Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1598 #1,362 of 3,686 on the Elo list →
Goh1586160 matches
Wolf162897 matches
Pai158177 matches
Sarah160269 matches
Jacky161767 matches
Aoi158048 matches
Eileen161239 matches
Lau158631 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 30 | 867 | 471 | 396 | 54.3% |
|---|---|---|---|---|---|
| Eileen | 32 | 340 | 221 | 119 | 65.0% |
| Aoi | 30 | 322 | 207 | 115 | 64.3% |
| Wolf | 31 | 264 | 187 | 77 | 70.8% |
| Goh | 30 | 217 | 121 | 96 | 55.8% |
| Pai | 29 | 208 | 134 | 74 | 64.4% |
| Sarah | 30 | 168 | 121 | 47 | 72.0% |
| Lau | 27 | 72 | 44 | 28 | 61.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,450 of 2,452 rounds counted5.2 inputs a second (312 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 5.0 | 298 | 622 |
|---|---|---|---|
| Wolf | 5.1 | 305 | 420 |
| Pai | 5.4 | 322 | 334 |
| Sarah | 5.3 | 316 | 286 |
| Jacky | 5.5 | 332 | 271 |
| Aoi | 5.0 | 297 | 201 |
| Eileen | 5.8 | 346 | 167 |
| Lau | 5.1 | 309 | 149 |
By opponent's character
| Lei Fei | 5.2 | 315 | 335 |
|---|---|---|---|
| Akira | 5.2 | 314 | 322 |
| Shun | 5.3 | 319 | 176 |
| Jacky | 5.2 | 314 | 149 |
| Jean | 4.8 | 288 | 138 |
| Brad | 5.0 | 298 | 129 |
| Jeffry | 5.2 | 314 | 124 |
| Vanessa | 5.2 | 312 | 124 |
| Pai | 5.6 | 336 | 119 |
| Kage | 4.9 | 296 | 113 |
| Sarah | 5.0 | 298 | 109 |
| Lion | 5.1 | 305 | 107 |
| Goh | 5.6 | 336 | 104 |
| Aoi | 5.0 | 302 | 92 |
| Taka | 5.0 | 298 | 75 |
| El Blaze | 5.3 | 316 | 59 |
| Lau | 5.2 | 314 | 49 |
| Wolf | 5.1 | 308 | 55 |
| Eileen | 5.6 | 334 | 39 |
| Dural | 5.8 | 351 | 32 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lei Fei | 87 | 50 | 37 | 57.5% | +1.3 |
|---|---|---|---|---|---|
| Akira | 79 | 47 | 32 | 59.5% | -5.6 |
| Shun | 46 | 30 | 16 | 65.2% | -0.3 |
| Jacky | 40 | 24 | 16 | 60.0% | -6.1 |
| Jean | 36 | 14 | 22 | 38.9% | -22.6 |
| Brad | 33 | 19 | 14 | 57.6% | +4.0 |
| Jeffry | 32 | 24 | 8 | 75.0% | +11.7 |
| Vanessa | 32 | 21 | 11 | 65.6% | +2.2 |
| Pai | 30 | 18 | 12 | 60.0% | -1.9 |
| Kage | 29 | 17 | 12 | 58.6% | +5.1 |
| Sarah | 28 | 19 | 9 | 67.9% | +8.9 |
| Lion | 26 | 8 | 18 | 30.8% | -23.2 |
| Goh | 25 | 22 | 3 | 88.0% | +17.9 |
| Aoi | 24 | 11 | 13 | 45.8% | -5.8 |
| Taka | 19 | 17 | 2 | 89.5% | +22.1 |
| El Blaze | 14 | 8 | 6 | 57.1% | +3.7 |
| Lau | 13 | 11 | 2 | 84.6% | +13.8 |
| Wolf | 13 | 9 | 4 | 69.2% | -4.3 |
| Eileen | 11 | 9 | 2 | 81.8% | +16.1 |
| Dural | 8 | 4 | 4 | 50.0% | -5.3 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 75 | 42 | 33 | 56.0% | -3.2 |
