VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

kancyan4649

  • Kage
  • Pai
  • Goh
  • Lau
  • Jeffry
  • Lei Fei
  • El Blaze
  • Jacky
  • Lion
  • Wolf
  • Jean
  • Akira
  • Eileen
  • Sarah
  • Vanessa
  • Aoi
Career matches1,080
Career win rate68.2%
Round win rate65.2%
Peak rank24
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1335 #2,989 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad232001208060.0%
Pai23138845460.9%
Eileen20116625453.5%
Kage2499722772.7%
Goh2074601481.1%
Jacky2174621283.8%
El Blaze2371541776.1%
Vanessa2066491774.2%
Lau2062352756.5%
Jeffry2047311666.0%
Wolf204739883.0%
Jean202521484.0%
Lei Fei161810855.6%
Sarah191817194.4%
Aoi181311284.6%
Lion1675271.4%
Akira9550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

339 of 339 rounds counted

7.5 inputs a second (452 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.544843
Kage7.746244
Pai8.047842
Goh7.343833
Lau7.947426
Jeffry7.042224
Lei Fei7.544819
El Blaze7.947518
Jacky8.048015
Lion7.645613
Wolf6.840617
Jean7.344111
Akira7.54528
Eileen6.84109
Sarah8.34976
Vanessa6.94147
Aoi7.14294

By opponent's character

Shun7.846661
Akira7.544947
Jacky7.746140
Wolf6.841029
Aoi7.645420
Jeffry7.343922
Lau8.349921
Sarah6.740416
El Blaze7.344012
Kage7.243410
Pai8.249312
Taka7.444511
Brad7.64566
Eileen7.24307
Goh7.64576
Jean7.74638
Vanessa7.44427
Lion8.35014

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun1610662.5%-18.1
Akira129375.0%+4.0
Jacky10100100.0%+19.2
Wolf74357.1%-23.6
Aoi660100.0%+23.5
Jeffry53260.0%-8.2
Lau550100.0%+17.6
Sarah43175.0%-1.2
El Blaze330100.0%+22.6
Kage330100.0%+20.8
Pai32166.7%-3.6
Taka31233.3%-46.7
Brad220100.0%+17.7
Eileen220100.0%+15.9
Goh21150.0%-20.7
Jean220100.0%+18.9
Vanessa220100.0%+22.3
Lion1010.0%-81.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1813572.2%-7.7
Full Fence126650.0%-27.7
Breakable Half Fence107370.0%-4.0
Breakable Full Fence97277.8%+1.8
Single Wall990100.0%+25.5
Full Fence and Open65183.3%+3.0
Rectangle660100.0%+20.2
Half Fence53260.0%-24.0
Low Fence550100.0%+25.5
Open440100.0%+20.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6070.0%77.0%-7.0
No walls18100.0%77.7%+22.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

みらめたる (Rank 21)109190.0%
kim4439 (Rank 21)880100.0%
kimxxxtt (Rank 23)64266.7%
Leejang (Rank 16)4040.0%
demitassecoffee (Rank 17)440100.0%
naowai (Rank 21)440100.0%
nekoneko (Rank 22)330100.0%
レッピ―🐧 (Rank 15)330100.0%
無槪念野獸/무개념야수 (Rank 25)31233.3%
Da1 (Rank 13)220100.0%
JackRussellチビ助 (Rank 21)220100.0%
ishida (Rank 13)220100.0%
maicoo (Rank 21)220100.0%
mitorakujo (Rank 25)21150.0%
pi---suke (Rank 18)2020.0%
sakaekotobuki39 (Rank 12)220100.0%
snjpeeee (Rank 21)220100.0%
y.o.y (Rank 15)220100.0%
びすぽ! (Rank 15)2020.0%
ゅろぽ (Rank 24)220100.0%
チーム拓る ばくだん (Rank 17)220100.0%
安トニ夫 (Rank 11)220100.0%
SOLA (Rank 24)1010.0%
minato (Rank 21)110100.0%
時宣院日要 (Rank 21)110100.0%

