Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1784 #429 of 3,686 on the Elo list →
Taka18401,190 matches
Jeffry1769523 matches
Jacky1798244 matches
Lion1772177 matches
Jean1789150 matches
Brad178379 matches
Lau176329 matches
Vanessa177225 matches
Kage177713 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 42 | 5,017 | 2,597 | 2,420 | 51.8% |
|---|---|---|---|---|---|
| Akira | — | 1,498 | 772 | 726 | 51.5% |
| Jeffry | 39 | 1,444 | 776 | 668 | 53.7% |
| Lion | 39 | 1,259 | 681 | 578 | 54.1% |
| Jacky | 37 | 1,227 | 677 | 550 | 55.2% |
| Kage | 36 | 744 | 423 | 321 | 56.9% |
| Jean | 38 | 725 | 410 | 315 | 56.5% |
| Brad | 38 | 722 | 411 | 311 | 56.9% |
| Shun | — | 514 | 291 | 223 | 56.6% |
| Pai | — | 458 | 274 | 184 | 59.8% |
| Lau | 36 | 404 | 245 | 159 | 60.6% |
| Vanessa | 31 | 90 | 69 | 21 | 76.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,077 of 9,821 rounds counted8.6 inputs a second (516 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 8.6 | 518 | 4,526 |
|---|---|---|---|
| Jeffry | 8.5 | 510 | 993 |
| Jacky | 8.4 | 505 | 974 |
| Lion | 8.9 | 535 | 725 |
| Jean | 8.4 | 501 | 600 |
| Lau | 8.5 | 509 | 114 |
| Vanessa | 8.7 | 521 | 93 |
| Kage | 9.2 | 549 | 52 |
By opponent's character
| Jacky | 8.6 | 516 | 766 |
|---|---|---|---|
| Akira | 8.9 | 533 | 717 |
| Kage | 8.5 | 508 | 766 |
| Lion | 8.6 | 513 | 576 |
| Lau | 8.6 | 514 | 605 |
| Brad | 8.6 | 517 | 558 |
| Jean | 8.7 | 519 | 509 |
| Shun | 8.7 | 521 | 400 |
| Lei Fei | 8.4 | 505 | 429 |
| Sarah | 8.4 | 503 | 347 |
| Goh | 8.6 | 516 | 317 |
| Pai | 8.7 | 523 | 371 |
| Aoi | 8.7 | 521 | 356 |
| Wolf | 8.8 | 528 | 299 |
| Vanessa | 8.3 | 500 | 247 |
| El Blaze | 8.7 | 519 | 309 |
| Jeffry | 8.5 | 511 | 263 |
| Taka | 8.7 | 522 | 115 |
| Eileen | 8.3 | 499 | 99 |
| Dural | 8.4 | 504 | 28 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 223 | 122 | 101 | 54.7% | +4.2 |
|---|---|---|---|---|---|
| Akira | 220 | 107 | 113 | 48.6% | -3.3 |
| Kage | 219 | 115 | 104 | 52.5% | +1.9 |
| Lion | 184 | 100 | 84 | 54.4% | +3.6 |
| Lau | 174 | 98 | 76 | 56.3% | +3.4 |
| Brad | 155 | 71 | 84 | 45.8% | -5.4 |
| Jean | 141 | 76 | 65 | 53.9% | -1.1 |
| Shun | 129 | 53 | 76 | 41.1% | -8.6 |
| Lei Fei | 124 | 75 | 49 | 60.5% | +8.2 |
| Sarah | 118 | 63 | 55 | 53.4% | -2.8 |
| Goh | 113 | 58 | 55 | 51.3% | -1.6 |
| Pai | 110 | 56 | 54 | 50.9% | +0.3 |
| Aoi | 106 | 54 | 52 | 50.9% | -3.1 |
| Wolf | 95 | 56 | 39 | 59.0% | +8.5 |
| Vanessa | 86 | 41 | 45 | 47.7% | -6.4 |
| El Blaze | 84 | 43 | 41 | 51.2% | -0.2 |
| Jeffry | 81 | 40 | 41 | 49.4% | -4.7 |
| Taka | 34 | 22 | 12 | 64.7% | +9.6 |
| Eileen | 30 | 14 | 16 | 46.7% | -3.1 |
| Dural | 9 | 4 | 5 | 44.4% | -3.1 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 290 | 151 | 139 | 52.1% | +0.1 |
|---|---|---|---|---|---|
| Rectangle | 266 | 144 | 122 | 54.1% | +2.9 |
| Octagon | 253 | 124 | 129 | 49.0% | -3.4 |
| Breakable Full Fence | 246 | 125 | 121 | 50.8% | -0.5 |
| Single Wall | 240 | 127 | 113 | 52.9% | +1.3 |
