VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

konta808

Career matches1,354
Career win rate60.2%
Round win rate51.1%
Peak rank43
Distinct opponents108
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion431,35481553960.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43222151.2%-1.3
Lau32112134.4%-17.2
El Blaze31131841.9%-14.4
Shun27141351.9%+0.8
Brad26161061.5%+8.0
Vanessa2618869.2%+21.1
Jacky2416866.7%+16.2
Wolf2113861.9%+8.4
Jeffry2081240.0%-17.0
Kage178947.1%-6.0
Jean157846.7%+0.6
Sarah157846.7%-1.7
Goh127558.3%+5.8
Lion124833.3%-18.1
Aoi76185.7%+31.9
Eileen63350.0%-4.5
Taka65183.3%+25.6
Dural51420.0%-27.7
Lei Fei32166.7%+0.7
Pai32166.7%+24.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence51302158.8%+9.4
Low Fence46172937.0%-16.5
Half Fence43251858.1%+1.1
Breakable Full Fence38221657.9%+5.7
Open33161748.5%-4.0
Single Wall33181554.5%+4.3
Rectangle32141843.8%-8.2
Breakable Half Fence2920969.0%+20.7
Octagon29171258.6%+6.5
Full Fence and Open92722.2%-35.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22257.7%52.6%+5.1
No walls11245.5%51.3%-5.8

Walls against open: +10.9 points (95% range -1.0 to +22.8), p 0.074 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 39)2026/06/0652340.0%
kagesada (Rank 40)2026/06/06124833.3%
村長~災禍の中心~ (Rank 37)2026/05/3053260.0%
interceptor (Rank 42)2026/05/3022121054.5%
かめやま (Rank 42)2026/05/2541325.0%
jinmenusagi (Rank 44)2026/05/25123925.0%
muumuu (Rank 39)2026/05/24103730.0%
るりじゃいき (Rank 38)2026/05/23440100.0%
こんにちわアキラ (Rank 43)2026/05/2354180.0%
ぱお (Rank 38)2026/05/2353260.0%
팀채팅방이리딩방이되었다. (Rank 38)2026/05/10127558.3%
Eight (Rank 38)2026/05/1041325.0%
寿司眼鉄 (Rank 38)2026/05/0965183.3%
ぷよ (Rank 42)2026/05/0941325.0%
spacex_falcon_heavy (Rank 40)2026/05/0941325.0%
STAGEW(ON)@스테이지원 (Rank 39)2026/05/0953260.0%
VIPism『稲庭飯』 (Rank 42)2026/05/0962433.3%
ネンジ (Rank 39)2026/05/0854180.0%
ウサギ師匠 (Rank 44)2026/05/087070.0%
はなこ (Rank 38)2026/05/0742250.0%
megadeth0112 (Rank 38)2026/05/07167943.8%
Tokkovanessa_VF (Rank 41)2026/05/0798188.9%
マーウォ (Rank 40)2026/04/1683537.5%
レックス信宏 (Rank 42)2026/04/1252340.0%
iiv272 (Rank 40)2026/04/0652340.0%

Round openings

Lion

crouch into Katousui2P14510.0%
Juchou Senshou8P+K1178.1%
backdash into evade up1168.0%
forward movement into punchP976.7%
backdash into evade down845.8%
guardG into throwP+G704.8%
backdash into Dantai3K473.2%
backdash into Souji SenpuP+K302.1%
throwP+G302.1%
backward movement into Banchu6P261.8%
backdash into Senshippo66P241.7%
Katousui2P221.5%
backdash into Sentai4K221.5%
evade up into crouch dash forward221.5%
backdash into guardG201.4%

173 further openings account for the other 576 rounds.