VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

EOS

  • Kage
  • Lau
Career matches3,633
Career win rate49.9%
Round win rate49.5%
Peak rank30
Distinct opponents209
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1392 #2,691 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky303,4921,7401,75249.8%
Kage24105545151.4%
Lau2236171947.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,502 of 2,738 rounds counted

6.6 inputs a second (395 a minute) this season. Faster than 33% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.63952,314
Kage6.4384119
Lau6.639469

By opponent's character

Akira6.8405346
Jacky6.2375258
Jeffry6.8407238
Wolf6.9413214
Pai6.8408213
Sarah6.3380224
Jean6.3376142
Lau6.7399146
Aoi6.6395108
Shun6.6393119
Lion6.438789
Kage6.337791
El Blaze6.538874
Brad6.539051
Vanessa6.639446
Lei Fei6.438542
Goh6.841143
Eileen6.639529
Taka6.538925
Dural5.93564

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira90424846.7%-0.6
Jacky65333250.8%+4.6
Jeffry62293346.8%-5.2
Wolf59273245.8%-5.3
Pai57312654.4%+3.8
Sarah56282850.0%+0.4
Jean37132435.1%-10.9
Lau35161945.7%-6.5
Aoi34171750.0%-0.4
Shun31171454.8%+6.6
Lion30191163.3%+11.1
Kage2516964.0%+13.8
El Blaze2215768.2%+12.0
Brad169756.2%+4.7
Vanessa146842.9%+5.0
Lei Fei1331023.1%-21.4
Goh102820.0%-35.3
Eileen85362.5%+5.8
Taka64266.7%+17.4
Dural1010.0%-29.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open84394546.4%-3.5
Rectangle80413951.2%-0.2
Octagon77383949.4%-0.4
Low Fence73324143.8%-8.4
Breakable Half Fence70353550.0%+2.4
Breakable Full Fence59302950.9%+0.4
Full Fence59382164.4%+15.7
Single Wall59283147.5%-1.1
Half Fence47222546.8%+0.3
Full Fence and Open33201360.6%+12.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39252.0%49.5%+2.5
No walls21645.8%49.8%-4.0

Walls against open: +6.5 points (95% range -1.8 to +14.9), p 0.125 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 29)2026/10/182371630.4%
orz (Rank 30)2026/10/1882625.0%
xXsoul-childXx (Rank 30)2026/10/1573442.9%
Rosagigantea (Rank 29)2026/10/14158753.3%
銀 (Rank 30)2026/10/1364266.7%
こて (Rank 30)2026/10/13125741.7%
dalmax72 (Rank 21)2026/10/133228487.5%
サーちゃん (Rank 21)2026/10/12107370.0%
Jyuryoku_Eileen (Rank 25)2026/10/12137653.9%
けいすけ新宿 (Rank 24)2026/10/1092722.2%
きつね (Rank 29)2026/10/081910952.6%
タマゴン(GTR) (Rank 27)2026/10/02145935.7%
megadeth0112 (Rank 29)2026/10/0272528.6%
クロサギ@はなちゃん (Rank 30)2026/10/0261516.7%
ジャキる。 (Rank 30)2026/09/30135838.5%
omuretukun (Rank 23)2026/09/291613381.2%
GreenJacky (Rank 30)2026/09/1863350.0%
wcc6181 (Rank 28)2026/09/0964266.7%
Melt (Rank 31)2026/09/02102820.0%
イイダ (Rank 29)2026/08/2961516.7%
μ (Rank 27)2026/08/2673442.9%
M&E (Rank 24)2026/08/2696366.7%
manao_0609 (Rank 31)2026/08/1874357.1%
ルビーロマン葵 (Rank 30)2026/07/0381712.5%
格雷希欧 (Rank 24)2026/06/1064266.7%

Round openings

Every character

backdash into Spin Heel Sword4K+G1084.5%
guardG1034.3%
guardG into throw escape974.1%
Dash Hammer Kick66K843.5%
crouch into Low Spin Kick1K+G672.8%
guardG into evade down672.8%
crouch dash forward into evade down451.9%
guardG into Slant Back Knuckle1P431.8%
Groin Kick6K+G391.6%
Slant Back Knuckle1P331.4%
forward dash into guardG331.4%
crouch dash forward into Slant Back Knuckle1P291.2%
evade down into forward dash271.1%
forward dash into Slant Back Knuckle1P271.1%
Spin Heel Sword4K+G into forward movement261.1%

366 further openings account for the other 1,558 rounds.

