Virtua Fighter 5 REVO · v1.10 · Region: North America
cobra_daidai3
Characters played — VF5's own record
| Wolf | 27 | 263 | 142 | 121 | 54.0% |
|---|---|---|---|---|---|
| El Blaze | 32 | 187 | 121 | 66 | 64.7% |
| Jeffry | 26 | 176 | 101 | 75 | 57.4% |
| Brad | 26 | 152 | 88 | 64 | 57.9% |
| Sarah | 26 | 144 | 85 | 59 | 59.0% |
| Jacky | 26 | 101 | 66 | 35 | 65.3% |
| Jean | 26 | 89 | 57 | 32 | 64.0% |
| Lau | 27 | 72 | 52 | 20 | 72.2% |
| Goh | 25 | 64 | 41 | 23 | 64.1% |
| Shun | 26 | 51 | 37 | 14 | 72.5% |
| Lion | 24 | 49 | 31 | 18 | 63.3% |
| Taka | 23 | 32 | 24 | 8 | 75.0% |
| Akira | 23 | 29 | 18 | 11 | 62.1% |
| Vanessa | — | 22 | 18 | 4 | 81.8% |
| Lei Fei | 26 | 13 | 8 | 5 | 61.5% |
| Kage | 21 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 20 | 16 | 4 | 80.0% | +21.6 |
|---|---|---|---|---|---|
| Jeffry | 19 | 12 | 7 | 63.2% | -7.5 |
| Aoi | 18 | 9 | 9 | 50.0% | -14.2 |
| Akira | 12 | 7 | 5 | 58.3% | -9.5 |
| Jacky | 9 | 6 | 3 | 66.7% | +3.5 |
| Lion | 9 | 7 | 2 | 77.8% | +10.5 |
| Pai | 9 | 7 | 2 | 77.8% | +19.2 |
| Jean | 7 | 5 | 2 | 71.4% | +1.4 |
| Wolf | 6 | 3 | 3 | 50.0% | -21.0 |
| Sarah | 5 | 1 | 4 | 20.0% | -47.8 |
| Shun | 5 | 3 | 2 | 60.0% | -1.7 |
| Lau | 4 | 4 | 0 | 100.0% | +37.5 |
| Lei Fei | 4 | 3 | 1 | 75.0% | -2.0 |
| Kage | 3 | 2 | 1 | 66.7% | +5.9 |
| Vanessa | 3 | 0 | 3 | 0.0% | -56.5 |
| Brad | 2 | 2 | 0 | 100.0% | +51.8 |
| Eileen | 1 | 1 | 0 | 100.0% | +58.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 23 | 13 | 10 | 56.5% | -5.6 |
|---|---|---|---|---|---|
| Half Fence | 17 | 10 | 7 | 58.8% | -5.7 |
| Breakable Half Fence | 16 | 11 | 5 | 68.8% | +7.8 |
| Breakable Full Fence | 15 | 11 | 4 | 73.3% | +7.9 |
| Single Wall | 14 | 10 | 4 | 71.4% | +3.2 |
| Octagon | 12 | 9 | 3 | 75.0% | +8.7 |
| Open | 9 | 6 | 3 | 66.7% | +2.0 |
| Rectangle | 8 | 4 | 4 | 50.0% | -17.5 |
| Full Fence | 5 | 5 | 0 | 100.0% | +34.2 |
| Full Fence and Open | 5 | 2 | 3 | 40.0% | -22.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 73 | 68.5% | 64.9% | +3.6 |
| No walls | 46 | 63.0% | 64.1% | -1.1 |
Walls against open: +4.7 points (95% range -13.5 to +22.8), p 0.616 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| naska3th (Rank 28) | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|
| spiral (Rank 23) | 4 | 3 | 1 | 75.0% |
| ニトロ (Rank 26) | 4 | 3 | 1 | 75.0% |
| 神無月夏美@Vtuber (Rank 27) | 4 | 2 | 2 | 50.0% |
| Gun-Interceptor (Rank 28) | 3 | 2 | 1 | 66.7% |
| NEKOz (Rank 26) | 3 | 3 | 0 | 100.0% |
| cs2skoda (Rank 21) | 3 | 3 | 0 | 100.0% |
| drnneb75 (Rank 23) | 3 | 3 | 0 | 100.0% |
| komainu (Rank 28) | 3 | 1 | 2 | 33.3% |
| melty01 (Rank 27) | 3 | 2 | 1 | 66.7% |
| xXsoul-childXx (Rank 24) | 3 | 1 | 2 | 33.3% |
| てぃーえむ (Rank 24) | 3 | 2 | 1 | 66.7% |
| セロニアス (Rank 24) | 3 | 2 | 1 | 66.7% |
