VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Blargh

  • Goh
  • Wolf
  • Pai
  • Sarah
  • Aoi
  • Eileen
  • Lau
Career matches2,458
Career win rate61.3%
Round win rate56.9%
Peak rank32
Distinct opponents139
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1598 #1,362 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3086747139654.3%
Eileen3234022111965.0%
Aoi3032220711564.3%
Wolf312641877770.8%
Goh302171219655.8%
Pai292081347464.4%
Sarah301681214772.0%
Lau2772442861.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,450 of 2,452 rounds counted

5.2 inputs a second (312 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh5.0298622
Wolf5.1305420
Pai5.4322334
Sarah5.3316286
Jacky5.5332271
Aoi5.0297201
Eileen5.8346167
Lau5.1309149

By opponent's character

Lei Fei5.2315335
Akira5.2314322
Shun5.3319176
Jacky5.2314149
Jean4.8288138
Brad5.0298129
Jeffry5.2314124
Vanessa5.2312124
Pai5.6336119
Kage4.9296113
Sarah5.0298109
Lion5.1305107
Goh5.6336104
Aoi5.030292
Taka5.029875
El Blaze5.331659
Lau5.231449
Wolf5.130855
Eileen5.633439
Dural5.835132

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei87503757.5%+1.3
Akira79473259.5%-5.6
Shun46301665.2%-0.3
Jacky40241660.0%-6.1
Jean36142238.9%-22.6
Brad33191457.6%+4.0
Jeffry3224875.0%+11.7
Vanessa32211165.6%+2.2
Pai30181260.0%-1.9
Kage29171258.6%+5.1
Sarah2819967.9%+8.9
Lion2681830.8%-23.2
Goh2522388.0%+17.9
Aoi24111345.8%-5.8
Taka1917289.5%+22.1
El Blaze148657.1%+3.7
Lau1311284.6%+13.8
Wolf139469.2%-4.3
Eileen119281.8%+16.1
Dural84450.0%-5.3

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence75423356.0%-3.2
Octagon75453060.0%-2.5
Breakable Full Fence72442861.1%+1.7
Low Fence68452366.2%+4.8
Single Wall65422364.6%+7.8
Rectangle61293247.5%-14.5
Open58401869.0%+2.7
Half Fence56292751.8%-6.7
Full Fence48311764.6%+2.5
Full Fence and Open2720774.1%+7.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38756.8%60.2%-3.3
No walls19166.5%61.8%+4.6

Walls against open: -8.0 points (95% range -17.6 to +1.6), p 0.102 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Lion (Rank 30)2026/09/2633122136.4%
xChimerax⛧ (Rank 33)2026/09/26127558.3%
Crashing_Blow2003 (Rank 33)2026/09/2496366.7%
oblique-bulb2014 (Rank 31)2026/09/22115645.5%
KingSeti88 (Rank 34)2026/09/0573442.9%
raybladex (Rank 31)2026/09/05116554.5%
VFNumbers (Rank 42)2026/09/05111109.1%
seedash (Rank 32)2026/09/0426141253.9%
tenpai (Rank 31)2026/09/0273442.9%
Gold---Mole (Rank 27)2026/08/28880100.0%
Kungfuhustle99 (Rank 29)2026/08/2744311370.5%
Wodin (Rank 29)2026/08/2673442.9%
Kingbison (Rank 29)2026/08/2686275.0%
TexasJacky (Rank 32)2026/08/2671614.3%
Dhezz (Rank 34)2026/08/261421214.3%
THEWEIAND (Rank 25)2026/08/2597277.8%
H.P.Starcraft (Rank 26)2026/08/2574357.1%
itrap (Rank 30)2026/08/25107370.0%
mamaluigi145 (Rank 26)2026/07/211310376.9%
Lucas (Rank 26)2026/07/1996366.7%
Night_Phyre (Rank 25)2026/06/30159660.0%
hgamery (Rank 31)2026/06/2482625.0%
Monroe (Rank 34)2026/06/1994544.4%
The8thOne (Rank 24)2026/06/18158753.3%
tth (Rank 27)2026/05/3176185.7%

