VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

jinmenusagi

  • Kage
  • Taka
  • Shun
  • Jean
  • Pai
  • Wolf
  • Jacky
  • Lion
  • Goh
  • Akira
  • El Blaze
  • Brad
  • Lei Fei
  • Jeffry
  • Aoi
  • Eileen
  • Vanessa
Career matches29,285
Career win rate59.3%
Round win rate56.3%
Peak rank44
Distinct opponents629
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1905 #133 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau4418,75211,1957,55759.7%
Kage432,7981,5741,22456.2%
Taka431,71398872557.7%
Shun431,20572148459.8%
Pai421,04961543458.6%
Jean4298358739659.7%
Akira3964336727657.1%
Jacky4253731921859.4%
Lion4242827315563.8%
Wolf3842424118356.8%
Goh4138824913964.2%
Brad392281577168.9%
El Blaze3676552172.4%
Jeffry3439211853.9%
Lei Fei33128466.7%
Aoi3362433.3%
Eileen3321150.0%
Vanessa3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

18,180 of 20,797 rounds counted

7.6 inputs a second (457 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.94768,954
Kage7.54532,472
Taka7.14231,953
Shun7.9473948
Jean7.04201,044
Pai7.1424848
Wolf7.0418639
Jacky7.7463259
Lion7.1423349
Goh7.0422329
Akira7.9475151
El Blaze6.8406134
Brad7.142725
Lei Fei6.63969
Jeffry7.243238
Aoi7.142418
Eileen6.539310

By opponent's character

Jacky8.04811,954
Kage7.74601,412
Akira7.74601,412
Lion7.54481,199
Lau7.84661,162
Shun7.64551,083
Pai7.64591,152
Brad7.44431,164
Aoi7.74601,082
Vanessa7.5448916
Goh7.8470880
Jeffry7.5450694
Eileen7.1424632
El Blaze7.6456649
Wolf7.8470616
Taka7.4444590
Jean7.7463524
Lei Fei7.2430520
Sarah7.2432472
Dural7.343667

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky54831523357.5%+1.0
Kage40324016359.5%-1.9
Akira40022717356.8%-6.5
Lion35621114559.3%-0.5
Lau33820113759.5%-2.2
Shun33122111066.8%+4.4
Pai32619213458.9%+1.2
Brad32020811265.0%+1.6
Aoi3032079668.3%+5.2
Vanessa2651739265.3%+3.8
Goh23613410256.8%-0.3
Jeffry2011287363.7%-0.3
Eileen1941078755.1%-5.7
El Blaze1901108057.9%-3.8
Wolf1711096263.7%+2.7
Taka156946260.3%-2.1
Jean150955563.3%-1.1
Lei Fei149975265.1%+3.2
Sarah129874267.4%+3.1
Dural2012860.0%-6.3

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence59235623660.1%-0.9
Octagon54033320761.7%+0.3
Rectangle53532820761.3%+0.2
Open51629821857.8%-3.8
Single Wall49731118662.6%+0.2
Half Fence49431118363.0%+2.6
Breakable Full Fence48928920059.1%-1.5
Low Fence48030018062.5%+2.8
Breakable Half Fence46929417562.7%+1.7
Full Fence and Open28316411958.0%-3.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3,11961.3%60.9%+0.3
No walls1,49360.9%61.2%-0.3

Walls against open: +0.6 points (95% range -2.7 to +4.0), p 0.715 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 39)2026/10/1874423256.8%
たつや (Rank 41)2026/10/18108535549.1%
VIPism『稲庭飯』 (Rank 43)2026/10/1739192048.7%
めがじぇね (Rank 43)2026/10/1656223439.3%
ス~パ~オヤツマ~ン (Rank 42)2026/10/1656253144.6%
愛蒔らぶり (Rank 41)2026/10/1680552568.8%
じゃんぬ (Rank 43)2026/10/1689177219.1%
ゆ~やん3 (Rank 41)2026/10/1650321864.0%
つがさん (Rank 40)2026/10/1638281073.7%
lesser-pram7 (Rank 41)2026/10/1678492962.8%
ikkyusaaan (Rank 40)2026/10/1545331273.3%
『Nεnji』.β (Rank 42)2026/10/1342301271.4%
Aki (Rank 42)2026/10/1338221657.9%
じゃこビ (Rank 41)2026/10/1341261563.4%
okinawa_39 (Rank 42)2026/10/1250282256.0%
ミニマム (Rank 41)2026/10/1245291664.4%
『ρε』.α (Rank 41)2026/10/1263303347.6%
村長~災禍の中心~ (Rank 39)2026/10/1140291172.5%
マハリータまるこ (Rank 40)2026/10/1092642869.6%
ラーメソマソ (Rank 44)2026/10/0947133427.7%
shenron0321 (Rank 43)2026/10/0778463259.0%
藪からBOY (Rank 42)2026/10/03101485347.5%
かめやま (Rank 42)2026/09/2458302851.7%
Tokkovanessa_VF (Rank 42)2026/09/2339201951.3%
cyomiko (Rank 41)2026/08/1758342458.6%

