VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

炉識-KABOTV-

Career matches1,840
Career win rate52.5%
Round win rate56.4%
Peak rank33
Distinct opponents21
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei331,84096587552.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau64266.7%-0.0
Wolf63350.0%-13.2
Jeffry42250.0%-22.8
Jacky330100.0%+37.9
Kage32166.7%-3.5
Lion32166.7%+12.2
Taka32166.7%+15.6
Vanessa32166.7%+9.8
Akira21150.0%-21.6
Brad220100.0%+44.6
Eileen2020.0%-55.5
Pai21150.0%-20.9
Jean110100.0%+52.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence137653.9%-14.7
Octagon86275.0%+23.9
Single Wall54180.0%+15.7
Full Fence32166.7%+8.3
Low Fence31233.3%-37.0
Breakable Half Fence220100.0%+31.4
Half Fence21150.0%-20.9
Rectangle21150.0%-9.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3063.3%61.7%+1.6
No walls862.5%66.7%-4.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

楽天アキラ (Rank 29)2026/03/2721150.0%
無想花心剣 (Rank 32)2026/03/272020.0%
Black-Swan104-_- (Rank 30)2026/03/271010.0%
UltimateGohan (Rank 29)2026/03/27110100.0%
sho354898 (Rank 33)2026/03/2732166.7%
shuri_nero (Rank 31)2026/03/27220100.0%
ken3000wo (Rank 34)2026/03/2721150.0%
zephyr_dural (Rank 30)2026/03/2721150.0%
lapislazuli (Rank 33)2026/03/27220100.0%
fwnd1396 (Rank 31)2026/03/27220100.0%
プリンセス★不健康 (Rank 30)2026/03/2721150.0%
Nn_nekosuke (Rank 35)2026/03/27110100.0%
EZO-KAGE (Rank 30)2026/03/27110100.0%
pc37_lucky10 (Rank 30)2026/03/2721150.0%
五寸釘くん (Rank 32)2026/03/27110100.0%
megadeth0112 (Rank 33)2026/03/2732166.7%
なつ (Rank 32)2026/03/271010.0%
凹んだぺー (Rank 29)2026/03/2742250.0%
Daikon-315 (Rank 30)2026/03/2732166.7%
ぱりぱり (Rank 34)2026/03/2721150.0%
マグロ親方 (Rank 31)2026/03/27110100.0%

Round openings

Lei Fei

punchP into Kakushu Suirengeki6PP2816.9%
backdash into offensive move127.2%
backdash into evade down116.6%
offensive move into crouch106.0%
punchP into Kakushu Suigeki6P84.8%
Toushou66P63.6%
backdash into throwP+G63.6%
Shatenshou33P into Shaten Renshou33PP53.0%
backdash into evade up53.0%
offensive move into evade down53.0%
punchP into Sayu ShoukenPP53.0%
crouch dash forward into throwP+G42.4%
offensive move42.4%
Gaiken6P+K into forward punch+kick+guard6P+K+G31.8%
Shatenshou33P31.8%

31 further openings account for the other 51 rounds.