VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

ずーさんZOOWOLF

  • Lion
  • Jacky
  • Kage
  • Pai
  • Sarah
  • El Blaze
  • Goh
  • Brad
  • Shun
  • Taka
  • Aoi
  • Jeffry
  • Dural
  • Lau
  • Vanessa
  • Akira
  • Eileen
Career matches4,072
Career win rate61.0%
Round win rate55.3%
Peak rank31
Distinct opponents350
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1536 #1,779 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3145327617760.9%
Jacky2842023918156.9%
Sarah2734119914258.4%
Kage2833819814058.6%
Goh2731917714255.5%
Pai2930317712658.4%
Lion2827617410263.0%
Lau272201417964.1%
Shun272101268460.0%
Akira271901256565.8%
Taka281891226764.5%
El Blaze261661056163.2%
Aoi261611016062.7%
Brad27154955961.7%
Jeffry26128943473.4%
Eileen25110743667.3%
Vanessa2656332358.9%
Dural263829976.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,364 of 2,921 rounds counted

8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf8.4507469
Lion9.0538259
Jacky8.9533234
Kage8.3498153
Pai8.8530188
Sarah8.7524127
El Blaze8.5510138
Goh8.4505117
Brad9.3556131
Shun8.852967
Taka9.1547114
Aoi9.3556110
Jeffry8.953683
Dural9.154666
Lau9.355846
Vanessa9.15494
Akira9.053822
Eileen9.154836

By opponent's character

Akira8.9535278
Jacky8.8526206
Wolf9.0540173
Shun8.8527207
Goh8.8527172
Aoi8.8530192
Lion8.8525154
Kage8.5511154
Pai8.7520136
Sarah8.8526123
Jeffry8.8525126
Lei Fei8.651393
El Blaze8.651383
Brad9.255350
Lau9.053829
Jean8.752466
Vanessa8.551150
Taka8.853141
Eileen8.953431

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira76354146.0%-11.3
Jacky69373253.6%-4.3
Wolf63352855.6%+2.0
Shun61461575.4%+13.3
Goh57391868.4%+12.6
Aoi54302455.6%-4.2
Lion47291861.7%+3.5
Kage44232152.3%-7.8
Pai41212051.2%-6.4
Sarah41281368.3%+6.3
Jeffry38221657.9%+2.9
Lei Fei2419579.2%+15.9
El Blaze2381534.8%-20.2
Brad189950.0%-6.3
Lau1811761.1%-2.1
Jean1612475.0%+11.0
Vanessa1610662.5%+2.4
Taka115645.5%-11.6
Eileen95455.6%-7.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open88484054.5%-7.0
Half Fence85424349.4%-8.6
Octagon85473855.3%-3.1
Full Fence72432959.7%+1.1
Breakable Half Fence69511873.9%+12.7
Low Fence68373154.4%-2.5
Single Wall67363153.7%-4.6
Rectangle61352657.4%-0.0
Breakable Full Fence60382263.3%+6.8
Full Fence and Open38261268.4%+11.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43259.3%58.4%+0.8
No walls22354.3%58.6%-4.4

Walls against open: +5.2 points (95% range -3.0 to +13.4), p 0.215 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kupipi_ff11 (Rank 28)2026/10/1452340.0%
NEKOz (Rank 26)2026/10/1476185.7%
$ino (Rank 30)2026/10/1363350.0%
Enazo_L18_lol (Rank 30)2026/10/1353260.0%
midori6127 (Rank 29)2026/10/1241325.0%
toothy-limb74 (Rank 26)2026/10/1275271.4%
Rosagigantea (Rank 27)2026/10/0583537.5%
tn1214sabretooth (Rank 31)2026/10/0561516.7%
nyu_necoginjo (Rank 27)2026/10/0254180.0%
RX-7FD3S-Type-RS (Rank 26)2026/09/28660100.0%
Agito (Rank 27)2026/09/2763350.0%
TaKaArAsHi573 (Rank 24)2026/09/27660100.0%
いそまるGOLDEN (Rank 28)2026/09/2776185.7%
Shinovu (Rank 33)2026/09/2754180.0%
misoazy (Rank 25)2026/09/2493633.3%
GWO (Rank 24)2026/09/1875271.4%
はげまん (Rank 28)2026/09/1552340.0%
NoMark/ノーマーク (Rank 29)2026/09/1464266.7%
チャールズ・バックレ (Rank 31)2026/09/1451420.0%
a39611619 (Rank 21)2026/09/06660100.0%
mitorakujo (Rank 28)2026/08/3154180.0%
dark031giant (Rank 30)2026/08/2474357.1%
Y-F8 (Rank 26)2026/08/2352340.0%
あなたのかみさま (Rank 23)2026/08/2365183.3%
오빠거기는아파 (Rank 27)2026/08/05660100.0%