Round openings

Every character

backdash into evade up1,4167.8%
evade up into forward dash5633.1%
Fukko Kensou1P4512.5%
guardG into throw escape3882.1%
backdash into guardG3652.0%
backdash into Kensou4P3582.0%
Hagakure-ryu In Raijingeki46P+K3051.7%
throw escape3041.7%
crouch dash back into guardG2851.6%
Souchuken2791.5%
crouch dash back into Shakashou3P2791.5%
forward dash into evade up2791.5%
evade down into crouch dash forward2751.5%
backdash into Furikakato OtoshiK+G2741.5%
Ko'en Senshi66K+G2721.5%

1,256 further openings account for the other 12,142 rounds.

Counted from 4,536 of the 5,186 matches played. The rest were not pulled for openings.

Lau

Career
11,195–7,557 · 59.7%
This season
2,564 matches · 64.0%
Peak rank
44

First hit in 41.6% of 8,239 rounds. Won 60.5% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 9.0% of rounds, against 5.9% in their other rounds.
  • Against Jacky: backs off first in 54.8% of rounds, against 37.6% against everyone else.
  • On Low Fence stages: backs off first in 47.5% of rounds, against 38.5% on the other stages.
  • After opening the round before by backing off: backs off first in 50.3% of rounds, against 30.4% after anything else.
  • After losing a round: moves in first in 9.8% of rounds, against 6.7% after winning one.
  • Against a Shun on 1+ drinks: backs off first in 53.7% of rounds, against 27.2% against a Shun on other counts.
  • After being hit first in the round before: evades first in 22.9% of rounds, against 18.5% after landing the first hit.
  • In round 2: opens with “crouch dash back into 3P Shakashou” in 4.1% of rounds, against 3.1% in their other rounds.
  • Against El Blaze: opens with “crouch dash back into 3P Shakashou” in 18.4% of rounds, against 2.8% against everyone else.
  • On Rectangle stages: opens with “backdash into 4P Kensou” in 8.9% of rounds, against 3.8% on the other stages.
  • After opening the round before with “evade up into forward dash”: opens with “evade up into forward dash” in 17.7% of rounds, against 2.8% after anything else.
  • Against a Shun on no drinks: opens with “evade up into forward dash” in 19.1% of rounds, against 1.1% against a Shun on other counts.

How is this tested?

backdash into evade up7328.8%
Fukko Kensou1P4515.4%
backdash into Kensou4P3584.3%
crouch dash back into Shakashou3P2793.4%
evade up into forward dash2733.3%
Ko'en Senshi66K+G2723.3%
evade down into Sako Soushou4P+K2412.9%
Souchuken2P2342.8%
backdash into Sako Soushou4P+K2232.7%
Kosoushou46P2212.7%
backdash into Senchutai3K2142.6%
forward dash into Sako Soushou4P+K2012.4%
backdash into guardG2002.4%
throw escape1922.3%
guardG into throw escape1892.3%

329 further openings account for the other 4,018 rounds.