Counted from 585 of the 671 matches played. The rest were not pulled for openings.

Jacky

Career
1,740–1,752 · 49.8%
This season
622 matches · 49.4%
Peak rank
30

First hit in 44.8% of 2,243 rounds. Won 55.8% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 15.2% of rounds, against 8.3% in their other rounds.
  • Against Akira: backs off first in 32.7% of rounds, against 21.7% against everyone else.
  • After opening the round before by evading: evades first in 15.8% of rounds, against 7.4% after anything else.
  • After losing a round: backs off first in 28.1% of rounds, against 18.6% after winning one.
  • In round 4 or later: opens with “66K Dash Hammer Kick” in 5.9% of rounds, against 2.9% in their other rounds.
  • Against El Blaze: opens with “backdash into 4K+G Spin Heel Sword” in 15.7% of rounds, against 4.4% against everyone else.
  • After opening the round before with “backdash into 4K+G Spin Heel Sword”: opens with “66K Dash Hammer Kick” in 12.0% of rounds, against 4.0% after anything else.

How is this tested?

backdash into Spin Heel Sword4K+G1084.8%
guardG1014.5%
guardG into throw escape863.8%
Dash Hammer Kick66K843.7%
crouch into Low Spin Kick1K+G673.0%
guardG into evade down612.7%
guardG into Slant Back Knuckle1P431.9%
crouch dash forward into evade down421.9%
Groin Kick6K+G391.7%
Slant Back Knuckle1P331.5%
forward dash into guardG321.4%
crouch dash forward into Slant Back Knuckle1P291.3%
forward dash into Slant Back Knuckle1P271.2%
Spin Heel Sword4K+G into forward movement261.1%
evade down into forward dash251.1%

317 further openings account for the other 1,454 rounds.

Counted from 553 of the 622 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira27–22 · 55%5–11 · 31%too few to test
Jeffry13–16 · 45%11–11 · 50%too few to test
Jacky20–12 · 62%9–10 · 47%too few to test
Wolf12–15 · 44%10–9 · 53%too few to test
Pai14–10 · 58%10–9 · 53%too few to test
Jean10–17 · 37%0–6 · 0%too few to test
Sarah7–12 · 37%5–4 · 56%too few to test
Aoi5–7 · 42%8–9 · 47%too few to test
Lau6–5 · 55%7–8 · 47%too few to test
Shun10–9 · 53%5–1 · 83%too few to test
Lion13–4 · 76%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

69 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
17–19 · 47.2%
This season
16 matches · 56.2%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape710.1%
Souko Sensou66P+K68.7%
crouch into Chisoutai2K+G57.2%
backdash into Kensou4P45.8%
backdash into Touku Kosenkyaku9K34.3%
crouch dash forward into evade down34.3%
guardG into evade down34.3%
evade down into forward dash22.9%
evade down into guardG22.9%
forward dash into forward movement22.9%
guardG22.9%
throw escape22.9%
RenshouPP into Renkanshou3PPP11.4%
Shakashou3P11.4%
Shakashou3P into punchP11.4%

25 further openings account for the other 25 rounds.

Kage

Career
54–51 · 51.4%
This season
33 matches · 48.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gen'you4K+G46.7%
guardG into throw escape46.7%
guardG into evade down35.0%
Ryu'eikyaku66K23.3%
evade down23.3%
evade up23.3%
forward movement into punchP23.3%
guardG into crouch23.3%
punchP23.3%
Engetsugeri9K+G11.7%
Fusenjin3P into forward movement11.7%
Hagakure-ryu You Jumonji KamaeP+K+G11.7%
Hiji'uchi6P11.7%
Kodachinuki4K into Ryubigeri4KK11.7%
Kouten63214P11.7%

31 further openings account for the other 31 rounds.

Counted from 16 of the 33 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 16 tests hold up
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)