Virtua Fighter 5 REVO · v1.10
Takii
Characters played — VF5's own record
| Sarah | 37 | 1,114 | 655 | 459 | 58.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 14 | 7 | 7 | 50.0% | -14.4 |
|---|---|---|---|---|---|
| Kage | 12 | 9 | 3 | 75.0% | +23.3 |
| Vanessa | 12 | 7 | 5 | 58.3% | +2.3 |
| Akira | 9 | 4 | 5 | 44.4% | -16.8 |
| Wolf | 9 | 3 | 6 | 33.3% | -25.9 |
| Lei Fei | 8 | 6 | 2 | 75.0% | +12.5 |
| Pai | 8 | 5 | 3 | 62.5% | +7.9 |
| Sarah | 8 | 7 | 1 | 87.5% | +30.9 |
| Brad | 7 | 3 | 4 | 42.9% | -8.8 |
| Goh | 7 | 3 | 4 | 42.9% | -20.0 |
| Lau | 7 | 2 | 5 | 28.6% | -35.0 |
| Shun | 7 | 5 | 2 | 71.4% | +26.9 |
| Aoi | 5 | 2 | 3 | 40.0% | -13.7 |
| Dural | 5 | 4 | 1 | 80.0% | +21.3 |
| El Blaze | 5 | 3 | 2 | 60.0% | +12.7 |
| Jeffry | 5 | 2 | 3 | 40.0% | -23.1 |
| Taka | 5 | 5 | 0 | 100.0% | +48.4 |
| Jean | 2 | 1 | 1 | 50.0% | -9.0 |
| Lion | 2 | 0 | 2 | 0.0% | -42.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 26 | 15 | 11 | 57.7% | +2.1 |
|---|---|---|---|---|---|
| Low Fence | 16 | 8 | 8 | 50.0% | -5.7 |
| Breakable Half Fence | 15 | 7 | 8 | 46.7% | -7.7 |
| Octagon | 15 | 10 | 5 | 66.7% | +13.1 |
| Rectangle | 15 | 10 | 5 | 66.7% | +15.2 |
| Breakable Full Fence | 13 | 5 | 8 | 38.5% | -26.5 |
| Open | 10 | 7 | 3 | 70.0% | +14.3 |
| Half Fence | 9 | 4 | 5 | 44.4% | -18.1 |
| Single Wall | 8 | 7 | 1 | 87.5% | +31.1 |
| Full Fence and Open | 4 | 2 | 2 | 50.0% | -15.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 93 | 54.8% | 56.4% | -1.6 |
| No walls | 34 | 64.7% | 56.3% | +8.4 |
Walls against open: -10.0 points (95% range -31.0 to +11.0), p 0.350 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| rikubon-ps (Rank 37) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| mossa_n_assom (Rank 34) | 4 | 4 | 0 | 100.0% |
| pretty_vacant_77 (Rank 33) | 4 | 3 | 1 | 75.0% |
| 都筑まもる君 (Rank 32) | 4 | 1 | 3 | 25.0% |
| AYA (Rank 33) | 3 | 2 | 1 | 66.7% |
| Gz-KYO (Rank 32) | 3 | 1 | 2 | 33.3% |
| NORESPECT (Rank 32) | 3 | 1 | 2 | 33.3% |
| dio5860 (Rank 38) | 3 | 2 | 1 | 66.7% |
| hattori1357 (Rank 34) | 3 | 3 | 0 | 100.0% |
| kuritarou_evol (Rank 32) | 3 | 2 | 1 | 66.7% |
| pesonkun0519 (Rank 38) | 3 | 1 | 2 | 33.3% |
| ps-splitsecond (Rank 32) | 3 | 1 | 2 | 33.3% |
| soul-to-denchi (Rank 31) | 3 | 1 | 2 | 33.3% |
| yajiron0621 (Rank 32) | 3 | 2 | 1 | 66.7% |
| わばし (Rank 31) | 3 | 2 | 1 | 66.7% |
| タカユキお兄ちゃん/takayuki_vf (Rank 38) | 3 | 2 | 1 | 66.7% |
| ドランクン//Konpay (Rank 38) | 3 | 2 | 1 | 66.7% |
| フルレバ (Rank 35) | 3 | 2 | 1 | 66.7% |
| リーウ (Rank 33) | 3 | 1 | 2 | 33.3% |
| 佐藤です (Rank 35) | 3 | 1 | 2 | 33.3% |
| AlicerLandeel (Rank 33) | 2 | 2 | 0 | 100.0% |
| azn3_ayapin (Rank 34) | 2 | 0 | 2 | 0.0% |
| fwnd1396 (Rank 35) | 2 | 2 | 0 | 100.0% |
| 伍の人 (Rank 30) | 2 | 1 | 1 | 50.0% |
| 実質土曜日 (Rank 38) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| hattori1357 (Rank 34) | 2026/09/17 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| AlicerLandeel (Rank 33) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| フルレバ (Rank 35) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| pretty_vacant_77 (Rank 33) | 2026/09/14 | 4 | 3 | 1 | 75.0% |
| AYA (Rank 33) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| dio5860 (Rank 38) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| Gz-KYO (Rank 32) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| mossa_n_assom (Rank 34) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| 実質土曜日 (Rank 38) | 2026/09/10 | 2 | 0 | 2 | 0.0% |
| 佐藤です (Rank 35) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| 都筑まもる君 (Rank 32) | 2026/09/02 | 4 | 1 | 3 | 25.0% |
| ps-splitsecond (Rank 32) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| タカユキお兄ちゃん/takayuki_vf (Rank 38) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| fwnd1396 (Rank 35) | 2026/08/30 | 2 | 2 | 0 | 100.0% |
| rikubon-ps (Rank 37) | 2026/08/30 | 5 | 1 | 4 | 20.0% |
| pesonkun0519 (Rank 38) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| ドランクン//Konpay (Rank 38) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| yajiron0621 (Rank 32) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| kuritarou_evol (Rank 32) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| リーウ (Rank 33) | 2026/08/19 | 3 | 1 | 2 | 33.3% |
| azn3_ayapin (Rank 34) | 2026/08/18 | 2 | 0 | 2 | 0.0% |
| わばし (Rank 31) | 2026/06/25 | 3 | 2 | 1 | 66.7% |
| soul-to-denchi (Rank 31) | 2026/06/25 | 3 | 1 | 2 | 33.3% |
| NORESPECT (Rank 32) | 2026/06/25 | 3 | 1 | 2 | 33.3% |
| 伍の人 (Rank 30) | 2026/06/21 | 2 | 1 | 1 | 50.0% |
Round openings
Sarah
| backdash into Full Spin Heel Kick9K | 97 | 17.4% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 73 | 13.1% |
| Sharpsword44K | 63 | 11.3% |
| Sharpsword44K into Sharpsword Combo44KK | 30 | 5.4% |
| crouch into Leg Slicer2K+G | 29 | 5.2% |
| crouch dash forward into Leg Slicer2K+G | 16 | 2.9% |
| Leg Slicer2K+G | 13 | 2.3% |
| Stiletto66K | 11 | 2.0% |
| guardG into evade down | 10 | 1.8% |
| guardG into evade up | 10 | 1.8% |
| Sharpsword44K into kickK | 9 | 1.6% |
| backdash into evade up | 9 | 1.6% |
| forward movement into punchP | 9 | 1.6% |
| evade down into evade up | 8 | 1.4% |
| crouch dash forward into guardG | 7 | 1.3% |
98 further openings account for the other 163 rounds.
