VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

cobra_daidai3

  • Brad
  • Jeffry
  • Sarah
  • Akira
  • Lau
  • Jacky
  • Jean
  • Lion
  • Lei Fei
  • Taka
  • Goh
  • El Blaze
  • Shun
  • Kage
Career matches1,557
Career win rate61.5%
Round win rate57.1%
Peak rank32
Distinct opponents78
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1554 #1,648 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2726314212154.0%
El Blaze321871216664.7%
Jeffry261761017557.4%
Brad26152886457.9%
Sarah26144855959.0%
Jacky26101663565.3%
Jean2699613861.6%
Lion2487582966.7%
Taka2682523063.4%
Lau2772522072.2%
Goh2564412364.1%
Shun2651371472.5%
Akira2329181162.1%
Lei Fei2625151060.0%
Vanessa—2218481.8%
Kage21330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

478 of 574 rounds counted

8.0 inputs a second (478 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad8.047988
Jeffry7.645472
Sarah7.645650
Akira7.645837
Lau8.450139
Jacky8.249332
Jean8.349534
Lion8.048030
Lei Fei8.350132
Taka8.651521
Goh8.148714
Wolf7.746312
El Blaze7.64564
Shun8.65179
Kage7.74644

By opponent's character

Goh8.148671
Jeffry7.947254
Aoi7.847052
Jacky8.148551
Akira8.350049
Lion7.846622
Pai7.847023
Jean8.249533
Shun8.551122
Wolf7.846522
Lei Fei7.544717
Sarah7.444520
Lau7.846818
Kage7.24336
Vanessa8.048213
Brad7.64555

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh2016480.0%+21.5
Jeffry2013765.0%-6.0
Aoi189950.0%-14.0
Jacky139469.2%-0.0
Akira127558.3%-9.3
Lion97277.8%+10.5
Pai97277.8%+19.2
Jean86275.0%+7.3
Shun64266.7%+4.9
Wolf63350.0%-20.9
Lei Fei53260.0%-17.8
Sarah51420.0%-47.7
Lau440100.0%+37.6
Kage32166.7%+6.1
Vanessa3030.0%-56.3
Brad220100.0%+51.8
Eileen110100.0%+58.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence24131154.2%-9.2
Half Fence2012860.0%-7.6
Breakable Full Fence1612475.0%+8.8
Breakable Half Fence1611568.8%+7.8
Octagon1411378.6%+12.6
Single Wall1410471.4%+3.3
Open107370.0%+5.7
Rectangle84450.0%-17.4
Full Fence550100.0%+34.4
Full Fence and Open52340.0%-22.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7969.6%65.8%+3.8
No walls4862.5%64.4%-1.9

Walls against open: +5.7 points (95% range -11.9 to +23.3), p 0.527 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manekinecogames (Rank 23)2026/10/0743175.0%
HIROCHILL (Rank 29)2026/09/28330100.0%
筋トレ職人 (Rank 29)2026/09/2232166.7%
naska3th (Rank 28)2026/09/13440100.0%
Gun-Interceptor (Rank 28)2026/08/3132166.7%
豆次郎 (Rank 23)2026/07/2032166.7%
ニトロ (Rank 26)2026/07/1343175.0%
てぃーえむ (Rank 24)2026/07/1332166.7%
komainu (Rank 28)2026/06/2931233.3%
spiral (Rank 23)2026/06/1543175.0%
xXsoul-childXx (Rank 24)2026/06/1431233.3%
melty01 (Rank 27)2026/06/1432166.7%
こて (Rank 26)2026/06/0921150.0%
CELIS (Rank 28)2026/06/09220100.0%
La@Stea☆ (Rank 26)2026/06/09220100.0%
壱色淸淨 (Rank 25)2026/06/0932166.7%
砂の橋 (Rank 23)2026/06/07330100.0%
cs2skoda (Rank 21)2026/06/07330100.0%
yasai (Rank 23)2026/06/072020.0%
Martin1833 (Rank 24)2026/06/072020.0%
TOMORV (Rank 27)2026/05/272020.0%
セロニアス (Rank 24)2026/05/2532166.7%
NEKOz (Rank 26)2026/05/24330100.0%
神無月夏美@Vtuber (Rank 27)2026/05/2442250.0%
drnneb75 (Rank 23)2026/05/05330100.0%

