Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1577 #1,507 of 3,686 on the Elo list →
Brad1568455 matches
Jacky1571149 matches
Kage161993 matches
Aoi156342 matches
Akira156813 matches
Lei Fei157210 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 36 | 3,639 | 1,908 | 1,731 | 52.4% |
|---|---|---|---|---|---|
| Brad | 33 | 2,717 | 1,348 | 1,369 | 49.6% |
| Jacky | 30 | 1,507 | 772 | 735 | 51.2% |
| Aoi | 30 | 581 | 303 | 278 | 52.1% |
| Pai | — | 276 | 142 | 134 | 51.5% |
| Taka | — | 210 | 116 | 94 | 55.2% |
| Wolf | 27 | 98 | 54 | 44 | 55.1% |
| Akira | 26 | 79 | 39 | 40 | 49.4% |
| Jean | 27 | 68 | 41 | 27 | 60.3% |
| Lei Fei | 26 | 43 | 20 | 23 | 46.5% |
| Jeffry | 26 | 32 | 13 | 19 | 40.6% |
| Eileen | 26 | 30 | 14 | 16 | 46.7% |
| Sarah | 26 | 23 | 13 | 10 | 56.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,461 of 3,147 rounds counted6.5 inputs a second (391 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.4 | 385 | 1,710 |
|---|---|---|---|
| Jacky | 6.7 | 400 | 219 |
| Kage | 6.8 | 409 | 294 |
| Aoi | 6.6 | 396 | 71 |
| Akira | 7.7 | 464 | 53 |
| Lei Fei | 6.1 | 364 | 44 |
| Eileen | 6.5 | 392 | 18 |
| Jean | 6.9 | 414 | 20 |
| Wolf | 6.1 | 364 | 16 |
| Jeffry | 5.6 | 338 | 9 |
| Sarah | 6.9 | 412 | 7 |
By opponent's character
| Jacky | 6.6 | 394 | 261 |
|---|---|---|---|
| Akira | 6.7 | 400 | 264 |
| Goh | 6.5 | 389 | 210 |
| Jean | 6.6 | 394 | 157 |
| Kage | 6.3 | 377 | 205 |
| Lau | 6.5 | 392 | 158 |
| Wolf | 6.5 | 392 | 178 |
| Jeffry | 6.4 | 382 | 156 |
| Brad | 6.7 | 399 | 136 |
| Pai | 6.7 | 400 | 97 |
| Sarah | 6.6 | 395 | 122 |
| Lei Fei | 6.4 | 384 | 103 |
| Vanessa | 6.6 | 396 | 91 |
| Aoi | 6.5 | 390 | 82 |
| Lion | 6.5 | 388 | 81 |
| El Blaze | 6.5 | 390 | 50 |
| Shun | 6.3 | 376 | 49 |
| Eileen | 6.1 | 366 | 18 |
| Taka | 5.9 | 355 | 25 |
| Dural | 7.4 | 443 | 18 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 109 | 63 | 46 | 57.8% | +7.7 |
|---|---|---|---|---|---|
| Akira | 75 | 32 | 43 | 42.7% | -12.3 |
| Goh | 56 | 26 | 30 | 46.4% | -6.9 |
| Jean | 55 | 32 | 23 | 58.2% | +6.5 |
| Kage | 55 | 27 | 28 | 49.1% | -1.8 |
| Lau | 53 | 28 | 25 | 52.8% | +0.0 |
| Wolf | 49 | 25 | 24 | 51.0% | -0.8 |
| Jeffry | 42 | 23 | 19 | 54.8% | -0.9 |
| Brad | 41 | 19 | 22 | 46.3% | -2.2 |
| Pai | 35 | 19 | 16 | 54.3% | +1.0 |
| Sarah | 35 | 16 | 19 | 45.7% | -4.6 |
| Lei Fei | 33 | 16 | 17 | 48.5% | -3.1 |
| Vanessa | 33 | 20 | 13 | 60.6% | +5.7 |
| Aoi | 32 | 22 | 10 | 68.8% | +20.6 |
| Lion | 22 | 11 | 11 | 50.0% | +0.9 |
| El Blaze | 21 | 13 | 8 | 61.9% | +7.9 |
| Shun | 13 | 7 | 6 | 53.9% | -1.1 |
| Eileen | 9 | 3 | 6 | 33.3% | -18.2 |
| Taka | 9 | 2 | 7 | 22.2% | -28.7 |
| Dural | 5 | 3 | 2 | 60.0% | +8.3 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 97 | 45 | 52 | 46.4% | -5.5 |