Counted from 2,057 of the 2,564 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky88–52 · 63%27–25 · 52%+12.4
Kage66–35 · 65%30–24 · 56%+10.0
Akira68–41 · 62%24–20 · 55%+5.5
Lion54–36 · 60%37–16 · 70%-10.7
Vanessa62–28 · 69%33–10 · 77%-9.8
Pai50–37 · 57%14–12 · 54%too few to test
Aoi42–17 · 71%28–11 · 72%too few to test
Lau41–37 · 53%21–5 · 81%too few to test
Goh42–23 · 65%18–12 · 60%too few to test
Eileen46–23 · 67%7–4 · 64%too few to test
Brad40–17 · 70%14–8 · 64%too few to test
Wolf39–16 · 71%17–11 · 61%too few to test
Shun33–15 · 69%20–9 · 69%too few to test
El Blaze30–16 · 65%15–8 · 65%too few to test
Jeffry25–14 · 64%18–8 · 69%too few to test
Lei Fei22–11 · 67%19–4 · 83%too few to test
Taka21–21 · 50%11–6 · 65%too few to test
Jean22–7 · 76%18–6 · 75%too few to test
Sarah10–2 · 83%8–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

507 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,574–1,224 · 56.2%
This season
683 matches · 57.5%
Peak rank
43

First hit in 49.1% of 2,722 rounds. Won 53.6% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 8.9% of rounds, against 5.1% in their other rounds.
  • Against Brad: waits first in 15.0% of rounds, against 4.9% against everyone else.
  • After opening the round before by backing off: backs off first in 51.7% of rounds, against 37.1% after anything else.
  • Against a Shun on 1+ drinks: backs off first in 61.7% of rounds, against 30.1% against a Shun on other counts.
  • In round 4 or later: opens with “backdash into K+G Furikakato Otoshi” in 12.9% of rounds, against 9.0% in their other rounds.
  • Against Wolf: opens with “46P+K Hagakure-ryu In Raijingeki” in 27.1% of rounds, against 10.7% against everyone else.
  • On Full Fence and Open stages: opens with “backdash into 4K+G Gen'you” in 8.3% of rounds, against 3.6% on the other stages.
  • After losing a round: opens with “46P+K Hagakure-ryu In Raijingeki” in 14.5% of rounds, against 8.7% after winning one.
  • When behind: opens with “46P+K Hagakure-ryu In Raijingeki” in 13.8% of rounds, against 10.2% when ahead or level.

How is this tested?

Hagakure-ryu In Raijingeki46P+K30511.1%
backdash into Furikakato OtoshiK+G27410.0%
backdash into evade up2107.7%
backdash into Gen'you4K+G1104.0%
crouch dash forward into Fusenjin3P1073.9%
Jizuridan2P963.5%
backdash into Hagakure-ryu In Raijingeki46P+K722.6%
guardG into throw escape642.3%
evade up into forward dash562.0%
Fusenjin3P552.0%
backdash into Kodachinuki4K542.0%
crouch dash back into guardG521.9%
backdash into guardG491.8%
backdash into Ura Tsumujigeri44K481.8%
forward dash into evade up481.8%

199 further openings account for the other 1,142 rounds.

Counted from 677 of the 683 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad33–10 · 77%13–13 · 50%too few to test
Lau16–18 · 47%5–5 · 50%too few to test
Akira16–14 · 53%10–6 · 62%too few to test
Sarah25–8 · 76%4–8 · 33%too few to test
Jacky16–15 · 52%4–4 · 50%too few to test
Shun14–11 · 56%11–4 · 73%too few to test
Taka17–5 · 77%9–6 · 60%too few to test
Lion13–13 · 50%5–3 · 62%too few to test
Kage11–8 · 58%5–4 · 56%too few to test
Pai12–11 · 52%6–5 · 55%too few to test
Jeffry13–12 · 52%5–1 · 83%too few to test
El Blaze4–11 · 27%5–11 · 31%too few to test
Eileen7–7 · 50%8–5 · 62%too few to test
Aoi12–0 · 100%6–3 · 67%too few to test
Vanessa6–4 · 60%6–4 · 60%too few to test
Goh7–4 · 64%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
988–725 · 57.7%
This season
512 matches · 56.0%
Peak rank
43

First hit in 46.8% of 1,975 rounds. Won 59.4% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 14.1% of rounds, against 9.0% in their other rounds.
  • Against Brad: waits first in 16.8% of rounds, against 4.9% against everyone else.
  • After opening the round before by backing off: backs off first in 31.2% of rounds, against 14.0% after anything else.
  • In round 3: opens with “2P Shita Harite” in 13.1% of rounds, against 8.0% in their other rounds.
  • Against Shun: opens with “evade up into forward dash” in 13.7% of rounds, against 3.3% against everyone else.
  • After opening the round before with “evade up into forward dash”: opens with “evade up into forward dash” in 16.9% of rounds, against 3.9% after anything else.
  • After winning a round: opens with “66P Morotezuki” in 9.3% of rounds, against 4.4% after losing one.
  • When ahead: opens with “33P Zangeki” in 14.8% of rounds, against 8.9% when level or behind.