Round openings

Every character

backdash into evade up2238.3%
backdash into guardG813.0%
Screw Hook63214P into Screw Lariat63214PP532.0%
throwP+G491.8%
guardG into throwP+G441.6%
punchP into kickK331.2%
backdash into throwP+G291.1%
backward movement into evade up281.0%
punchP281.0%
kickK into punchP261.0%
guardG240.9%
Stiletto66K into Quick Knee6K220.8%
forward dash into guardG220.8%
kickK220.8%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K210.8%

983 further openings account for the other 1,977 rounds.

Counted from 668 of the 726 matches played. The rest were not pulled for openings.

Wolf

Career
276–177 · 60.9%
This season
122 matches · 52.5%
Peak rank
31

First hit in 45.7% of 396 rounds. Won 49.7% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP5313.3%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K215.3%
backdash into Short Shoulder46P+K184.5%
backdash into evade up153.8%
Arrow Knuckle3P123.0%
Elbow Butt4P into punchP123.0%
guardG into throwP+G123.0%
backdash into Elbow Butt4P102.5%
backdash into guardG102.5%
throwP+G102.5%
Body Blow6P into Dragonfish Blow6PP92.3%
Heavy Toe Kick4K+G into Toe Kick Side4K+GK82.0%
punchP into kickK71.8%
Screw Hook63214P61.5%
guardG61.5%

124 further openings account for the other 190 rounds.

Counted from 103 of the 122 matches played. The rest were not pulled for openings.

Jacky

Career
239–181 · 56.9%
This season
67 matches · 47.8%
Peak rank
28

First hit in 44.8% of 259 rounds. Won 51.7% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K into High Angle Upper Kick6K176.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP166.1%
backdash into evade up103.8%
Middle Spin Kick46K+G72.7%
Spin Heel Sword4K+G into Middle Spin Kick46K+G72.7%
Low Spin Kick1K+G62.3%
Low Spin Kick1K+G into Standing Knee Kick4K62.3%
throwP+G62.3%
backdash into guardG51.9%
crouch dash forward into Smash Straight Jab3PP51.9%
forward dash into Low Spin Kick1K+G51.9%
forward dash into guardG51.9%
guardG into throwP+G51.9%
Dragon Combination 11P+K into Dragon Combination 21P+KP41.5%
Low Spin Kick1K+G into Standing Knee Kick Combo4KK41.5%

108 further openings account for the other 154 rounds.

Counted from 62 of the 67 matches played. The rest were not pulled for openings.

Kage

Career
198–140 · 58.6%
This season
61 matches · 62.3%
Peak rank
28

First hit in 54.2% of 238 rounds. Won 53.5% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Yokoshutou4P+K187.6%
backdash into evade up166.7%
Kouten63214P104.2%
backdash into guardG104.2%
crouch into Nirenkyaku3KK104.2%
Rasen4P93.8%
punchP into Rasen4P93.8%
Jakenshou214P+K83.4%
Nakageri3K into Nirenkyaku3KK62.5%
Sokudan1P52.1%
backward movement into evade up52.1%
backdash into Yokoshutou4P+K41.7%
backdash into throwP+G41.7%
Nakageri3K into guardG31.3%
Senpujin2P+K into Fujin Urasuisha2P+KK31.3%

84 further openings account for the other 118 rounds.