|---|---|---|---|---|---|
| Full Fence | 86 | 40 | 46 | 46.5% | -3.5 |
| Half Fence | 83 | 47 | 36 | 56.6% | +5.0 |
| Rectangle | 82 | 47 | 35 | 57.3% | +5.4 |
| Octagon | 79 | 45 | 34 | 57.0% | +3.1 |
| Breakable Full Fence | 77 | 40 | 37 | 52.0% | -1.3 |
| Single Wall | 74 | 39 | 35 | 52.7% | +0.1 |
| Open | 73 | 37 | 36 | 50.7% | -1.5 |
| Low Fence | 61 | 27 | 34 | 44.3% | -6.9 |
| Full Fence and Open | 31 | 15 | 16 | 48.4% | -2.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 504 | 52.4% | 52.0% | +0.3 |
| No walls | 208 | 49.5% | 51.8% | -2.3 |
Walls against open: +2.6 points (95% range -5.4 to +10.6), p 0.518 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Akishin-0313 (Rank 28) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| monky-d-taku (Rank 29) | 11 | 8 | 3 | 72.7% |
| TKS_5150 (Rank 30) | 9 | 5 | 4 | 55.6% |
| fuuchanakira (Rank 30) | 9 | 6 | 3 | 66.7% |
| hige_EMO (Rank 25) | 9 | 5 | 4 | 55.6% |
| igyoken55 (Rank 30) | 9 | 7 | 2 | 77.8% |
| zephyr_dural (Rank 29) | 9 | 3 | 6 | 33.3% |
| しゅが~nsr (Rank 28) | 9 | 4 | 5 | 44.4% |
| ヘニオ (Rank 32) | 9 | 3 | 6 | 33.3% |
| kampfarkz (Rank 32) | 8 | 3 | 5 | 37.5% |
| shironeko-hi (Rank 32) | 8 | 7 | 1 | 87.5% |
| west-muta (Rank 33) | 8 | 3 | 5 | 37.5% |
| alleni3xvf5ws (Rank 33) | 7 | 5 | 2 | 71.4% |
| kansimamoto (Rank 33) | 7 | 3 | 4 | 42.9% |
| okb@j>おーけーびー (Rank 27) | 7 | 6 | 1 | 85.7% |
| xXsoul-childXx (Rank 30) | 7 | 5 | 2 | 71.4% |
| イイクルーン (Rank 35) | 7 | 4 | 3 | 57.1% |
| MikuMartineau (Rank 29) | 6 | 1 | 5 | 16.7% |
| PIECE-Estate66 (Rank 30) | 6 | 2 | 4 | 33.3% |
| RANAO3AKN3 (Rank 29) | 6 | 4 | 2 | 66.7% |
| Sasuquatchfabrix (Rank 33) | 6 | 1 | 5 | 16.7% |
| popular_secret9 (Rank 32) | 6 | 2 | 4 | 33.3% |
| ziend-2525 (Rank 26) | 6 | 4 | 2 | 66.7% |
| ちょいそる (Rank 33) | 6 | 5 | 1 | 83.3% |
| リーウ (Rank 32) | 6 | 3 | 3 | 50.0% |
Most played opponents, most recent first
| しゅが~nsr (Rank 28) | 2026/10/10 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| xXsoul-childXx (Rank 30) | 2026/10/10 | 7 | 5 | 2 | 71.4% |
| popular_secret9 (Rank 32) | 2026/10/08 | 6 | 2 | 4 | 33.3% |
| monky-d-taku (Rank 29) | 2026/10/08 | 11 | 8 | 3 | 72.7% |
| igyoken55 (Rank 30) | 2026/10/08 | 9 | 7 | 2 | 77.8% |
| shironeko-hi (Rank 32) | 2026/10/08 | 8 | 7 | 1 | 87.5% |
| ヘニオ (Rank 32) | 2026/09/30 | 9 | 3 | 6 | 33.3% |
| alleni3xvf5ws (Rank 33) | 2026/09/29 | 7 | 5 | 2 | 71.4% |
| west-muta (Rank 33) | 2026/09/27 | 8 | 3 | 5 | 37.5% |
| PIECE-Estate66 (Rank 30) | 2026/09/16 | 6 | 2 | 4 | 33.3% |
| Akishin-0313 (Rank 28) | 2026/09/15 | 11 | 4 | 7 | 36.4% |
| Sasuquatchfabrix (Rank 33) | 2026/09/12 | 6 | 1 | 5 | 16.7% |
| fuuchanakira (Rank 30) | 2026/09/07 | 9 | 6 | 3 | 66.7% |
| kampfarkz (Rank 32) | 2026/09/06 | 8 | 3 | 5 | 37.5% |
| hige_EMO (Rank 25) | 2026/08/31 | 9 | 5 | 4 | 55.6% |