| Open | 234 | 126 | 108 | 53.9% | +0.6 |
| Full Fence | 228 | 122 | 106 | 53.5% | +1.8 |
| Low Fence | 212 | 109 | 103 | 51.4% | -1.7 |
| Half Fence | 204 | 108 | 96 | 52.9% | +2.2 |
| Full Fence and Open | 126 | 60 | 66 | 47.6% | -5.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,487 | 52.1% | 51.6% | +0.4 |
| No walls | 686 | 52.8% | 52.7% | +0.1 |
Walls against open: +0.3 points (95% range -4.7 to +5.3), p 0.899 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふかふか (Rank 38) | 36 | 19 | 17 | 52.8% |
|---|---|---|---|---|
| jijitax4 (Rank 38) | 34 | 16 | 18 | 47.1% |
| ねこむーと (Rank 38) | 33 | 16 | 17 | 48.5% |
| lapislazuli (Rank 36) | 32 | 21 | 11 | 65.6% |
| デネ (Rank 41) | 28 | 12 | 16 | 42.9% |
| マハリータまるこ (Rank 39) | 28 | 8 | 20 | 28.6% |
| Source-chaude-Pa (Rank 42) | 23 | 15 | 8 | 65.2% |
| ゲッパー (Rank 38) | 23 | 8 | 15 | 34.8% |
| mahiro_725 (Rank 36) | 22 | 16 | 6 | 72.7% |
| うるヲ参拾 (Rank 38) | 22 | 5 | 17 | 22.7% |
| 小名浜DC (Rank 35) | 22 | 12 | 10 | 54.5% |
| W_takahashi_LJ (Rank 37) | 21 | 13 | 8 | 61.9% |
| stepan_BVFA (Rank 39) | 21 | 17 | 4 | 81.0% |
| RUSH (Rank 38) | 21 | 9 | 12 | 42.9% |
| NEWTYPE (Rank 39) | 20 | 5 | 15 | 25.0% |
| no-0809 (Rank 38) | 19 | 7 | 12 | 36.8% |
| みんみんさん (Rank 36) | 19 | 14 | 5 | 73.7% |
| hattori1357 (Rank 38) | 18 | 11 | 7 | 61.1% |
| ontama_kagaho (Rank 35) | 18 | 12 | 6 | 66.7% |
| けいすけ新宿 (Rank 32) | 18 | 11 | 7 | 61.1% |
| どっせ (Rank 42) | 17 | 6 | 11 | 35.3% |
| 五寸釘くん (Rank 36) | 16 | 11 | 5 | 68.8% |
| lost-growth6050 (Rank 41) | 15 | 5 | 10 | 33.3% |
| reiya---0602 (Rank 35) | 15 | 6 | 9 | 40.0% |
| 究極無敵 (Rank 38) | 15 | 11 | 4 | 73.3% |
Most played opponents, most recent first
| うるヲ参拾 (Rank 38) | 2026/10/16 | 22 | 5 | 17 | 22.7% |
|---|---|---|---|---|---|
| W_takahashi_LJ (Rank 37) | 2026/10/15 | 21 | 13 | 8 | 61.9% |
| Source-chaude-Pa (Rank 42) | 2026/10/13 | 23 | 15 | 8 | 65.2% |
| ねこむーと (Rank 38) | 2026/10/12 | 33 | 16 | 17 | 48.5% |
| 究極無敵 (Rank 38) | 2026/10/10 | 15 | 11 | 4 | 73.3% |
| マハリータまるこ (Rank 39) | 2026/10/10 | 28 | 8 | 20 | 28.6% |
| 五寸釘くん (Rank 36) | 2026/10/06 | 16 | 11 | 5 | 68.8% |
| lapislazuli (Rank 36) | 2026/10/06 | 32 | 21 | 11 | 65.6% |
| NEWTYPE (Rank 39) | 2026/10/05 | 20 | 5 | 15 | 25.0% |
| 小名浜DC (Rank 35) | 2026/10/02 | 22 | 12 | 10 | 54.5% |
| reiya---0602 (Rank 35) | 2026/09/30 | 15 | 6 | 9 | 40.0% |
| stepan_BVFA (Rank 39) | 2026/09/30 | 21 | 17 | 4 | 81.0% |
| みんみんさん (Rank 36) | 2026/09/27 | 19 | 14 | 5 | 73.7% |
| RUSH (Rank 38) | 2026/09/27 | 21 | 9 | 12 | 42.9% |
| ゲッパー (Rank 38) | 2026/09/12 | 23 | 8 | 15 | 34.8% |
| どっせ (Rank 42) | 2026/09/12 | 17 | 6 | 11 | 35.3% |
| デネ (Rank 41) | 2026/09/09 | 28 | 12 | 16 | 42.9% |
| mahiro_725 (Rank 36) | 2026/09/08 | 22 | 16 | 6 | 72.7% |
| hattori1357 (Rank 38) | 2026/09/06 | 18 | 11 | 7 | 61.1% |
| jijitax4 (Rank 38) | 2026/08/30 | 34 | 16 | 18 | 47.1% |
| ふかふか (Rank 38) | 2026/08/04 | 36 | 19 | 17 | 52.8% |
| lost-growth6050 (Rank 41) | 2026/08/04 | 15 | 5 | 10 | 33.3% |
