VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

ギンブチ影

  • Brad
  • Jacky
  • Aoi
  • Akira
  • Lei Fei
  • Eileen
  • Jean
  • Wolf
  • Jeffry
  • Sarah
Career matches9,303
Career win rate51.4%
Round win rate51.2%
Peak rank36
Distinct opponents324
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1577 #1,507 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage363,6391,9081,73152.4%
Brad332,7171,3481,36949.6%
Jacky301,50777273551.2%
Aoi3058130327852.1%
Pai—27614213451.5%
Taka—2101169455.2%
Wolf2798544455.1%
Akira2679394049.4%
Jean2768412760.3%
Lei Fei2643202346.5%
Jeffry2632131940.6%
Eileen2630141646.7%
Sarah2623131056.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,461 of 3,147 rounds counted

6.5 inputs a second (391 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.43851,710
Jacky6.7400219
Kage6.8409294
Aoi6.639671
Akira7.746453
Lei Fei6.136444
Eileen6.539218
Jean6.941420
Wolf6.136416
Jeffry5.63389
Sarah6.94127

By opponent's character

Jacky6.6394261
Akira6.7400264
Goh6.5389210
Jean6.6394157
Kage6.3377205
Lau6.5392158
Wolf6.5392178
Jeffry6.4382156
Brad6.7399136
Pai6.740097
Sarah6.6395122
Lei Fei6.4384103
Vanessa6.639691
Aoi6.539082
Lion6.538881
El Blaze6.539050
Shun6.337649
Eileen6.136618
Taka5.935525
Dural7.444318

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky109634657.8%+7.7
Akira75324342.7%-12.3
Goh56263046.4%-6.9
Jean55322358.2%+6.5
Kage55272849.1%-1.8
Lau53282552.8%+0.0
Wolf49252451.0%-0.8
Jeffry42231954.8%-0.9
Brad41192246.3%-2.2
Pai35191654.3%+1.0
Sarah35161945.7%-4.6
Lei Fei33161748.5%-3.1
Vanessa33201360.6%+5.7
Aoi32221068.8%+20.6
Lion22111150.0%+0.9
El Blaze2113861.9%+7.9
Shun137653.9%-1.1
Eileen93633.3%-18.2
Taka92722.2%-28.7
Dural53260.0%+8.3

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence97455246.4%-5.5
Full Fence86404646.5%-3.5
Half Fence83473656.6%+5.0
Rectangle82473557.3%+5.4
Octagon79453457.0%+3.1
Breakable Full Fence77403752.0%-1.3
Single Wall74393552.7%+0.1
Open73373650.7%-1.5
Low Fence61273444.3%-6.9
Full Fence and Open31151648.4%-2.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50452.4%52.0%+0.3
No walls20849.5%51.8%-2.3

Walls against open: +2.6 points (95% range -5.4 to +10.6), p 0.518 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しゅが~nsr (Rank 28)2026/10/1094544.4%
xXsoul-childXx (Rank 30)2026/10/1075271.4%
popular_secret9 (Rank 32)2026/10/0862433.3%
monky-d-taku (Rank 29)2026/10/08118372.7%
igyoken55 (Rank 30)2026/10/0897277.8%
shironeko-hi (Rank 32)2026/10/0887187.5%
ヘニオ (Rank 32)2026/09/3093633.3%
alleni3xvf5ws (Rank 33)2026/09/2975271.4%
west-muta (Rank 33)2026/09/2783537.5%
PIECE-Estate66 (Rank 30)2026/09/1662433.3%
Akishin-0313 (Rank 28)2026/09/15114736.4%
Sasuquatchfabrix (Rank 33)2026/09/1261516.7%
fuuchanakira (Rank 30)2026/09/0796366.7%
kampfarkz (Rank 32)2026/09/0683537.5%
hige_EMO (Rank 25)2026/08/3195455.6%
zephyr_dural (Rank 29)2026/08/2593633.3%
kansimamoto (Rank 33)2026/08/0373442.9%
RANAO3AKN3 (Rank 29)2026/07/2964266.7%
リーウ (Rank 32)2026/07/2763350.0%
ちょいそる (Rank 33)2026/07/0565183.3%
イイクルーン (Rank 35)2026/06/1174357.1%
MikuMartineau (Rank 29)2026/06/0361516.7%
TKS_5150 (Rank 30)2026/05/1695455.6%
okb@j>おーけーびー (Rank 27)2026/05/1176185.7%
ziend-2525 (Rank 26)2026/04/0664266.7%

Round openings

Every character

backdash into Stop Kick4K2248.2%
Ducking6P+K+G into Crush Knee KickK+G1625.9%
Dtee Sawk Dtrohng4P+K1354.9%
Sit Jab2P1224.4%
guardG1164.2%
backdash into evade down843.0%
throwP+G into High Spin KickK+G602.2%
backdash into Sway Back4P+K+G572.1%
backdash into Turn Savate44K501.8%
evade down481.8%
Sit Jab2P into forward movement461.7%
backdash into Spin Heel Sword4K+G421.5%
forward movement into punchP391.4%
Squat Straight2P361.3%
backdash into throwP+G361.3%

427 further openings account for the other 1,493 rounds.