| zephyr_dural (Rank 29) | 2026/08/25 | 9 | 3 | 6 | 33.3% |
| kansimamoto (Rank 33) | 2026/08/03 | 7 | 3 | 4 | 42.9% |
| RANAO3AKN3 (Rank 29) | 2026/07/29 | 6 | 4 | 2 | 66.7% |
| リーウ (Rank 32) | 2026/07/27 | 6 | 3 | 3 | 50.0% |
| ちょいそる (Rank 33) | 2026/07/05 | 6 | 5 | 1 | 83.3% |
| イイクルーン (Rank 35) | 2026/06/11 | 7 | 4 | 3 | 57.1% |
| MikuMartineau (Rank 29) | 2026/06/03 | 6 | 1 | 5 | 16.7% |
| TKS_5150 (Rank 30) | 2026/05/16 | 9 | 5 | 4 | 55.6% |
| okb@j>おーけーびー (Rank 27) | 2026/05/11 | 7 | 6 | 1 | 85.7% |
| ziend-2525 (Rank 26) | 2026/04/06 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into Stop Kick4K | 224 | 8.2% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 162 | 5.9% |
| Dtee Sawk Dtrohng4P+K | 135 | 4.9% |
| Sit Jab2P | 122 | 4.4% |
| guardG | 116 | 4.2% |
| backdash into evade down | 84 | 3.0% |
| throwP+G into High Spin KickK+G | 60 | 2.2% |
| backdash into Sway Back4P+K+G | 57 | 2.1% |
| backdash into Turn Savate44K | 50 | 1.8% |
| evade down | 48 | 1.8% |
| Sit Jab2P into forward movement | 46 | 1.7% |
| backdash into Spin Heel Sword4K+G | 42 | 1.5% |
| forward movement into punchP | 39 | 1.4% |
| Squat Straight2P | 36 | 1.3% |
| backdash into throwP+G | 36 | 1.3% |
427 further openings account for the other 1,493 rounds.
Counted from 679 of the 782 matches played. The rest were not pulled for openings.
Brad
- Career
- 1,348–1,369 · 49.6%
- This season
- 455 matches · 51.2%
- Peak rank
- 33
First hit in 46.1% of 1,579 rounds. Won 56.0% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 45.4% of rounds, against 32.6% in their other rounds.
- Against Kage: evades first in 16.8% of rounds, against 4.0% against everyone else.
- In round 1: opens with “backdash into 4K Stop Kick” in 23.6% of rounds, against 11.0% in their other rounds.
- Against Lion: opens with “2P Sit Jab” in 20.0% of rounds, against 7.2% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 25.0% of rounds, against 3.6% after anything else.
- After losing a round: opens with “2P Sit Jab” in 10.5% of rounds, against 5.4% after winning one.
| backdash into Stop Kick4K | 224 | 14.1% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 162 | 10.2% |
| Dtee Sawk Dtrohng4P+K | 135 | 8.5% |
| Sit Jab2P | 122 | 7.7% |
| guardG | 66 | 4.1% |
| throwP+G into High Spin KickK+G | 60 | 3.8% |
| backdash into Sway Back4P+K+G | 57 | 3.6% |
| backdash into Turn Savate44K | 50 | 3.1% |
| backdash into evade down | 50 | 3.1% |
| Sit Jab2P into forward movement | 46 | 2.9% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 32 | 2.0% |
| backdash into throwP+G | 31 | 1.9% |
| evade down | 29 | 1.8% |
| Sharp Shoot1P | 28 | 1.8% |
| backdash into Middle Spin Kick66K | 28 | 1.8% |
158 further openings account for the other 474 rounds.