Lion

Career
174–102 · 63.0%
This season
68 matches · 57.4%
Peak rank
28

First hit in 51.3% of 226 rounds. Won 54.3% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2511.0%
punchP156.6%
Banchu6P into Banchu Renkanshu6PP104.4%
Fujinkyaku66K into Fujin Rentankyaku66KK94.0%
In'you4P into Ni In'you4PP94.0%
punchP into Ni In'you4PP73.1%
Juchou Senshou8P+K62.6%
punchP into up punch8P62.6%
Senshippo66P into Banchu Renkanshu6PP52.2%
Banchu6P41.8%
Dantai3K41.8%
Dantai3K into Tenshin Ryou'inkyaku6K+G41.8%
Touho Soushu2P+K41.8%
crouch into Touho Soushu2P+K41.8%
kickK41.8%

77 further openings account for the other 112 rounds.

Counted from 55 of the 68 matches played. The rest were not pulled for openings.

Pai

Career
177–126 · 58.4%
This season
57 matches · 64.9%
Peak rank
29

First hit in 49.1% of 212 rounds. Won 61.5% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up178.0%
backdash into guardG104.7%
Kochoukyaku4K+G83.8%
Senchutai3K83.8%
Honshin Soukyaku1K+G73.3%
Koutankyaku66K into Renkan Tanheki66KP62.8%
throwP+G62.8%
Souka Rensui3PP into Souka Raigekishou3PPP52.4%
forward dash into Honshin Soukyaku1K+G52.4%
backdash into Rikensui1P41.9%
forward dash into Enbikyaku3K+G41.9%
punchP into Ensei Soushouheki4P41.9%
punchP into RenkentaiPK41.9%
punchP into kickK41.9%
Enshi Soushou66P into Hien Dantai66PK31.4%

81 further openings account for the other 118 rounds.

Counted from 51 of the 57 matches played. The rest were not pulled for openings.

Sarah

Career
199–142 · 58.4%
This season
50 matches · 60.0%
Peak rank
27

First hit in 61.1% of 180 rounds. Won 59.1% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2312.6%
Stiletto66K into Quick Knee6K2212.0%
forward movement into kickK179.3%
kickK into punchP126.6%
crouch into Leg Slicer2K+G94.9%
forward dash into Low Spin Kick3K+G73.8%
Hide Side Kick (Deflect)P+K52.7%
backdash into guardG52.7%
Back Knuckle Turn44P into crouch31.6%
Leg Slicer2K+G31.6%
Rising Elbow6P into Double Joint Butt6PK31.6%
backdash into Forward Slide6P+K+G31.6%
forward dash into Quick Knee and Toe Kick6KK31.6%
forward dash into guardG31.6%
guardG31.6%

54 further openings account for the other 62 rounds.

Counted from 47 of the 50 matches played. The rest were not pulled for openings.

El Blaze

Career
105–61 · 63.2%
This season
46 matches · 63.0%
Peak rank
26

First hit in 51.5% of 169 rounds. Won 60.9% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Low Drop Kick1K+G169.2%
backdash into evade up148.1%
kickK116.3%
ElbowP+K105.8%
evade up into guardG74.0%
backdash into Volcano Upper4P+K63.5%
backward movement into evade up63.5%
backdash into guardG52.9%
backdash into Volcano Knee6K+G42.3%
backdash into forward dash42.3%
forward dash into guardG42.3%
High Spin KickK+G31.7%
Shadow Lance66K into Shadow Spear6K31.7%
forward dash into Jumping Hammer Knuckle8P+K31.7%
kickK into Midday HeatKK31.7%

64 further openings account for the other 75 rounds.

Counted from 43 of the 46 matches played. The rest were not pulled for openings.

Goh

Career
177–142 · 55.5%
This season
39 matches · 53.9%
Peak rank
27

First hit in 48.6% of 148 rounds. Won 61.1% of the rounds they struck first, 43.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1711.5%
backdash into guardG106.8%
Garyu66K into Tsukikage6K96.1%
guardG into throwP+G64.0%
backdash into Karura4P+K53.4%
throwP+G42.7%
Maegeri3K into Batousatsu3KP32.0%
Tsukikage6K32.0%
forward dash into Ni'oudaoshi3K+G32.0%
Hiji'ate6P into forward dash21.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G21.4%
Kurogane Kudaki66P into Hiji'ate6P21.4%
Ni'oudaoshi3K+G21.4%
Onikubikari66K+G21.4%
Soukyu46P21.4%

65 further openings account for the other 76 rounds.