Round openings

Every character

punchP29812.2%
backdash1275.2%
guardG974.0%
evade down913.7%
Arrow Knuckle3P883.6%
Raikou3P into Denkou3PP743.0%
crouch into Denkou3PP743.0%
Hiji'ate6P642.6%
backdash into Crescent Heel4K+G562.3%
backdash into Short Shoulder46P+K492.0%
backdash into Soukyu46P381.6%
evade up381.6%
crouch into down-back kick1K371.5%
Middle Smash6P361.5%
backdash into Sako Soushou4P+K351.4%

329 further openings account for the other 1,251 rounds.

Goh

Career
121–96 · 55.8%
This season
162 matches · 56.2%
Peak rank
30

First hit in 63.5% of 617 rounds. Won 56.9% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 32.1% of rounds, against 12.6% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 65.9% of rounds, against 41.3% after anything else.
  • After winning a round: backs off first in 30.9% of rounds, against 8.4% after losing one.
  • When ahead: backs off first in 28.1% of rounds, against 14.8% when level or behind.
  • In round 4 or later: opens with “P punch” in 31.2% of rounds, against 16.2% in their other rounds.
  • After opening the round before with “6P Hiji'ate”: opens with “6P Hiji'ate” in 26.0% of rounds, against 7.3% after anything else.
  • After winning a round: opens with “backdash into 46P Soukyu” in 13.0% of rounds, against 2.3% after losing one.
  • When behind: opens with “6P Hiji'ate” in 14.7% of rounds, against 6.8% when ahead or level.

How is this tested?

punchP12219.6%
Raikou3P into Denkou3PP7411.9%
crouch into Denkou3PP7411.9%
Hiji'ate6P6410.3%
backdash into Soukyu46P386.1%
evade down254.0%
guardG254.0%
Sune'uchi2P152.4%
Raikou3P142.2%
backdash142.2%
backdash into evade up101.6%
backdash into Kokuryusatsu Ni46P+KP71.1%
backdash into evade down71.1%
evade down into crouch dash forward61.0%
punchP into evade down61.0%

64 further openings account for the other 121 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lei Fei14–9 · 61%8–3 · 73%too few to test
Akira4–7 · 36%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
187–77 · 70.8%
This season
110 matches · 72.7%
Peak rank
31

First hit in 49.6% of 421 rounds. Won 68.4% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

  • In round 3: evades first in 21.1% of rounds, against 9.6% in their other rounds.
  • After opening the round before by evading: evades first in 32.5% of rounds, against 12.4% after anything else.
  • After winning a round: backs off first in 34.4% of rounds, against 11.2% after losing one.
  • When ahead: backs off first in 31.6% of rounds, against 14.8% when level or behind.
  • After winning a round: opens with “backdash into 46P+K Short Shoulder” in 18.8% of rounds, against 3.2% after losing one.

How is this tested?

Arrow Knuckle3P8820.9%
backdash into Short Shoulder46P+K4911.6%
punchP255.9%
backdash225.2%
guardG184.3%
Low Drop Kick62K133.1%
no input133.1%
punchP into Hammer KickPK133.1%
Body Blow6P into Rolling Back Elbow6PP+K122.9%
evade up122.9%
evade down112.6%
punchP into evade down112.6%
Body Blow6P92.1%
R.A.W. AvengerP+K+G92.1%
Body Blow6P into Dragonfish Blow6PP81.9%

54 further openings account for the other 108 rounds.

Pai

Career
134–74 · 64.4%
This season
83 matches · 56.6%
Peak rank
29

First hit in 47.3% of 332 rounds. Won 58.0% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash3911.7%
crouch into down-back kick1K319.3%
backdash into Tenshin Oushoushou46P+K309.0%
punchP278.1%
Senchuken6P267.8%
punchP into Souanshou3P+K226.6%
guardG206.0%
evade down123.6%
punchP into evade down113.3%
Soukasui3P into Souka Rensui3PP82.4%
backdash into evade up82.4%
Soukasui3P into backward movement72.1%
backdash into Senchutai3K72.1%
backdash into Soukasui3P41.2%
evade down into backdash41.2%

49 further openings account for the other 78 rounds.

