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/24 | 13 | 11 | 2 | 84.6% |
| manatsu_7 (Rank 43) | 2026/09/24 | 15 | 5 | 10 | 33.3% |
| きっちょむ (Rank 40) | 2026/09/23 | 14 | 9 | 5 | 64.3% |
| ふかふか (Rank 38) | 2026/09/18 | 17 | 11 | 6 | 64.7% |
| VF12360-PC (Rank 38) | 2026/09/18 | 29 | 23 | 6 | 79.3% |
Round openings
Every character
| forward movement into punchP | 297 | 8.8% |
|---|---|---|
| backdash into evade down | 272 | 8.0% |
| backdash into evade up | 260 | 7.7% |
| backdash into throw escape | 144 | 4.3% |
| backdash into Middle Smash6P | 74 | 2.2% |
| backdash into Slant Back Knuckle1P | 67 | 2.0% |
| crouch dash forward into throwP+G | 60 | 1.8% |
| crouch into Housui2P | 53 | 1.6% |
| crouch dash forward into guardG | 52 | 1.5% |
| Rimon Chouchu66P | 47 | 1.4% |
| backdash into Jouho Senshou46P | 47 | 1.4% |
| crouch dash forward into throw escape | 43 | 1.3% |
| crouch into Squat Straight2P | 43 | 1.3% |
| Senzankou66P+K into throwP+G | 38 | 1.1% |
| forward dash into guardG | 37 | 1.1% |
439 further openings account for the other 1,849 rounds.
Counted from 826 of the 1,093 matches played. The rest were not pulled for openings.
Jacky
- Career
- 903–539 · 62.6%
- This season
- 503 matches · 56.9%
- Peak rank
- 43
First hit in 49.4% of 1,525 rounds. Won 54.6% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 22.9% of rounds, against 5.0% against everyone else.
- On Rectangle stages: attacks straight away in 18.2% of rounds, against 8.4% on the other stages.
- After opening the round before by backing off: backs off first in 59.1% of rounds, against 41.9% after anything else.
- Against Aoi: opens with “backdash into evade down” in 12.5% of rounds, against 6.5% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 14.4% of rounds, against 6.0% after anything else.
| backdash into evade up | 158 | 10.3% |
|---|---|---|
| backdash into evade down | 113 | 7.4% |
| backdash into throw escape | 107 | 7.0% |
| backdash into Middle Smash6P | 74 | 4.8% |
| backdash into Slant Back Knuckle1P | 67 | 4.4% |
| forward movement into punchP | 49 | 3.2% |
| crouch into Squat Straight2P | 43 | 2.8% |
| crouch dash forward into guardG | 39 | 2.5% |
| crouch dash forward into throwP+G | 34 | 2.2% |
| crouch dash forward into throw escape | 28 | 1.8% |
| backdash into Middle Kick3K | 24 | 1.6% |
| crouch dash forward into evade down | 23 | 1.5% |
| crouch dash forward into Low Spin Kick1K+G | 21 | 1.4% |
| backdash into Squat Straight2P | 20 | 1.3% |
| backdash into throwP+G | 20 | 1.3% |
190 further openings account for the other 713 rounds.
Counted from 374 of the 503 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 27–15 · 64% | 5–6 · 45% | too few to test |
| Jacky | 10–14 · 42% | 7–6 · 54% | too few to test |
| Pai | 15–5 · 75% | 9–5 · 64% | too few to test |
| Shun | 19–8 · 70% | 3–1 · 75% | too few to test |
| Sarah | 7–12 · 37% | 4–5 · 44% | too few to test |
| Lau | 8–10 · 44% | 5–3 · 62% | too few to test |
| Kage | 11–8 · 58% | 2–2 · 50% | too few to test |
| Akira | 5–9 · 36% | 3–2 · 60% | too few to test |
| Lei Fei | 0–7 · 0% | 3–9 · 25% | too few to test |
| Lion | 2–2 · 50% | 9–7 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
129 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 518–362 · 58.9%
- This season
- 288 matches · 55.6%
- Peak rank
- 40
First hit in 58.9% of 1,062 rounds. Won 54.6% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
- Against Lau: moves in first in 60.5% of rounds, against 35.7% against everyone else.
- After opening the round before by moving in: moves in first in 56.8% of rounds, against 25.6% after anything else.
