Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1554 #1,648 of 3,686 on the Elo list →
Brad155826 matches
Jeffry156218 matches
Sarah156517 matches
Akira155113 matches
Lau156713 matches
Jacky155711 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 27 | 263 | 142 | 121 | 54.0% |
|---|---|---|---|---|---|
| El Blaze | 32 | 187 | 121 | 66 | 64.7% |
| Jeffry | 26 | 176 | 101 | 75 | 57.4% |
| Brad | 26 | 152 | 88 | 64 | 57.9% |
| Sarah | 26 | 144 | 85 | 59 | 59.0% |
| Jacky | 26 | 101 | 66 | 35 | 65.3% |
| Jean | 26 | 99 | 61 | 38 | 61.6% |
| Lion | 24 | 87 | 58 | 29 | 66.7% |
| Taka | 26 | 82 | 52 | 30 | 63.4% |
| Lau | 27 | 72 | 52 | 20 | 72.2% |
| Goh | 25 | 64 | 41 | 23 | 64.1% |
| Shun | 26 | 51 | 37 | 14 | 72.5% |
| Akira | 23 | 29 | 18 | 11 | 62.1% |
| Lei Fei | 26 | 25 | 15 | 10 | 60.0% |
| Vanessa | — | 22 | 18 | 4 | 81.8% |
| Kage | 21 | 3 | 3 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
478 of 574 rounds counted8.0 inputs a second (478 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 8.0 | 479 | 88 |
|---|---|---|---|
| Jeffry | 7.6 | 454 | 72 |
| Sarah | 7.6 | 456 | 50 |
| Akira | 7.6 | 458 | 37 |
| Lau | 8.4 | 501 | 39 |
| Jacky | 8.2 | 493 | 32 |
| Jean | 8.3 | 495 | 34 |
| Lion | 8.0 | 480 | 30 |
| Lei Fei | 8.3 | 501 | 32 |
| Taka | 8.6 | 515 | 21 |
| Goh | 8.1 | 487 | 14 |
| Wolf | 7.7 | 463 | 12 |
| El Blaze | 7.6 | 456 | 4 |
| Shun | 8.6 | 517 | 9 |
| Kage | 7.7 | 464 | 4 |
By opponent's character
| Goh | 8.1 | 486 | 71 |
|---|---|---|---|
| Jeffry | 7.9 | 472 | 54 |
| Aoi | 7.8 | 470 | 52 |
| Jacky | 8.1 | 485 | 51 |
| Akira | 8.3 | 500 | 49 |
| Lion | 7.8 | 466 | 22 |
| Pai | 7.8 | 470 | 23 |
| Jean | 8.2 | 495 | 33 |
| Shun | 8.5 | 511 | 22 |
| Wolf | 7.8 | 465 | 22 |
| Lei Fei | 7.5 | 447 | 17 |
| Sarah | 7.4 | 445 | 20 |
| Lau | 7.8 | 468 | 18 |
| Kage | 7.2 | 433 | 6 |
| Vanessa | 8.0 | 482 | 13 |
| Brad | 7.6 | 455 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Goh | 20 | 16 | 4 | 80.0% | +21.5 |
|---|---|---|---|---|---|
| Jeffry | 20 | 13 | 7 | 65.0% | -6.0 |
| Aoi | 18 | 9 | 9 | 50.0% | -14.0 |
| Jacky | 13 | 9 | 4 | 69.2% | -0.0 |
| Akira | 12 | 7 | 5 | 58.3% | -9.3 |
| Lion | 9 | 7 | 2 | 77.8% | +10.5 |
| Pai | 9 | 7 | 2 | 77.8% | +19.2 |
| Jean | 8 | 6 | 2 | 75.0% | +7.3 |
| Shun | 6 | 4 | 2 | 66.7% | +4.9 |
| Wolf | 6 | 3 | 3 | 50.0% | -20.9 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -17.8 |
| Sarah | 5 | 1 | 4 | 20.0% | -47.7 |
| Lau | 4 | 4 | 0 | 100.0% | +37.6 |
| Kage | 3 | 2 | 1 | 66.7% | +6.1 |
| Vanessa | 3 | 0 | 3 | 0.0% | -56.3 |
| Brad | 2 | 2 | 0 | 100.0% | +51.8 |
| Eileen | 1 | 1 | 0 | 100.0% | +58.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 24 | 13 | 11 | 54.2% | -9.2 |
|---|---|---|---|---|---|
| Half Fence | 20 | 12 | 8 | 60.0% | -7.6 |
| Breakable Full Fence | 16 | 12 | 4 | 75.0% | +8.8 |