Counted from 390 of the 455 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 19–11 · 63% | 4–5 · 44% | too few to test |
| Akira | 9–19 · 32% | 4–2 · 67% | too few to test |
| Jean | 16–10 · 62% | 1–2 · 33% | too few to test |
| Lau | 11–8 · 58% | 3–6 · 33% | too few to test |
| Wolf | 14–10 · 58% | 2–3 · 40% | too few to test |
| Kage | 6–11 · 35% | 2–6 · 25% | too few to test |
| Goh | 8–10 · 44% | 3–3 · 50% | too few to test |
| Sarah | 7–6 · 54% | 7–5 · 58% | too few to test |
| Pai | 9–9 · 50% | 3–1 · 75% | too few to test |
| Aoi | 8–3 · 73% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 772–735 · 51.2%
- This season
- 149 matches · 51.7%
- Peak rank
- 30
First hit in 54.2% of 493 rounds. Won 49.1% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Spin Heel Sword4K+G | 42 | 8.4% |
|---|---|---|
| Squat Straight2P | 36 | 7.2% |
| backdash into High Angle Upper Kick6K | 35 | 7.0% |
| Squat Straight2P into forward movement | 26 | 5.2% |
| guardG | 21 | 4.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 20 | 4.0% |
| Low Spin Kick1K+G | 18 | 3.6% |
| backdash into Slant Back Knuckle1P | 17 | 3.4% |
| backdash into Dash Hammer Kick66K | 15 | 3.0% |
| backdash into evade down | 15 | 3.0% |
| forward movement into Punch High KickPK | 13 | 2.6% |
| Low Spin Kick1K+G into guardG | 10 | 2.0% |
| backdash into Rage Kick1PK | 10 | 2.0% |
| Squat Straight2P into forward dash | 8 | 1.6% |
| forward dash into Slant Back Knuckle1P | 8 | 1.6% |
90 further openings account for the other 203 rounds.
Counted from 124 of the 149 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–6 · 50% | 7–4 · 64% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,908–1,731 · 52.4%
- This season
- 95 matches · 56.8%
- Peak rank
- 36
First hit in 57.3% of 330 rounds. Won 52.9% of the rounds they struck first, 53.9% of the rounds they were struck first.
Significant Tells
- In round 2: evades first in 15.9% of rounds, against 4.3% in their other rounds.
| Rasen4P | 31 | 9.1% |
|---|---|---|
| backdash into Kodachinuki4K | 30 | 8.8% |
| Hiji'uchi6P | 23 | 6.7% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 22 | 6.4% |
| Hagakure-ryu In Raijingeki46P+K | 21 | 6.1% |
| backdash into Gen'you4K+G | 21 | 6.1% |
| backdash into Ryubisen44K+G | 16 | 4.7% |
| backward movement into Nagiharai6P+K | 15 | 4.4% |
| guardG | 11 | 3.2% |
| Jizuridan2P | 10 | 2.9% |
| Senpujin2P+K | 10 | 2.9% |
| evade up | 8 | 2.3% |
| SouhajinP+K | 7 | 2.0% |
| forward movement into punchP | 7 | 2.0% |
| Rasen4P into forward dash | 6 | 1.8% |
62 further openings account for the other 104 rounds.
Counted from 88 of the 95 matches played. The rest were not pulled for openings.
Aoi
- Career
- 303–278 · 52.1%
- This season
- 42 matches · 42.9%
- Peak rank
- 30
First hit in 54.8% of 166 rounds. Won 48.4% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Soushouda46P+K | 12 | 7.0% |
|---|---|---|
| forward movement into Nirentotsu OuchuPPP | 11 | 6.4% |
| backdash into Sou'unha66K | 10 | 5.8% |
| backdash into evade down | 10 | 5.8% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 8 | 4.7% |
| guardG | 7 | 4.1% |
| backdash into back punch+kick+guard4P+K+G | 6 | 3.5% |
| offensive move | 6 | 3.5% |
| Ryoushi43P | 5 | 2.9% |
| forward movement into back punch+kick4P+K | 5 | 2.9% |
| Gedan Shouda2P | 4 | 2.3% |
| Hou'oushu3P | 4 | 2.3% |
| backdash into Tenchi In'youP+K+G | 4 | 2.3% |
| backward movement into Hou'oushu3P | 4 | 2.3% |
| evade down | 4 | 2.3% |
48 further openings account for the other 71 rounds.
Lei Fei
- Career
- 20–23 · 46.5%
- This season
- 10 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 9 | 20.4% |
|---|---|---|
| guardG | 3 | 6.8% |
| offensive move into evade down | 3 | 6.8% |
| Souhikyaku9K+G | 2 | 4.5% |
| backdash into Souhikyaku9K+G | 2 | 4.5% |
| backdash into Yushin Kengeki4P | 2 | 4.5% |
| guardG into throw escape | 2 | 4.5% |
| offensive move into Kinkei DokuritsuP+K | 2 | 4.5% |
| offensive move into evade up | 2 | 4.5% |
| Fukusoushou2P | 1 | 2.3% |
| Niki Bunkyaku9K | 1 | 2.3% |
| Zensoutai2K+G | 1 | 2.3% |
| backdash into Chinheki4P+K | 1 | 2.3% |
| backdash into Nehan Shiki1P+K+G | 1 | 2.3% |
| backdash into Niki Bunkyaku9K | 1 | 2.3% |
11 further openings account for the other 11 rounds.