| 壱色淸淨 (Rank 25) | 3 | 2 | 1 | 66.7% |
| 砂の橋 (Rank 23) | 3 | 3 | 0 | 100.0% |
| 筋トレ職人 (Rank 29) | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 3 | 2 | 1 | 66.7% |
| CELIS (Rank 28) | 2 | 2 | 0 | 100.0% |
| MTAR_GARU (Rank 22) | 2 | 2 | 0 | 100.0% |
| Martin1833 (Rank 24) | 2 | 0 | 2 | 0.0% |
| TOMORV (Rank 27) | 2 | 0 | 2 | 0.0% |
| yasai (Rank 23) | 2 | 0 | 2 | 0.0% |
| こて (Rank 26) | 2 | 1 | 1 | 50.0% |
| 地方公務員 (Rank 21) | 2 | 2 | 0 | 100.0% |
| La@Stea☆ (Rank 26) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 筋トレ職人 (Rank 29) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| naska3th (Rank 28) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| Gun-Interceptor (Rank 28) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| ニトロ (Rank 26) | 2026/07/13 | 4 | 3 | 1 | 75.0% |
| てぃーえむ (Rank 24) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| komainu (Rank 28) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| spiral (Rank 23) | 2026/06/15 | 4 | 3 | 1 | 75.0% |
| xXsoul-childXx (Rank 24) | 2026/06/14 | 3 | 1 | 2 | 33.3% |
| melty01 (Rank 27) | 2026/06/14 | 3 | 2 | 1 | 66.7% |
| こて (Rank 26) | 2026/06/09 | 2 | 1 | 1 | 50.0% |
| CELIS (Rank 28) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| La@Stea☆ (Rank 26) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| 壱色淸淨 (Rank 25) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
| 砂の橋 (Rank 23) | 2026/06/07 | 3 | 3 | 0 | 100.0% |
| cs2skoda (Rank 21) | 2026/06/07 | 3 | 3 | 0 | 100.0% |
| yasai (Rank 23) | 2026/06/07 | 2 | 0 | 2 | 0.0% |
| 地方公務員 (Rank 21) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| Martin1833 (Rank 24) | 2026/06/07 | 2 | 0 | 2 | 0.0% |
| MTAR_GARU (Rank 22) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| TOMORV (Rank 27) | 2026/05/27 | 2 | 0 | 2 | 0.0% |
| セロニアス (Rank 24) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| NEKOz (Rank 26) | 2026/05/24 | 3 | 3 | 0 | 100.0% |
| 神無月夏美@Vtuber (Rank 27) | 2026/05/24 | 4 | 2 | 2 | 50.0% |
| drnneb75 (Rank 23) | 2026/05/05 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| guardG into evade down | 30 | 5.8% |
|---|---|---|
| guardG into throwP+G | 14 | 2.7% |
| Dtee Sawk Dtrohng4P+K | 13 | 2.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 1.9% |
| Knee Push4K into Knee Push Wild Hook4KP | 8 | 1.5% |
| Rimon Chouchu66P | 8 | 1.5% |
| guardG | 8 | 1.5% |
| guardG into evade up | 8 | 1.5% |
| Middle Spin Kick66K into Ten Kao6K | 7 | 1.3% |
| backdash into Sentai4K | 7 | 1.3% |
| evade up into throwP+G | 7 | 1.3% |
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 1.1% |
| crouch dash forward into throwP+G | 6 | 1.1% |
| crouch into Honshin Hekiken1P+K | 6 | 1.1% |
| Jouho Senshou46P | 5 | 1.0% |
272 further openings account for the other 379 rounds.