| Breakable Half Fence | 16 | 11 | 5 | 68.8% | +7.8 |
| Octagon | 14 | 11 | 3 | 78.6% | +12.6 |
| Single Wall | 14 | 10 | 4 | 71.4% | +3.3 |
| Open | 10 | 7 | 3 | 70.0% | +5.7 |
| Rectangle | 8 | 4 | 4 | 50.0% | -17.4 |
| Full Fence | 5 | 5 | 0 | 100.0% | +34.4 |
| Full Fence and Open | 5 | 2 | 3 | 40.0% | -22.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 79 | 69.6% | 65.8% | +3.8 |
| No walls | 48 | 62.5% | 64.4% | -1.9 |
Walls against open: +5.7 points (95% range -11.9 to +23.3), p 0.527 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manekinecogames (Rank 23) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| naska3th (Rank 28) | 4 | 4 | 0 | 100.0% |
| spiral (Rank 23) | 4 | 3 | 1 | 75.0% |
| ニトロ (Rank 26) | 4 | 3 | 1 | 75.0% |
| 神無月夏美@Vtuber (Rank 27) | 4 | 2 | 2 | 50.0% |
| Gun-Interceptor (Rank 28) | 3 | 2 | 1 | 66.7% |
| HIROCHILL (Rank 29) | 3 | 3 | 0 | 100.0% |
| NEKOz (Rank 26) | 3 | 3 | 0 | 100.0% |
| cs2skoda (Rank 21) | 3 | 3 | 0 | 100.0% |
| drnneb75 (Rank 23) | 3 | 3 | 0 | 100.0% |
| komainu (Rank 28) | 3 | 1 | 2 | 33.3% |
| melty01 (Rank 27) | 3 | 2 | 1 | 66.7% |
| xXsoul-childXx (Rank 24) | 3 | 1 | 2 | 33.3% |
| てぃーえむ (Rank 24) | 3 | 2 | 1 | 66.7% |
| セロニアス (Rank 24) | 3 | 2 | 1 | 66.7% |
| 壱色淸淨 (Rank 25) | 3 | 2 | 1 | 66.7% |
| 砂の橋 (Rank 23) | 3 | 3 | 0 | 100.0% |
| 筋トレ職人 (Rank 29) | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 3 | 2 | 1 | 66.7% |
| CELIS (Rank 28) | 2 | 2 | 0 | 100.0% |
| Martin1833 (Rank 24) | 2 | 0 | 2 | 0.0% |
| TOMORV (Rank 27) | 2 | 0 | 2 | 0.0% |
| yasai (Rank 23) | 2 | 0 | 2 | 0.0% |
| こて (Rank 26) | 2 | 1 | 1 | 50.0% |
| La@Stea☆ (Rank 26) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| manekinecogames (Rank 23) | 2026/10/07 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| HIROCHILL (Rank 29) | 2026/09/28 | 3 | 3 | 0 | 100.0% |
| 筋トレ職人 (Rank 29) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| naska3th (Rank 28) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| Gun-Interceptor (Rank 28) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| ニトロ (Rank 26) | 2026/07/13 | 4 | 3 | 1 | 75.0% |
| てぃーえむ (Rank 24) | 2026/07/13 | 3 | 2 | 1 | 66.7% |
| komainu (Rank 28) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| spiral (Rank 23) | 2026/06/15 | 4 | 3 | 1 | 75.0% |
| xXsoul-childXx (Rank 24) | 2026/06/14 | 3 | 1 | 2 | 33.3% |
| melty01 (Rank 27) | 2026/06/14 | 3 | 2 | 1 | 66.7% |
| こて (Rank 26) | 2026/06/09 | 2 | 1 | 1 | 50.0% |
| CELIS (Rank 28) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| La@Stea☆ (Rank 26) | 2026/06/09 | 2 | 2 | 0 | 100.0% |
| 壱色淸淨 (Rank 25) | 2026/06/09 | 3 | 2 | 1 | 66.7% |
| 砂の橋 (Rank 23) | 2026/06/07 | 3 | 3 | 0 | 100.0% |
| cs2skoda (Rank 21) | 2026/06/07 | 3 | 3 | 0 | 100.0% |
| yasai (Rank 23) | 2026/06/07 | 2 | 0 | 2 | 0.0% |