Akira
- Career
- 39–40 · 49.4%
- This season
- 13 matches · 53.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 6 | 18.8% |
|---|---|---|
| backdash into Rimon Chouchu66P | 4 | 12.5% |
| backdash into Chouzan Housui46P+K | 3 | 9.4% |
| forward dash into Souka Housui3P+K | 2 | 6.2% |
| guardG into Jouho Touken6P | 2 | 6.2% |
| Rimon Chouchu66P into crouch dash forward | 1 | 3.1% |
| Rimon Chouchu66P into forward dash | 1 | 3.1% |
| Senzankou66P+K into throwP+G | 1 | 3.1% |
| Souka Housui3P+K | 1 | 3.1% |
| backdash into Jouho Senshou46P | 1 | 3.1% |
| backdash into Jouho Touken6P | 1 | 3.1% |
| backdash into Kaikyusei4P | 1 | 3.1% |
| backdash into Souka Housui3P+K | 1 | 3.1% |
| backdash into Tetsuzankou466P+K | 1 | 3.1% |
| backdash into evade down | 1 | 3.1% |
5 further openings account for the other 5 rounds.
Counted from 7 of the 13 matches played. The rest were not pulled for openings.
Jean
- Career
- 41–27 · 60.3%
- This season
- 5 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 20.0% |
|---|---|---|
| forward movement into punchP | 4 | 20.0% |
| backdash into Doumawashi Kaitengeri46K+G | 2 | 10.0% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 2 | 10.0% |
| backward movement into Yoko'enpi6P | 1 | 5.0% |
| crouch dash back into Agezuki3P+K | 1 | 5.0% |
| evade down | 1 | 5.0% |
| evade down into Shitamaeken2P | 1 | 5.0% |
| evade down into Tate'enpi~Tenkai Hizageri33PK | 1 | 5.0% |
| evade up into Yamakuzushi6K | 1 | 5.0% |
| forward dash into Yamakuzushi6K | 1 | 5.0% |
| punch+kick+guardP+K+G | 1 | 5.0% |
Eileen
- Career
- 14–16 · 46.7%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 3 | 16.7% |
|---|---|---|
| backdash into Matsubi Tenshin44P | 3 | 16.7% |
| Douchu6P into Jouho Chu'un6PP | 1 | 5.6% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 1 | 5.6% |
| backdash into Goku Honshin (Interrupt Moves)9P+K+G | 1 | 5.6% |
| backdash into Koushi Choukan236P | 1 | 5.6% |
| backdash into Ribyou Hoso43P+K | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backdash into offensive move | 1 | 5.6% |
| backdash into throwP+G | 1 | 5.6% |
| evade up into Hikou Hagetsu33P | 1 | 5.6% |
| forward dash into Honshin Senputai6K+G | 1 | 5.6% |
| guardG | 1 | 5.6% |
| throw escape | 1 | 5.6% |
Wolf
- Career
- 54–44 · 55.1%
- This season
- 4 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 5 | 31.2% |
|---|---|---|
| Arrow Knuckle3P into forward dash | 2 | 12.5% |
| Low Hammer2P | 2 | 12.5% |
| crouch dash back into Short Shoulder46P+K | 2 | 12.5% |
| Face Lift Kick3K | 1 | 6.2% |
| Jab StraightPP into One Two UpperPPP | 1 | 6.2% |
| Low Hammer2P into forward dash | 1 | 6.2% |
| backdash into Rolling Savate6K+G | 1 | 6.2% |
| crouch dash back into Gasp Kneel Palm Bomb6P+K | 1 | 6.2% |
Jeffry
- Career
- 13–19 · 40.6%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Hell Dunk Elbow2P+K | 2 | 22.2% |
|---|---|---|
| crouch dash back into Middle Hell Stab6P+K | 2 | 22.2% |
| Kenka Hook46P | 1 | 11.1% |
| Middle Hell Stab6P+K | 1 | 11.1% |
| guardG | 1 | 11.1% |
| guardG into Elbow Hammer6PP | 1 | 11.1% |
| guardG into evade down | 1 | 11.1% |
Sarah
- Career
- 13–10 · 56.5%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Stiletto66K | 1 | 14.3% |
|---|---|---|
| backdash into Hide Side Kick (Deflect)P+K | 1 | 14.3% |
| backdash into Quick Knee and Toe Kick6KK | 1 | 14.3% |
| backdash into Sharpsword44K | 1 | 14.3% |
| backdash into Switch Kick4K | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| forward dash into Dragon Smash Cannon1K | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 6 of 15 tests hold up
- Jacky: 0 of 14 tests hold up
- Kage: 1 of 13 tests hold up
- Aoi: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