| けいすけ新宿 (Rank 32) | 2026/07/02 | 18 | 11 | 7 | 61.1% |
| no-0809 (Rank 38) | 2026/07/02 | 19 | 7 | 12 | 36.8% |
| ontama_kagaho (Rank 35) | 2026/06/05 | 18 | 12 | 6 | 66.7% |
Round openings
Every character
| crouch dash forward into evade down | 709 | 8.2% |
|---|---|---|
| kickK | 664 | 7.6% |
| crouch dash forward into guardG | 613 | 7.0% |
| forward movement into punchP | 545 | 6.3% |
| evade down into guardG | 448 | 5.2% |
| guardG into evade down | 283 | 3.2% |
| crouch dash back into guardG | 251 | 2.9% |
| Shita Harite2P | 173 | 2.0% |
| forward movement into Tsuppari 2PP | 150 | 1.7% |
| backdash into evade up | 131 | 1.5% |
| punchP | 126 | 1.4% |
| crouch dash back into backdash | 112 | 1.3% |
| crouch dash forward into forward dash | 106 | 1.2% |
| guardG into throw escape | 95 | 1.1% |
| crouch dash back into evade down | 90 | 1.0% |
783 further openings account for the other 4,207 rounds.
Counted from 2,154 of the 2,422 matches played. The rest were not pulled for openings.
Taka
- Career
- 2,597–2,420 · 51.8%
- This season
- 1,194 matches · 51.9%
- Peak rank
- 42
First hit in 57.8% of 3,867 rounds. Won 53.3% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 48.6% of rounds, against 36.4% in their other rounds.
- Against Akira: backs off first in 24.4% of rounds, against 6.4% against everyone else.
- On Low Fence stages: backs off first in 16.7% of rounds, against 7.4% on the other stages.
- After opening the round before by backing off: backs off first in 24.8% of rounds, against 7.8% after anything else.
- After losing a round: evades first in 17.0% of rounds, against 11.0% after winning one.
- When ahead: backs off first in 11.1% of rounds, against 8.6% when level or behind.
- In round 1: opens with “forward movement into P punch” in 17.4% of rounds, against 6.2% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 19.4% of rounds, against 8.4% against everyone else.
- On Octagon stages: opens with “crouch dash forward into G guard” in 9.7% of rounds, against 5.6% on the other stages.
- After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 17.6% of rounds, against 6.5% after anything else.
- After winning a round: opens with “K kick” in 18.0% of rounds, against 13.2% after losing one.
| kickK | 661 | 16.9% |
|---|---|---|
| forward movement into punchP | 351 | 8.9% |
| crouch dash forward into evade down | 277 | 7.1% |
| crouch dash forward into guardG | 234 | 6.0% |
| evade down into guardG | 199 | 5.1% |
| Shita Harite2P | 173 | 4.4% |
| forward movement into Tsuppari 2PP | 150 | 3.8% |
| guardG into evade down | 107 | 2.7% |
| punchP | 80 | 2.0% |
| Morotezuki66P into Morote Tsuppari66PP | 78 | 2.0% |
| backdash into guardG | 61 | 1.6% |
| crouch dash forward into Shita Harite2P | 60 | 1.5% |
| crouch dash forward into punchP | 57 | 1.4% |
| kickK into crouch dash forward | 56 | 1.4% |
| crouch dash forward into Kumoyaburi4P+K | 47 | 1.2% |
218 further openings account for the other 1,329 rounds.