How is this tested?

Zangeki33P20010.0%
Shita Harite2P1869.3%
Morotezuki66P1608.0%
backdash into evade up1226.1%
evade up into forward dash844.2%
forward dash into throwP+G743.7%
evade down into Kumoyaburi4P+K582.9%
crouch dash back into guardG482.4%
Morotezuki66P into Tsuppari 3PPP472.4%
evade up into Kumoyaburi4P+K472.4%
guardG422.1%
forward dash into evade up351.8%
kickK351.8%
backdash into Aka'oni MidaremageP+K321.6%
evade down into forward dash321.6%

161 further openings account for the other 794 rounds.

Counted from 507 of the 512 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun20–6 · 77%12–7 · 63%too few to test
Goh18–13 · 58%3–5 · 38%too few to test
Jacky11–3 · 79%11–5 · 69%too few to test
Brad13–12 · 52%4–4 · 50%too few to test
Akira11–11 · 50%4–2 · 67%too few to test
Lion15–10 · 60%3–2 · 60%too few to test
Eileen5–12 · 29%5–6 · 45%too few to test
El Blaze10–7 · 59%5–5 · 50%too few to test
Jeffry11–5 · 69%4–2 · 67%too few to test
Kage10–12 · 45%3–2 · 60%too few to test
Lei Fei7–4 · 64%6–4 · 60%too few to test
Sarah9–9 · 50%2–1 · 67%too few to test
Vanessa7–7 · 50%4–0 · 100%too few to test
Jean9–7 · 56%0–6 · 0%too few to test
Lau7–3 · 70%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
721–484 · 59.8%
This season
329 matches · 60.2%
Peak rank
43

First hit in 55.4% of 1,250 rounds. Won 55.9% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 33.4% of rounds, against 21.6% in their other rounds.
  • Against Brad: waits first in 24.3% of rounds, against 3.8% against everyone else.
  • After opening the round before by waiting: waits first in 15.1% of rounds, against 3.2% after anything else.
  • On no drinks: backs off first in 30.3% of rounds, against 21.8% on other drink counts.
  • In round 1: opens with “3P Gyou'in Haishu” in 25.5% of rounds, against 8.6% in their other rounds.
  • Against Jacky: opens with “2P Fukuchougeki” in 26.3% of rounds, against 14.5% against everyone else.
  • After opening the round before with “3P Gyou'in Haishu”: opens with “3P Gyou'in Haishu” in 16.1% of rounds, against 7.3% after anything else.
  • After losing a round: opens with “3P Gyou'in Haishu” in 16.1% of rounds, against 2.2% after winning one.
  • When behind: opens with “3P Gyou'in Haishu” in 17.4% of rounds, against 3.7% when ahead or level.
  • On 1–4 drinks: opens with “3P Gyou'in Haishu” in 20.3% of rounds, against 7.7% on other drink counts.

How is this tested?

Fukuchougeki2P19915.8%
Gyou'in Haishu3P16312.9%
Getsuga Gakushu46P876.9%
backward movement into Kasen Chugeki6P614.8%
backdash into evade up514.0%
evade up into forward dash393.1%
Ryubikyaku8K+G372.9%
backdash into Kasen Gyou'in6P+K+G292.3%
Getsuga Gakushu46P into forward dash262.1%
guardG into throw escape252.0%
Fukuchougeki2P into backdash231.8%
backdash into Gyou'in Haishu3P221.7%
backdash into Shoushi Outeki1P+K211.7%
Haisenchu1P201.6%
backdash into Getsuga Gakushu46P181.4%

157 further openings account for the other 441 rounds.

