Virtua Fighter 5 REVO · v1.10 · Region: Asia
konta808
Characters played — VF5's own record
| Lion | 43 | 1,354 | 815 | 539 | 60.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 43 | 22 | 21 | 51.2% | -1.3 |
|---|---|---|---|---|---|
| Lau | 32 | 11 | 21 | 34.4% | -17.2 |
| El Blaze | 31 | 13 | 18 | 41.9% | -14.4 |
| Shun | 27 | 14 | 13 | 51.9% | +0.8 |
| Brad | 26 | 16 | 10 | 61.5% | +8.0 |
| Vanessa | 26 | 18 | 8 | 69.2% | +21.1 |
| Jacky | 24 | 16 | 8 | 66.7% | +16.2 |
| Wolf | 21 | 13 | 8 | 61.9% | +8.4 |
| Jeffry | 20 | 8 | 12 | 40.0% | -17.0 |
| Kage | 17 | 8 | 9 | 47.1% | -6.0 |
| Jean | 15 | 7 | 8 | 46.7% | +0.6 |
| Sarah | 15 | 7 | 8 | 46.7% | -1.7 |
| Goh | 12 | 7 | 5 | 58.3% | +5.8 |
| Lion | 12 | 4 | 8 | 33.3% | -18.1 |
| Aoi | 7 | 6 | 1 | 85.7% | +31.9 |
| Eileen | 6 | 3 | 3 | 50.0% | -4.5 |
| Taka | 6 | 5 | 1 | 83.3% | +25.6 |
| Dural | 5 | 1 | 4 | 20.0% | -27.7 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +0.7 |
| Pai | 3 | 2 | 1 | 66.7% | +24.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 51 | 30 | 21 | 58.8% | +9.4 |
|---|---|---|---|---|---|
| Low Fence | 46 | 17 | 29 | 37.0% | -16.5 |
| Half Fence | 43 | 25 | 18 | 58.1% | +1.1 |
| Breakable Full Fence | 38 | 22 | 16 | 57.9% | +5.7 |
| Open | 33 | 16 | 17 | 48.5% | -4.0 |
| Single Wall | 33 | 18 | 15 | 54.5% | +4.3 |
| Rectangle | 32 | 14 | 18 | 43.8% | -8.2 |
| Breakable Half Fence | 29 | 20 | 9 | 69.0% | +20.7 |
| Octagon | 29 | 17 | 12 | 58.6% | +6.5 |
| Full Fence and Open | 9 | 2 | 7 | 22.2% | -35.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 222 | 57.7% | 52.6% | +5.1 |
| No walls | 112 | 45.5% | 51.3% | -5.8 |
Walls against open: +10.9 points (95% range -1.0 to +22.8), p 0.074 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 42) | 22 | 12 | 10 | 54.5% |
|---|---|---|---|---|
| megadeth0112 (Rank 38) | 16 | 7 | 9 | 43.8% |
| jinmenusagi (Rank 44) | 12 | 3 | 9 | 25.0% |
| kagesada (Rank 40) | 12 | 4 | 8 | 33.3% |
| 팀채팅방이리딩방이되었다. (Rank 38) | 12 | 7 | 5 | 58.3% |
| muumuu (Rank 39) | 10 | 3 | 7 | 30.0% |
| Tokkovanessa_VF (Rank 41) | 9 | 8 | 1 | 88.9% |
| マーウォ (Rank 40) | 8 | 3 | 5 | 37.5% |
| ウサギ師匠 (Rank 44) | 7 | 0 | 7 | 0.0% |
| VIPism『稲庭飯』 (Rank 42) | 6 | 2 | 4 | 33.3% |
| 寿司眼鉄 (Rank 38) | 6 | 5 | 1 | 83.3% |
| STAGEW(ON)@스테이지원 (Rank 39) | 5 | 3 | 2 | 60.0% |
| iiv272 (Rank 40) | 5 | 2 | 3 | 40.0% |
| ★闘将拉麵男★ (Rank 39) | 5 | 2 | 3 | 40.0% |
| こんにちわアキラ (Rank 43) | 5 | 4 | 1 | 80.0% |
| ぱお (Rank 38) | 5 | 3 | 2 | 60.0% |
