VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

浅川サナタ@ようつべ

Career matches6,027
Career win rate50.1%
Round win rate49.5%
Peak rank33
Distinct opponents320
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky336,0273,0213,00650.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira94405442.5%-8.0
Jeffry74324243.2%-4.9
Wolf69313844.9%-4.3
Goh67293843.3%-4.6
Jacky60342656.7%+9.1
Brad47242351.1%+0.5
Sarah45242153.3%+3.2
Kage43261760.5%+11.3
Lau41172441.5%-7.7
Pai39231659.0%+10.3
Jean38132534.2%-15.4
Aoi36181850.0%-0.6
El Blaze2872125.0%-23.1
Shun28171160.7%+9.8
Lion2719870.4%+24.4
Lei Fei24131154.2%+5.7
Vanessa1981142.1%-3.6
Eileen139469.2%+15.5
Dural129375.0%+31.7

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence99475247.5%-2.7
Low Fence93494452.7%+4.2
Breakable Half Fence86454152.3%+3.9
Open86335338.4%-10.8
Half Fence83394447.0%+0.7
Octagon77423554.5%+4.9
Breakable Full Fence75344145.3%-2.1
Single Wall68313745.6%-4.3
Rectangle54292553.7%+6.1
Full Fence and Open37211656.8%+4.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47449.8%48.5%+1.3
No walls24745.7%48.8%-3.0

Walls against open: +4.3 points (95% range -3.6 to +12.3), p 0.285 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jiwoonpk (Rank 32)2026/09/16115645.5%
pizaman (Rank 33)2026/09/0963350.0%
hsat0310 (Rank 35)2026/09/0864266.7%
n-nova06 (Rank 33)2026/09/0574357.1%
黒シャツ (Rank 33)2026/09/0585362.5%
satoru5110 (Rank 33)2026/09/0562433.3%
joechou222 (Rank 35)2026/08/2961516.7%
りゅうのすけ (Rank 32)2026/08/2963350.0%
漂泊の民回線ジプシー (Rank 34)2026/08/2991811.1%
무파ZeroBlue (Rank 34)2026/08/2884450.0%
JAGAMARU-MIKE (Rank 32)2026/08/2472528.6%
suconyanzu (Rank 29)2026/08/2484450.0%
chileung18 (Rank 30)2026/08/2094544.4%
asari0727 (Rank 30)2026/08/1773442.9%
ありがとナス (Rank 29)2026/08/1754180.0%
肉彦さん☆彡 (Rank 32)2026/08/171331023.1%
pallmtree (Rank 29)2026/08/0371614.3%
private-ryan-yk (Rank 30)2026/08/0373442.9%
ロストマン (Rank 27)2026/07/2972528.6%
BANANA (Rank 30)2026/07/2973442.9%
midori6127 (Rank 27)2026/07/2864266.7%
37 (Rank 28)2026/07/2363350.0%
majide (Rank 33)2026/07/1384450.0%
OgreAunt (Rank 32)2026/05/2094544.4%
bh_iflg (Rank 32)2026/05/1564266.7%

Round openings

Jacky

crouch dash back into Spinning Back Knuckle4P2016.2%
backdash into Slide Shuffle (Deflect)4P+K+G1845.7%
forward movement into punchP1304.0%
offensive move1223.7%
crouch dash back into Spinning Arm Kick4PK852.6%
crouch dash forward into Smash Straight3P822.5%
Dash Hammer Kick66K into backdash812.5%
evade up into Spinning Back Knuckle4P682.1%
crouch dash back into Spin Heel Sword4K+G672.1%
backdash into throwP+G621.9%
Low Spin Kick1K+G into crouch601.8%
crouch dash forward into High Angle Upper Kick6K561.7%
crouch dash back into Double Back Knuckle4PP541.7%
evade up into guardG531.6%
crouch dash forward into Low Spin Kick1K+G521.6%

377 further openings account for the other 1,901 rounds.

Counted from 795 of the 804 matches played. The rest were not pulled for openings.