Counted from 321 of the 329 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi13–4 · 76%13–4 · 76%too few to test
Jacky9–12 · 43%8–6 · 57%too few to test
Lau15–7 · 68%7–3 · 70%too few to test
Akira9–7 · 56%4–1 · 80%too few to test
Shun7–4 · 64%7–7 · 50%too few to test
Kage9–3 · 75%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
587–396 · 59.7%
This season
269 matches · 59.9%
Peak rank
42

First hit in 45.0% of 1,087 rounds. Won 57.1% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 40.3% of rounds, against 22.8% against everyone else.
  • After opening the round before by moving in: moves in first in 24.0% of rounds, against 6.5% after anything else.
  • In round 3: opens with “9K+G Kou'un Nidan Hizageri” in 9.8% of rounds, against 6.0% in their other rounds.
  • Against Kage: opens with “2P Shitamaeken” in 18.6% of rounds, against 3.5% against everyone else.

How is this tested?

punchP into kickK21319.5%
Kou'un Nidan Hizageri9K+G767.0%
Gyaku Seikenzuki66P736.7%
backdash into evade up706.4%
Shitamaeken2P585.3%
backdash into Nozuchi1P+K363.3%
backdash into Chudan Mawashigeri3K343.1%
evade up into forward dash333.0%
evade down into Gyaku Seikenzuki66P322.9%
backdash into Doumawashi Kaitengeri46K+G262.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK222.0%
punchP into Maeken~Joudan MawashigeriPK201.8%
evade down into Tate'enpi~Tenkai Hizageri33PK191.7%
backdash into Kake'uchi~Maekeri'age46PK181.6%
forward dash into evade up171.6%

125 further openings account for the other 346 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage16–7 · 70%5–4 · 56%too few to test
Shun13–3 · 81%3–8 · 27%too few to test
Lau7–9 · 44%3–1 · 75%too few to test
Akira7–6 · 54%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
615–434 · 58.6%
This season
226 matches · 59.7%
Peak rank
42

First hit in 47.5% of 787 rounds. Won 55.4% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

  • Against Kage: backs off first in 61.4% of rounds, against 33.5% against everyone else.
  • After opening the round before by evading: evades first in 29.3% of rounds, against 12.3% after anything else.
  • In round 1: opens with “backdash into evade up” in 15.5% of rounds, against 9.4% in their other rounds.

How is this tested?

Tenshin Oushoushou46P+K9111.6%
backdash into evade up8610.9%
Souchuken2P455.7%
backdash into Tenshin Oushoushou46P+K354.5%
crouch dash forward into Souanshou3P+K293.7%
backdash into Ensei Toukyaku46K232.9%
guardG into throw escape232.9%
Enbu Renkyaku6K+G202.5%
evade down into Souanshou3P+K192.4%
evade up into forward dash182.3%
crouch dash back into Ensei Soushouheki4P172.2%
backdash into guardG162.0%
forward dash into Enshi Soushou66P162.0%
forward dash into evade up162.0%
evade down into crouch dash forward141.8%

134 further openings account for the other 319 rounds.

Counted from 193 of the 226 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun10–6 · 62%6–4 · 60%too few to test
Kage10–6 · 62%2–2 · 50%too few to test
Pai9–7 · 56%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
241–183 · 56.8%
This season
172 matches · 51.7%
Peak rank
38

First hit in 41.7% of 702 rounds. Won 48.8% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • Against Brad: backs off first in 55.3% of rounds, against 33.8% against everyone else.
  • Against Wolf: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 19.5% of rounds, against 4.5% against everyone else.

How is this tested?

Low Hammer2P507.1%
Arrow Knuckle3P486.8%
Screw Hook63214P into Screw Lariat63214PP385.4%
backdash into evade up375.3%
backdash into guardG324.5%
crouch dash back into guardG324.5%
backdash into Heavy Middle Kick3K+G304.3%
backdash into Elbow Butt4P243.4%
Screw Hook63214P233.3%
forward movement into Elbow Butt4P233.3%
guardG into throw escape223.1%
Comet Hook1P into Knuckle Part1PP162.3%
Screw Hook63214P into punchP162.3%
evade up into forward dash162.3%
guardG162.3%

109 further openings account for the other 280 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau7–6 · 54%8–2 · 80%too few to test
Jacky8–6 · 57%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
319–218 · 59.4%
This season
107 matches · 58.9%
Peak rank
42

First hit in 45.4% of 423 rounds. Won 57.8% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 48.3% of rounds, against 36.8% after anything else.

