VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Taka

ちゃあ

  • Wolf
  • Lau
Career matches3,011
Career win rate53.8%
Round win rate51.3%
Peak rank38
Distinct opponents262
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1745 #601 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka381,77395781654.0%
Wolf381,19864355553.7%
Lau2640192147.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,955 of 2,955 rounds counted

6.6 inputs a second (396 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.94131,603
Wolf6.33761,257
Lau6.338095

By opponent's character

Jacky6.7400337
Akira6.7402287
Brad6.6395290
Wolf6.9416229
Lion6.7403223
Goh6.4386186
Kage6.7402179
Lau6.7399183
Vanessa6.3379185
Sarah6.5391148
Jeffry6.4382126
Aoi6.5391120
Jean6.5389121
Pai6.639481
Lei Fei6.539374
Shun6.740148
Eileen6.538950
El Blaze6.136642
Taka6.740042
Dural6.23744

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky82404248.8%-2.6
Akira71462564.8%+10.3
Brad71363550.7%-0.5
Wolf55312456.4%+0.5
Lion54282651.9%+0.1
Goh47321568.1%+14.3
Kage47242351.1%-0.2
Lau46222447.8%-5.4
Vanessa46212545.6%-7.7
Sarah36142238.9%-10.6
Jeffry32151746.9%-8.3
Aoi3123874.2%+20.4
Jean30171356.7%-1.0
Pai2112957.1%+0.1
Lei Fei1871138.9%-15.3
Shun148657.1%+3.0
Eileen123925.0%-23.0
El Blaze114736.4%-14.7
Taka108280.0%+21.6
Dural1010.0%-47.9

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence87493856.3%+2.2
Rectangle87414647.1%-6.7
Single Wall83453854.2%+0.8
Open81443754.3%+1.0
Breakable Half Fence72324044.4%-11.5
Octagon68363252.9%+3.8
Full Fence66313547.0%-7.3
Low Fence65412463.1%+11.1
Half Fence53292454.7%+3.0
Full Fence and Open32161650.0%-2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43350.3%53.0%-2.7
No walls22956.8%53.3%+3.4

Walls against open: -6.1 points (95% range -13.9 to +1.7), p 0.126 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 37)2026/09/05139469.2%
アドリブ使い (Rank 34)2026/09/0375271.4%
abcdkazu1986 (Rank 35)2026/09/0374357.1%
Umemon2026 (Rank 37)2026/08/27105550.0%
manatsu_7 (Rank 43)2026/08/2681712.5%
hsat0310 (Rank 36)2026/08/2676185.7%
ヘニオ (Rank 35)2026/08/26660100.0%
marchan-87 (Rank 36)2026/08/2695455.6%
ndroiworld (Rank 41)2026/08/2671614.3%
ビルちゃん (Rank 39)2026/08/2474357.1%
そうたいちょ★ (Rank 35)2026/08/2473442.9%
ドナドナ7 (Rank 39)2026/08/2462433.3%
パンデモニウム (Rank 37)2026/08/241661037.5%
かべごん (Rank 39)2026/08/2371614.3%
くろなぎ (Rank 30)2026/08/051612475.0%
kampfarkz (Rank 28)2026/08/0475271.4%
shuri_nero (Rank 32)2026/07/26118372.7%
PHILTER_BOX (Rank 39)2026/07/2263350.0%
キルア (Rank 41)2026/07/22104640.0%
interceptor (Rank 36)2026/07/22125741.7%
Mochi/かしわもち (Rank 39)2026/07/221661037.5%
ごうくんまん (Rank 40)2026/07/2185362.5%
Sore (Rank 36)2026/07/2075271.4%
anzenpai (Rank 35)2026/07/1764266.7%
fuuchanakira (Rank 33)2026/07/1475271.4%

Round openings

Every character

crouch into Low Hammer2P2849.6%
crouch into Shita Harite2P2729.2%
punchP into Tsuppari 2PP1374.6%
punchP into Jab StraightPP1053.5%
forward movement into Tsuppari 2PP1003.4%
punchP into throwP+G762.6%
punchP742.5%
evade up into forward dash712.4%
forward movement into punchP702.4%
Heavy Middle Kick3K+G632.1%
backdash into Heavy Middle Kick3K+G632.1%
evade up into Morotezuki66P551.9%
Shita Harite2P541.8%
Low Hammer2P501.7%
backdash into evade down431.4%

267 further openings account for the other 1,440 rounds.