|---|---|---|---|---|---|
| Octagon | 75 | 45 | 30 | 60.0% | -2.5 |
| Breakable Full Fence | 72 | 44 | 28 | 61.1% | +1.7 |
| Low Fence | 68 | 45 | 23 | 66.2% | +4.8 |
| Single Wall | 65 | 42 | 23 | 64.6% | +7.8 |
| Rectangle | 61 | 29 | 32 | 47.5% | -14.5 |
| Open | 58 | 40 | 18 | 69.0% | +2.7 |
| Half Fence | 56 | 29 | 27 | 51.8% | -6.7 |
| Full Fence | 48 | 31 | 17 | 64.6% | +2.5 |
| Full Fence and Open | 27 | 20 | 7 | 74.1% | +7.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 387 | 56.8% | 60.2% | -3.3 |
| No walls | 191 | 66.5% | 61.8% | +4.6 |
Walls against open: -8.0 points (95% range -17.6 to +1.6), p 0.102 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kungfuhustle99 (Rank 29) | 44 | 31 | 13 | 70.5% |
|---|---|---|---|---|
| Lion (Rank 30) | 33 | 12 | 21 | 36.4% |
| seedash (Rank 32) | 26 | 14 | 12 | 53.9% |
| Night_Phyre (Rank 25) | 15 | 9 | 6 | 60.0% |
| The8thOne (Rank 24) | 15 | 8 | 7 | 53.3% |
| Dhezz (Rank 34) | 14 | 2 | 12 | 14.3% |
| mamaluigi145 (Rank 26) | 13 | 10 | 3 | 76.9% |
| xChimerax⛧ (Rank 33) | 12 | 7 | 5 | 58.3% |
| VFNumbers (Rank 42) | 11 | 1 | 10 | 9.1% |
| oblique-bulb2014 (Rank 31) | 11 | 5 | 6 | 45.5% |
| raybladex (Rank 31) | 11 | 6 | 5 | 54.5% |
| itrap (Rank 30) | 10 | 7 | 3 | 70.0% |
| Crashing_Blow2003 (Rank 33) | 9 | 6 | 3 | 66.7% |
| Lucas (Rank 26) | 9 | 6 | 3 | 66.7% |
| Monroe (Rank 34) | 9 | 4 | 5 | 44.4% |
| THEWEIAND (Rank 25) | 9 | 7 | 2 | 77.8% |
| Gold---Mole (Rank 27) | 8 | 8 | 0 | 100.0% |
| Kingbison (Rank 29) | 8 | 6 | 2 | 75.0% |
| hgamery (Rank 31) | 8 | 2 | 6 | 25.0% |
| H.P.Starcraft (Rank 26) | 7 | 4 | 3 | 57.1% |
| KingSeti88 (Rank 34) | 7 | 3 | 4 | 42.9% |
| TexasJacky (Rank 32) | 7 | 1 | 6 | 14.3% |
| Wodin (Rank 29) | 7 | 3 | 4 | 42.9% |
| tenpai (Rank 31) | 7 | 3 | 4 | 42.9% |
| tth (Rank 27) | 7 | 6 | 1 | 85.7% |
Most played opponents, most recent first
| Lion (Rank 30) | 2026/09/26 | 33 | 12 | 21 | 36.4% |
|---|---|---|---|---|---|
| xChimerax⛧ (Rank 33) | 2026/09/26 | 12 | 7 | 5 | 58.3% |
| Crashing_Blow2003 (Rank 33) | 2026/09/24 | 9 | 6 | 3 | 66.7% |
| oblique-bulb2014 (Rank 31) | 2026/09/22 | 11 | 5 | 6 | 45.5% |
| KingSeti88 (Rank 34) | 2026/09/05 | 7 | 3 | 4 | 42.9% |
| raybladex (Rank 31) | 2026/09/05 | 11 | 6 | 5 | 54.5% |
| VFNumbers (Rank 42) | 2026/09/05 | 11 | 1 | 10 | 9.1% |
| seedash (Rank 32) | 2026/09/04 | 26 | 14 | 12 | 53.9% |
| tenpai (Rank 31) | 2026/09/02 | 7 | 3 | 4 | 42.9% |
| Gold---Mole (Rank 27) | 2026/08/28 | 8 | 8 | 0 | 100.0% |
