VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

弐代目JA&れんじぃPA

  • Jacky
  • Akira
  • Jeffry
  • Lion
Career matches5,378
Career win rate55.9%
Round win rate53.0%
Peak rank43
Distinct opponents176
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1917 #107 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai412,9531,5071,44651.0%
Jacky431,44290353962.6%
Akira4088051836258.9%
Jeffry3799762376.8%
Lion3343175.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,427 of 4,464 rounds counted

10.1 inputs a second (608 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.65762,014
Akira11.26691,190
Pai10.36181,082
Jeffry8.4506131
Lion9.859110

By opponent's character

Aoi9.5570482
Lau10.3619463
Akira10.6635418
Kage10.0599408
Sarah10.2615322
Jacky10.4627283
Lion10.4622282
Lei Fei9.8589238
Pai9.2553248
Shun10.2612221
Vanessa10.4626207
Wolf11.1668170
Goh10.5632130
Jean10.6635132
Brad9.6574127
Eileen9.859091
El Blaze10.563288
Jeffry10.361869
Taka8.752148

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi121774463.6%+2.5
Lau111644757.7%+6.4
Akira101465545.5%-8.5
Kage100564456.0%-1.9
Sarah81433853.1%-3.6
Jacky70323845.7%-6.8
Lion70403057.1%+8.1
Lei Fei61243739.3%-15.4
Pai60411968.3%+11.5
Shun58382065.5%+11.0
Vanessa51272452.9%-1.8
Wolf43212248.8%-9.9
Goh32171553.1%-4.7
Jean3223971.9%+8.3
Brad30161453.3%+2.4
Eileen2214863.6%+9.4
El Blaze22111150.0%-1.8
Jeffry169756.2%-6.2
Taka128466.7%+9.5

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon130775359.2%+4.6
Open128666251.6%-4.4
Single Wall121675455.4%+2.6
Breakable Full Fence118605850.9%-5.9
Half Fence105604557.1%+0.8
Breakable Half Fence99495049.5%-9.6
Low Fence99584158.6%+5.2
Full Fence97583959.8%+4.0
Rectangle91494253.9%-2.5
Full Fence and Open52282453.9%+2.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64055.2%56.3%-1.2
No walls34854.9%54.1%+0.7

Walls against open: -1.9 points (95% range -9.4 to +5.6), p 0.619 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/18148657.1%
たつや (Rank 40)2026/10/1823101343.5%
うるヲ参拾 (Rank 39)2026/10/182013765.0%
堂島様 (Rank 42)2026/10/182031715.0%
Re:Biz (Rank 39)2026/10/10129375.0%
マルコメX (Rank 44)2026/10/10159660.0%
いいともKAGE (Rank 43)2026/10/10156940.0%
ちび太☆らふぁ~る (Rank 42)2026/10/10158753.3%
マハリータまるこ (Rank 39)2026/10/1045261957.8%
たたみん♪ (Rank 40)2026/10/10138561.5%
banjar (Rank 39)2026/10/08137653.9%
どっせプレビに出たい (Rank 42)2026/10/082215768.2%
マサオ(AO) (Rank 39)2026/10/0868482070.6%
cyomiko (Rank 41)2026/10/0226101638.5%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/3022111150.0%
くりたろう (Rank 39)2026/09/302517868.0%
klkun (Rank 41)2026/09/30129375.0%
stepan_BVFA (Rank 39)2026/09/30129375.0%
デネ (Rank 41)2026/09/27157846.7%
jinmenusagi (Rank 42)2026/09/241651131.2%
PuzzG/ぱず爺 (Rank 36)2026/09/241311284.6%
manatsu_7 (Rank 43)2026/09/241551033.3%
きっちょむ (Rank 40)2026/09/23149564.3%
ふかふか (Rank 38)2026/09/181711664.7%
VF12360-PC (Rank 38)2026/09/182923679.3%

Round openings

Every character

forward movement into punchP2978.8%
backdash into evade down2728.0%
backdash into evade up2607.7%
backdash into throw escape1444.3%
backdash into Middle Smash6P742.2%
backdash into Slant Back Knuckle1P672.0%
crouch dash forward into throwP+G601.8%
crouch into Housui2P531.6%
crouch dash forward into guardG521.5%
Rimon Chouchu66P471.4%
backdash into Jouho Senshou46P471.4%
crouch dash forward into throw escape431.3%
crouch into Squat Straight2P431.3%
Senzankou66P+K into throwP+G381.1%
forward dash into guardG371.1%

439 further openings account for the other 1,849 rounds.

Counted from 826 of the 1,093 matches played. The rest were not pulled for openings.

Jacky

Career
903–539 · 62.6%
This season
503 matches · 56.9%
Peak rank
43

First hit in 49.4% of 1,525 rounds. Won 54.6% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 22.9% of rounds, against 5.0% against everyone else.
  • On Rectangle stages: attacks straight away in 18.2% of rounds, against 8.4% on the other stages.
  • After opening the round before by backing off: backs off first in 59.1% of rounds, against 41.9% after anything else.
  • Against Aoi: opens with “backdash into evade down” in 12.5% of rounds, against 6.5% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 14.4% of rounds, against 6.0% after anything else.