Counted from 131 of the 136 matches played. The rest were not pulled for openings.
Brad
| Dtee Sawk Dtrohng4P+K | 13 | 12.3% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 9.4% |
| guardG into evade down | 9 | 8.5% |
| Middle Spin Kick66K into Ten Kao6K | 7 | 6.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 5.7% |
| Middle Spin Kick66K | 4 | 3.8% |
| guardG into Middle Spin Kick66K | 4 | 3.8% |
| guardG into throwP+G | 3 | 2.8% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 1.9% |
| High Spin KickK+G | 2 | 1.9% |
| evade down into Destruction Body3P+K | 2 | 1.9% |
| guardG into Dtee Sawk Dtrohng4P+K | 2 | 1.9% |
| guardG into Jaguar Tail2K+G | 2 | 1.9% |
| guardG into Jolt Upper3P | 2 | 1.9% |
| guardG into Stop Kick4K | 2 | 1.9% |
34 further openings account for the other 36 rounds.
Jeffry
| Knee Push4K into Knee Push Wild Hook4KP | 8 | 11.1% |
|---|---|---|
| guardG | 4 | 5.6% |
| Elbow Butt6P | 3 | 4.2% |
| Overblow Shoulder66P+K | 3 | 4.2% |
| guardG into Knee Attack6K | 3 | 4.2% |
| guardG into throwP+G | 3 | 4.2% |
| forward dash into Middle Hell Stab6P+K | 2 | 2.8% |
| forward dash into guardG | 2 | 2.8% |
| guardG into Dash Elbow66P | 2 | 2.8% |
| guardG into Ducking Low2K+G | 2 | 2.8% |
| guardG into Overblow Shoulder66P+K | 2 | 2.8% |
| guardG into evade down | 2 | 2.8% |
| Body CrushP+K | 1 | 1.4% |
| Dash Elbow66P into punchP | 1 | 1.4% |
| Ducking Low2K+G | 1 | 1.4% |
33 further openings account for the other 33 rounds.
Sarah
| guardG into evade down | 6 | 9.2% |
|---|---|---|
| Long Snap Side Chop3P+K | 4 | 6.2% |
| backdash into Crescent Heel4K+G | 3 | 4.6% |
| forward dash into Quick Knee6K | 3 | 4.6% |
| Long Snap Side Chop3P+K into forward dash | 2 | 3.1% |
| Quick Knee6K | 2 | 3.1% |
| Rising Elbow6P into kickK | 2 | 3.1% |
| Stiletto66K | 2 | 3.1% |
| backdash into guardG | 2 | 3.1% |
| evade up into throwP+G | 2 | 3.1% |
| guardG into Dragon Smash Cannon1K | 2 | 3.1% |
| guardG into Jackknife Kick3K | 2 | 3.1% |
| guardG into Switch StepP+K+G | 2 | 3.1% |
| Back Spin KickK+G | 1 | 1.5% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 1.5% |
29 further openings account for the other 29 rounds.
Akira
| Rimon Chouchu66P | 8 | 16.0% |
|---|---|---|
| Jouho Senshou46P | 5 | 10.0% |
| crouch dash forward into Senzankou66P+K | 3 | 6.0% |
| crouch dash forward into throwP+G | 3 | 6.0% |
| forward dash into Jouho Touken6P | 3 | 6.0% |
| guardG into Chouyoushu1P | 3 | 6.0% |
| Chouyoushu1P | 2 | 4.0% |
| Jouho Touken6P | 2 | 4.0% |
| guardG into Souka Housui3P+K | 2 | 4.0% |
| guardG into evade down | 2 | 4.0% |
| Rimon Chouchu66P into backward movement | 1 | 2.0% |
| Senzankou66P+K | 1 | 2.0% |
| backdash into Koboku214P | 1 | 2.0% |
| backdash into SoutoP+K | 1 | 2.0% |
| backdash into evade up | 1 | 2.0% |
12 further openings account for the other 12 rounds.
