VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

saku2923

Career matches849
Career win rate56.3%
Round win rate51.4%
Peak rank32
Distinct opponents71
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3284947837156.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf2314960.9%+10.9
Jeffry2011955.0%-2.5
Jacky1661037.5%-13.4
Akira116554.5%+1.9
Kage115645.5%-2.4
Aoi107370.0%+18.0
Shun106460.0%+13.2
Vanessa96366.7%+13.7
Lau73442.9%-11.5
Sarah72528.6%-25.2
Jean62433.3%-19.3
El Blaze54180.0%+27.0
Lei Fei41325.0%-23.3
Goh31233.3%-17.6
Brad220100.0%+39.1
Pai21150.0%+4.6
Lion1010.0%-40.0
Taka1010.0%-56.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence25121348.0%+1.0
Octagon1911857.9%+8.4
Breakable Full Fence1551033.3%-17.0
Breakable Half Fence147750.0%-1.8
Half Fence127558.3%+7.8
Low Fence126650.0%-4.0
Single Wall126650.0%-4.0
Open117463.6%+5.1
Rectangle106460.0%+7.0
Full Fence and Open96366.7%+12.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9550.5%49.9%+0.6
No walls3554.3%55.3%-1.0

Walls against open: +1.7 points (95% range -18.4 to +21.8), p 0.871 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぬっき~@ 超小心者 (Rank 35)2026/06/263030.0%
takapiron1021 (Rank 33)2026/06/2632166.7%
striker0123 (Rank 30)2026/06/1685362.5%
漂泊の民回線ジプシー (Rank 34)2026/06/165050.0%
鳩男 (Rank 30)2026/05/28220100.0%
BitchesBrew (Rank 34)2026/05/2832166.7%
d2aisuke (Rank 33)2026/05/2731233.3%
ふぇに (Rank 35)2026/05/2643175.0%
じいま (Rank 31)2026/05/2531233.3%
Umemon2026 (Rank 35)2026/05/256060.0%
黄金の右フック (Rank 32)2026/05/1631233.3%
MaBoy (Rank 33)2026/05/1354180.0%
ちょいそる (Rank 29)2026/05/12440100.0%
いかちゃPC (Rank 29)2026/05/0931233.3%
MAR-KUN888 (Rank 29)2026/05/05220100.0%
okamiaoi_127 (Rank 32)2026/04/2032166.7%
おるが@のびしろF (Rank 30)2026/04/2031233.3%
culis (Rank 29)2026/04/2032166.7%
openpen (Rank 29)2026/04/1931233.3%
hayaya889 (Rank 30)2026/04/1521150.0%
マグロ親方 (Rank 33)2026/03/3131233.3%
B.S.R-JP (Rank 29)2026/03/3132166.7%
AKIRAYUKI55 (Rank 30)2026/03/2932166.7%
Koromo (Rank 32)2026/03/2932166.7%
UNCANNY--CHAP (Rank 27)2026/03/2732166.7%

Round openings

Aoi

Sou'unha66K11519.5%
forward movement into punchP10618.0%
back punch+kick+guard4P+K+G498.3%
backdash into guardG478.0%
evade down into guardG437.3%
Sanseigan66P+K into Sayo'arashiP+K345.8%
forward movement into NirentotsuPP213.6%
backdash193.2%
backdash into backward movement172.9%
guardG into back punch+kick+guard4P+K+G101.7%
backdash into evade down91.5%
forward movement into Chudan Hiji'ate6P91.5%
guardG into backdash81.4%
forward movement into Nirentotsu OuchuPPP71.2%
throwP+G71.2%

51 further openings account for the other 89 rounds.