VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

sasuke_matty_boy

Career matches1,021
Career win rate53.3%
Round win rate48.8%
Peak rank30
Distinct opponents31
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion301,02154447753.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira72528.6%-22.8
Jean73442.9%-2.5
Wolf75271.4%+26.7
El Blaze5050.0%-44.7
Jeffry53260.0%+3.0
Vanessa53260.0%+4.2
Jacky43175.0%+16.8
Lau43175.0%+26.9
Shun440100.0%+41.5
Brad32166.7%+20.7
Goh3030.0%-49.4
Lion1010.0%-64.8
Pai1010.0%-64.8
Taka110100.0%+55.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle105550.0%+1.7
Breakable Full Fence73442.9%-5.0
Low Fence73442.9%-5.0
Octagon73442.9%-12.6
Single Wall76185.7%+33.1
Breakable Half Fence550100.0%+41.8
Half Fence4040.0%-50.9
Open31233.3%-7.4
Full Fence220100.0%+56.6
Full Fence and Open1010.0%-50.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3551.4%51.0%+0.5
No walls1758.8%49.9%+8.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

黒シャツ (Rank 29)42250.0%
カミナリおやじ (Rank 27)31233.3%
ワクワク (Rank 31)31233.3%
究極無敵 (Rank 33)31233.3%
BokmyeonDaro (Rank 30)2020.0%
CELIS (Rank 28)21150.0%
HB-101 (Rank 29)21150.0%
MikuMartineau (Rank 30)220100.0%
SAMCHAY® (Rank 31)220100.0%
Wonda15426 (Rank 27)220100.0%
hanamogera (Rank 28)21150.0%
hiropo (Rank 26)220100.0%
kuni_sato (Rank 26)220100.0%
nikuzuki (Rank 26)21150.0%
sby (Rank 28)2020.0%
spada-kimurat (Rank 27)220100.0%
しゅが~nsr (Rank 26)220100.0%
ぷこ (Rank 31)2020.0%
コナモン@konamon4119 (Rank 27)220100.0%
ペケ壱 (Rank 28)21150.0%
肉彦さん☆彡 (Rank 31)2020.0%
Toragoto (Rank 27)1010.0%
三輪ですが@SRGM (Rank 26)110100.0%
昆虫ちゃん (Rank 28)1010.0%
暴れん棒2nd (Rank 26)1010.0%

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/09/11220100.0%
CELIS (Rank 28)2026/09/1121150.0%
カミナリおやじ (Rank 27)2026/09/1131233.3%
肉彦さん☆彡 (Rank 31)2026/09/112020.0%
究極無敵 (Rank 33)2026/09/1131233.3%
HB-101 (Rank 29)2026/07/2821150.0%
kuni_sato (Rank 26)2026/04/21220100.0%
hanamogera (Rank 28)2026/04/2121150.0%
Toragoto (Rank 27)2026/04/211010.0%
ワクワク (Rank 31)2026/04/1631233.3%
spada-kimurat (Rank 27)2026/04/16220100.0%
ペケ壱 (Rank 28)2026/04/1621150.0%
hiropo (Rank 26)2026/04/16220100.0%
sby (Rank 28)2026/04/162020.0%
黒シャツ (Rank 29)2026/04/1642250.0%
三輪ですが@SRGM (Rank 26)2026/04/09110100.0%
MikuMartineau (Rank 30)2026/04/03220100.0%
コナモン@konamon4119 (Rank 27)2026/04/03220100.0%
暴れん棒2nd (Rank 26)2026/04/021010.0%
SAMCHAY® (Rank 31)2026/04/02220100.0%
昆虫ちゃん (Rank 28)2026/04/021010.0%
しゅが~nsr (Rank 26)2026/04/02220100.0%
BokmyeonDaro (Rank 30)2026/03/312020.0%
ぷこ (Rank 31)2026/03/272020.0%
nikuzuki (Rank 26)2026/03/2721150.0%

Round openings

Lion

guardG3213.1%
punchP into kickK218.6%
backdash into Sentai4K124.9%
guardG into Ni In'you4PP62.5%
Kishitsu Kasensou43P52.0%
crouch into Katousui2P52.0%
In'you4P41.6%
Tourou Teihozen (Deflect)4P+K+G41.6%
guardG into HakotsushuP+K+G41.6%
guardG into Senkyutai1K41.6%
guardG into evade down41.6%
throwP+G41.6%
backdash into Kishitsu Kasensou43P31.2%
backdash into punchP31.2%
crouch dash back into guardG31.2%

95 further openings account for the other 130 rounds.