VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

bonbon

  • Wolf
  • Lion
  • Kage
Career matches10,492
Career win rate52.6%
Round win rate51.7%
Peak rank40
Distinct opponents487
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1701 #803 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky353,6271,8401,78750.7%
Lion403,0371,5991,43852.6%
Taka—1,50780270553.2%
Wolf361,18263854454.0%
Dural—78943735255.4%
Kage3335020214857.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,149 of 7,191 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.04233,108
Wolf6.53871,517
Lion7.0419705
Kage6.7404819

By opponent's character

Akira7.0420801
Jacky7.0422589
Kage6.6395567
Lau6.9416487
Wolf6.8408481
Jeffry6.7402427
Goh6.8406401
Pai7.0418305
Aoi6.8408287
Brad6.9414265
Shun7.0419240
Lei Fei6.9415203
Sarah6.8405224
Jean6.6396226
Lion7.1424180
Vanessa6.639889
El Blaze6.740599
Dural6.9414129
Taka6.5388100
Eileen6.841049

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2091218857.9%+5.8
Jacky1761175966.5%+13.9
Kage158797950.0%-1.5
Lau138687049.3%-7.0
Wolf133726154.1%-2.7
Jeffry129795061.2%+7.2
Goh109515846.8%-6.4
Pai84404447.6%-4.4
Aoi80344642.5%-11.5
Brad79374246.8%-4.3
Shun71363550.7%-0.2
Lei Fei70393155.7%+8.9
Sarah66273940.9%-12.6
Jean59352459.3%+2.9
Lion56282850.0%-1.7
Vanessa50282256.0%+3.6
El Blaze38172144.7%-10.9
Dural31161551.6%-0.8
Taka31102132.3%-8.5
Eileen159660.0%+12.5

1 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence20510110449.3%-4.7
Breakable Half Fence2041129254.9%+2.8
Open1871048355.6%+2.3
Breakable Full Fence177987955.4%+3.8
Low Fence177918651.4%-0.0
Octagon177829546.3%-6.1
Rectangle173918252.6%-1.1
Single Wall173858849.1%-4.9
Half Fence144865859.7%+5.8
Full Fence and Open109585153.2%-0.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,08052.8%52.9%-0.1
No walls53752.1%52.8%-0.7

Walls against open: +0.6 points (95% range -4.7 to +5.8), p 0.825 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ニトロ (Rank 35)2026/10/17179852.9%
orz (Rank 29)2026/10/171410471.4%
gigantic-show422 (Rank 30)2026/10/14139469.2%
混浴ジャキミリアン (Rank 29)2026/10/08148657.1%
hsat0310 (Rank 35)2026/10/07115645.5%
会長さん (Rank 35)2026/10/07126650.0%
ぬっき~@ (Rank 35)2026/10/04178947.1%
ratel-d9 (Rank 31)2026/10/03135838.5%
NORESPECT (Rank 36)2026/10/022214863.6%
zephyr_dural (Rank 31)2026/09/292112957.1%
n-nova06 (Rank 33)2026/09/24168850.0%
nanami.madogiwa (Rank 36)2026/09/221210283.3%
★闘将拉麵男★ (Rank 36)2026/09/222012860.0%
ぁ     やごろ (Rank 35)2026/09/22113827.3%
jinmenusagi (Rank 41)2026/09/161531220.0%
ikkyusaaan (Rank 40)2026/09/15135838.5%
papermoon_7 (Rank 38)2026/09/13129375.0%
nidaimebannai (Rank 36)2026/09/11125741.7%
zakisan (Rank 36)2026/09/062791833.3%
konagona-jef (Rank 33)2026/09/06126650.0%
haira_76 (Rank 31)2026/09/0510100100.0%
猫鼻 (Rank 31)2026/09/051410471.4%
무파ZeroBlue (Rank 35)2026/09/05138561.5%
shuri_nero (Rank 34)2026/08/27115645.5%
オムレツハンター© (Rank 30)2026/06/241411378.6%

