VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

たたみ

  • Jeffry
  • Jacky
  • Lion
  • Jean
  • Brad
  • Lau
  • Vanessa
  • Kage
Career matches14,102
Career win rate54.1%
Round win rate50.9%
Peak rank42
Distinct opponents522
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1784 #429 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka425,0172,5972,42051.8%
Akira—1,49877272651.5%
Jeffry391,44477666853.7%
Lion391,25968157854.1%
Jacky371,22767755055.2%
Kage3674442332156.9%
Jean3872541031556.5%
Brad3872241131156.9%
Shun—51429122356.6%
Pai—45827418459.8%
Lau3640424515960.6%
Vanessa3190692176.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,077 of 9,821 rounds counted

8.6 inputs a second (516 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka8.65184,526
Jeffry8.5510993
Jacky8.4505974
Lion8.9535725
Jean8.4501600
Lau8.5509114
Vanessa8.752193
Kage9.254952

By opponent's character

Jacky8.6516766
Akira8.9533717
Kage8.5508766
Lion8.6513576
Lau8.6514605
Brad8.6517558
Jean8.7519509
Shun8.7521400
Lei Fei8.4505429
Sarah8.4503347
Goh8.6516317
Pai8.7523371
Aoi8.7521356
Wolf8.8528299
Vanessa8.3500247
El Blaze8.7519309
Jeffry8.5511263
Taka8.7522115
Eileen8.349999
Dural8.450428

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky22312210154.7%+4.2
Akira22010711348.6%-3.3
Kage21911510452.5%+1.9
Lion1841008454.4%+3.6
Lau174987656.3%+3.4
Brad155718445.8%-5.4
Jean141766553.9%-1.1
Shun129537641.1%-8.6
Lei Fei124754960.5%+8.2
Sarah118635553.4%-2.8
Goh113585551.3%-1.6
Pai110565450.9%+0.3
Aoi106545250.9%-3.1
Wolf95563959.0%+8.5
Vanessa86414547.7%-6.4
El Blaze84434151.2%-0.2
Jeffry81404149.4%-4.7
Taka34221264.7%+9.6
Eileen30141646.7%-3.1
Dural94544.4%-3.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence29015113952.1%+0.1
Rectangle26614412254.1%+2.9
Octagon25312412949.0%-3.4
Breakable Full Fence24612512150.8%-0.5
Single Wall24012711352.9%+1.3
Open23412610853.9%+0.6
Full Fence22812210653.5%+1.8
Low Fence21210910351.4%-1.7
Half Fence2041089652.9%+2.2
Full Fence and Open126606647.6%-5.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,48752.1%51.6%+0.4
No walls68652.8%52.7%+0.1

Walls against open: +0.3 points (95% range -4.7 to +5.3), p 0.899 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

うるヲ参拾 (Rank 38)2026/10/162251722.7%
W_takahashi_LJ (Rank 37)2026/10/152113861.9%
Source-chaude-Pa (Rank 42)2026/10/132315865.2%
ねこむーと (Rank 38)2026/10/1233161748.5%
究極無敵 (Rank 38)2026/10/101511473.3%
マハリータまるこ (Rank 39)2026/10/102882028.6%
五寸釘くん (Rank 36)2026/10/061611568.8%
lapislazuli (Rank 36)2026/10/0632211165.6%
NEWTYPE (Rank 39)2026/10/052051525.0%
小名浜DC (Rank 35)2026/10/0222121054.5%
reiya---0602 (Rank 35)2026/09/30156940.0%
stepan_BVFA (Rank 39)2026/09/302117481.0%
みんみんさん (Rank 36)2026/09/271914573.7%
RUSH (Rank 38)2026/09/272191242.9%
ゲッパー (Rank 38)2026/09/122381534.8%
どっせ (Rank 42)2026/09/121761135.3%
デネ (Rank 41)2026/09/0928121642.9%
mahiro_725 (Rank 36)2026/09/082216672.7%
hattori1357 (Rank 38)2026/09/061811761.1%
jijitax4 (Rank 38)2026/08/3034161847.1%
ふかふか (Rank 38)2026/08/0436191752.8%
lost-growth6050 (Rank 41)2026/08/041551033.3%
けいすけ新宿 (Rank 32)2026/07/021811761.1%
no-0809 (Rank 38)2026/07/021971236.8%
ontama_kagaho (Rank 35)2026/06/051812666.7%

Round openings

Every character

crouch dash forward into evade down7098.2%
kickK6647.6%
crouch dash forward into guardG6137.0%
forward movement into punchP5456.3%
evade down into guardG4485.2%
guardG into evade down2833.2%
crouch dash back into guardG2512.9%
Shita Harite2P1732.0%
forward movement into Tsuppari 2PP1501.7%
backdash into evade up1311.5%
punchP1261.4%
crouch dash back into backdash1121.3%
crouch dash forward into forward dash1061.2%
guardG into throw escape951.1%
crouch dash back into evade down901.0%

783 further openings account for the other 4,207 rounds.