Most played opponents, most recent first

ゅろぽ (Rank 24)2026/10/17220100.0%
mitorakujo (Rank 25)2026/10/1721150.0%
みらめたる (Rank 21)2026/10/17109190.0%
naowai (Rank 21)2026/10/13440100.0%
kim4439 (Rank 21)2026/10/13880100.0%
pi---suke (Rank 18)2026/10/132020.0%
snjpeeee (Rank 21)2026/10/13220100.0%
minato (Rank 21)2026/10/11110100.0%
SOLA (Rank 24)2026/10/111010.0%
y.o.y (Rank 15)2026/09/27220100.0%
nekoneko (Rank 22)2026/09/27330100.0%
チーム拓る ばくだん (Rank 17)2026/09/26220100.0%
びすぽ! (Rank 15)2026/09/262020.0%
maicoo (Rank 21)2026/09/24220100.0%
無槪念野獸/무개념야수 (Rank 25)2026/09/2231233.3%
demitassecoffee (Rank 17)2026/09/14440100.0%
Leejang (Rank 16)2026/09/144040.0%
JackRussellチビ助 (Rank 21)2026/09/12220100.0%
kimxxxtt (Rank 23)2026/09/0664266.7%
時宣院日要 (Rank 21)2026/09/06110100.0%
レッピ―🐧 (Rank 15)2026/08/02330100.0%
sakaekotobuki39 (Rank 12)2026/07/21220100.0%
Da1 (Rank 13)2026/07/21220100.0%
ishida (Rank 13)2026/07/05220100.0%
安トニ夫 (Rank 11)2026/07/04220100.0%

Round openings

Every character

evade down into guardG2912.2%
guardG198.0%
backdash into guardG73.0%
crouch into down-back kick1K73.0%
crouch into Denkou3PP52.1%
Sway Back4P+K+G into Mighty Knee UpperK41.7%
backdash into Gen'you4K+G41.7%
crouch into Destruction Body3P+K41.7%
evade down41.7%
evade up into evade down41.7%
kickK41.7%
punchP41.7%
backdash into Nozuchi1P+K31.3%
crouch into Nirenkyaku3KK31.3%
evade up into guardG31.3%

114 further openings account for the other 133 rounds.

Counted from 63 of the 84 matches played. The rest were not pulled for openings.

Goh

Career
60–14 · 81.1%
This season
9 matches · 77.8%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG721.2%
crouch into Denkou3PP515.2%
kickK412.1%
backdash into guardG39.1%
backdash into Karura4P+K26.1%
backdash into Soukyu46P26.1%
Hiji'ate6P13.0%
Kyousengeri46K13.0%
backdash13.0%
backdash into backward movement13.0%
evade down into Jibishou3P+K13.0%
evade down into Kokuryusatsu Ichi46P+K13.0%
evade down into Sune'uchi2P13.0%
guardG into evade down13.0%
punchP13.0%

1 further openings account for the other 1 rounds.

Brad

Career
120–80 · 60.0%
This season
11 matches · 63.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG516.1%
Sway Back4P+K+G into Mighty Knee UpperK412.9%
crouch into Destruction Body3P+K412.9%
guardG39.7%
Destruction Body3P+K into Sawk Klab6P+K13.2%
Ducking6P+K+G into Sting BlowP+K13.2%
Elbow Hook6P13.2%
Elbow Hook6P into punchP13.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK13.2%
Rapid Double JabP+K into Dtee Sawk Dtrohng4P+K13.2%
Spine Whip4P into Lumpini Combination4PK13.2%
Sway Back4P+K+G into BreakdownP+K13.2%
backdash13.2%
crouch into Dtee Sawk Combination3PP13.2%
evade down into Shovel Hook2P+K13.2%

4 further openings account for the other 4 rounds.

Counted from 8 of the 11 matches played. The rest were not pulled for openings.

Lau

Career
35–27 · 56.5%
This season
7 matches · 42.9%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K519.2%
evade down into guardG519.2%
crouch into Senchutai3K27.7%
Kokyaku Haiten7K13.9%
RenshouPP into RaigekishouPPP13.9%
backdash into Honshin Hekiken1P+K13.9%
crouch into Renkanshou3PPP13.9%
crouch into down-back kick+guard1K+G13.9%
down-back kick+guard1K+G into evade down13.9%
evade down13.9%
evade down into Chisoutai2K+G13.9%
evade down into Honshin Hekiken1P+K13.9%
evade down into Kasoutai2K13.9%
evade down into crouch13.9%
evade up into guardG13.9%

2 further openings account for the other 2 rounds.

Jeffry

Career
31–16 · 66.0%
This season
6 matches · 66.7%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG416.7%
Dash Elbow66P into Dash Elbow Upper66PP28.3%
Double KnucklePP into Double Knuckle~UpperPPP28.3%
backdash into Rising Hammer43PP28.3%
evade down28.3%
Body CrushP+K14.2%
Double Hammer Down43P into Rising Hammer43PP14.2%
Elbow Butt6P into Elbow Hammer6PP14.2%
Knee Push4K14.2%
Middle Hell Stab6P+K14.2%
Toe Kick2K into Toe Kick Hammer2KP14.2%
backdash into Double Hammer Down43P14.2%
backdash into Kenka Hook46P14.2%
backdash into evade up14.2%
crouch into down-back kick1K14.2%

2 further openings account for the other 2 rounds.