Round openings

Every character

evade down into crouch dash forward5519.1%
guardG into evade down3205.3%
backdash into evade down3115.1%
crouch into Squat Straight2P2944.8%
crouch into Low Hammer2P2564.2%
evade down into Smash Straight3P1752.9%
evade down into forward dash1682.8%
evade down into Rage Kick1PK1572.6%
evade down into punchP1522.5%
crouch into Katousui2P1502.5%
backdash into punchP1171.9%
evade down into Dantai3K1171.9%
evade down into Slant Back Knuckle1P1171.9%
evade down into Low Drop Kick62K1051.7%
evade down into Middle Kick3K1001.6%

406 further openings account for the other 2,973 rounds.

Counted from 1,500 of the 1,579 matches played. The rest were not pulled for openings.

Jacky

Career
1,840–1,787 · 50.7%
This season
910 matches · 51.9%
Peak rank
35

First hit in 46.8% of 3,307 rounds. Won 53.3% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 32.3% of rounds, against 19.2% in their other rounds.
  • Against Akira: backs off first in 42.3% of rounds, against 19.8% against everyone else.
  • After opening the round before by backing off: backs off first in 48.1% of rounds, against 18.3% after anything else.
  • After winning a round: waits first in 32.2% of rounds, against 23.5% after losing one.
  • When behind: evades first in 46.2% of rounds, against 37.7% when ahead or level.
  • In round 1: opens with “evade down into 3P Smash Straight” in 8.8% of rounds, against 4.1% in their other rounds.
  • Against Lau: opens with “evade down into 3P Smash Straight” in 10.6% of rounds, against 4.7% against everyone else.
  • After opening the round before with “evade down into crouch dash forward”: opens with “evade down into crouch dash forward” in 14.3% of rounds, against 8.8% after anything else.
  • After winning a round: opens with “crouch into 2P Squat Straight” in 13.5% of rounds, against 6.9% after losing one.

How is this tested?

evade down into crouch dash forward3089.2%
crouch into Squat Straight2P2948.8%
guardG into evade down2236.7%
evade down into Smash Straight3P1755.2%
evade down into Rage Kick1PK1574.7%
backdash into evade down1494.5%
evade down into forward dash1293.9%
evade down into Slant Back Knuckle1P1173.5%
evade down into Middle Kick3K1003.0%
backdash into High Angle Upper Kick6K932.8%
Squat Straight2P842.5%
guardG into Smash Straight3P682.0%
evade down into Low Spin Kick1K+G662.0%
backdash into Rage Kick1PK621.9%
evade down into Lightning Back Knuckle3PPP601.8%

221 further openings account for the other 1,253 rounds.

Counted from 831 of the 910 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira36–34 · 51%13–14 · 48%too few to test
Lau21–30 · 41%17–9 · 65%too few to test
Wolf19–17 · 53%10–13 · 43%too few to test
Jacky21–17 · 55%11–5 · 69%too few to test
Jeffry21–11 · 66%14–9 · 61%too few to test
Kage15–18 · 45%11–16 · 41%too few to test
Goh20–16 · 56%3–9 · 25%too few to test
Lei Fei15–7 · 68%7–5 · 58%too few to test
Brad10–17 · 37%1–5 · 17%too few to test
Shun11–8 · 58%6–5 · 55%too few to test
Pai9–9 · 50%6–10 · 38%too few to test
Aoi7–11 · 39%6–4 · 60%too few to test
Lion8–7 · 53%5–6 · 45%too few to test
Vanessa10–10 · 50%3–1 · 75%too few to test
Sarah8–6 · 57%3–8 · 27%too few to test
Jean6–7 · 46%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

79 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
638–544 · 54.0%
This season
391 matches · 52.7%
Peak rank
36