How is this tested?

backdash into evade up409.3%
Dash Hammer Kick66K337.7%
Dash Hammer Kick66K into kickK307.0%
backward movement into backdash225.1%
backward movement into guardG174.0%
Low Spin Kick1K+G153.5%
Squat Straight2P153.5%
guardG into throw escape122.8%
backward movement into Slant Back Knuckle1P112.6%
evade up into forward dash112.6%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward102.3%
backdash into Beat KnuckleP+K102.3%
backdash into Beat & Back KnuckleP+KP92.1%
backward movement into Middle Smash6P81.9%
backward movement into throw escape81.9%

92 further openings account for the other 178 rounds.

Lion

Career
273–155 · 63.8%
This season
93 matches · 58.1%
Peak rank
42

First hit in 49.4% of 350 rounds. Won 63.6% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 42.4% of rounds, against 27.2% in their other rounds.
  • Against Aoi: moves in first in 31.3% of rounds, against 15.4% against everyone else.

How is this tested?

Katousui2P4011.3%
crouch dash forward into Sen'inshou3P339.3%
backdash into evade up308.5%
backdash into Sentai4K226.2%
backdash into Tanhikyaku46K195.4%
Juchou Senshou8P+K174.8%
punchP into kickK164.5%
Ukoushin46P+K113.1%
guardG into throw escape102.8%
forward dash into evade up92.5%
backdash into guardG72.0%
evade down into Sen'inshou3P72.0%
evade down into crouch dash forward61.7%
evade up into forward dash61.7%
backdash into Koushutai44K51.4%

80 further openings account for the other 115 rounds.

Counted from 92 of the 93 matches played. The rest were not pulled for openings.

Goh

Career
249–139 · 64.2%
This season
80 matches · 67.5%
Peak rank
41

First hit in 49.0% of 200 rounds. Won 63.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K5024.9%
Karura4P+K178.5%
backdash into evade up157.5%
evade up into forward dash157.5%
Sune'uchi2P84.0%
backdash into guardG84.0%
Soukyu46P73.5%
evade up into Karura4P+K63.0%
forward dash into evade up52.5%
guardG into throw escape52.5%
evade up into throw escape42.0%
backdash into throwP+G31.5%
crouch dash back into guardG31.5%
evade down into Karura4P+K31.5%
evade down into throw escape31.5%

39 further openings account for the other 49 rounds.

Counted from 49 of the 80 matches played. The rest were not pulled for openings.

Akira

Career
367–276 · 57.1%
This season
62 matches · 59.7%
Peak rank
39

First hit in 47.3% of 112 rounds. Won 60.4% of the rounds they struck first, 62.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G3329.5%
forward dash into Jouho Touken6P2219.6%
backdash into Jouho Touken6P108.9%
backdash into evade up87.1%
backdash into guardG87.1%
Rimon Chouchu66P65.4%
evade down into Jouho Touken6P32.7%
forward dash into punchP21.8%
guardG into throw escape21.8%
Housui2P10.9%
Housui2P into backdash10.9%
Rimon Chouchu66P into backdash10.9%
Rimon Chouchu66P into forward dash10.9%
backdash into throw escape10.9%
crouch dash back into Fujinkyaku2K+G10.9%

12 further openings account for the other 12 rounds.

Counted from 28 of the 62 matches played. The rest were not pulled for openings.

Brad

Career
157–71 · 68.9%
This season
19 matches · 63.2%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G2027.4%
Middle Spin Kick66K1013.7%
backdash into evade up811.0%
evade up into forward dash45.5%
Middle Spin Kick66K into kickK22.7%
Sit Jab2P22.7%
backdash into Stop Kick4K22.7%
evade down into crouch dash forward22.7%
Dtee Sawk Dtrohng4P+K11.4%
Ducking6P+K+G into Sting BlowP+K11.4%
Rapid Double JabP+K11.4%
Sharp Shoot1P11.4%
Sway Back4P+K+G into crouch dash forward11.4%
backdash into Jab StraightPP11.4%
backdash into Middle Spin Kick66K11.4%

16 further openings account for the other 16 rounds.

Counted from 18 of the 19 matches played. The rest were not pulled for openings.

