VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

bonbon

Career matches9,892
Career win rate52.4%
Round win rate50.8%
Peak rank40
Distinct opponents383
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky353,3771,7051,67250.5%
Lion403,0371,5991,43852.6%
Taka1,50780270553.2%
Wolf361,18263854454.0%
Dural78943735255.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira153876656.9%+5.3
Jacky134854963.4%+13.2
Lau125636250.4%-3.7
Kage124556944.4%-4.9
Jeffry114684659.6%+6.2
Wolf94484651.1%-4.0
Goh92425045.6%-6.4
Shun61283345.9%-2.4
Pai59283147.5%-3.0
Brad58283048.3%-1.8
Sarah54233142.6%-7.6
Lei Fei52302257.7%+11.0
Lion47242351.1%+0.3
Vanessa47252253.2%+2.7
Aoi45192642.2%-9.7
Jean42222052.4%-2.1
El Blaze31131841.9%-11.0
Dural29151451.7%+1.7
Taka2891932.1%-6.5
Eileen115645.5%-1.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence169779245.6%-7.5
Breakable Half Fence160827851.2%+0.4
Open149797053.0%+1.8
Breakable Full Fence145816455.9%+6.2
Rectangle135686750.4%-0.6
Single Wall135686750.4%-2.4
Half Fence129755458.1%+6.6
Low Fence128656350.8%-0.2
Octagon125537242.4%-7.5
Full Fence and Open82433952.4%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls86350.5%51.0%-0.5
No walls41251.5%51.6%-0.2

Walls against open: -0.3 points (95% range -6.0 to +5.4), p 0.918 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

n-nova06 (Rank 33)2026/09/22136746.1%
nanami.madogiwa (Rank 36)2026/09/221210283.3%
★闘将拉麵男★ (Rank 36)2026/09/222012860.0%
ぁ     やごろ (Rank 35)2026/09/22113827.3%
rikubon-ps (Rank 38)2026/09/1893633.3%
jinmenusagi (Rank 41)2026/09/161531220.0%
ikkyusaaan (Rank 40)2026/09/15135838.5%
papermoon_7 (Rank 38)2026/09/13129375.0%
gigantic-show422 (Rank 32)2026/09/12119281.8%
nidaimebannai (Rank 36)2026/09/11125741.7%
マクシミリアン15世 (Rank 32)2026/09/11116554.5%
NORESPECT (Rank 36)2026/09/111810855.6%
ぬっき~@ (Rank 36)2026/09/11116554.5%
zakisan (Rank 36)2026/09/062791833.3%
konagona-jef (Rank 33)2026/09/06126650.0%
haira_76 (Rank 31)2026/09/0510100100.0%
猫鼻 (Rank 31)2026/09/051410471.4%
무파ZeroBlue (Rank 35)2026/09/05138561.5%
zephyr_dural (Rank 30)2026/09/051912763.2%
shuri_nero (Rank 34)2026/08/27115645.5%
atototto1000 (Rank 37)2026/08/2296366.7%
たか (Rank 31)2026/08/19106460.0%
azn3_ayapin (Rank 35)2026/08/0394544.4%
ぱりぱり (Rank 37)2026/07/2792722.2%
オムレツハンター© (Rank 30)2026/06/241411378.6%

Round openings

Every character

evade down into crouch dash forward4999.1%
backdash into evade down4588.4%
guardG into evade down2795.1%
crouch into Low Hammer2P2544.6%
crouch into Squat Straight2P2394.4%
evade down into forward dash1663.0%
evade down into Smash Straight3P1602.9%
evade down into Rage Kick1PK1402.6%
evade down into punchP1392.5%
crouch into Katousui2P1292.4%
evade down into Low Drop Kick62K1021.9%
evade down into Dantai3K961.8%
evade down into Slant Back Knuckle1P891.6%
backdash into punchP811.5%
evade down into Arrow Knuckle3P781.4%

375 further openings account for the other 2,568 rounds.

Counted from 1,355 of the 1,400 matches played. The rest were not pulled for openings.

Jacky

evade down into crouch dash forward2589.0%
crouch into Squat Straight2P2398.3%
backdash into evade down2107.3%
guardG into evade down1836.4%
evade down into Smash Straight3P1605.6%
evade down into Rage Kick1PK1404.9%
evade down into forward dash1254.3%
evade down into Slant Back Knuckle1P893.1%
backdash into High Angle Upper Kick6K772.7%
evade down into Middle Kick3K702.4%
Squat Straight2P692.4%
guardG into Smash Straight3P652.3%
evade down into Lightning Back Knuckle3PPP561.9%
backdash into Rage Kick1PK491.7%
evade down into Low Spin Kick1K+G451.6%

204 further openings account for the other 1,044 rounds.

Counted from 719 of the 731 matches played. The rest were not pulled for openings.

Wolf

crouch into Low Hammer2P25415.9%
evade down into crouch dash forward16510.4%
backdash into evade down1147.2%
evade down into punchP1137.1%
evade down into Low Drop Kick62K1026.4%
evade down into Arrow Knuckle3P784.9%
guardG into evade down744.7%
evade down into Face Lift Kick3K452.8%
backdash into Low Drop Kick62K442.8%
Low Hammer2P362.3%
backdash into punchP342.1%
evade down into Low Hammer2P301.9%
evade down into crouch dash back271.7%
evade down into forward dash251.6%
guardG into Arrow Knuckle3P221.4%

119 further openings account for the other 430 rounds.

Counted from 390 of the 391 matches played. The rest were not pulled for openings.

Lion

backdash into evade down13413.3%
crouch into Katousui2P12912.8%
evade down into Dantai3K969.6%
evade down into crouch dash forward767.6%
backdash into Dantai3K626.2%
backdash into Tanhikyaku46K343.4%
Zensou Tenshinkyaku44K+G333.3%
guardG into Dantai3K222.2%
guardG into evade down222.2%
backdash into Sentai4K212.1%
backdash into punchP212.1%
backdash into crouch dash forward181.8%
backdash into back kick+guard4K+G171.7%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP161.6%
evade down into forward dash161.6%

92 further openings account for the other 288 rounds.

Counted from 246 of the 278 matches played. The rest were not pulled for openings.