First hit in 50.1% of 1,593 rounds. Won 53.1% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 32.2% of rounds, against 17.2% in their other rounds.
  • Against Kage: evades first in 68.8% of rounds, against 40.0% against everyone else.
  • On Full Fence and Open stages: backs off first in 38.8% of rounds, against 19.5% on the other stages.
  • After opening the round before by backing off: backs off first in 51.7% of rounds, against 16.9% after anything else.
  • When ahead: attacks straight away in 8.8% of rounds, against 3.1% when level or behind.
  • In round 1: opens with “evade down into 62K Low Drop Kick” in 9.7% of rounds, against 5.6% in their other rounds.
  • Against Kage: opens with “evade down into 62K Low Drop Kick” in 16.9% of rounds, against 5.5% against everyone else.
  • After opening the round before with “evade down into P punch”: opens with “evade down into P punch” in 18.4% of rounds, against 7.0% after anything else.

How is this tested?

crouch into Low Hammer2P25616.0%
evade down into crouch dash forward1589.9%
evade down into punchP1227.6%
evade down into Low Drop Kick62K1056.6%
evade down into Arrow Knuckle3P794.9%
backdash into evade down764.8%
guardG into evade down724.5%
backdash into Low Drop Kick62K523.2%
evade down into Face Lift Kick3K452.8%
backdash into punchP432.7%
Low Hammer2P362.2%
evade down into Low Hammer2P301.9%
evade down into crouch dash back241.5%
evade down into forward dash231.4%
guardG into Arrow Knuckle3P231.4%

129 further openings account for the other 454 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–7 · 59%9–7 · 56%too few to test
Jacky17–9 · 65%6–0 · 100%too few to test
Kage11–17 · 39%5–3 · 62%too few to test
Jeffry14–10 · 58%8–0 · 100%too few to test
Goh7–10 · 41%5–3 · 62%too few to test
Lau9–8 · 53%2–5 · 29%too few to test
Wolf4–6 · 40%5–7 · 42%too few to test
Jean6–11 · 35%5–1 · 83%too few to test
Brad7–3 · 70%5–6 · 45%too few to test
Sarah7–6 · 54%1–6 · 14%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
1,599–1,438 · 52.6%
This season
278 matches · 48.6%
Peak rank
40

First hit in 54.5% of 1,122 rounds. Won 50.5% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 51.8% of rounds, against 36.4% in their other rounds.
  • Against Lau: evades first in 56.4% of rounds, against 24.9% against everyone else.
  • After opening the round before by evading: evades first in 37.4% of rounds, against 20.4% after anything else.
  • When ahead: waits first in 30.3% of rounds, against 18.1% when level or behind.
  • In round 4 or later: opens with “backdash into evade down” in 11.0% of rounds, against 6.4% in their other rounds.
  • Against Lau: opens with “evade down into 3K Dantai” in 25.7% of rounds, against 8.9% against everyone else.
  • After opening the round before with “backdash into 3K Dantai”: opens with “backdash into 3K Dantai” in 22.7% of rounds, against 8.2% after anything else.
  • When ahead: opens with “crouch into 2P Katousui” in 21.3% of rounds, against 11.8% when level or behind.

How is this tested?

crouch into Katousui2P15013.3%
evade down into Dantai3K11710.4%
backdash into Dantai3K958.4%
backdash into evade down867.6%
evade down into crouch dash forward857.5%
backdash into Tanhikyaku46K504.4%
backdash into punchP363.2%
Zensou Tenshinkyaku44K+G332.9%
guardG into Dantai3K252.2%
guardG into evade down252.2%
backdash into Sentai4K221.9%
backdash into back kick+guard4K+G221.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP161.4%
evade down into forward dash161.4%
Katousui2P151.3%

105 further openings account for the other 334 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky13–8 · 62%4–5 · 44%too few to test
Kage5–5 · 50%7–10 · 41%too few to test
Jeffry8–11 · 42%5–0 · 100%too few to test
Akira9–6 · 60%4–5 · 44%too few to test
Lau8–10 · 44%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 9 of 16 tests hold up
  • Wolf: 8 of 16 tests hold up
  • Lion: 8 of 15 tests hold up