| Martin1833 (Rank 24) | 2026/06/07 | 2 | 0 | 2 | 0.0% |
| TOMORV (Rank 27) | 2026/05/27 | 2 | 0 | 2 | 0.0% |
| セロニアス (Rank 24) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| NEKOz (Rank 26) | 2026/05/24 | 3 | 3 | 0 | 100.0% |
| 神無月夏美@Vtuber (Rank 27) | 2026/05/24 | 4 | 2 | 2 | 50.0% |
| drnneb75 (Rank 23) | 2026/05/05 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| guardG into evade down | 30 | 5.5% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 13 | 2.4% |
| guardG into throw escape | 12 | 2.2% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 1.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 8 | 1.4% |
| Rimon Chouchu66P | 8 | 1.4% |
| guardG | 8 | 1.4% |
| guardG into evade up | 8 | 1.4% |
| Middle Spin Kick66K into Ten Kao6K | 7 | 1.3% |
| backdash into Sentai4K | 7 | 1.3% |
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 1.1% |
| crouch dash forward into throwP+G | 6 | 1.1% |
| crouch into Honshin Hekiken1P+K | 6 | 1.1% |
| Jouho Senshou46P | 5 | 0.9% |
| Middle Smash6P | 5 | 0.9% |
293 further openings account for the other 411 rounds.
Counted from 138 of the 144 matches played. The rest were not pulled for openings.
Brad
- Career
- 88–64 · 57.9%
- This season
- 26 matches · 65.4%
- Peak rank
- 26
First hit in 46.2% of 106 rounds. Won 67.3% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 13 | 12.3% |
|---|---|---|
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 10 | 9.4% |
| guardG into evade down | 8 | 7.5% |
| Middle Spin Kick66K into Ten Kao6K | 7 | 6.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 6 | 5.7% |
| Middle Spin Kick66K | 4 | 3.8% |
| guardG into Middle Spin Kick66K | 4 | 3.8% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 1.9% |
| High Spin KickK+G | 2 | 1.9% |
| evade down into Destruction Body3P+K | 2 | 1.9% |
| guardG into Dtee Sawk Dtrohng4P+K | 2 | 1.9% |
| guardG into Jaguar Tail2K+G | 2 | 1.9% |
| guardG into Jolt Upper3P | 2 | 1.9% |
| guardG into Stop Kick4K | 2 | 1.9% |
| guardG into crouch | 2 | 1.9% |
36 further openings account for the other 38 rounds.
Jeffry
- Career
- 101–75 · 57.4%
- This season
- 18 matches · 61.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Knee Push4K into Knee Push Wild Hook4KP | 8 | 11.1% |
|---|---|---|
| guardG | 4 | 5.6% |
| Elbow Butt6P | 3 | 4.2% |
| Overblow Shoulder66P+K | 3 | 4.2% |
| guardG into Knee Attack6K | 3 | 4.2% |
| guardG into throw escape | 3 | 4.2% |
| forward dash into Middle Hell Stab6P+K | 2 | 2.8% |
| forward dash into guardG | 2 | 2.8% |
| guardG into Dash Elbow66P | 2 | 2.8% |
| guardG into Ducking Low2K+G | 2 | 2.8% |
| guardG into Overblow Shoulder66P+K | 2 | 2.8% |
| guardG into evade down | 2 | 2.8% |
| Body CrushP+K | 1 | 1.4% |
| Dash Elbow66P into punchP | 1 | 1.4% |
| Ducking Low2K+G | 1 | 1.4% |
33 further openings account for the other 33 rounds.