Lau
| crouch into Honshin Hekiken1P+K | 6 | 12.0% |
|---|---|---|
| Kosoushou46P | 4 | 8.0% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 6.0% |
| backward movement into Chugeki6P | 3 | 6.0% |
| guardG into evade up | 3 | 6.0% |
| Kokyaku Haiten7K | 2 | 4.0% |
| Souko Sensou66P+K | 2 | 4.0% |
| crouch dash forward into evade down | 2 | 4.0% |
| guardG | 2 | 4.0% |
| guardG into evade down | 2 | 4.0% |
| Honshin Hekiken1P+K | 1 | 2.0% |
| Honshin Hekiken1P+K into crouch | 1 | 2.0% |
| Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G | 1 | 2.0% |
| Koryu Tenshinkyaku6K+G | 1 | 2.0% |
| Koryu Tenshinkyaku6K+G into Senpuga~KokeiK+G | 1 | 2.0% |
16 further openings account for the other 16 rounds.
Jacky
| Middle Smash6P | 5 | 11.1% |
|---|---|---|
| Dash Hammer Kick66K | 3 | 6.7% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 2 | 4.4% |
| evade up into High Angle Upper Kick6K | 2 | 4.4% |
| guardG into Low Spin Kick1K+G | 2 | 4.4% |
| guardG into Middle Kick3K | 2 | 4.4% |
| guardG into evade down | 2 | 4.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.2% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 2.2% |
| Smash Straight3P | 1 | 2.2% |
| Spin Heel Sword4K+G into Low Spin Kick1K+G | 1 | 2.2% |
| Spin Heel Sword4K+G into Middle Spin Kick46K+G | 1 | 2.2% |
| Standing Knee Kick4K | 1 | 2.2% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 1 | 2.2% |
| backdash into Beat & Back KnuckleP+KP | 1 | 2.2% |
19 further openings account for the other 19 rounds.
Lion
| backdash into Sentai4K | 7 | 17.5% |
|---|---|---|
| Juchou Senshou8P+K | 3 | 7.5% |
| guardG into throwP+G | 3 | 7.5% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 5.0% |
| Juchou Senshou8P+K into up punch+kick+guard8P+K+G | 2 | 5.0% |
| backdash into guardG | 2 | 5.0% |
| Juchou Senshou8P+K into HakotsushuP+K+G | 1 | 2.5% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 2.5% |
| Koushutai44K into Souji SenpuP+K | 1 | 2.5% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 1 | 2.5% |
| backdash | 1 | 2.5% |
| backdash into crouch | 1 | 2.5% |
| crouch dash forward into throwP+G | 1 | 2.5% |
| crouch into Senkyutai1K | 1 | 2.5% |
| crouch into Shicchi Soutai3K+G | 1 | 2.5% |
12 further openings account for the other 12 rounds.
Taka
| Hiji'ate6P | 3 | 17.6% |
|---|---|---|
| guardG into Hiji'ate6P | 2 | 11.8% |
| Aka'oni MidaremageP+K | 1 | 5.9% |
| Kachi'age33P+K | 1 | 5.9% |
| Kirikabu Kudaki1P+K into Ao'oni Midaremage214P+K | 1 | 5.9% |
| Tachi'aiP+K+G into Tachi'ai BaraiP | 1 | 5.9% |
| crouch into Tsuyubarai 22P+KP | 1 | 5.9% |
| evade down into Kirikabu Kudaki1P+K | 1 | 5.9% |
| evade up into throwP+G | 1 | 5.9% |
| guardG into Aka'oni MidaremageP+K | 1 | 5.9% |
| guardG into Ao'oni Midaremage214P+K | 1 | 5.9% |
| guardG into Onigoroshi3P | 1 | 5.9% |
| guardG into evade down | 1 | 5.9% |
| guardG into throwP+G | 1 | 5.9% |
Wolf
| guardG into evade down | 4 | 25.0% |
|---|---|---|
| forward movement into Elbow Butt4P | 2 | 12.5% |
| Elbow Butt4P | 1 | 6.2% |