Round openings

Every character

guardG into evade down305.5%
Dtee Sawk Dtrohng4P+K132.4%
guardG into throw escape122.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK101.8%
Knee Push4K into Knee Push Wild Hook4KP81.4%
Rimon Chouchu66P81.4%
guardG81.4%
guardG into evade up81.4%
Middle Spin Kick66K into Ten Kao6K71.3%
backdash into Sentai4K71.3%
Sway Back4P+K+G into Mighty Knee UpperK61.1%
crouch dash forward into throwP+G61.1%
crouch into Honshin Hekiken1P+K61.1%
Jouho Senshou46P50.9%
Middle Smash6P50.9%

293 further openings account for the other 411 rounds.

Counted from 138 of the 144 matches played. The rest were not pulled for openings.

Brad

Career
88–64 · 57.9%
This season
26 matches · 65.4%
Peak rank
26

First hit in 46.2% of 106 rounds. Won 67.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K1312.3%
Jolt Upper3P into Jolt Upper~Spin Kick3PK109.4%
guardG into evade down87.5%
Middle Spin Kick66K into Ten Kao6K76.6%
Sway Back4P+K+G into Mighty Knee UpperK65.7%
Middle Spin Kick66K43.8%
guardG into Middle Spin Kick66K43.8%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK21.9%
High Spin KickK+G21.9%
evade down into Destruction Body3P+K21.9%
guardG into Dtee Sawk Dtrohng4P+K21.9%
guardG into Jaguar Tail2K+G21.9%
guardG into Jolt Upper3P21.9%
guardG into Stop Kick4K21.9%
guardG into crouch21.9%

36 further openings account for the other 38 rounds.

Jeffry

Career
101–75 · 57.4%
This season
18 matches · 61.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Push4K into Knee Push Wild Hook4KP811.1%
guardG45.6%
Elbow Butt6P34.2%
Overblow Shoulder66P+K34.2%
guardG into Knee Attack6K34.2%
guardG into throw escape34.2%
forward dash into Middle Hell Stab6P+K22.8%
forward dash into guardG22.8%
guardG into Dash Elbow66P22.8%
guardG into Ducking Low2K+G22.8%
guardG into Overblow Shoulder66P+K22.8%
guardG into evade down22.8%
Body CrushP+K11.4%
Dash Elbow66P into punchP11.4%
Ducking Low2K+G11.4%

33 further openings account for the other 33 rounds.

Sarah

Career
85–59 · 59.0%
This season
17 matches · 76.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down69.2%
Long Snap Side Chop3P+K46.2%
backdash into Crescent Heel4K+G34.6%
forward dash into Quick Knee6K34.6%
Long Snap Side Chop3P+K into forward dash23.1%
Quick Knee6K23.1%
Rising Elbow6P into kickK23.1%
Stiletto66K23.1%
backdash into guardG23.1%
guardG into Dragon Smash Cannon1K23.1%
guardG into Jackknife Kick3K23.1%
guardG into Switch StepP+K+G23.1%
Back Spin KickK+G11.5%
Jackknife Kick3K into Jackknife Middle Kick3KK11.5%
Leg Slicer2K+G11.5%

30 further openings account for the other 30 rounds.