Counted from 679 of the 782 matches played. The rest were not pulled for openings.

Brad

Career
1,348–1,369 · 49.6%
This season
455 matches · 51.2%
Peak rank
33

First hit in 46.1% of 1,579 rounds. Won 56.0% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 45.4% of rounds, against 32.6% in their other rounds.
  • Against Kage: evades first in 16.8% of rounds, against 4.0% against everyone else.
  • In round 1: opens with “backdash into 4K Stop Kick” in 23.6% of rounds, against 11.0% in their other rounds.
  • Against Lion: opens with “2P Sit Jab” in 20.0% of rounds, against 7.2% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 25.0% of rounds, against 3.6% after anything else.
  • After losing a round: opens with “2P Sit Jab” in 10.5% of rounds, against 5.4% after winning one.

How is this tested?

backdash into Stop Kick4K22414.1%
Ducking6P+K+G into Crush Knee KickK+G16210.2%
Dtee Sawk Dtrohng4P+K1358.5%
Sit Jab2P1227.7%
guardG664.1%
throwP+G into High Spin KickK+G603.8%
backdash into Sway Back4P+K+G573.6%
backdash into Turn Savate44K503.1%
backdash into evade down503.1%
Sit Jab2P into forward movement462.9%
Jolt Upper3P into Jolt Upper~Spin Kick3PK322.0%
backdash into throwP+G311.9%
evade down291.8%
Sharp Shoot1P281.8%
backdash into Middle Spin Kick66K281.8%

158 further openings account for the other 474 rounds.

Counted from 390 of the 455 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky19–11 · 63%4–5 · 44%too few to test
Akira9–19 · 32%4–2 · 67%too few to test
Jean16–10 · 62%1–2 · 33%too few to test
Lau11–8 · 58%3–6 · 33%too few to test
Wolf14–10 · 58%2–3 · 40%too few to test
Kage6–11 · 35%2–6 · 25%too few to test
Goh8–10 · 44%3–3 · 50%too few to test
Sarah7–6 · 54%7–5 · 58%too few to test
Pai9–9 · 50%3–1 · 75%too few to test
Aoi8–3 · 73%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

65 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
772–735 · 51.2%
This season
149 matches · 51.7%
Peak rank
30

First hit in 54.2% of 493 rounds. Won 49.1% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Spin Heel Sword4K+G428.4%
Squat Straight2P367.2%
backdash into High Angle Upper Kick6K357.0%
Squat Straight2P into forward movement265.2%
guardG214.2%
Slant Back Knuckle1P into Rage Kick1PK204.0%
Low Spin Kick1K+G183.6%
backdash into Slant Back Knuckle1P173.4%
backdash into Dash Hammer Kick66K153.0%
backdash into evade down153.0%
forward movement into Punch High KickPK132.6%
Low Spin Kick1K+G into guardG102.0%
backdash into Rage Kick1PK102.0%
Squat Straight2P into forward dash81.6%
forward dash into Slant Back Knuckle1P81.6%

90 further openings account for the other 203 rounds.

Counted from 124 of the 149 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–6 · 50%7–4 · 64%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,908–1,731 · 52.4%
This season
95 matches · 56.8%
Peak rank
36

First hit in 57.3% of 330 rounds. Won 52.9% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

  • In round 2: evades first in 15.9% of rounds, against 4.3% in their other rounds.

How is this tested?

Rasen4P319.1%
backdash into Kodachinuki4K308.8%
Hiji'uchi6P236.7%
backdash into Hagakure-ryu In Raijingeki46P+K226.4%
Hagakure-ryu In Raijingeki46P+K216.1%
backdash into Gen'you4K+G216.1%
backdash into Ryubisen44K+G164.7%
backward movement into Nagiharai6P+K154.4%
guardG113.2%
Jizuridan2P102.9%
Senpujin2P+K102.9%
evade up82.3%
SouhajinP+K72.0%
forward movement into punchP72.0%
Rasen4P into forward dash61.8%

62 further openings account for the other 104 rounds.

Counted from 88 of the 95 matches played. The rest were not pulled for openings.