Counted from 971 of the 1,194 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 34–29 · 54% | 20–10 · 67% | too few to test |
| Akira | 22–28 · 44% | 11–15 · 42% | too few to test |
| Jacky | 29–18 · 62% | 13–12 · 52% | too few to test |
| Lion | 24–26 · 48% | 7–4 · 64% | too few to test |
| Lau | 24–23 · 51% | 12–7 · 63% | too few to test |
| Lei Fei | 23–16 · 59% | 14–6 · 70% | too few to test |
| Sarah | 20–25 · 44% | 6–3 · 67% | too few to test |
| Jean | 24–16 · 60% | 9–6 · 60% | too few to test |
| Shun | 14–21 · 40% | 2–7 · 22% | too few to test |
| Brad | 15–19 · 44% | 3–7 · 30% | too few to test |
| Wolf | 17–9 · 65% | 9–7 · 56% | too few to test |
| Aoi | 14–12 · 54% | 5–2 · 71% | too few to test |
| Goh | 15–10 · 60% | 5–6 · 45% | too few to test |
| Pai | 12–15 · 44% | 6–1 · 86% | too few to test |
| El Blaze | 16–11 · 59% | 1–2 · 33% | too few to test |
| Vanessa | 13–9 · 59% | 2–2 · 50% | too few to test |
| Jeffry | 10–9 · 53% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
223 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 776–668 · 53.7%
- This season
- 523 matches · 52.6%
- Peak rank
- 39
First hit in 56.0% of 2,116 rounds. Won 53.3% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 42.4% of rounds, against 33.4% in their other rounds.
- Against Lau: moves in first in 56.9% of rounds, against 34.4% against everyone else.
- On Rectangle stages: attacks straight away in 25.1% of rounds, against 15.4% on the other stages.
- After opening the round before by backing off: backs off first in 38.0% of rounds, against 21.0% after anything else.
- In round 2: opens with “crouch dash back into G guard” in 8.8% of rounds, against 5.6% in their other rounds.
- Against Lau: opens with “crouch dash forward into evade down” in 14.7% of rounds, against 7.7% against everyone else.
- On Full Fence and Open stages: opens with “crouch dash forward into G guard” in 15.8% of rounds, against 7.7% on the other stages.
- After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 16.4% of rounds, against 5.9% after anything else.
- When the score is level: opens with “crouch dash back into G guard” in 8.8% of rounds, against 6.8% when ahead or behind.
| crouch dash forward into guardG | 175 | 8.2% |
|---|---|---|
| crouch dash forward into evade down | 172 | 8.0% |
| crouch dash back into guardG | 137 | 6.4% |
| evade down into guardG | 127 | 5.9% |
| guardG into evade down | 90 | 4.2% |
| kickK into Stunner KnuckleKP | 77 | 3.6% |
| forward movement into Double KnucklePP | 63 | 2.9% |
| kickK into punchP | 63 | 2.9% |
| crouch dash back into kickK | 50 | 2.3% |
| punchP into Double KnucklePP | 49 | 2.3% |
| crouch dash back into backdash | 45 | 2.1% |
| crouch dash back into Stunner KnuckleKP | 44 | 2.0% |
| crouch dash back into evade down | 42 | 2.0% |
| Side Kick3K | 38 | 1.8% |
| forward movement into punchP | 38 | 1.8% |
189 further openings account for the other 932 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 18–10 · 64% | 11–8 · 58% | too few to test |
| Akira | 18–13 · 58% | 6–10 · 38% | too few to test |
| Goh | 9–11 · 45% | 6–9 · 40% | too few to test |
| Kage | 10–15 · 40% | 6–3 · 67% | too few to test |
| Brad | 9–8 · 53% | 8–6 · 57% | too few to test |
| Lion | 14–8 · 64% | 5–7 · 42% | too few to test |
| Jean | 10–7 · 59% | 5–9 · 36% | too few to test |
| Pai | 9–11 · 45% | 5–3 · 62% | too few to test |
| Lau | 5–5 · 50% | 9–6 · 60% | too few to test |
| Vanessa | 8–14 · 36% | 5–0 · 100% | too few to test |
| Shun | 2–9 · 18% | 5–3 · 62% | too few to test |
| Lei Fei | 9–7 · 56% | 4–0 · 100% | too few to test |
| El Blaze | 6–4 · 60% | 2–9 · 18% | too few to test |
| Sarah | 10–5 · 67% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 677–550 · 55.2%
- This season
- 244 matches · 50.0%
- Peak rank
- 37
First hit in 46.6% of 972 rounds. Won 53.4% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 44.4% of rounds, against 31.7% in their other rounds.
