VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

13=53=7829

  • Brad
  • Jacky
  • Jean
  • Jeffry
Career matches6,591
Career win rate56.4%
Round win rate54.7%
Peak rank42
Distinct opponents210
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1912 #119 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze423,6632,0911,57257.1%
Shun—1,9661,06690054.2%
Brad4164436927557.3%
Jacky36164986659.8%
Jeffry35128765259.4%
Jean332618869.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,741 of 2,921 rounds counted

12.2 inputs a second (731 a minute) this season. Faster than 100% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze12.27322,247
Brad12.3740339
Jacky11.6693118
Jean12.373937

By opponent's character

Lau12.3737282
Akira12.3741251
Shun12.0720230
Kage12.5749246
Vanessa12.1727196
Jacky12.2732200
Lei Fei12.4746174
Brad12.0718169
Lion12.1727155
Pai12.3740153
Sarah12.0720131
Wolf12.0719108
Goh12.373682
Aoi12.0718102
Eileen12.373776
El Blaze11.971358
Jeffry11.770152
Jean12.273250
Taka12.474626

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau71323945.1%-12.2
Akira70521874.3%+11.9
Shun61382362.3%+1.8
Kage60312951.7%-8.1
Vanessa59372262.7%+3.8
Jacky52391375.0%+16.1
Lei Fei46242252.2%-2.3
Brad42251759.5%+4.7
Lion42172540.5%-18.2
Pai39251464.1%+5.1
Sarah33181554.5%-6.4
Wolf30131743.3%-16.8
Goh2618869.2%+12.8
Aoi25121348.0%-7.4
Eileen1915479.0%+20.9
El Blaze169756.2%+1.5
Jeffry148657.1%-3.2
Jean127558.3%-0.4
Taka64266.7%+1.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence91523957.1%-0.4
Open84552965.5%+8.8
Rectangle83493459.0%-1.9
Single Wall81503161.7%+4.2
Half Fence77463159.7%+1.7
Octagon71343747.9%-9.0
Breakable Half Fence65392660.0%-0.9
Full Fence60362460.0%+2.3
Breakable Full Fence58401869.0%+7.4
Full Fence and Open27111640.7%-18.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41458.9%59.2%-0.3
No walls25661.3%57.7%+3.6

Walls against open: -4.0 points (95% range -12.6 to +4.7), p 0.369 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manji_aks (Rank 41)2026/10/1895455.6%
愛蒔らぶり (Rank 42)2026/10/18126650.0%
あむざん (Rank 42)2026/10/131651131.2%
STAGEW(ON)@스테이지원 (Rank 41)2026/10/13102820.0%
村長~災禍の中心~ (Rank 39)2026/10/1383537.5%
たつや (Rank 40)2026/10/1294544.4%
うるヲ参拾 (Rank 39)2026/10/11107370.0%
陰キャチー牛くそ眼鏡 (Rank 41)2026/10/1084450.0%
Tokkovanessa_VF (Rank 42)2026/10/10129375.0%
momotaiga (Rank 41)2026/10/10116554.5%
lesser-pram7 (Rank 43)2026/10/0585362.5%
위스키라벨앞에음주경고라니. (Rank 39)2026/10/0595455.6%
manatsu_7 (Rank 41)2026/10/041612475.0%
ビルちゃん (Rank 40)2026/09/2874357.1%
jinmenusagi (Rank 42)2026/09/281651131.2%
堂島様 (Rank 43)2026/09/221841422.2%
おさげ (Rank 43)2026/09/15103730.0%
みっちー (Rank 41)2026/09/1473442.9%
Saibo_season2 (Rank 41)2026/09/14770100.0%
いくない・∀・ (Rank 40)2026/09/1485362.5%
lost-growth6050 (Rank 41)2026/09/141410471.4%
デネ (Rank 42)2026/09/1494544.4%
シエロJ (Rank 41)2026/09/0993633.3%
藪からBOY (Rank 42)2026/09/0995455.6%
カルティカ (Rank 41)2026/09/02136746.1%

Round openings

Every character

backdash into evade down2219.2%
backdash into Volcano Upper4P+K1546.4%
crouch dash back into evade down1305.4%
crouch dash back into Volcano Upper4P+K1295.4%
backdash into evade up1164.8%
crouch dash back into evade up954.0%
crouch dash forward into throw escape783.3%
backdash into punchP672.8%
crouch dash back into guardG522.2%
backdash into Sit Jab421.8%
evade down into evade up411.7%
punchP into crouch dash back411.7%
forward dash into Volcano Upper4P+K401.7%
punchP into backdash391.6%
backdash into throw escape361.5%

288 further openings account for the other 1,113 rounds.

Counted from 590 of the 723 matches played. The rest were not pulled for openings.