Lei Fei

Career
10–8 · 55.6%
This season
5 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG736.8%
evade up into evade down315.8%
Dantai4K into kickK210.5%
SokutankyakuK+G15.3%
SokutankyakuK+G into kickK15.3%
Toushou66P into Kakushu Suigeki6P15.3%
evade down into guardG15.3%
guardG into punchP15.3%
offensive move into Kinkei DokuritsuP+K15.3%
offensive move into evade down15.3%

Kage

Career
72–27 · 72.7%
This season
11 matches · 90.9%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG527.8%
backdash into Gen'you4K+G422.2%
backdash into guardG316.7%
crouch into Nirenkyaku3KK316.7%
Rasen4P into Rasen Urageri4PK211.1%
Ryubisen44K+G into Furikakato OtoshiK+G15.6%

Counted from 5 of the 11 matches played. The rest were not pulled for openings.

Wolf

Career
39–8 · 83.0%
This season
4 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG317.6%
Elbow Butt4P into One Two UpperPPP211.8%
evade up into guardG211.8%
Savate4K15.9%
backdash into Rolling Savate6K+G15.9%
backdash into backward movement15.9%
backdash into guardG15.9%
evade down into Elbow Butt4P15.9%
evade up into Low Hammer2P15.9%
evade up into Rolling Savate6K+G15.9%
forward movement into Elbow Butt4P15.9%
forward movement into Low Smash2K15.9%
punchP into throwP+G15.9%

Lion

Career
5–2 · 71.4%
This season
4 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into back kick+guard4K+G215.4%
crouch into Dantai3K215.4%
Juchou Senshou8P+K into Souji SenpuP+K17.7%
Senkyutai1K17.7%
Shicchi Soutai3K+G into evade down17.7%
Taizan Soukoushu4P+K17.7%
Tourou Soufu6P+K+G into Kankei HoshinshouP+K17.7%
Tourou Teihozen (Deflect)4P+K+G into crouch17.7%
evade down into guardG17.7%
forward movement into Ryusei Koushugeki (Deflect)214P17.7%
guardG17.7%

Jean

Career
21–4 · 84.0%
This season
3 matches · 66.7%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Nozuchi1P+K327.3%
punchP into Hangetsu NirenzukiP+K218.2%
Gyaku Seikenzuki66P into Yoko'enpi6P19.1%
Nozuchi1P+K19.1%
backdash into Oihiji4P+K19.1%
crouch into Chudan~Joudan Mawashigeri3KK19.1%
crouch into down-back kick1K19.1%
punchP into KounirenPP19.1%

Eileen

Career
62–54 · 53.5%
This season
2 matches · 50.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG222.2%
backdash into Honshin Kousoutai3K+G111.1%
evade down into Fukushinshou2P111.1%
evade down into Hikou Bokushoku9P111.1%
evade down into Tanhikyaku9K111.1%
forward movement into Enkou Nyudou214P+K111.1%
guardG111.1%
guardG into evade down111.1%

Akira

Career
5–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
9

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P225.0%
backward movement into guardG225.0%
punchP225.0%
Jouho Touken6P112.5%
crouch into Sokutai3K112.5%

Jacky

Career
62–12 · 83.8%
This season
4 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bil Jee6P+K114.3%
Jab StraightPP into Jab Double StraightPPP114.3%
Slide Shuffle (Deflect)4P+K+G into crouch114.3%
crouch into Low Spin Kick1K+G114.3%
crouch into Middle Kick3K114.3%
evade up into evade down114.3%
guardG114.3%

Counted from 2 of the 4 matches played. The rest were not pulled for openings.

Vanessa

Career
49–17 · 74.2%
This season
2 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP114.3%
Defensive Style: backdash into Back Charge Kick44K+G114.3%
Defensive Style: crouch into guardG114.3%
Offensive Style: Stopping Low into Knee Kick6K114.3%
Offensive Style: backdash into Back Charge Kick44K+G114.3%
Offensive Style: guard into forward movement114.3%
Offensive Style: punch114.3%

Sarah

Career
17–1 · 94.4%
This season
2 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hide Side Kick (Deflect)P+K233.3%
Rising Elbow6P into Elbow Side Chop6PP116.7%
backdash into Back Knuckle4P116.7%
backdash into Crescent Heel4K+G116.7%
evade down116.7%

Aoi

Career
11–2 · 84.6%
This season
1 matches · 0.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Hou'oushu3P125.0%
evade down into Kasumigeri2K125.0%
evade up into forward dash125.0%
up, down-back punch+kick81P+K125.0%

Pai

Career
84–54 · 60.9%
This season
11 matches · 63.6%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back125.0%
evade down into Honshin Soukyaku1K+G125.0%
evade down into guardG125.0%
evade up into Hi'en Rekkyaku9KK125.0%

Counted from 1 of the 11 matches played. The rest were not pulled for openings.

Not counted here: El Blaze. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Pai: not tested (too few rounds)