- Against Jeffry: backs off first in 73.1% of rounds, against 32.8% against everyone else.
- On Rectangle stages: moves in first in 44.3% of rounds, against 23.8% on the other stages.
- After opening the round before by backing off: backs off first in 50.7% of rounds, against 26.4% after anything else.
- Against Shun: opens with “crouch dash forward into evade down” in 28.3% of rounds, against 7.2% against everyone else.
- On Octagon stages: opens with “G guard into evade down” in 10.8% of rounds, against 3.0% on the other stages.
| crouch dash forward into evade down | 80 | 8.2% |
|---|---|---|
| evade down into guardG | 55 | 5.7% |
| crouch dash forward into guardG | 47 | 4.8% |
| crouch dash back into guardG | 41 | 4.2% |
| guardG into evade down | 41 | 4.2% |
| backdash into evade up | 40 | 4.1% |
| crouch dash back into backdash | 35 | 3.6% |
| kickK into Grave BlowKP | 28 | 2.9% |
| forward movement into punchP | 26 | 2.7% |
| backdash into evade down | 21 | 2.2% |
| forward movement into Jab Double StraightPPP | 21 | 2.2% |
| Squat Straight2P | 20 | 2.0% |
| crouch dash back into evade down | 19 | 1.9% |
| Grave BlowKP into Trial KnuckleKPP | 18 | 1.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 17 | 1.8% |
156 further openings account for the other 465 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 9–7 · 56% | 3–3 · 50% | too few to test |
| Sarah | 9–8 · 53% | 1–6 · 14% | too few to test |
| Brad | 7–7 · 50% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 410–315 · 56.5%
- This season
- 151 matches · 53.0%
- Peak rank
- 38
First hit in 56.2% of 594 rounds. Won 55.1% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 14.8% of rounds, against 4.4% in their other rounds.
- Against Brad: backs off first in 35.3% of rounds, against 18.5% against everyone else.
- After opening the round before by backing off: waits first in 12.1% of rounds, against 2.8% after anything else.
- Against Lion: opens with “crouch dash forward into G guard” in 25.4% of rounds, against 9.0% against everyone else.
| crouch dash forward into evade down | 86 | 14.3% |
|---|---|---|
| crouch dash forward into guardG | 65 | 10.8% |
| forward movement into punchP | 41 | 6.8% |
| crouch dash back into guardG | 20 | 3.3% |
| evade down into guardG | 20 | 3.3% |
| crouch dash forward into forward dash | 17 | 2.8% |
| crouch dash forward into Agezuki3P+K | 16 | 2.7% |
| crouch dash forward into Gyaku Seikenzuki66P | 16 | 2.7% |
| crouch dash forward into Kousenshu4KP | 15 | 2.5% |
| forward movement into KounirenPP | 15 | 2.5% |
| guardG into evade down | 13 | 2.2% |
| backdash into evade up | 12 | 2.0% |
| backdash into guardG | 12 | 2.0% |
| crouch dash forward into Yoko'enpi6P | 11 | 1.8% |
| punchP | 10 | 1.7% |
120 further openings account for the other 233 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–4 · 71% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 681–578 · 54.1%
- This season
- 177 matches · 53.7%
- Peak rank
- 39
First hit in 53.5% of 544 rounds. Won 54.6% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- Against Lau: moves in first in 64.8% of rounds, against 44.6% against everyone else.
- In round 1: opens with “forward movement into P punch” in 20.5% of rounds, against 9.2% in their other rounds.
| crouch dash forward into evade down | 70 | 12.8% |
|---|---|---|
| forward movement into punchP | 65 | 11.9% |
| crouch dash forward into guardG | 40 | 7.3% |
| evade down into guardG | 33 | 6.1% |
| Juchou Senshou8P+K | 18 | 3.3% |
| backdash into evade up | 18 | 3.3% |
| forward movement into Koushu RensuiPP | 15 | 2.8% |
| guardG into throw escape | 15 | 2.8% |
| guardG into evade down | 13 | 2.4% |
| crouch dash forward into forward dash | 11 | 2.0% |
| punchP | 11 | 2.0% |
| backdash into Koushutai44K | 10 | 1.8% |
| backdash into Sentai4K | 10 | 1.8% |
| crouch dash forward into Katousui2P | 10 | 1.8% |
| backdash into evade down | 9 | 1.6% |
94 further openings account for the other 197 rounds.