Counted from 2,154 of the 2,422 matches played. The rest were not pulled for openings.

Taka

Career
2,597–2,420 · 51.8%
This season
1,194 matches · 51.9%
Peak rank
42

First hit in 57.8% of 3,867 rounds. Won 53.3% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 48.6% of rounds, against 36.4% in their other rounds.
  • Against Akira: backs off first in 24.4% of rounds, against 6.4% against everyone else.
  • On Low Fence stages: backs off first in 16.7% of rounds, against 7.4% on the other stages.
  • After opening the round before by backing off: backs off first in 24.8% of rounds, against 7.8% after anything else.
  • After losing a round: evades first in 17.0% of rounds, against 11.0% after winning one.
  • When ahead: backs off first in 11.1% of rounds, against 8.6% when level or behind.
  • In round 1: opens with “forward movement into P punch” in 17.4% of rounds, against 6.2% in their other rounds.
  • Against Brad: opens with “forward movement into P punch” in 19.4% of rounds, against 8.4% against everyone else.
  • On Octagon stages: opens with “crouch dash forward into G guard” in 9.7% of rounds, against 5.6% on the other stages.
  • After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 17.6% of rounds, against 6.5% after anything else.
  • After winning a round: opens with “K kick” in 18.0% of rounds, against 13.2% after losing one.

How is this tested?

kickK66116.9%
forward movement into punchP3518.9%
crouch dash forward into evade down2777.1%
crouch dash forward into guardG2346.0%
evade down into guardG1995.1%
Shita Harite2P1734.4%
forward movement into Tsuppari 2PP1503.8%
guardG into evade down1072.7%
punchP802.0%
Morotezuki66P into Morote Tsuppari66PP782.0%
backdash into guardG611.6%
crouch dash forward into Shita Harite2P601.5%
crouch dash forward into punchP571.4%
kickK into crouch dash forward561.4%
crouch dash forward into Kumoyaburi4P+K471.2%

218 further openings account for the other 1,329 rounds.

Counted from 971 of the 1,194 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage34–29 · 54%20–10 · 67%too few to test
Akira22–28 · 44%11–15 · 42%too few to test
Jacky29–18 · 62%13–12 · 52%too few to test
Lion24–26 · 48%7–4 · 64%too few to test
Lau24–23 · 51%12–7 · 63%too few to test
Lei Fei23–16 · 59%14–6 · 70%too few to test
Sarah20–25 · 44%6–3 · 67%too few to test
Jean24–16 · 60%9–6 · 60%too few to test
Shun14–21 · 40%2–7 · 22%too few to test
Brad15–19 · 44%3–7 · 30%too few to test
Wolf17–9 · 65%9–7 · 56%too few to test
Aoi14–12 · 54%5–2 · 71%too few to test
Goh15–10 · 60%5–6 · 45%too few to test
Pai12–15 · 44%6–1 · 86%too few to test
El Blaze16–11 · 59%1–2 · 33%too few to test
Vanessa13–9 · 59%2–2 · 50%too few to test
Jeffry10–9 · 53%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

223 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
776–668 · 53.7%
This season
523 matches · 52.6%
Peak rank
39

First hit in 56.0% of 2,116 rounds. Won 53.3% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 42.4% of rounds, against 33.4% in their other rounds.
  • Against Lau: moves in first in 56.9% of rounds, against 34.4% against everyone else.
  • On Rectangle stages: attacks straight away in 25.1% of rounds, against 15.4% on the other stages.
  • After opening the round before by backing off: backs off first in 38.0% of rounds, against 21.0% after anything else.
  • In round 2: opens with “crouch dash back into G guard” in 8.8% of rounds, against 5.6% in their other rounds.
  • Against Lau: opens with “crouch dash forward into evade down” in 14.7% of rounds, against 7.7% against everyone else.
  • On Full Fence and Open stages: opens with “crouch dash forward into G guard” in 15.8% of rounds, against 7.7% on the other stages.
  • After opening the round before with “crouch dash back into G guard”: opens with “crouch dash back into G guard” in 16.4% of rounds, against 5.9% after anything else.
  • When the score is level: opens with “crouch dash back into G guard” in 8.8% of rounds, against 6.8% when ahead or behind.