Sarah
- Career
- 85–59 · 59.0%
- This season
- 17 matches · 76.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 6 | 9.2% |
|---|---|---|
| Long Snap Side Chop3P+K | 4 | 6.2% |
| backdash into Crescent Heel4K+G | 3 | 4.6% |
| forward dash into Quick Knee6K | 3 | 4.6% |
| Long Snap Side Chop3P+K into forward dash | 2 | 3.1% |
| Quick Knee6K | 2 | 3.1% |
| Rising Elbow6P into kickK | 2 | 3.1% |
| Stiletto66K | 2 | 3.1% |
| backdash into guardG | 2 | 3.1% |
| guardG into Dragon Smash Cannon1K | 2 | 3.1% |
| guardG into Jackknife Kick3K | 2 | 3.1% |
| guardG into Switch StepP+K+G | 2 | 3.1% |
| Back Spin KickK+G | 1 | 1.5% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 1.5% |
| Leg Slicer2K+G | 1 | 1.5% |
30 further openings account for the other 30 rounds.
Akira
- Career
- 18–11 · 62.1%
- This season
- 13 matches · 69.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 8 | 16.0% |
|---|---|---|
| Jouho Senshou46P | 5 | 10.0% |
| crouch dash forward into Senzankou66P+K | 3 | 6.0% |
| crouch dash forward into throwP+G | 3 | 6.0% |
| forward dash into Jouho Touken6P | 3 | 6.0% |
| guardG into Chouyoushu1P | 3 | 6.0% |
| Chouyoushu1P | 2 | 4.0% |
| Jouho Touken6P | 2 | 4.0% |
| guardG into Souka Housui3P+K | 2 | 4.0% |
| guardG into evade down | 2 | 4.0% |
| Rimon Chouchu66P into backward movement | 1 | 2.0% |
| Senzankou66P+K | 1 | 2.0% |
| backdash into Koboku214P | 1 | 2.0% |
| backdash into SoutoP+K | 1 | 2.0% |
| backdash into evade up | 1 | 2.0% |
12 further openings account for the other 12 rounds.
Lau
- Career
- 52–20 · 72.2%
- This season
- 13 matches · 76.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Honshin Hekiken1P+K | 6 | 12.0% |
|---|---|---|
| Kosoushou46P | 4 | 8.0% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 6.0% |
| backward movement into Chugeki6P | 3 | 6.0% |
| guardG into evade up | 3 | 6.0% |
| Kokyaku Haiten7K | 2 | 4.0% |
| Souko Sensou66P+K | 2 | 4.0% |
| crouch dash forward into evade down | 2 | 4.0% |
| guardG | 2 | 4.0% |
| guardG into evade down | 2 | 4.0% |
| Honshin Hekiken1P+K | 1 | 2.0% |
| Honshin Hekiken1P+K into crouch | 1 | 2.0% |
| Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G | 1 | 2.0% |
| Koryu Tenshinkyaku6K+G | 1 | 2.0% |
| Koryu Tenshinkyaku6K+G into Senpuga~KokeiK+G | 1 | 2.0% |
16 further openings account for the other 16 rounds.
Jacky
- Career
- 66–35 · 65.3%
- This season
- 11 matches · 63.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 5 | 11.1% |
|---|---|---|
| Dash Hammer Kick66K | 3 | 6.7% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 2 | 4.4% |
| guardG into Low Spin Kick1K+G | 2 | 4.4% |
| guardG into Middle Kick3K | 2 | 4.4% |
| guardG into evade down | 2 | 4.4% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 2.2% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 1 | 2.2% |
| Smash Straight3P | 1 | 2.2% |
| Spin Heel Sword4K+G into Low Spin Kick1K+G | 1 | 2.2% |
| Spin Heel Sword4K+G into Middle Spin Kick46K+G | 1 | 2.2% |
| Standing Knee Kick4K | 1 | 2.2% |
| Step-in Middle Kick66K+G into Groin Kick6K+G | 1 | 2.2% |
| backdash into Beat & Back KnuckleP+KP | 1 | 2.2% |
| backdash into kickK | 1 | 2.2% |
20 further openings account for the other 20 rounds.