Counted from 132 of the 177 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 11–9 · 55% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 411–311 · 56.9%
- This season
- 79 matches · 50.6%
- Peak rank
- 38
First hit in 48.2% of 313 rounds. Won 52.3% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 51.9% of rounds, against 35.6% in their other rounds.
- Against Lion: opens with “crouch dash forward into G guard” in 34.1% of rounds, against 8.2% against everyone else.
| crouch dash back into Sway Back4P+K+G | 47 | 15.0% |
|---|---|---|
| crouch dash forward into guardG | 37 | 11.8% |
| forward movement into punchP | 23 | 7.3% |
| crouch dash forward into evade down | 19 | 6.1% |
| backdash into Sway Back4P+K+G | 16 | 5.1% |
| guardG into evade down | 12 | 3.8% |
| evade down into guardG | 11 | 3.5% |
| evade down into offensive move | 8 | 2.6% |
| punchP | 8 | 2.6% |
| crouch dash forward into Jolt Upper3P | 6 | 1.9% |
| Destruction Body3P+K | 5 | 1.6% |
| crouch dash back into guardG | 5 | 1.6% |
| crouch dash forward into Elbow Hook6P | 5 | 1.6% |
| evade down into evade up | 5 | 1.6% |
| forward movement into Jab StraightPP | 5 | 1.6% |
67 further openings account for the other 101 rounds.
Lau
- Career
- 245–159 · 60.6%
- This season
- 29 matches · 41.4%
- Peak rank
- 36
First hit in 49.1% of 114 rounds. Won 55.4% of the rounds they struck first, 34.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 15 | 13.2% |
|---|---|---|
| crouch dash back into backdash | 8 | 7.0% |
| guardG into evade down | 7 | 6.1% |
| crouch dash back into Sako Soushou4P+K | 6 | 5.3% |
| Souchuken2P | 5 | 4.4% |
| crouch dash back into guardG | 5 | 4.4% |
| crouch dash forward into evade down | 5 | 4.4% |
| backdash into Kosoushou46P | 4 | 3.5% |
| backdash into Sako Soushou4P+K | 4 | 3.5% |
| backdash into evade up | 4 | 3.5% |
| crouch dash back into evade down | 4 | 3.5% |
| evade down into guardG | 3 | 2.6% |
| crouch dash back into Junho Renshou33PP | 2 | 1.8% |
| crouch dash back into Renkanshou3PPP | 2 | 1.8% |
| crouch dash back into punchP | 2 | 1.8% |
37 further openings account for the other 38 rounds.
Vanessa
- Career
- 69–21 · 76.7%
- This season
- 25 matches · 68.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: crouch dash forward into evade down | 13 | 14.0% |
|---|---|---|
| Offensive Style: backdash into evade up | 6 | 6.5% |
| Offensive Style: crouch dash back into guardG | 6 | 6.5% |
| Offensive Style: forward movement into punchP | 6 | 6.5% |
| Offensive Style: backdash into punchP | 4 | 4.3% |
| Offensive Style: crouch dash forward into guardG | 4 | 4.3% |
| Offensive Style: evade down into guardG | 4 | 4.3% |
| Offensive Style: Leg Guard Crush | 3 | 3.2% |
| Offensive Style: crouch dash back into backdash | 3 | 3.2% |
| Offensive Style: crouch dash forward into Leg Guard Crush2P | 3 | 3.2% |
| Offensive Style: evade down into forward dash | 3 | 3.2% |
| Defensive Style: guard into evade down | 2 | 2.1% |
| Defensive Style: throw escape | 2 | 2.1% |
| Offensive Style: backdash | 2 | 2.1% |
| Offensive Style: backdash into backward movement | 2 | 2.1% |
29 further openings account for the other 30 rounds.
Not counted here: Kage. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (92 here; about 4.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 11 of 17 tests hold up
- Jeffry: 9 of 16 tests hold up
- Jacky: 6 of 15 tests hold up
- Jean: 4 of 15 tests hold up
- Lion: 2 of 15 tests hold up
- Brad: 2 of 14 tests hold up
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