Akira

Career
18–11 · 62.1%
This season
13 matches · 69.2%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P816.0%
Jouho Senshou46P510.0%
crouch dash forward into Senzankou66P+K36.0%
crouch dash forward into throwP+G36.0%
forward dash into Jouho Touken6P36.0%
guardG into Chouyoushu1P36.0%
Chouyoushu1P24.0%
Jouho Touken6P24.0%
guardG into Souka Housui3P+K24.0%
guardG into evade down24.0%
Rimon Chouchu66P into backward movement12.0%
Senzankou66P+K12.0%
backdash into Koboku214P12.0%
backdash into SoutoP+K12.0%
backdash into evade up12.0%

12 further openings account for the other 12 rounds.

Lau

Career
52–20 · 72.2%
This season
13 matches · 76.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Honshin Hekiken1P+K612.0%
Kosoushou46P48.0%
Chugeki6P into Hou'ou Soushou6PP36.0%
backward movement into Chugeki6P36.0%
guardG into evade up36.0%
Kokyaku Haiten7K24.0%
Souko Sensou66P+K24.0%
crouch dash forward into evade down24.0%
guardG24.0%
guardG into evade down24.0%
Honshin Hekiken1P+K12.0%
Honshin Hekiken1P+K into crouch12.0%
Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G12.0%
Koryu Tenshinkyaku6K+G12.0%
Koryu Tenshinkyaku6K+G into Senpuga~KokeiK+G12.0%

16 further openings account for the other 16 rounds.

Jacky

Career
66–35 · 65.3%
This season
11 matches · 63.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P511.1%
Dash Hammer Kick66K36.7%
Beat KnuckleP+K into Beat & Back KnuckleP+KP24.4%
guardG into Low Spin Kick1K+G24.4%
guardG into Middle Kick3K24.4%
guardG into evade down24.4%
Slant Back Knuckle1P into Rage Kick1PK12.2%
Slide Shuffle (Deflect)4P+K+G into crouch12.2%
Smash Straight3P12.2%
Spin Heel Sword4K+G into Low Spin Kick1K+G12.2%
Spin Heel Sword4K+G into Middle Spin Kick46K+G12.2%
Standing Knee Kick4K12.2%
Step-in Middle Kick66K+G into Groin Kick6K+G12.2%
backdash into Beat & Back KnuckleP+KP12.2%
backdash into kickK12.2%

20 further openings account for the other 20 rounds.

Lion

Career
58–29 · 66.7%
This season
9 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sentai4K717.5%
Juchou Senshou8P+K37.5%
Banchu6P into Banchu Renkanshu6PP25.0%
Juchou Senshou8P+K into up punch+kick+guard8P+K+G25.0%
backdash into guardG25.0%
guardG into throw escape25.0%
Juchou Senshou8P+K into HakotsushuP+K+G12.5%
Juchou Senshou8P+K into Souji SenpuP+K12.5%
Koushutai44K into Souji SenpuP+K12.5%
Tourou Teihozen (Deflect)4P+K+G into crouch12.5%
backdash12.5%
backdash into crouch12.5%
crouch dash forward into throwP+G12.5%
crouch into Senkyutai1K12.5%
crouch into Shicchi Soutai3K+G12.5%

13 further openings account for the other 13 rounds.

Jean

Career
61–38 · 61.6%
This season
9 matches · 77.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P411.8%
Hangetsu NirenzukiP+K411.8%
backdash into Tadan Kubigeri3K+G25.9%
crouch into Nozuchi1P+K25.9%
guardG into Yoko'enpi6P25.9%
Hizageri4K into Kousenshu4KP12.9%
backdash into Hou'ou Kourui Otoshi4K+G12.9%
backdash into Konohana Sakuya43P+K12.9%
backdash into backward movement12.9%
backward movement into Yoko'enpi6P12.9%
crouch dash forward into Oiseikenzuki (Deflect)236P+K12.9%
crouch into Chudan Mawashigeri3K12.9%
evade up into Shitamaeken2P12.9%
forward movement into Hangetsu NirenzukiP+K12.9%
guardG into Chinshin Seichuken4PP12.9%

10 further openings account for the other 10 rounds.

