VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

すもぐり2000

Career matches7,382
Career win rate49.7%
Round win rate48.4%
Peak rank34
Distinct opponents325
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry347,3823,6683,71449.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira84394546.4%-4.8
Jeffry67283941.8%-5.0
Jacky66283842.4%-2.5
Wolf61322952.5%+3.1
Goh50212942.0%-5.8
Jean48202841.7%-5.1
Kage47232448.9%+2.9
Pai42251759.5%+14.8
Brad41172441.5%-3.8
Lau36201655.6%+9.8
Sarah36162044.4%-1.1
Aoi32141843.8%-3.1
El Blaze29151451.7%+2.9
Lei Fei27131448.1%+6.4
Lion1881044.4%-4.7
Vanessa179852.9%+4.3
Shun158753.3%+2.0
Taka137653.9%+3.8
Eileen126650.0%+0.1
Dural42250.0%+13.0

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle98415741.8%-6.9
Low Fence91415045.0%+0.1
Half Fence82424051.2%+4.3
Octagon77453258.4%+11.5
Breakable Full Fence74304440.5%-7.8
Single Wall66204630.3%-17.7
Breakable Half Fence65362955.4%+11.2
Open63323150.8%+3.1
Full Fence61303149.2%+1.1
Full Fence and Open31112035.5%-12.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45749.0%47.4%+1.6
No walls22042.3%46.3%-4.0

Walls against open: +5.6 points (95% range -2.7 to +13.8), p 0.185 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BONZE_ADVENTURE (Rank 35)2026/09/2363350.0%
五寸釘くん (Rank 36)2026/09/1763350.0%
LEO (Rank 36)2026/09/1573442.9%
igyoken55 (Rank 31)2026/09/1564266.7%
フルレバ (Rank 36)2026/09/147070.0%
ふぇに (Rank 34)2026/09/0975271.4%
openpen (Rank 30)2026/09/0865183.3%
雷電 (Rank 30)2026/09/0854180.0%
B軍団 (Rank 36)2026/09/0771614.3%
shuri_nero (Rank 34)2026/08/3071614.3%
リーウ (Rank 31)2026/08/3073442.9%
太鼓の別人@夏Bonus無し (Rank 33)2026/08/2763350.0%
漂泊の民回線ジプシー (Rank 37)2026/08/2682625.0%
west-muta (Rank 32)2026/08/25114736.4%
ガンオンやりたひ (Rank 30)2026/08/2175271.4%
Umemon2026 (Rank 36)2026/07/1561516.7%
Iei-Taicho-0624 (Rank 38)2026/07/155050.0%
寿司眼鉄 (Rank 34)2026/06/1772528.6%
黒シャツ (Rank 31)2026/06/0553260.0%
ちゃんゆき/takayuki_vf (Rank 35)2026/05/29113827.3%
hot-milk-www (Rank 30)2026/05/2953260.0%
都筑まもる君 (Rank 33)2026/05/2771614.3%
shogun-iwaki (Rank 30)2026/05/2462433.3%
maruneru-_-khs (Rank 32)2026/05/2485362.5%
音の勢-リック (Rank 32)2026/05/10125741.7%

Round openings

Jeffry

crouch dash forward into evade down2287.7%
forward movement into punchP2117.1%
evade down into guardG1755.9%
crouch into guardG1174.0%
guardG1174.0%
crouch dash forward into guardG1063.6%
punchP973.3%
throwP+G943.2%
punchP into Double KnucklePP903.0%
forward dash into guardG672.3%
guardG into evade down642.2%
evade down into forward dash612.1%
forward movement into Double KnucklePP561.9%
evade up into forward dash521.8%
forward dash into forward movement451.5%

259 further openings account for the other 1,385 rounds.

Counted from 731 of the 745 matches played. The rest were not pulled for openings.