| Elbow Butt4P into punchP | 1 | 6.2% |
| Quick Shoulder66P+K | 1 | 6.2% |
| backdash into Short Shoulder46P+K | 1 | 6.2% |
| backdash into throwP+G | 1 | 6.2% |
| evade down into guardG | 1 | 6.2% |
| evade up into Face Lift Kick3K | 1 | 6.2% |
| evade up into Savate4K | 1 | 6.2% |
| guardG into Low Drop Kick62K | 1 | 6.2% |
| guardG into backdash | 1 | 6.2% |
Goh
| Garyu66K | 1 | 7.1% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 7.1% |
| Soukyu46P | 1 | 7.1% |
| backdash into Garyu66K | 1 | 7.1% |
| backdash into Kirin33P | 1 | 7.1% |
| backdash into Soukyu46P | 1 | 7.1% |
| backdash into guardG | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| forward dash into Shouzuka Okuri1P+K | 1 | 7.1% |
| guardG into Batousatsu3KP | 1 | 7.1% |
| guardG into Kurogane Kudaki66P | 1 | 7.1% |
| guardG into Soukyu46P | 1 | 7.1% |
| guardG into Sune Kudaki43P | 1 | 7.1% |
| guardG into evade up | 1 | 7.1% |
El Blaze
| Fake Roll41236P into VenusP | 2 | 16.7% |
|---|---|---|
| High Spin KickK+G | 1 | 8.3% |
| Shadow Spear6K into forward movement | 1 | 8.3% |
| Shadow Spear6K into throwP+G | 1 | 8.3% |
| Short Upper3P into Combination Blow3PP | 1 | 8.3% |
| backdash into Demon's Tail9P+KK | 1 | 8.3% |
| backdash into Volcano Upper4P+K | 1 | 8.3% |
| crouch into Backswing Rocket1P+K | 1 | 8.3% |
| forward dash into Straight6P+K | 1 | 8.3% |
| forward movement into guardG | 1 | 8.3% |
| guardG into evade down | 1 | 8.3% |
Jean
| Gyaku Seikenzuki66P | 1 | 9.1% |
|---|---|---|
| Hangetsu NirenzukiP+K | 1 | 9.1% |
| Hizageri4K into Kousenshu4KP | 1 | 9.1% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 9.1% |
| crouch into Nozuchi1P+K | 1 | 9.1% |
| evade up into Shitamaeken2P | 1 | 9.1% |
| guardG into Kake'uchi~Maekeri'age46PK | 1 | 9.1% |
| guardG into Nozuchi1P+K | 1 | 9.1% |
| guardG into Yoko'enpi6P | 1 | 9.1% |
| guardG into crouch | 1 | 9.1% |
| guardG into throwP+G | 1 | 9.1% |
Counted from 3 of the 8 matches played. The rest were not pulled for openings.
Lei Fei
| guardG into evade up | 2 | 18.2% |
|---|---|---|
| Souryu Shukkai43P+K into Kochouheki (Deflect)236P+K | 1 | 9.1% |
| crouch into Fukusoushou2P | 1 | 9.1% |
| evade up into Souhikyaku9K+G | 1 | 9.1% |
| guardG into Souhikyaku9K+G | 1 | 9.1% |
| guardG into Soushou2P+K | 1 | 9.1% |
| guardG into throwP+G | 1 | 9.1% |
| offensive move | 1 | 9.1% |
| punchP | 1 | 9.1% |
| throwP+G into Dokuritsu Shiki8P+K+G | 1 | 9.1% |
Shun
| Kouhi Tentai7K+G | 2 | 22.2% |
|---|---|---|
| Gyou'in Haishu3P into Rensai Gakushu46PP | 1 | 11.1% |
| Haisenchu1P into backdash | 1 | 11.1% |
| Haisenchu1P into crouch | 1 | 11.1% |
| Kousoku Kouhi17P+K+G into crouch | 1 | 11.1% |
| crouch into Haisenchu Kaikakyaku1PK | 1 | 11.1% |
| evade down into guardG | 1 | 11.1% |
| forward movement into Tenshin Haishu4P | 1 | 11.1% |
Kage
| Doukudaki46K | 1 | 25.0% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 1 | 25.0% |
| backdash into Fusenjin3P | 1 | 25.0% |
| backdash into forward dash | 1 | 25.0% |