Taka

Career
957–816 · 54.0%
This season
400 matches · 51.5%
Peak rank
38

First hit in 61.8% of 1,600 rounds. Won 52.3% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 28.5% of rounds, against 18.0% in their other rounds.
  • Against Goh: moves in first in 32.2% of rounds, against 15.3% against everyone else.
  • After winning a round: backs off first in 16.6% of rounds, against 9.1% after losing one.
  • In round 1: opens with “crouch into 2P Shita Harite” in 26.8% of rounds, against 13.7% in their other rounds.
  • Against Lion: opens with “crouch into 2P Shita Harite” in 33.3% of rounds, against 16.3% against everyone else.
  • After opening the round before with “P punch into PP Tsuppari 2”: opens with “crouch into 2P Shita Harite” in 25.5% of rounds, against 12.5% after anything else.

How is this tested?

crouch into Shita Harite2P27216.9%
punchP into Tsuppari 2PP1378.5%
forward movement into Tsuppari 2PP1006.2%
forward movement into punchP654.0%
evade up into Morotezuki66P553.4%
Shita Harite2P543.4%
evade down into Morotezuki66P342.1%
punchP322.0%
Kumoyaburi4P+K311.9%
Morotezuki66P311.9%
Hiji'ate6P301.9%
evade up into forward dash291.8%
Shita Harite2P into crouch261.6%
backdash into Kumoyaburi4P+K261.6%
backdash into evade down261.6%

151 further openings account for the other 657 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad15–14 · 52%9–8 · 53%too few to test
Jacky12–13 · 48%9–11 · 45%too few to test
Akira13–13 · 50%7–2 · 78%too few to test
Goh15–5 · 75%7–2 · 78%too few to test
Wolf9–5 · 64%7–6 · 54%too few to test
Kage3–8 · 27%8–6 · 57%too few to test
Lau4–14 · 22%2–3 · 40%too few to test
Vanessa8–8 · 50%1–4 · 20%too few to test
Sarah4–8 · 33%2–8 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
643–555 · 53.7%
This season
312 matches · 56.1%
Peak rank
38

First hit in 63.1% of 1,253 rounds. Won 56.5% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 31.7% of rounds, against 20.6% in their other rounds.
  • After opening the round before by waiting: evades first in 23.8% of rounds, against 16.6% after anything else.
  • In round 1: opens with “crouch into 2P Low Hammer” in 31.4% of rounds, against 19.7% in their other rounds.
  • Against Sarah: opens with “P punch into P+G throw” in 12.5% of rounds, against 3.9% against everyone else.
  • On Low Fence stages: opens with “P punch into P+G throw” in 9.5% of rounds, against 3.9% on the other stages.

How is this tested?

crouch into Low Hammer2P28422.6%
punchP into Jab StraightPP1058.3%
Heavy Middle Kick3K+G635.0%
backdash into Heavy Middle Kick3K+G635.0%
punchP into throwP+G544.3%
Low Hammer2P504.0%
evade up into Knee Lift6K403.2%
evade up into forward dash403.2%
punchP352.8%
punchP into evade down272.1%
forward dash into throwP+G252.0%
evade down into Knee Lift6K201.6%
evade up into Arrow Knuckle3P191.5%
Arrow Knuckle3P171.4%
Low Hammer2P into crouch161.3%

114 further openings account for the other 399 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion9–10 · 47%10–6 · 62%too few to test
Jacky4–12 · 25%7–3 · 70%too few to test
Akira15–6 · 71%4–0 · 100%too few to test
Wolf10–9 · 53%3–1 · 75%too few to test
Lau4–5 · 44%9–1 · 90%too few to test
Vanessa7–8 · 47%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
19–21 · 47.5%
This season
23 matches · 43.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K1616.8%
crouch into Souchuken2P1313.7%
Souchuken2P77.4%
punchP77.4%
punchP into RenshouPP77.4%
punchP into throwP+G44.2%
evade up into Chugeki6P33.2%
forward dash into Hou'ou Soushou6PP33.2%
Senchutai3K22.1%
evade down into Chugeki6P22.1%
evade up into forward dash22.1%
forward movement into punchP22.1%
Chugeki6P11.1%
Ko'en Souken2P+K11.1%
Shakashou3P into punchP11.1%

24 further openings account for the other 24 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 6 of 16 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Lau: not tested (too few rounds)