How is this tested?

crouch dash forward into guardG1758.2%
crouch dash forward into evade down1728.0%
crouch dash back into guardG1376.4%
evade down into guardG1275.9%
guardG into evade down904.2%
kickK into Stunner KnuckleKP773.6%
forward movement into Double KnucklePP632.9%
kickK into punchP632.9%
crouch dash back into kickK502.3%
punchP into Double KnucklePP492.3%
crouch dash back into backdash452.1%
crouch dash back into Stunner KnuckleKP442.0%
crouch dash back into evade down422.0%
Side Kick3K381.8%
forward movement into punchP381.8%

189 further openings account for the other 932 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky18–10 · 64%11–8 · 58%too few to test
Akira18–13 · 58%6–10 · 38%too few to test
Goh9–11 · 45%6–9 · 40%too few to test
Kage10–15 · 40%6–3 · 67%too few to test
Brad9–8 · 53%8–6 · 57%too few to test
Lion14–8 · 64%5–7 · 42%too few to test
Jean10–7 · 59%5–9 · 36%too few to test
Pai9–11 · 45%5–3 · 62%too few to test
Lau5–5 · 50%9–6 · 60%too few to test
Vanessa8–14 · 36%5–0 · 100%too few to test
Shun2–9 · 18%5–3 · 62%too few to test
Lei Fei9–7 · 56%4–0 · 100%too few to test
El Blaze6–4 · 60%2–9 · 18%too few to test
Sarah10–5 · 67%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
677–550 · 55.2%
This season
244 matches · 50.0%
Peak rank
37

First hit in 46.6% of 972 rounds. Won 53.4% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 44.4% of rounds, against 31.7% in their other rounds.
  • Against Jeffry: backs off first in 73.1% of rounds, against 32.8% against everyone else.
  • On Rectangle stages: moves in first in 44.3% of rounds, against 23.8% on the other stages.
  • After opening the round before by backing off: backs off first in 50.7% of rounds, against 26.4% after anything else.
  • Against Shun: opens with “crouch dash forward into evade down” in 28.3% of rounds, against 7.2% against everyone else.
  • On Octagon stages: opens with “G guard into evade down” in 10.8% of rounds, against 3.0% on the other stages.

How is this tested?

crouch dash forward into evade down808.2%
evade down into guardG555.7%
crouch dash forward into guardG474.8%
crouch dash back into guardG414.2%
guardG into evade down414.2%
backdash into evade up404.1%
crouch dash back into backdash353.6%
kickK into Grave BlowKP282.9%
forward movement into punchP262.7%
backdash into evade down212.2%
forward movement into Jab Double StraightPPP212.2%
Squat Straight2P202.0%
crouch dash back into evade down191.9%
Grave BlowKP into Trial KnuckleKPP181.9%
Slant Back Knuckle1P into Rage Kick1PK171.8%

156 further openings account for the other 465 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage9–7 · 56%3–3 · 50%too few to test
Sarah9–8 · 53%1–6 · 14%too few to test
Brad7–7 · 50%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
410–315 · 56.5%
This season
151 matches · 53.0%
Peak rank
38

First hit in 56.2% of 594 rounds. Won 55.1% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 14.8% of rounds, against 4.4% in their other rounds.
  • Against Brad: backs off first in 35.3% of rounds, against 18.5% against everyone else.
  • After opening the round before by backing off: waits first in 12.1% of rounds, against 2.8% after anything else.
  • Against Lion: opens with “crouch dash forward into G guard” in 25.4% of rounds, against 9.0% against everyone else.