Aoi

Career
303–278 · 52.1%
This season
42 matches · 42.9%
Peak rank
30

First hit in 54.8% of 166 rounds. Won 48.4% of the rounds they struck first, 41.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Soushouda46P+K127.0%
forward movement into Nirentotsu OuchuPPP116.4%
backdash into Sou'unha66K105.8%
backdash into evade down105.8%
Ouda6P+K into Oushu Hiji'ate6P+KP84.7%
guardG74.1%
backdash into back punch+kick+guard4P+K+G63.5%
offensive move63.5%
Ryoushi43P52.9%
forward movement into back punch+kick4P+K52.9%
Gedan Shouda2P42.3%
Hou'oushu3P42.3%
backdash into Tenchi In'youP+K+G42.3%
backward movement into Hou'oushu3P42.3%
evade down42.3%

48 further openings account for the other 71 rounds.

Lei Fei

Career
20–23 · 46.5%
This season
10 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move920.4%
guardG36.8%
offensive move into evade down36.8%
Souhikyaku9K+G24.5%
backdash into Souhikyaku9K+G24.5%
backdash into Yushin Kengeki4P24.5%
guardG into throw escape24.5%
offensive move into Kinkei DokuritsuP+K24.5%
offensive move into evade up24.5%
Fukusoushou2P12.3%
Niki Bunkyaku9K12.3%
Zensoutai2K+G12.3%
backdash into Chinheki4P+K12.3%
backdash into Nehan Shiki1P+K+G12.3%
backdash into Niki Bunkyaku9K12.3%

11 further openings account for the other 11 rounds.

Akira

Career
39–40 · 49.4%
This season
13 matches · 53.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG618.8%
backdash into Rimon Chouchu66P412.5%
backdash into Chouzan Housui46P+K39.4%
forward dash into Souka Housui3P+K26.2%
guardG into Jouho Touken6P26.2%
Rimon Chouchu66P into crouch dash forward13.1%
Rimon Chouchu66P into forward dash13.1%
Senzankou66P+K into throwP+G13.1%
Souka Housui3P+K13.1%
backdash into Jouho Senshou46P13.1%
backdash into Jouho Touken6P13.1%
backdash into Kaikyusei4P13.1%
backdash into Souka Housui3P+K13.1%
backdash into Tetsuzankou466P+K13.1%
backdash into evade down13.1%

5 further openings account for the other 5 rounds.

Counted from 7 of the 13 matches played. The rest were not pulled for openings.

Jean

Career
41–27 · 60.3%
This season
5 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi~Maekeri'age46PK420.0%
forward movement into punchP420.0%
backdash into Doumawashi Kaitengeri46K+G210.0%
backdash into Tate'enpi~Tenkai Hizageri33PK210.0%
backward movement into Yoko'enpi6P15.0%
crouch dash back into Agezuki3P+K15.0%
evade down15.0%
evade down into Shitamaeken2P15.0%
evade down into Tate'enpi~Tenkai Hizageri33PK15.0%
evade up into Yamakuzushi6K15.0%
forward dash into Yamakuzushi6K15.0%
punch+kick+guardP+K+G15.0%

Eileen

Career
14–16 · 46.7%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P316.7%
backdash into Matsubi Tenshin44P316.7%
Douchu6P into Jouho Chu'un6PP15.6%
Jouho Chu'un6PP into Geimen Senpu6PPK15.6%
backdash into Goku Honshin (Interrupt Moves)9P+K+G15.6%
backdash into Koushi Choukan236P15.6%
backdash into Ribyou Hoso43P+K15.6%
backdash into evade down15.6%
backdash into offensive move15.6%
backdash into throwP+G15.6%
evade up into Hikou Hagetsu33P15.6%
forward dash into Honshin Senputai6K+G15.6%
guardG15.6%
throw escape15.6%

Wolf

Career
54–44 · 55.1%
This season
4 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P531.2%
Arrow Knuckle3P into forward dash212.5%
Low Hammer2P212.5%
crouch dash back into Short Shoulder46P+K212.5%
Face Lift Kick3K16.2%
Jab StraightPP into One Two UpperPPP16.2%
Low Hammer2P into forward dash16.2%
backdash into Rolling Savate6K+G16.2%
crouch dash back into Gasp Kneel Palm Bomb6P+K16.2%

Jeffry

Career
13–19 · 40.6%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Hell Dunk Elbow2P+K222.2%
crouch dash back into Middle Hell Stab6P+K222.2%
Kenka Hook46P111.1%
Middle Hell Stab6P+K111.1%
guardG111.1%
guardG into Elbow Hammer6PP111.1%
guardG into evade down111.1%

Sarah

Career
13–10 · 56.5%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Stiletto66K114.3%
backdash into Hide Side Kick (Deflect)P+K114.3%
backdash into Quick Knee and Toe Kick6KK114.3%
backdash into Sharpsword44K114.3%
backdash into Switch Kick4K114.3%
backdash into evade down114.3%
forward dash into Dragon Smash Cannon1K114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 6 of 15 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Kage: 1 of 13 tests hold up
  • Aoi: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)