Lion
- Career
- 58–29 · 66.7%
- This season
- 9 matches · 66.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 7 | 17.5% |
|---|---|---|
| Juchou Senshou8P+K | 3 | 7.5% |
| Banchu6P into Banchu Renkanshu6PP | 2 | 5.0% |
| Juchou Senshou8P+K into up punch+kick+guard8P+K+G | 2 | 5.0% |
| backdash into guardG | 2 | 5.0% |
| guardG into throw escape | 2 | 5.0% |
| Juchou Senshou8P+K into HakotsushuP+K+G | 1 | 2.5% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 2.5% |
| Koushutai44K into Souji SenpuP+K | 1 | 2.5% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 1 | 2.5% |
| backdash | 1 | 2.5% |
| backdash into crouch | 1 | 2.5% |
| crouch dash forward into throwP+G | 1 | 2.5% |
| crouch into Senkyutai1K | 1 | 2.5% |
| crouch into Shicchi Soutai3K+G | 1 | 2.5% |
13 further openings account for the other 13 rounds.
Jean
- Career
- 61–38 · 61.6%
- This season
- 9 matches · 77.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 4 | 11.8% |
|---|---|---|
| Hangetsu NirenzukiP+K | 4 | 11.8% |
| backdash into Tadan Kubigeri3K+G | 2 | 5.9% |
| crouch into Nozuchi1P+K | 2 | 5.9% |
| guardG into Yoko'enpi6P | 2 | 5.9% |
| Hizageri4K into Kousenshu4KP | 1 | 2.9% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 2.9% |
| backdash into Konohana Sakuya43P+K | 1 | 2.9% |
| backdash into backward movement | 1 | 2.9% |
| backward movement into Yoko'enpi6P | 1 | 2.9% |
| crouch dash forward into Oiseikenzuki (Deflect)236P+K | 1 | 2.9% |
| crouch into Chudan Mawashigeri3K | 1 | 2.9% |
| evade up into Shitamaeken2P | 1 | 2.9% |
| forward movement into Hangetsu NirenzukiP+K | 1 | 2.9% |
| guardG into Chinshin Seichuken4PP | 1 | 2.9% |
10 further openings account for the other 10 rounds.
Taka
- Career
- 52–30 · 63.4%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Aka'oni MidaremageP+K | 3 | 13.6% |
|---|---|---|
| Hiji'ate6P | 3 | 13.6% |
| crouch into Tsuyubarai 22P+KP | 2 | 9.1% |
| guardG into Hiji'ate6P | 2 | 9.1% |
| Ao'oni Midaremage214P+K | 1 | 4.5% |
| Kachi'age33P+K | 1 | 4.5% |
| Kirikabu Kudaki1P+K into Ao'oni Midaremage214P+K | 1 | 4.5% |
| Tachi'aiP+K+G into Tachi'ai BaraiP | 1 | 4.5% |
| evade down into Kirikabu Kudaki1P+K | 1 | 4.5% |
| evade up into throw escape | 1 | 4.5% |
| guardG into Aka'oni MidaremageP+K | 1 | 4.5% |
| guardG into Ao'oni Midaremage214P+K | 1 | 4.5% |
| guardG into Onigoroshi3P | 1 | 4.5% |
| guardG into evade down | 1 | 4.5% |
| guardG into throwP+G | 1 | 4.5% |
1 further openings account for the other 1 rounds.
Counted from 5 of the 6 matches played. The rest were not pulled for openings.