How is this tested?

backdash into evade up15810.3%
backdash into evade down1137.4%
backdash into throw escape1077.0%
backdash into Middle Smash6P744.8%
backdash into Slant Back Knuckle1P674.4%
forward movement into punchP493.2%
crouch into Squat Straight2P432.8%
crouch dash forward into guardG392.5%
crouch dash forward into throwP+G342.2%
crouch dash forward into throw escape281.8%
backdash into Middle Kick3K241.6%
crouch dash forward into evade down231.5%
crouch dash forward into Low Spin Kick1K+G211.4%
backdash into Squat Straight2P201.3%
backdash into throwP+G201.3%

190 further openings account for the other 713 rounds.

Counted from 374 of the 503 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi27–15 · 64%5–6 · 45%too few to test
Jacky10–14 · 42%7–6 · 54%too few to test
Pai15–5 · 75%9–5 · 64%too few to test
Shun19–8 · 70%3–1 · 75%too few to test
Sarah7–12 · 37%4–5 · 44%too few to test
Lau8–10 · 44%5–3 · 62%too few to test
Kage11–8 · 58%2–2 · 50%too few to test
Akira5–9 · 36%3–2 · 60%too few to test
Lei Fei0–7 · 0%3–9 · 25%too few to test
Lion2–2 · 50%9–7 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

129 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
518–362 · 58.9%
This season
288 matches · 55.6%
Peak rank
40

First hit in 58.9% of 1,062 rounds. Won 54.6% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • Against Lau: moves in first in 60.5% of rounds, against 35.7% against everyone else.
  • After opening the round before by moving in: moves in first in 56.8% of rounds, against 25.6% after anything else.
  • Against Lau: opens with “forward movement into P punch” in 30.2% of rounds, against 14.7% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 35.2% of rounds, against 10.8% after anything else.

How is this tested?

forward movement into punchP17716.6%
backdash into evade down696.5%
backdash into evade up676.3%
crouch into Housui2P535.0%
Rimon Chouchu66P474.4%
backdash into Jouho Senshou46P474.4%
Senzankou66P+K into throwP+G383.5%
forward dash into Jouho Senshou46P242.2%
crouch dash forward into throwP+G222.1%
Housui2P212.0%
backdash into throw escape201.9%
Housui2P into forward dash161.5%
forward dash into Yakuho Chouchu666P161.5%
forward dash into evade up151.4%
Rimon Chouchu66P into forward dash131.2%

142 further openings account for the other 424 rounds.

Counted from 259 of the 288 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–11 · 50%7–6 · 54%too few to test
Kage10–8 · 56%2–3 · 40%too few to test
Lau10–9 · 53%7–4 · 64%too few to test
Vanessa9–8 · 53%2–4 · 33%too few to test
Wolf8–7 · 53%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
1,507–1,446 · 51.0%
This season
268 matches · 51.9%
Peak rank
41

First hit in 55.3% of 638 rounds. Won 55.8% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down7611.9%
forward movement into punchP7111.1%
Hi'en Tankyaku9K294.5%
backdash into guardG284.4%
forward dash into guardG274.2%
backdash into evade up264.1%
Hi'en Tankyaku9K into guardG182.8%
Hi'en Tankyaku9K into forward dash172.7%
Soukasui3P into Souka Senpukyaku3PK162.5%
Soukasui3P152.3%
backdash into Senchutai3K152.3%
backdash into Soukasui3P152.3%
backdash into forward dash152.3%
backdash into punchP152.3%
forward dash into Hi'en Tankyaku9K152.3%

91 further openings account for the other 242 rounds.

Counted from 159 of the 268 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau14–3 · 82%6–4 · 60%too few to test
Sarah6–11 · 35%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

109 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
76–23 · 76.8%
This season
31 matches · 67.7%
Peak rank
37

First hit in 51.1% of 131 rounds. Won 58.2% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape139.9%
backdash into evade down118.4%
crouch dash forward into throw escape118.4%
Low Knuckle2P64.6%
backdash into Knee Push4K64.6%
backdash into evade up64.6%
backdash into Body CrushP+K43.0%
backdash into Kenka Hook46P43.0%
backdash into Low Knuckle2P43.0%
backdash into throwP+G43.0%
crouch dash forward into guardG43.0%
backdash into Double Hammer Down43P32.3%
backdash into Toe Kick2K32.3%
crouch into throw escape32.3%
evade down into forward dash32.3%

38 further openings account for the other 46 rounds.

Lion

Career
3–1 · 75.0%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down330.0%
backdash into evade up330.0%
Katousui2P110.0%
backdash into Heimonkyaku6K110.0%
backdash into throw escape110.0%
crouch dash forward into evade down110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 5 of 16 tests hold up
  • Akira: 4 of 15 tests hold up
  • Pai: 0 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)