Sarah

Career
121–47 · 72.0%
This season
73 matches · 72.6%
Peak rank
30

First hit in 54.0% of 287 rounds. Won 68.4% of the rounds they struck first, 59.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G5619.5%
punchP3010.4%
Rising Elbow6P175.9%
Rising Elbow6P into Double Joint Butt6PK175.9%
backdash144.9%
guardG144.9%
punchP into forward dash113.8%
Dragon Smash Cannon1K103.5%
Leg Slicer2K+G93.1%
no input93.1%
evade up82.8%
guardG into Rising Elbow6P82.8%
crouch dash forward into Dragon Smash Cannon1K72.4%
evade down72.4%
Rising Elbow6P into kickK62.1%

38 further openings account for the other 64 rounds.

Jacky

Career
471–396 · 54.3%
This season
67 matches · 58.2%
Peak rank
30

First hit in 38.8% of 271 rounds. Won 57.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P3613.3%
punchP3111.4%
backdash into Long Stride Back Knuckle4P+K248.9%
evade down238.5%
backdash197.0%
evade down into punchP145.2%
Middle Smash6P into Middle Smash Sword6PK134.8%
evade up72.6%
Slant Back Knuckle1P into Rage Kick1PK62.2%
evade down into backdash62.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP51.9%
punchP into forward dash51.9%
Slant Back Knuckle1P41.5%
backdash into evade up41.5%
punchP into Middle Smash6P41.5%

48 further openings account for the other 70 rounds.

Aoi

Career
207–115 · 64.3%
This season
53 matches · 39.6%
Peak rank
30

First hit in 59.9% of 197 rounds. Won 42.4% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P2110.4%
backdash into Soushouda46P+K209.9%
punchP209.9%
Ouda6P+K into Oushu Hiji'ate6P+KP157.5%
Ouda6P+K94.5%
evade down94.5%
Kusanagi2K+G84.0%
evade down into Maegeri3K84.0%
Ouda6P+K into punchP63.0%
Sou'unha66K52.5%
punchP into backward movement52.5%
backdash42.0%
backdash into forward movement42.0%
punchP into evade down42.0%
backdash into Ouda6P+K31.5%

44 further openings account for the other 60 rounds.

Eileen

Career
221–119 · 65.0%
This season
42 matches · 71.4%
Peak rank
32

First hit in 49.1% of 167 rounds. Won 69.5% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP3219.2%
Douchu6P2012.0%
backdash into Kesshi Hanbi46K+G2012.0%
guardG127.2%
punchP into forward dash84.8%
Enkou Nyudou214P+K63.6%
Enkou Nyudou214P+K into Enkou ShutsudouP63.6%
punchP into RententaiPK63.6%
Zensoutai2K+G into Zensou Senpu2K+GK53.0%
backdash42.4%
evade up42.4%
punchP into kickK42.4%
backdash into Enkou Kenka46P31.8%
backdash into Honshin Senputai6K+G31.8%
backdash into evade up31.8%

26 further openings account for the other 31 rounds.

Lau

Career
44–28 · 61.1%
This season
35 matches · 60.0%
Peak rank
27

First hit in 50.3% of 145 rounds. Won 61.6% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K3523.3%
Chugeki6P into Hou'ou Soushou6PP2818.7%
Chugeki6P2516.7%
backdash117.3%
punchP117.3%
crouch into down-back kick1K64.0%
guardG64.0%
evade down32.0%
no input32.0%
punchP into forward dash32.0%
Kokyaku Haiten7K21.3%
backdash into Chugeki6P21.3%
Chisoutai2K+G10.7%
Chugeki6P into crouch dash forward10.7%
Chugeki6P into forward movement10.7%

12 further openings account for the other 12 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 8 of 15 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Pai: 0 of 12 tests hold up
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)