- Against Lau: opens with “forward movement into P punch” in 30.2% of rounds, against 14.7% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 35.2% of rounds, against 10.8% after anything else.
| forward movement into punchP | 177 | 16.6% |
|---|---|---|
| backdash into evade down | 69 | 6.5% |
| backdash into evade up | 67 | 6.3% |
| crouch into Housui2P | 53 | 5.0% |
| Rimon Chouchu66P | 47 | 4.4% |
| backdash into Jouho Senshou46P | 47 | 4.4% |
| Senzankou66P+K into throwP+G | 38 | 3.5% |
| forward dash into Jouho Senshou46P | 24 | 2.2% |
| crouch dash forward into throwP+G | 22 | 2.1% |
| Housui2P | 21 | 2.0% |
| backdash into throw escape | 20 | 1.9% |
| Housui2P into forward dash | 16 | 1.5% |
| forward dash into Yakuho Chouchu666P | 16 | 1.5% |
| forward dash into evade up | 15 | 1.4% |
| Rimon Chouchu66P into forward dash | 13 | 1.2% |
142 further openings account for the other 424 rounds.
Counted from 259 of the 288 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–11 · 50% | 7–6 · 54% | too few to test |
| Kage | 10–8 · 56% | 2–3 · 40% | too few to test |
| Lau | 10–9 · 53% | 7–4 · 64% | too few to test |
| Vanessa | 9–8 · 53% | 2–4 · 33% | too few to test |
| Wolf | 8–7 · 53% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 1,507–1,446 · 51.0%
- This season
- 268 matches · 51.9%
- Peak rank
- 41
First hit in 55.3% of 638 rounds. Won 55.8% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 76 | 11.9% |
|---|---|---|
| forward movement into punchP | 71 | 11.1% |
| Hi'en Tankyaku9K | 29 | 4.5% |
| backdash into guardG | 28 | 4.4% |
| forward dash into guardG | 27 | 4.2% |
| backdash into evade up | 26 | 4.1% |
| Hi'en Tankyaku9K into guardG | 18 | 2.8% |
| Hi'en Tankyaku9K into forward dash | 17 | 2.7% |
| Soukasui3P into Souka Senpukyaku3PK | 16 | 2.5% |
| Soukasui3P | 15 | 2.3% |
| backdash into Senchutai3K | 15 | 2.3% |
| backdash into Soukasui3P | 15 | 2.3% |
| backdash into forward dash | 15 | 2.3% |
| backdash into punchP | 15 | 2.3% |
| forward dash into Hi'en Tankyaku9K | 15 | 2.3% |
91 further openings account for the other 242 rounds.
Counted from 159 of the 268 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 14–3 · 82% | 6–4 · 60% | too few to test |
| Sarah | 6–11 · 35% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
109 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 76–23 · 76.8%
- This season
- 31 matches · 67.7%
- Peak rank
- 37
First hit in 51.1% of 131 rounds. Won 58.2% of the rounds they struck first, 56.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 13 | 9.9% |
|---|---|---|
| backdash into evade down | 11 | 8.4% |
| crouch dash forward into throw escape | 11 | 8.4% |
| Low Knuckle2P | 6 | 4.6% |
| backdash into Knee Push4K | 6 | 4.6% |
| backdash into evade up | 6 | 4.6% |
| backdash into Body CrushP+K | 4 | 3.0% |
| backdash into Kenka Hook46P | 4 | 3.0% |
| backdash into Low Knuckle2P | 4 | 3.0% |
| backdash into throwP+G | 4 | 3.0% |
| crouch dash forward into guardG | 4 | 3.0% |
| backdash into Double Hammer Down43P | 3 | 2.3% |
| backdash into Toe Kick2K | 3 | 2.3% |
| crouch into throw escape | 3 | 2.3% |
| evade down into forward dash | 3 | 2.3% |
38 further openings account for the other 46 rounds.
Lion
- Career
- 3–1 · 75.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 30.0% |
|---|---|---|
| backdash into evade up | 3 | 30.0% |
| Katousui2P | 1 | 10.0% |
| backdash into Heimonkyaku6K | 1 | 10.0% |
| backdash into throw escape | 1 | 10.0% |
| crouch dash forward into evade down | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 5 of 16 tests hold up
- Akira: 4 of 15 tests hold up
- Pai: 0 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
