VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

Gapkie

Career matches2,839
Career win rate54.8%
Round win rate55.0%
Peak rank32
Distinct opponents63
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh321,9941,03895652.1%
Wolf29918711262.5%
Jean312151328361.4%
Jeffry157956260.5%
Taka155906558.1%
Lau271713476.5%
El Blaze2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh2215768.2%+8.7
Pai22111150.0%-14.2
Akira1613381.2%+20.9
Kage158753.3%-8.4
Jeffry135838.5%-13.4
Jacky128466.7%+11.1
Shun107370.0%+17.0
Jean94544.4%-8.6
Lau73442.9%-10.5
Aoi61516.7%-40.5
Brad64266.7%+12.9
Lion53260.0%+5.7
Vanessa43175.0%+26.5
Wolf41325.0%-37.9
Dural32166.7%+1.5
El Blaze330100.0%+33.0
Eileen21150.0%-16.1
Taka110100.0%+44.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence31211067.7%+11.4
Single Wall25131252.0%-2.4
Half Fence178947.1%-7.1
Breakable Half Fence167943.8%-17.7
Rectangle168850.0%-11.2
Open148657.1%-3.4
Octagon127558.3%-0.9
Full Fence1110190.9%+31.5
Full Fence and Open96366.7%+8.5
Breakable Full Fence64266.7%+0.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7856.4%59.1%-2.7
No walls7060.0%57.3%+2.7

Walls against open: -5.4 points (95% range -22.1 to +11.3), p 0.525 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Tazza (Rank 26)1210283.3%
MOTO (Rank 33)53260.0%
class-wiz (Rank 26)54180.0%
qzmix (Rank 23)53260.0%
temp002 (Rank 31)53260.0%
yowakko1973 (Rank 24)52340.0%
무파ZeroBlue (Rank 30)53260.0%
TaKaArAsHi573 (Rank 26)440100.0%
hayate (Rank 30)4040.0%
mini0501 (Rank 28)42250.0%
ps-splitsecond (Rank 30)440100.0%
OgreAunt (Rank 30)32166.7%
TERA (Rank 27)32166.7%
fwnd1396 (Rank 32)32166.7%
konagona-jef (Rank 32)31233.3%
nakashi-man (Rank 28)31233.3%
spacejamplus (Rank 27)31233.3%
いちかわ なおなか (Rank 26)32166.7%
ふぇに (Rank 31)31233.3%
ロク (Rank 26)32166.7%
力戦将棋チャンネル (Rank 28)31233.3%
土俵際 (Rank 31)32166.7%
雷電 (Rank 26)32166.7%
音の勢-リック (Rank 32)31233.3%
ありがとナス (Rank 26)21150.0%

Most played opponents, most recent first

ps-splitsecond (Rank 30)2026/05/27440100.0%
mini0501 (Rank 28)2026/05/2742250.0%
fwnd1396 (Rank 32)2026/05/2732166.7%
TaKaArAsHi573 (Rank 26)2026/05/27440100.0%
土俵際 (Rank 31)2026/05/2532166.7%
OgreAunt (Rank 30)2026/05/2532166.7%
hayate (Rank 30)2026/05/254040.0%
ロク (Rank 26)2026/05/2332166.7%
temp002 (Rank 31)2026/05/2153260.0%
class-wiz (Rank 26)2026/05/2154180.0%
Tazza (Rank 26)2026/05/211210283.3%
ふぇに (Rank 31)2026/05/2131233.3%
nakashi-man (Rank 28)2026/05/2031233.3%
spacejamplus (Rank 27)2026/05/2031233.3%
力戦将棋チャンネル (Rank 28)2026/05/2031233.3%
いちかわ なおなか (Rank 26)2026/05/1832166.7%
ありがとナス (Rank 26)2026/05/1821150.0%
무파ZeroBlue (Rank 30)2026/05/1853260.0%
雷電 (Rank 26)2026/05/1832166.7%
yowakko1973 (Rank 24)2026/05/1752340.0%
qzmix (Rank 23)2026/05/1753260.0%
MOTO (Rank 33)2026/05/0653260.0%
konagona-jef (Rank 32)2026/05/0531233.3%
音の勢-リック (Rank 32)2026/05/0531233.3%
TERA (Rank 27)2026/04/2632166.7%

Round openings

Every character

backdash into evade up15724.5%
Yoko'enpi6P446.9%
evade up into crouch dash back385.9%
crouch dash forward into guardG243.7%
guardG233.6%
crouch dash back into evade down203.1%
evade down into guardG193.0%
crouch dash forward into evade down132.0%
Hiji'ate6P121.9%
backdash into guardG121.9%
punchP121.9%
crouch into Shitamaeken2P81.2%
forward dash into Yoko'enpi6P81.2%
evade up into evade down71.1%
backdash60.9%

149 further openings account for the other 238 rounds.

Jean

backdash into evade up12126.8%
Yoko'enpi6P449.8%
evade up into crouch dash back224.9%
guardG194.2%
crouch dash back into evade down153.3%
evade down into guardG112.4%
backdash into guardG92.0%
crouch dash forward into guardG92.0%
crouch into Shitamaeken2P81.8%
forward dash into Yoko'enpi6P81.8%
punchP81.8%
backdash61.3%
crouch dash forward into evade down61.3%
Gyaku Seikenzuki66P40.9%
backdash into throwP+G40.9%

104 further openings account for the other 157 rounds.

Goh

backdash into evade up2618.1%
crouch dash forward into guardG149.7%
Hiji'ate6P128.3%
evade down into guardG85.6%
evade up into crouch dash back74.9%
crouch dash forward into evade down64.2%
Soukyu46P into forward movement53.5%
backdash into Karura4P+K42.8%
crouch dash back into evade down42.8%
crouch dash back into guardG32.1%
crouch dash forward into throwP+G32.1%
evade up into evade down32.1%
kickK32.1%
punchP32.1%
backdash into guardG21.4%

37 further openings account for the other 41 rounds.

Lau

evade up into crouch dash back929.0%
guardG39.7%
Chugeki6P26.5%
backdash into evade up26.5%
crouch dash back into Sako Soushou4P+K26.5%
backdash into Senkyaku Chushou3KP13.2%
backdash into crouch13.2%
crouch dash back13.2%
crouch dash back into Kosoushou46P13.2%
crouch dash back into evade down13.2%
crouch dash forward into Chisoutai2K+G13.2%
crouch dash forward into guardG13.2%
crouch into Souchuken2P13.2%
evade down into Junho Chushou33P13.2%
evade down into Sako Soushou4P+K13.2%

3 further openings account for the other 3 rounds.

El Blaze

backdash into evade up853.3%
Back Knuckle4P16.7%
High-Speed Jab46P16.7%
Shadow Strike6P16.7%
backdash into Volcano Upper4P+K16.7%
backdash into guardG16.7%
backdash into throwP+G16.7%
crouch dash forward into evade down16.7%