Shun

Career
126–84 · 60.0%
This season
33 matches · 66.7%
Peak rank
27

First hit in 54.2% of 142 rounds. Won 59.7% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up149.9%
Haisenchu1P into evade down74.9%
Gyoushintai3K64.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP53.5%
punchP into Kasen Zenbokushou6PP53.5%
punchP into kickK53.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK42.8%
throwP+G42.8%
Gyoushintai3K into Rentai Kanshu3KP32.1%
Koushu Katai1K into Koushu Rentai1KK32.1%
Tanhi ChougekiK+G32.1%
Tenshin Benshu4P+K into throwP+G32.1%
Tenshin Haishu4P into Rengeki Gakushu46PPP32.1%
backdash into kickK32.1%
backdash into offensive move32.1%

60 further openings account for the other 71 rounds.

Brad

Career
95–59 · 61.7%
This season
35 matches · 62.9%
Peak rank
27

First hit in 47.0% of 117 rounds. Won 61.8% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1412.0%
Middle Spin Kick66K into Ten Kao6K65.1%
Jaguar Tail2K+G into Double Strike2KK54.3%
kickK into punchP54.3%
backdash into guardG43.4%
Sway Back4P+K+G32.6%
Ten Kao6K32.6%
backdash into Sway Back4P+K+G32.6%
backdash into backward movement32.6%
backdash into throwP+G32.6%
crouch into Jaguar Tail2K+G32.6%
forward dash into Kao Loy6K+G32.6%
throwP+G32.6%
Elbow Hook6P21.7%
Kao Loy6K+G21.7%

48 further openings account for the other 55 rounds.

Counted from 30 of the 35 matches played. The rest were not pulled for openings.

Taka

Career
122–67 · 64.5%
This season
31 matches · 45.2%
Peak rank
28

First hit in 52.2% of 115 rounds. Won 51.7% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up119.6%
Kumoyaburi4P+K into Ten'yaburi4P+KP97.8%
backdash into Zangeki33P76.1%
backdash into Kachi'age33P+K65.2%
guardG into throwP+G54.3%
Gozougeri4K into Gozou Kehataki4KP32.6%
Marutahiza6K into Shikofumi6KK32.6%
Tsuyubarai2P+K32.6%
backdash into Takatsumehashi3P+K32.6%
backdash into crouch dash forward32.6%
backdash into guardG32.6%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP21.7%
Kachi'age33P+K21.7%
Kachi'age33P+K into Chu Tsuppari6P+K21.7%
Kachi'age33P+K into forward dash21.7%

48 further openings account for the other 51 rounds.

Counted from 27 of the 31 matches played. The rest were not pulled for openings.

Aoi

Career
101–60 · 62.7%
This season
30 matches · 53.3%
Peak rank
26

First hit in 50.5% of 105 rounds. Won 52.8% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1816.1%
kickK into punchP76.2%
punchP into Tsumujisakura6PP76.2%
backdash into punchP54.5%
backward movement into evade up54.5%
Jousei Ryusenshou214P+K43.6%
Sou'unha66K into Kumogeri6KK32.7%
backdash into Jousei Ryusenshou214P+K32.7%
crouch into Kusanagi2K+G32.7%
punchP into up-forward punch9P32.7%
Raijinha6K into Kumogeri6KK21.8%
back punch+kick+guard4P+K+G21.8%
backdash into throwP+G21.8%
crouch into Maegeri3K21.8%
forward dash into Ouda6P+K21.8%

44 further openings account for the other 44 rounds.

Jeffry

Career
94–34 · 73.4%
This season
21 matches · 81.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Knee Push4K into Knee Push Wild Hook4KP1012.1%
backdash into evade up910.8%
Dash Elbow66P into Dash Elbow Upper66PP44.8%
Elbow Butt6P into Elbow Hammer6PP33.6%
Knee Push4K33.6%
Smash Upper3P into Double Upper3PP33.6%
backdash into guardG33.6%
backward movement into evade up33.6%
Side Kick3K into throwP+G22.4%
Toe Kick2K into Toe Kick Hammer2KP22.4%
backdash into Heel Drop6K+G22.4%
backdash into Knee Push Wild Hook4KP22.4%
crouch dash forward into evade down22.4%
crouch into Double Upper3PP22.4%
crouch into Ducking Low2K+G22.4%

27 further openings account for the other 31 rounds.

