VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Taka

ちゃあ

Career matches3,011
Career win rate53.8%
Round win rate51.3%
Peak rank38
Distinct opponents262
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka381,77395781654.0%
Wolf381,19864355553.7%
Lau2640192147.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky82404248.8%-2.8
Akira71462564.8%+10.2
Brad71363550.7%-0.5
Wolf55312456.4%+0.5
Lion54282651.9%+0.1
Goh47321568.1%+14.3
Kage47242351.1%-0.1
Lau46222447.8%-4.9
Vanessa46212545.6%-7.7
Sarah36142238.9%-10.6
Jeffry32151746.9%-8.4
Aoi3123874.2%+20.4
Jean30171356.7%-1.0
Pai2112957.1%+0.3
Lei Fei1871138.9%-15.3
Shun148657.1%+3.0
Eileen123925.0%-23.1
El Blaze114736.4%-14.9
Taka108280.0%+21.6
Dural1010.0%-47.8

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence87493856.3%+2.1
Rectangle87414647.1%-6.6
Single Wall83453854.2%+1.0
Open81443754.3%+1.0
Breakable Half Fence72324044.4%-11.6
Octagon68363252.9%+3.7
Full Fence66313547.0%-7.3
Low Fence65412463.1%+11.0
Half Fence53292454.7%+3.0
Full Fence and Open32161650.0%-2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43350.3%53.0%-2.7
No walls22956.8%53.3%+3.5

Walls against open: -6.2 points (95% range -14.0 to +1.7), p 0.122 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 37)2026/09/05139469.2%
アドリブ使い (Rank 34)2026/09/0375271.4%
abcdkazu1986 (Rank 35)2026/09/0374357.1%
Umemon2026 (Rank 37)2026/08/27105550.0%
manatsu_7 (Rank 43)2026/08/2681712.5%
hsat0310 (Rank 36)2026/08/2676185.7%
ヘニオ (Rank 35)2026/08/26660100.0%
marchan-87 (Rank 36)2026/08/2695455.6%
ndroiworld (Rank 41)2026/08/2671614.3%
ビルちゃん (Rank 39)2026/08/2474357.1%
そうたいちょ★ (Rank 35)2026/08/2473442.9%
ドナドナ7 (Rank 39)2026/08/2462433.3%
パンデモニウム (Rank 37)2026/08/241661037.5%
かべごん (Rank 39)2026/08/2371614.3%
くろなぎ (Rank 30)2026/08/051612475.0%
kampfarkz (Rank 28)2026/08/0475271.4%
shuri_nero (Rank 32)2026/07/26118372.7%
PHILTER_BOX (Rank 39)2026/07/2263350.0%
キルア (Rank 41)2026/07/22104640.0%
interceptor (Rank 36)2026/07/22125741.7%
Mochi/かしわもち (Rank 39)2026/07/221661037.5%
ごうくんまん (Rank 40)2026/07/2185362.5%
Sore (Rank 36)2026/07/2075271.4%
anzenpai (Rank 35)2026/07/1764266.7%
fuuchanakira (Rank 33)2026/07/1475271.4%

Round openings

Every character

crouch into Low Hammer2P2849.6%
crouch into Shita Harite2P2729.2%
punchP into Tsuppari 2PP1374.6%
punchP into Jab StraightPP1053.5%
forward movement into Tsuppari 2PP1003.4%
punchP into throwP+G762.6%
punchP742.5%
evade up into forward dash722.4%
forward movement into punchP702.4%
Heavy Middle Kick3K+G632.1%
backdash into Heavy Middle Kick3K+G632.1%
backdash into evade down632.1%
evade up into Morotezuki66P551.9%
Shita Harite2P541.8%
Low Hammer2P501.7%

254 further openings account for the other 1,419 rounds.

Taka

crouch into Shita Harite2P27216.9%
punchP into Tsuppari 2PP1378.5%
forward movement into Tsuppari 2PP1006.2%
forward movement into punchP654.0%
evade up into Morotezuki66P553.4%
Shita Harite2P543.4%
backdash into evade down362.2%
evade down into Morotezuki66P342.1%
punchP322.0%
Kumoyaburi4P+K311.9%
Morotezuki66P311.9%
Hiji'ate6P301.9%
evade up into forward dash291.8%
Shita Harite2P into crouch261.6%
forward dash into Marutahiza6K251.6%

143 further openings account for the other 648 rounds.

Wolf

crouch into Low Hammer2P28422.6%
punchP into Jab StraightPP1058.3%
Heavy Middle Kick3K+G635.0%
backdash into Heavy Middle Kick3K+G635.0%
punchP into throwP+G544.3%
Low Hammer2P504.0%
evade up into forward dash413.3%
evade up into Knee Lift6K393.1%
punchP352.8%
punchP into evade down272.1%
backdash into evade down252.0%
forward dash into throwP+G252.0%
backdash into evade up201.6%
evade down into Knee Lift6K191.5%
evade up into Arrow Knuckle3P191.5%

108 further openings account for the other 388 rounds.

Lau

backdash into Sako Soushou4P+K1616.8%
crouch into Souchuken2P1313.7%
Souchuken2P77.4%
punchP77.4%
punchP into RenshouPP77.4%
punchP into throwP+G44.2%
evade up into Chugeki6P33.2%
forward dash into Hou'ou Soushou6PP33.2%
Senchutai3K22.1%
backdash into evade down22.1%
evade down into Chugeki6P22.1%
evade up into forward dash22.1%
forward movement into punchP22.1%
Chugeki6P11.1%
Ko'en Souken2P+K11.1%

23 further openings account for the other 23 rounds.