| Kungfuhustle99 (Rank 29) | 2026/08/27 | 44 | 31 | 13 | 70.5% |
| Wodin (Rank 29) | 2026/08/26 | 7 | 3 | 4 | 42.9% |
| Kingbison (Rank 29) | 2026/08/26 | 8 | 6 | 2 | 75.0% |
| TexasJacky (Rank 32) | 2026/08/26 | 7 | 1 | 6 | 14.3% |
| Dhezz (Rank 34) | 2026/08/26 | 14 | 2 | 12 | 14.3% |
| THEWEIAND (Rank 25) | 2026/08/25 | 9 | 7 | 2 | 77.8% |
| H.P.Starcraft (Rank 26) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| itrap (Rank 30) | 2026/08/25 | 10 | 7 | 3 | 70.0% |
| mamaluigi145 (Rank 26) | 2026/07/21 | 13 | 10 | 3 | 76.9% |
| Lucas (Rank 26) | 2026/07/19 | 9 | 6 | 3 | 66.7% |
| Night_Phyre (Rank 25) | 2026/06/30 | 15 | 9 | 6 | 60.0% |
| hgamery (Rank 31) | 2026/06/24 | 8 | 2 | 6 | 25.0% |
| Monroe (Rank 34) | 2026/06/19 | 9 | 4 | 5 | 44.4% |
| The8thOne (Rank 24) | 2026/06/18 | 15 | 8 | 7 | 53.3% |
| tth (Rank 27) | 2026/05/31 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| punchP | 298 | 12.2% |
|---|---|---|
| backdash | 127 | 5.2% |
| guardG | 97 | 4.0% |
| evade down | 91 | 3.7% |
| Arrow Knuckle3P | 88 | 3.6% |
| Raikou3P into Denkou3PP | 74 | 3.0% |
| crouch into Denkou3PP | 74 | 3.0% |
| Hiji'ate6P | 64 | 2.6% |
| backdash into Crescent Heel4K+G | 56 | 2.3% |
| backdash into Short Shoulder46P+K | 49 | 2.0% |
| backdash into Soukyu46P | 38 | 1.6% |
| evade up | 38 | 1.6% |
| crouch into down-back kick1K | 37 | 1.5% |
| Middle Smash6P | 36 | 1.5% |
| backdash into Sako Soushou4P+K | 35 | 1.4% |
329 further openings account for the other 1,251 rounds.
Goh
- Career
- 121–96 · 55.8%
- This season
- 162 matches · 56.2%
- Peak rank
- 30
First hit in 63.5% of 617 rounds. Won 56.9% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 32.1% of rounds, against 12.6% in their other rounds.
- After opening the round before by attacking: attacks straight away in 65.9% of rounds, against 41.3% after anything else.
- After winning a round: backs off first in 30.9% of rounds, against 8.4% after losing one.
- When ahead: backs off first in 28.1% of rounds, against 14.8% when level or behind.
- In round 4 or later: opens with “P punch” in 31.2% of rounds, against 16.2% in their other rounds.
- After opening the round before with “6P Hiji'ate”: opens with “6P Hiji'ate” in 26.0% of rounds, against 7.3% after anything else.
- After winning a round: opens with “backdash into 46P Soukyu” in 13.0% of rounds, against 2.3% after losing one.
- When behind: opens with “6P Hiji'ate” in 14.7% of rounds, against 6.8% when ahead or level.