How is this tested?

crouch dash forward into evade down8614.3%
crouch dash forward into guardG6510.8%
forward movement into punchP416.8%
crouch dash back into guardG203.3%
evade down into guardG203.3%
crouch dash forward into forward dash172.8%
crouch dash forward into Agezuki3P+K162.7%
crouch dash forward into Gyaku Seikenzuki66P162.7%
crouch dash forward into Kousenshu4KP152.5%
forward movement into KounirenPP152.5%
guardG into evade down132.2%
backdash into evade up122.0%
backdash into guardG122.0%
crouch dash forward into Yoko'enpi6P111.8%
punchP101.7%

120 further openings account for the other 233 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–4 · 71%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
681–578 · 54.1%
This season
177 matches · 53.7%
Peak rank
39

First hit in 53.5% of 544 rounds. Won 54.6% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • Against Lau: moves in first in 64.8% of rounds, against 44.6% against everyone else.
  • In round 1: opens with “forward movement into P punch” in 20.5% of rounds, against 9.2% in their other rounds.

How is this tested?

crouch dash forward into evade down7012.8%
forward movement into punchP6511.9%
crouch dash forward into guardG407.3%
evade down into guardG336.1%
Juchou Senshou8P+K183.3%
backdash into evade up183.3%
forward movement into Koushu RensuiPP152.8%
guardG into throw escape152.8%
guardG into evade down132.4%
crouch dash forward into forward dash112.0%
punchP112.0%
backdash into Koushutai44K101.8%
backdash into Sentai4K101.8%
crouch dash forward into Katousui2P101.8%
backdash into evade down91.6%

94 further openings account for the other 197 rounds.

Counted from 132 of the 177 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–9 · 55%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
411–311 · 56.9%
This season
79 matches · 50.6%
Peak rank
38

First hit in 48.2% of 313 rounds. Won 52.3% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 51.9% of rounds, against 35.6% in their other rounds.
  • Against Lion: opens with “crouch dash forward into G guard” in 34.1% of rounds, against 8.2% against everyone else.

How is this tested?

crouch dash back into Sway Back4P+K+G4715.0%
crouch dash forward into guardG3711.8%
forward movement into punchP237.3%
crouch dash forward into evade down196.1%
backdash into Sway Back4P+K+G165.1%
guardG into evade down123.8%
evade down into guardG113.5%
evade down into offensive move82.6%
punchP82.6%
crouch dash forward into Jolt Upper3P61.9%
Destruction Body3P+K51.6%
crouch dash back into guardG51.6%
crouch dash forward into Elbow Hook6P51.6%
evade down into evade up51.6%
forward movement into Jab StraightPP51.6%

67 further openings account for the other 101 rounds.

Lau

Career
245–159 · 60.6%
This season
29 matches · 41.4%
Peak rank
36

First hit in 49.1% of 114 rounds. Won 55.4% of the rounds they struck first, 34.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG1513.2%
crouch dash back into backdash87.0%
guardG into evade down76.1%
crouch dash back into Sako Soushou4P+K65.3%
Souchuken2P54.4%
crouch dash back into guardG54.4%
crouch dash forward into evade down54.4%
backdash into Kosoushou46P43.5%
backdash into Sako Soushou4P+K43.5%
backdash into evade up43.5%
crouch dash back into evade down43.5%
evade down into guardG32.6%
crouch dash back into Junho Renshou33PP21.8%
crouch dash back into Renkanshou3PPP21.8%
crouch dash back into punchP21.8%

37 further openings account for the other 38 rounds.

Vanessa

Career
69–21 · 76.7%
This season
25 matches · 68.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: crouch dash forward into evade down1314.0%
Offensive Style: backdash into evade up66.5%
Offensive Style: crouch dash back into guardG66.5%
Offensive Style: forward movement into punchP66.5%
Offensive Style: backdash into punchP44.3%
Offensive Style: crouch dash forward into guardG44.3%
Offensive Style: evade down into guardG44.3%
Offensive Style: Leg Guard Crush33.2%
Offensive Style: crouch dash back into backdash33.2%
Offensive Style: crouch dash forward into Leg Guard Crush2P33.2%
Offensive Style: evade down into forward dash33.2%
Defensive Style: guard into evade down22.1%
Defensive Style: throw escape22.1%
Offensive Style: backdash22.1%
Offensive Style: backdash into backward movement22.1%

29 further openings account for the other 30 rounds.

Not counted here: Kage. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (92 here; about 4.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 11 of 17 tests hold up
  • Jeffry: 9 of 16 tests hold up
  • Jacky: 6 of 15 tests hold up
  • Jean: 4 of 15 tests hold up
  • Lion: 2 of 15 tests hold up
  • Brad: 2 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)