Dural

Career
29–9 · 76.3%
This season
16 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up710.6%
backdash into guardG57.6%
backdash into throwP+G46.1%
Dash Hammer Kick66K into Knee Kick~Kick6KK34.5%
Nakageri3K into Nakageri~Rapid Kick3KK23.0%
Somersault Kick7K into Somersault Zwei7KK23.0%
backdash into Spinning Savate6KKK23.0%
backdash into punch+kick+guardP+K+G23.0%
crouch dash forward into evade down23.0%
crouch into Zensoutai2KK23.0%
crouch into down kick+guard2K+G23.0%
evade up into guardG23.0%
Attai2K into Low Knuckle2P11.5%
Dash Hammer Kick66K into Knee Kick6K11.5%
Knee Kick~Kick6KK into Spinning Savate6KKK11.5%

28 further openings account for the other 28 rounds.

Lau

Career
141–79 · 64.1%
This season
16 matches · 81.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into Hou'ou Soushou6PP46.6%
Kosoushou46P into forward movement46.6%
backdash into Sako Soushou4P+K46.6%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K34.9%
backdash into guardG34.9%
Kosoushou46P23.3%
Kosoushou46P into forward dash23.3%
Kosoushou46P into throwP+G23.3%
crouch dash back into Kasoutai2K23.3%
punchP into crouch23.3%
Chisoutai2K+G into Kasoutai2K11.6%
Kensou4P into Kosoushou46P11.6%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP11.6%
Koryu Tenshinkyaku6K+G11.6%
Koryu Tenshinkyaku6K+G into forward movement11.6%

28 further openings account for the other 28 rounds.

Vanessa

Career
33–23 · 58.9%
This season
13 matches · 61.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: Landing Knee Kick into Hunting Kick66KK47.4%
Offensive Style: forward dash into Body Blow~Bullet Hook6PP47.4%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP35.6%
Defensive Style: forward dash into Back Knuckle6P35.6%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K23.7%
Defensive Style: Stopping Low into Stopping Low Combo2KP23.7%
Defensive Style: backdash into Back Knuckle6P23.7%
Defensive Style: crouch into Low Spin Slicer2K+G23.7%
Offensive Style: backdash into guardG23.7%
Defensive Style: Back Knuckle11.9%
Defensive Style: Back Knuckle into Ducking Body Blow66P11.9%
Defensive Style: Defensive Elbow (Deflect)11.9%
Defensive Style: Sliding Low Kick into Cut-in Knee Kick6K11.9%
Defensive Style: backdash into Heavy Impact4P11.9%
Defensive Style: backdash into Wind Elbow4P+K11.9%

24 further openings account for the other 24 rounds.

Akira

Career
125–65 · 65.8%
This season
12 matches · 41.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up815.7%
Kaikyusei4P into Sayu Kaikyu4PP47.8%
Rimon Chouchu66P35.9%
backward movement into evade up35.9%
Rimon Chouchu66P into Jouho Touken6P23.9%
backdash into Youhou33P23.9%
backdash into Youteitou6K23.9%
forward dash into Souka Housui3P+K23.9%
punchP23.9%
Jouho Touken6P into Sayu Kaikyu4PP12.0%
Souka Housui3P+K12.0%
Youhou33P into throwP+G12.0%
Youteitou6K into Kenhou6KP12.0%
backdash12.0%
backdash into Fukko3K+GP+K12.0%

17 further openings account for the other 17 rounds.

Eileen

Career
74–36 · 67.3%
This season
9 matches · 55.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up513.9%
Hikou Senshi66K into Hikou Niki6K411.1%
Sokutantai3K38.3%
Goku Senshin (Deflect)4P+K+G25.6%
backdash into Hikou Senshi66K25.6%
backdash into guardG25.6%
Hikou Niki6K12.8%
Kasettai2K into Taisei Chouzan236K12.8%
Sokutantai3K into Honshin Kousoutai3K+G12.8%
Sokutantai3K into Taisei Chouzan236K12.8%
Zensoutai2K+G into Zensou Senpu2K+GK12.8%
backdash into Enkou RensouPP12.8%
backdash into Enkou Toutou3P+K12.8%
backdash into Goku Senshin (Deflect)4P+K+G12.8%
backdash into Taisei Soudou46P+K12.8%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 0 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)