| punchP | 122 | 19.6% |
|---|---|---|
| Raikou3P into Denkou3PP | 74 | 11.9% |
| crouch into Denkou3PP | 74 | 11.9% |
| Hiji'ate6P | 64 | 10.3% |
| backdash into Soukyu46P | 38 | 6.1% |
| evade down | 25 | 4.0% |
| guardG | 25 | 4.0% |
| Sune'uchi2P | 15 | 2.4% |
| Raikou3P | 14 | 2.2% |
| backdash | 14 | 2.2% |
| backdash into evade up | 10 | 1.6% |
| backdash into Kokuryusatsu Ni46P+KP | 7 | 1.1% |
| backdash into evade down | 7 | 1.1% |
| evade down into crouch dash forward | 6 | 1.0% |
| punchP into evade down | 6 | 1.0% |
64 further openings account for the other 121 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lei Fei | 14–9 · 61% | 8–3 · 73% | too few to test |
| Akira | 4–7 · 36% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 187–77 · 70.8%
- This season
- 110 matches · 72.7%
- Peak rank
- 31
First hit in 49.6% of 421 rounds. Won 68.4% of the rounds they struck first, 58.0% of the rounds they were struck first.
Significant Tells
- In round 3: evades first in 21.1% of rounds, against 9.6% in their other rounds.
- After opening the round before by evading: evades first in 32.5% of rounds, against 12.4% after anything else.
- After winning a round: backs off first in 34.4% of rounds, against 11.2% after losing one.
- When ahead: backs off first in 31.6% of rounds, against 14.8% when level or behind.
- After winning a round: opens with “backdash into 46P+K Short Shoulder” in 18.8% of rounds, against 3.2% after losing one.
| Arrow Knuckle3P | 88 | 20.9% |
|---|---|---|
| backdash into Short Shoulder46P+K | 49 | 11.6% |
| punchP | 25 | 5.9% |
| backdash | 22 | 5.2% |
| guardG | 18 | 4.3% |
| Low Drop Kick62K | 13 | 3.1% |
| no input | 13 | 3.1% |
| punchP into Hammer KickPK | 13 | 3.1% |
| Body Blow6P into Rolling Back Elbow6PP+K | 12 | 2.9% |
| evade up | 12 | 2.9% |
| evade down | 11 | 2.6% |
| punchP into evade down | 11 | 2.6% |
| Body Blow6P | 9 | 2.1% |
| R.A.W. AvengerP+K+G | 9 | 2.1% |
| Body Blow6P into Dragonfish Blow6PP | 8 | 1.9% |
54 further openings account for the other 108 rounds.
Pai
- Career
- 134–74 · 64.4%
- This season
- 83 matches · 56.6%
- Peak rank
- 29
First hit in 47.3% of 332 rounds. Won 58.0% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash | 39 | 11.7% |
|---|---|---|
| crouch into down-back kick1K | 31 | 9.3% |
| backdash into Tenshin Oushoushou46P+K | 30 | 9.0% |
| punchP | 27 | 8.1% |
| Senchuken6P | 26 | 7.8% |
| punchP into Souanshou3P+K | 22 | 6.6% |
| guardG | 20 | 6.0% |
| evade down | 12 | 3.6% |
| punchP into evade down | 11 | 3.3% |
| Soukasui3P into Souka Rensui3PP | 8 | 2.4% |
| backdash into evade up | 8 | 2.4% |
| Soukasui3P into backward movement | 7 | 2.1% |
| backdash into Senchutai3K | 7 | 2.1% |
| backdash into Soukasui3P | 4 | 1.2% |
| evade down into backdash | 4 | 1.2% |
49 further openings account for the other 78 rounds.
Sarah
- Career
- 121–47 · 72.0%
- This season
- 73 matches · 72.6%
- Peak rank
- 30
First hit in 54.0% of 287 rounds. Won 68.4% of the rounds they struck first, 59.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 56 | 19.5% |
|---|---|---|
| punchP | 30 | 10.4% |
| Rising Elbow6P | 17 | 5.9% |
| Rising Elbow6P into Double Joint Butt6PK | 17 | 5.9% |
| backdash | 14 | 4.9% |
| guardG | 14 | 4.9% |
| punchP into forward dash | 11 | 3.8% |
| Dragon Smash Cannon1K | 10 | 3.5% |
| Leg Slicer2K+G | 9 | 3.1% |
| no input | 9 | 3.1% |
| evade up | 8 | 2.8% |
| guardG into Rising Elbow6P | 8 | 2.8% |
| crouch dash forward into Dragon Smash Cannon1K | 7 | 2.4% |
| evade down | 7 | 2.4% |
| Rising Elbow6P into kickK | 6 | 2.1% |
38 further openings account for the other 64 rounds.