Taka

Career
52–30 · 63.4%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Aka'oni MidaremageP+K313.6%
Hiji'ate6P313.6%
crouch into Tsuyubarai 22P+KP29.1%
guardG into Hiji'ate6P29.1%
Ao'oni Midaremage214P+K14.5%
Kachi'age33P+K14.5%
Kirikabu Kudaki1P+K into Ao'oni Midaremage214P+K14.5%
Tachi'aiP+K+G into Tachi'ai BaraiP14.5%
evade down into Kirikabu Kudaki1P+K14.5%
evade up into throw escape14.5%
guardG into Aka'oni MidaremageP+K14.5%
guardG into Ao'oni Midaremage214P+K14.5%
guardG into Onigoroshi3P14.5%
guardG into evade down14.5%
guardG into throwP+G14.5%

1 further openings account for the other 1 rounds.

Counted from 5 of the 6 matches played. The rest were not pulled for openings.

Wolf

Career
142–121 · 54.0%
This season
4 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down425.0%
forward movement into Elbow Butt4P212.5%
Elbow Butt4P16.2%
Elbow Butt4P into punchP16.2%
Quick Shoulder66P+K16.2%
backdash into Short Shoulder46P+K16.2%
backdash into throw escape16.2%
evade down into guardG16.2%
evade up into Face Lift Kick3K16.2%
evade up into Savate4K16.2%
guardG into Low Drop Kick62K16.2%
guardG into backdash16.2%

Goh

Career
41–23 · 64.1%
This season
4 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Garyu66K17.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G17.1%
Soukyu46P17.1%
backdash into Garyu66K17.1%
backdash into Kirin33P17.1%
backdash into Soukyu46P17.1%
backdash into guardG17.1%
evade down into guardG17.1%
forward dash into Shouzuka Okuri1P+K17.1%
guardG into Batousatsu3KP17.1%
guardG into Kurogane Kudaki66P17.1%
guardG into Soukyu46P17.1%
guardG into Sune Kudaki43P17.1%
guardG into evade up17.1%

El Blaze

Career
121–66 · 64.7%
This season
3 matches · 0.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fake Roll41236P into VenusP216.7%
High Spin KickK+G18.3%
Shadow Spear6K into forward movement18.3%
Shadow Spear6K into throwP+G18.3%
Short Upper3P into Combination Blow3PP18.3%
backdash into Demon's Tail9P+KK18.3%
backdash into Volcano Upper4P+K18.3%
crouch into Backswing Rocket1P+K18.3%
forward dash into Straight6P+K18.3%
forward movement into guardG18.3%
guardG into evade down18.3%

Lei Fei

Career
15–10 · 60.0%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade up218.2%
Souryu Shukkai43P+K into Kochouheki (Deflect)236P+K19.1%
crouch into Fukusoushou2P19.1%
evade up into Souhikyaku9K+G19.1%
guardG into Souhikyaku9K+G19.1%
guardG into Soushou2P+K19.1%
guardG into throw escape19.1%
offensive move19.1%
punchP19.1%
throwP+G into Dokuritsu Shiki8P+K+G19.1%

Counted from 3 of the 8 matches played. The rest were not pulled for openings.

Shun

Career
37–14 · 72.5%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kouhi Tentai7K+G222.2%
Gyou'in Haishu3P into Rensai Gakushu46PP111.1%
Haisenchu1P into backdash111.1%
Haisenchu1P into crouch111.1%
Kousoku Kouhi17P+K+G into crouch111.1%
crouch into Haisenchu Kaikakyaku1PK111.1%
evade down into punchP111.1%
forward movement into Tenshin Haishu4P111.1%

Kage

Career
3–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Doukudaki46K125.0%
Rasen4P into Rasen Urageri4PK125.0%
backdash into Fusenjin3P125.0%
backdash into Hiji'uchi6P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)