VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

AFTERLIFE_0122

Career matches1,531
Career win rate54.6%
Round win rate51.6%
Peak rank30
Distinct opponents34
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry301,29769560253.6%
Goh2341419360.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky149564.3%+18.9
Lion81712.5%-36.6
Akira63350.0%+3.6
Shun62433.3%-27.4
Aoi53260.0%+16.1
Wolf52340.0%-17.4
Jean31233.3%-16.5
Jeffry32166.7%+13.9
Sarah31233.3%-4.3
Brad21150.0%-5.0
Lei Fei220100.0%+34.1
Vanessa220100.0%+51.0
El Blaze110100.0%+36.9
Goh110100.0%+40.8
Lau1010.0%-64.8
Pai110100.0%+36.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence128466.7%+18.4
Rectangle114736.4%-18.3
Single Wall112918.2%-36.6
Breakable Full Fence74357.1%+8.7
Full Fence64266.7%+18.8
Half Fence53260.0%+13.2
Octagon31233.3%-21.2
Open32166.7%+21.9
Low Fence21150.0%-0.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4454.5%50.7%+3.8
No walls1631.2%48.2%-16.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

入れ込むかもしれない (Rank 29)2026/04/0843175.0%
VIR (Rank 30)2026/04/082020.0%
Oo-Mujirushi-oO (Rank 29)2026/04/0454180.0%
貧乏リオン/binboulion (Rank 33)2026/04/042020.0%
ちびあく (Rank 33)2026/03/3131233.3%
はるえ (Rank 33)2026/03/311010.0%
あーにぃ (Rank 28)2026/03/3021150.0%
龍仙人【鬼手仏心】 (Rank 26)2026/03/3021150.0%
kuni_sato (Rank 26)2026/03/2821150.0%
kazu (Rank 32)2026/03/281010.0%
抹茶かふぇ (Rank 27)2026/03/281010.0%
somelight (Rank 27)2026/03/28110100.0%
南部の釣れないルアー (Rank 28)2026/03/2851420.0%
とよぽん (Rank 29)2026/03/2821150.0%
フロム菊の門 (Rank 27)2026/03/28110100.0%
けいすけ新宿 (Rank 29)2026/03/28220100.0%
fwnd1396 (Rank 31)2026/03/282020.0%
ウタコ (Rank 27)2026/03/281010.0%
jackgnhang (Rank 28)2026/03/2831233.3%
Re:Biz (Rank 28)2026/03/271010.0%
ルドルフ (Rank 32)2026/03/2721150.0%
jiwoonpk (Rank 28)2026/03/2721150.0%
ヘニオ (Rank 30)2026/03/27110100.0%
ちび-G (Rank 30)2026/03/2743175.0%
NEO-13 (Rank 25)2026/03/27220100.0%

Round openings

Jeffry

Elbow Butt6P into Elbow Hammer6PP208.0%
crouch into Ducking Low2K+G176.8%
punchP into Double KnucklePP176.8%
guardG156.0%
backdash into Double Hammer Down43P124.8%
backdash into Megaton Knuckle43P+K124.8%
Knee Push4K into Knee Push Wild Hook4KP104.0%
punchP into kickK93.6%
Ducking Low2K+G83.2%
crouch dash forward into guardG83.2%
crouch dash forward into Sunlit Body Upper3P+K72.8%
Torpedo Head Butt4P+K62.4%
guardG into Sunlit Body Upper3P+K62.4%
crouch dash forward into throwP+G52.0%
Middle Hell Stab6P+K41.6%

63 further openings account for the other 94 rounds.