El Blaze

Career
55–21 · 72.4%
This season
38 matches · 73.7%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Volcano Upper4P+K1016.7%
Volcano Upper4P+K711.7%
backdash into Shadow Spin Kick4PK35.0%
backdash into evade up35.0%
evade up into forward dash35.0%
Demon Dance9P+K into Demon's Tail9P+KK23.3%
Rolling Low Knuckle1P23.3%
backdash23.3%
backdash into Demon's Tail9P+KK23.3%
backdash into backward movement23.3%
backdash into guardG23.3%
backward movement into backdash23.3%
Back Knuckle4P into Shadow Spin Kick4PK11.7%
ElbowP+K11.7%
Shadow Strike6P into Shadow Fang6PK11.7%

17 further openings account for the other 17 rounds.

Counted from 14 of the 38 matches played. The rest were not pulled for openings.

Lei Fei

Career
8–4 · 66.7%
This season
10 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K614.6%
backdash into Souhikyaku9K+G49.8%
crouch dash back into guardG49.8%
backdash into guardG37.3%
evade up into forward dash37.3%
guardG into throw escape37.3%
Souhikyaku9K+G24.9%
crouch dash back into Kaisei Tento1P+K24.9%
evade down into forward dash24.9%
Fukusoushou2P12.4%
Kochouheki (Deflect)236P+K into Sayu ShoukenPP12.4%
Rigoutai6K12.4%
Souryu Shukkai43P+K12.4%
Toushou66P12.4%
backdash into Rigoutai6K12.4%

6 further openings account for the other 6 rounds.

Jeffry

Career
21–18 · 53.9%
This season
9 matches · 33.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Toe Kick2K718.4%
Overblow Shoulder66P+K513.2%
Dash Elbow66P37.9%
Toe Kick2K37.9%
backdash into Double Hammer Down43P37.9%
backdash into guardG25.3%
Double Hammer Down43P12.6%
Low Knuckle2P12.6%
Overblow Shoulder66P+K into throwP+G12.6%
backdash into Elbow Butt6P12.6%
backdash into Middle Hell Stab6P+K12.6%
backdash into Tsunami Beat3K+G12.6%
backdash into evade up12.6%
backdash into punchP12.6%
crouch dash back into throwP+G12.6%

6 further openings account for the other 6 rounds.

Aoi

Career
2–4 · 33.3%
This season
7 matches · 28.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koromoguruma66P520.8%
Sou'unha66K28.3%
backdash into Maegeri3K28.3%
Ryoushi43P14.2%
Sou'unha66K into kickK14.2%
Sou'unha66K into punchP14.2%
back punch+kick+guard4P+K+G14.2%
backdash into Kasane'ate46P14.2%
backdash into Kumogeri6KK14.2%
backdash into Ryoushi43P14.2%
backdash into evade up14.2%
backdash into forward dash14.2%
crouch dash forward into Sodeshinken33P+K14.2%
evade up into forward dash14.2%
forward dash into Chudan Hiji'ate6P14.2%

3 further openings account for the other 3 rounds.

Vanessa

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Defensive Elbow (Deflect)17.7%
Defensive Style: Sit Jab17.7%
Defensive Style: Sit Jab into backdash17.7%
Defensive Style: Sit Jab into forward dash17.7%
Defensive Style: backdash into Parrying Combination46KP17.7%
Defensive Style: backdash into evade up17.7%
Defensive Style: backdash into throw escape17.7%
Defensive Style: backward movement into evade up17.7%
Defensive Style: evade down into crouch dash forward17.7%
Offensive Style: Leg Guard Crush17.7%
Offensive Style: evade down into Landing Knee Kick66K17.7%
Offensive Style: evade down into crouch dash forward17.7%
Offensive Style: guard17.7%

Eileen

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P110.0%
backdash into evade up110.0%
crouch dash back into Taisei Honsou214P110.0%
crouch dash forward into Enkou Toutou3P+K110.0%
evade down into Hikou Bokushoku9P110.0%
evade down into forward dash110.0%
forward dash into evade up110.0%
guardG110.0%
guardG into throw escape110.0%
throw escape110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (144 here; about 7.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 12 of 18 tests hold up
  • Kage: 9 of 18 tests hold up
  • Taka: 8 of 18 tests hold up
  • Shun: 10 of 17 tests hold up
  • Jean: 4 of 15 tests hold up
  • Pai: 3 of 15 tests hold up
  • Wolf: 2 of 15 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Lion: 2 of 14 tests hold up
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Eileen: not tested (too few rounds)