| ネンジ (Rank 39) | 5 | 4 | 1 | 80.0% |
| レックス信宏 (Rank 42) | 5 | 2 | 3 | 40.0% |
| 村長~災禍の中心~ (Rank 37) | 5 | 3 | 2 | 60.0% |
| Eight (Rank 38) | 4 | 1 | 3 | 25.0% |
| spacex_falcon_heavy (Rank 40) | 4 | 1 | 3 | 25.0% |
| かめやま (Rank 42) | 4 | 1 | 3 | 25.0% |
| はなこ (Rank 38) | 4 | 2 | 2 | 50.0% |
| ぷよ (Rank 42) | 4 | 1 | 3 | 25.0% |
| るりじゃいき (Rank 38) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 39) | 2026/06/06 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| kagesada (Rank 40) | 2026/06/06 | 12 | 4 | 8 | 33.3% |
| 村長~災禍の中心~ (Rank 37) | 2026/05/30 | 5 | 3 | 2 | 60.0% |
| interceptor (Rank 42) | 2026/05/30 | 22 | 12 | 10 | 54.5% |
| かめやま (Rank 42) | 2026/05/25 | 4 | 1 | 3 | 25.0% |
| jinmenusagi (Rank 44) | 2026/05/25 | 12 | 3 | 9 | 25.0% |
| muumuu (Rank 39) | 2026/05/24 | 10 | 3 | 7 | 30.0% |
| るりじゃいき (Rank 38) | 2026/05/23 | 4 | 4 | 0 | 100.0% |
| こんにちわアキラ (Rank 43) | 2026/05/23 | 5 | 4 | 1 | 80.0% |
| ぱお (Rank 38) | 2026/05/23 | 5 | 3 | 2 | 60.0% |
| 팀채팅방이리딩방이되었다. (Rank 38) | 2026/05/10 | 12 | 7 | 5 | 58.3% |
| Eight (Rank 38) | 2026/05/10 | 4 | 1 | 3 | 25.0% |
| 寿司眼鉄 (Rank 38) | 2026/05/09 | 6 | 5 | 1 | 83.3% |
| ぷよ (Rank 42) | 2026/05/09 | 4 | 1 | 3 | 25.0% |
| spacex_falcon_heavy (Rank 40) | 2026/05/09 | 4 | 1 | 3 | 25.0% |
| STAGEW(ON)@스테이지원 (Rank 39) | 2026/05/09 | 5 | 3 | 2 | 60.0% |
| VIPism『稲庭飯』 (Rank 42) | 2026/05/09 | 6 | 2 | 4 | 33.3% |
| ネンジ (Rank 39) | 2026/05/08 | 5 | 4 | 1 | 80.0% |
| ウサギ師匠 (Rank 44) | 2026/05/08 | 7 | 0 | 7 | 0.0% |
| はなこ (Rank 38) | 2026/05/07 | 4 | 2 | 2 | 50.0% |
| megadeth0112 (Rank 38) | 2026/05/07 | 16 | 7 | 9 | 43.8% |
| Tokkovanessa_VF (Rank 41) | 2026/05/07 | 9 | 8 | 1 | 88.9% |
| マーウォ (Rank 40) | 2026/04/16 | 8 | 3 | 5 | 37.5% |
| レックス信宏 (Rank 42) | 2026/04/12 | 5 | 2 | 3 | 40.0% |
| iiv272 (Rank 40) | 2026/04/06 | 5 | 2 | 3 | 40.0% |
Round openings
Lion
| crouch into Katousui2P | 145 | 10.0% |
|---|---|---|
| Juchou Senshou8P+K | 117 | 8.1% |
| backdash into evade up | 116 | 8.0% |
| forward movement into punchP | 97 | 6.7% |
| backdash into evade down | 84 | 5.8% |
| guardG into throwP+G | 70 | 4.8% |
| backdash into Dantai3K | 47 | 3.2% |
| backdash into Souji SenpuP+K | 30 | 2.1% |
| throwP+G | 30 | 2.1% |
| backward movement into Banchu6P | 26 | 1.8% |
| backdash into Senshippo66P | 24 | 1.7% |
| Katousui2P | 22 | 1.5% |
| backdash into Sentai4K | 22 | 1.5% |
| evade up into crouch dash forward | 22 | 1.5% |
| backdash into guardG | 20 | 1.4% |
173 further openings account for the other 576 rounds.