Wolf
- Career
- 142–121 · 54.0%
- This season
- 4 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 4 | 25.0% |
|---|---|---|
| forward movement into Elbow Butt4P | 2 | 12.5% |
| Elbow Butt4P | 1 | 6.2% |
| Elbow Butt4P into punchP | 1 | 6.2% |
| Quick Shoulder66P+K | 1 | 6.2% |
| backdash into Short Shoulder46P+K | 1 | 6.2% |
| backdash into throw escape | 1 | 6.2% |
| evade down into guardG | 1 | 6.2% |
| evade up into Face Lift Kick3K | 1 | 6.2% |
| evade up into Savate4K | 1 | 6.2% |
| guardG into Low Drop Kick62K | 1 | 6.2% |
| guardG into backdash | 1 | 6.2% |
Goh
- Career
- 41–23 · 64.1%
- This season
- 4 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Garyu66K | 1 | 7.1% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 1 | 7.1% |
| Soukyu46P | 1 | 7.1% |
| backdash into Garyu66K | 1 | 7.1% |
| backdash into Kirin33P | 1 | 7.1% |
| backdash into Soukyu46P | 1 | 7.1% |
| backdash into guardG | 1 | 7.1% |
| evade down into guardG | 1 | 7.1% |
| forward dash into Shouzuka Okuri1P+K | 1 | 7.1% |
| guardG into Batousatsu3KP | 1 | 7.1% |
| guardG into Kurogane Kudaki66P | 1 | 7.1% |
| guardG into Soukyu46P | 1 | 7.1% |
| guardG into Sune Kudaki43P | 1 | 7.1% |
| guardG into evade up | 1 | 7.1% |
El Blaze
- Career
- 121–66 · 64.7%
- This season
- 3 matches · 0.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Fake Roll41236P into VenusP | 2 | 16.7% |
|---|---|---|
| High Spin KickK+G | 1 | 8.3% |
| Shadow Spear6K into forward movement | 1 | 8.3% |
| Shadow Spear6K into throwP+G | 1 | 8.3% |
| Short Upper3P into Combination Blow3PP | 1 | 8.3% |
| backdash into Demon's Tail9P+KK | 1 | 8.3% |
| backdash into Volcano Upper4P+K | 1 | 8.3% |
| crouch into Backswing Rocket1P+K | 1 | 8.3% |
| forward dash into Straight6P+K | 1 | 8.3% |
| forward movement into guardG | 1 | 8.3% |
| guardG into evade down | 1 | 8.3% |
Lei Fei
- Career
- 15–10 · 60.0%
- This season
- 8 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 2 | 18.2% |
|---|---|---|
| Souryu Shukkai43P+K into Kochouheki (Deflect)236P+K | 1 | 9.1% |
| crouch into Fukusoushou2P | 1 | 9.1% |
| evade up into Souhikyaku9K+G | 1 | 9.1% |
| guardG into Souhikyaku9K+G | 1 | 9.1% |
| guardG into Soushou2P+K | 1 | 9.1% |
| guardG into throw escape | 1 | 9.1% |
| offensive move | 1 | 9.1% |
| punchP | 1 | 9.1% |
| throwP+G into Dokuritsu Shiki8P+K+G | 1 | 9.1% |
Counted from 3 of the 8 matches played. The rest were not pulled for openings.
Shun
- Career
- 37–14 · 72.5%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Kouhi Tentai7K+G | 2 | 22.2% |
|---|---|---|
| Gyou'in Haishu3P into Rensai Gakushu46PP | 1 | 11.1% |
| Haisenchu1P into backdash | 1 | 11.1% |
| Haisenchu1P into crouch | 1 | 11.1% |
| Kousoku Kouhi17P+K+G into crouch | 1 | 11.1% |
| crouch into Haisenchu Kaikakyaku1PK | 1 | 11.1% |
| evade down into punchP | 1 | 11.1% |
| forward movement into Tenshin Haishu4P | 1 | 11.1% |
Kage
- Career
- 3–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Doukudaki46K | 1 | 25.0% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 1 | 25.0% |
| backdash into Fusenjin3P | 1 | 25.0% |
| backdash into Hiji'uchi6P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