El Blaze

Career
2,091–1,572 · 57.1%
This season
592 matches · 58.5%
Peak rank
42

First hit in 55.1% of 1,947 rounds. Won 56.8% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 56.3% of rounds, against 7.7% against everyone else.
  • After opening the round before by moving in: moves in first in 25.5% of rounds, against 9.6% after anything else.
  • In round 1: opens with “backdash into 4P+K Volcano Upper” in 12.2% of rounds, against 6.5% in their other rounds.
  • Against Pai: opens with “crouch dash back into evade down” in 14.5% of rounds, against 5.2% against everyone else.
  • On Half Fence stages: opens with “crouch dash back into evade down” in 12.9% of rounds, against 5.0% on the other stages.
  • After opening the round before with “crouch dash back into evade down”: opens with “crouch dash back into 4P+K Volcano Upper” in 16.2% of rounds, against 5.9% after anything else.

How is this tested?

backdash into evade down1748.9%
backdash into Volcano Upper4P+K1547.9%
crouch dash back into Volcano Upper4P+K1296.6%
crouch dash back into evade down1125.7%
backdash into evade up975.0%
crouch dash back into evade up834.2%
crouch dash forward into throw escape633.2%
backdash into punchP532.7%
crouch dash back into guardG412.1%
forward dash into Volcano Upper4P+K402.0%
punchP into crouch dash back381.9%
evade down into Volcano Upper4P+K361.8%
evade down into evade up351.8%
backdash into High-Speed Jab46P341.7%
backdash into Sit Jab2P321.6%

193 further openings account for the other 834 rounds.

Counted from 483 of the 592 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau18–18 · 50%8–10 · 44%too few to test
Akira20–6 · 77%20–4 · 83%too few to test
Lei Fei12–13 · 48%2–7 · 22%too few to test
Shun10–8 · 56%8–6 · 57%too few to test
Vanessa14–7 · 67%8–6 · 57%too few to test
Kage12–10 · 55%6–7 · 46%too few to test
Brad9–9 · 50%8–4 · 67%too few to test
Jacky12–6 · 67%9–1 · 90%too few to test
Lion3–9 · 25%4–7 · 36%too few to test
Pai10–5 · 67%8–3 · 73%too few to test
Sarah7–8 · 47%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

109 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
369–275 · 57.3%
This season
85 matches · 58.8%
Peak rank
41

First hit in 63.9% of 255 rounds. Won 53.4% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down2911.4%
backdash into Stop Kick4K187.1%
backdash into Turn Savate44K187.1%
backdash into evade up124.7%
crouch dash back into evade down114.3%
backdash into Sit Jab2P103.9%
crouch dash forward into throw escape83.1%
backdash into punchP72.8%
crouch dash back into Stop Kick4K72.8%
backdash into Elbow Hook6P52.0%
punchP into backdash52.0%
Dtee Sawk Dtrohng4P+K41.6%
backdash into Middle Spin Kick66K41.6%
backdash into Spine Whip4P41.6%
crouch dash back into Dtee Sawk Combination3PP41.6%

68 further openings account for the other 109 rounds.

Counted from 61 of the 85 matches played. The rest were not pulled for openings.

Jacky

Career
98–66 · 59.8%
This season
32 matches · 53.1%
Peak rank
36

First hit in 49.6% of 131 rounds. Won 60.0% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down118.4%
crouch dash back into evade up96.9%
crouch dash back into guardG86.1%
backdash into Middle Kick3K75.3%
backdash into Squat Straight2P75.3%
evade down into guardG75.3%
crouch dash back into evade down64.6%
backdash into evade up43.0%
backdash into punchP43.0%
punchP into backdash43.0%
crouch dash back into backdash32.3%
Middle Smash6P21.5%
Slant Back Knuckle1P21.5%
backdash into Beat & Back KnuckleP+KP21.5%
backdash into Middle Smash6P21.5%

45 further openings account for the other 53 rounds.

Jean

Career
18–8 · 69.2%
This season
10 matches · 90.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gyaku Seikenzuki66P410.8%
backdash into evade down410.8%
backdash into Chudan Mawashigeri3K38.1%
backdash into Chudan~Joudan Mawashigeri3KK38.1%
crouch dash forward into throw escape38.1%
backdash into evade up25.4%
backward movement into evade down25.4%
crouch dash back into Yamakuzushi6K25.4%
crouch dash forward into throwP+G25.4%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP12.7%
backdash into Getsuku Shouken46P+K12.7%
backdash into Kousenshu4KP12.7%
backdash into Kyoshin KourikenPKP12.7%
backdash into Shitamaeken2P12.7%
backdash into Tate'enpi33P12.7%

6 further openings account for the other 6 rounds.

Jeffry

Career
76–52 · 59.4%
This season
4 matches · 50.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down318.8%
backdash into kickK212.5%
backdash into punchP212.5%
crouch dash forward into punchP212.5%
crouch dash forward into throw escape212.5%
backdash into Double Hammer Down43P16.2%
backdash into evade up16.2%
crouch dash forward into guardG16.2%
punchP into Ducking Low2K+G16.2%
punchP into Elbow Butt6P16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 6 of 17 tests hold up
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)