Jacky
- Career
- 471–396 · 54.3%
- This season
- 67 matches · 58.2%
- Peak rank
- 30
First hit in 38.8% of 271 rounds. Won 57.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 36 | 13.3% |
|---|---|---|
| punchP | 31 | 11.4% |
| backdash into Long Stride Back Knuckle4P+K | 24 | 8.9% |
| evade down | 23 | 8.5% |
| backdash | 19 | 7.0% |
| evade down into punchP | 14 | 5.2% |
| Middle Smash6P into Middle Smash Sword6PK | 13 | 4.8% |
| evade up | 7 | 2.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 2.2% |
| evade down into backdash | 6 | 2.2% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 5 | 1.9% |
| punchP into forward dash | 5 | 1.9% |
| Slant Back Knuckle1P | 4 | 1.5% |
| backdash into evade up | 4 | 1.5% |
| punchP into Middle Smash6P | 4 | 1.5% |
48 further openings account for the other 70 rounds.
Aoi
- Career
- 207–115 · 64.3%
- This season
- 53 matches · 39.6%
- Peak rank
- 30
First hit in 59.9% of 197 rounds. Won 42.4% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P | 21 | 10.4% |
|---|---|---|
| backdash into Soushouda46P+K | 20 | 9.9% |
| punchP | 20 | 9.9% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 15 | 7.5% |
| Ouda6P+K | 9 | 4.5% |
| evade down | 9 | 4.5% |
| Kusanagi2K+G | 8 | 4.0% |
| evade down into Maegeri3K | 8 | 4.0% |
| Ouda6P+K into punchP | 6 | 3.0% |
| Sou'unha66K | 5 | 2.5% |
| punchP into backward movement | 5 | 2.5% |
| backdash | 4 | 2.0% |
| backdash into forward movement | 4 | 2.0% |
| punchP into evade down | 4 | 2.0% |
| backdash into Ouda6P+K | 3 | 1.5% |
44 further openings account for the other 60 rounds.
Eileen
- Career
- 221–119 · 65.0%
- This season
- 42 matches · 71.4%
- Peak rank
- 32
First hit in 49.1% of 167 rounds. Won 69.5% of the rounds they struck first, 57.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 32 | 19.2% |
|---|---|---|
| Douchu6P | 20 | 12.0% |
| backdash into Kesshi Hanbi46K+G | 20 | 12.0% |
| guardG | 12 | 7.2% |
| punchP into forward dash | 8 | 4.8% |
| Enkou Nyudou214P+K | 6 | 3.6% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 6 | 3.6% |
| punchP into RententaiPK | 6 | 3.6% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 5 | 3.0% |
| backdash | 4 | 2.4% |
| evade up | 4 | 2.4% |
| punchP into kickK | 4 | 2.4% |
| backdash into Enkou Kenka46P | 3 | 1.8% |
| backdash into Honshin Senputai6K+G | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
26 further openings account for the other 31 rounds.
Lau
- Career
- 44–28 · 61.1%
- This season
- 35 matches · 60.0%
- Peak rank
- 27
First hit in 50.3% of 145 rounds. Won 61.6% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 35 | 23.3% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 28 | 18.7% |
| Chugeki6P | 25 | 16.7% |
| backdash | 11 | 7.3% |
| punchP | 11 | 7.3% |
| crouch into down-back kick1K | 6 | 4.0% |
| guardG | 6 | 4.0% |
| evade down | 3 | 2.0% |
| no input | 3 | 2.0% |
| punchP into forward dash | 3 | 2.0% |
| Kokyaku Haiten7K | 2 | 1.3% |
| backdash into Chugeki6P | 2 | 1.3% |
| Chisoutai2K+G | 1 | 0.7% |
| Chugeki6P into crouch dash forward | 1 | 0.7% |
| Chugeki6P into forward movement | 1 | 0.7% |
12 further openings account for the other 12 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (42 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 8 of 15 tests hold up
- Wolf: 5 of 15 tests hold up
- Pai: 0 of 12 tests hold up
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
