Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1905 #133 of 3,686 on the Elo list →
Lau20212,544 matches
Kage1933679 matches
Taka1868509 matches
Shun1903328 matches
Jean1913267 matches
Pai1900225 matches
Wolf1869171 matches
Jacky1893107 matches
Lion188593 matches
Goh192180 matches
Akira190062 matches
El Blaze189738 matches
Brad190719 matches
Lei Fei190510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 44 | 18,752 | 11,195 | 7,557 | 59.7% |
|---|---|---|---|---|---|
| Kage | 43 | 2,798 | 1,574 | 1,224 | 56.2% |
| Taka | 43 | 1,713 | 988 | 725 | 57.7% |
| Shun | 43 | 1,205 | 721 | 484 | 59.8% |
| Pai | 42 | 1,049 | 615 | 434 | 58.6% |
| Jean | 42 | 983 | 587 | 396 | 59.7% |
| Akira | 39 | 643 | 367 | 276 | 57.1% |
| Jacky | 42 | 537 | 319 | 218 | 59.4% |
| Lion | 42 | 428 | 273 | 155 | 63.8% |
| Wolf | 38 | 424 | 241 | 183 | 56.8% |
| Goh | 41 | 388 | 249 | 139 | 64.2% |
| Brad | 39 | 228 | 157 | 71 | 68.9% |
| El Blaze | 36 | 76 | 55 | 21 | 72.4% |
| Jeffry | 34 | 39 | 21 | 18 | 53.9% |
| Lei Fei | 33 | 12 | 8 | 4 | 66.7% |
| Aoi | 33 | 6 | 2 | 4 | 33.3% |
| Eileen | 33 | 2 | 1 | 1 | 50.0% |
| Vanessa | 33 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
18,180 of 20,797 rounds counted7.6 inputs a second (457 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 7.9 | 476 | 8,954 |
|---|---|---|---|
| Kage | 7.5 | 453 | 2,472 |
| Taka | 7.1 | 423 | 1,953 |
| Shun | 7.9 | 473 | 948 |
| Jean | 7.0 | 420 | 1,044 |
| Pai | 7.1 | 424 | 848 |
| Wolf | 7.0 | 418 | 639 |
| Jacky | 7.7 | 463 | 259 |
| Lion | 7.1 | 423 | 349 |
| Goh | 7.0 | 422 | 329 |
| Akira | 7.9 | 475 | 151 |
| El Blaze | 6.8 | 406 | 134 |
| Brad | 7.1 | 427 | 25 |
| Lei Fei | 6.6 | 396 | 9 |
| Jeffry | 7.2 | 432 | 38 |
| Aoi | 7.1 | 424 | 18 |
| Eileen | 6.5 | 393 | 10 |
By opponent's character
| Jacky | 8.0 | 481 | 1,954 |
|---|---|---|---|
| Kage | 7.7 | 460 | 1,412 |
| Akira | 7.7 | 460 | 1,412 |
| Lion | 7.5 | 448 | 1,199 |
| Lau | 7.8 | 466 | 1,162 |
| Shun | 7.6 | 455 | 1,083 |
| Pai | 7.6 | 459 | 1,152 |
| Brad | 7.4 | 443 | 1,164 |
| Aoi | 7.7 | 460 | 1,082 |
| Vanessa | 7.5 | 448 | 916 |
| Goh | 7.8 | 470 | 880 |
| Jeffry | 7.5 | 450 | 694 |
| Eileen | 7.1 | 424 | 632 |
| El Blaze | 7.6 | 456 | 649 |
| Wolf | 7.8 | 470 | 616 |
| Taka | 7.4 | 444 | 590 |
| Jean | 7.7 | 463 | 524 |
| Lei Fei | 7.2 | 430 | 520 |
| Sarah | 7.2 | 432 | 472 |
| Dural | 7.3 | 436 | 67 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 548 | 315 | 233 | 57.5% | +1.0 |
|---|---|---|---|---|---|
| Kage | 403 | 240 | 163 | 59.5% | -1.9 |
| Akira | 400 | 227 | 173 | 56.8% | -6.5 |
| Lion | 356 | 211 | 145 | 59.3% | -0.5 |
| Lau | 338 | 201 | 137 | 59.5% | -2.2 |
| Shun | 331 | 221 | 110 | 66.8% | +4.4 |
| Pai | 326 | 192 | 134 | 58.9% | +1.2 |
| Brad | 320 | 208 | 112 | 65.0% | +1.6 |
| Aoi | 303 | 207 | 96 | 68.3% | +5.2 |
| Vanessa | 265 | 173 | 92 | 65.3% | +3.8 |
| Goh | 236 | 134 | 102 | 56.8% | -0.3 |
| Jeffry | 201 | 128 | 73 | 63.7% | -0.3 |
| Eileen | 194 | 107 | 87 | 55.1% | -5.7 |
| El Blaze | 190 | 110 | 80 | 57.9% | -3.8 |
| Wolf | 171 | 109 | 62 | 63.7% | +2.7 |
| Taka | 156 | 94 | 62 | 60.3% | -2.1 |
| Jean | 150 | 95 | 55 | 63.3% | -1.1 |
| Lei Fei | 149 | 97 | 52 | 65.1% | +3.2 |
| Sarah | 129 | 87 | 42 | 67.4% | +3.1 |
| Dural | 20 | 12 | 8 | 60.0% | -6.3 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 592 | 356 | 236 | 60.1% | -0.9 |
|---|---|---|---|---|---|
| Octagon | 540 | 333 | 207 | 61.7% | +0.3 |
| Rectangle | 535 | 328 | 207 | 61.3% | +0.2 |
| Open | 516 | 298 | 218 | 57.8% | -3.8 |
| Single Wall | 497 | 311 | 186 | 62.6% | +0.2 |
| Half Fence | 494 | 311 | 183 | 63.0% | +2.6 |
| Breakable Full Fence | 489 | 289 | 200 | 59.1% | -1.5 |
| Low Fence | 480 | 300 | 180 | 62.5% | +2.8 |
| Breakable Half Fence | 469 | 294 | 175 | 62.7% | +1.7 |
| Full Fence and Open | 283 | 164 | 119 | 58.0% | -3.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 3,119 | 61.3% | 60.9% | +0.3 |
| No walls | 1,493 | 60.9% | 61.2% | -0.3 |
Walls against open: +0.6 points (95% range -2.7 to +4.0), p 0.715 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たつや (Rank 41) | 108 | 53 | 55 | 49.1% |
|---|---|---|---|---|
| 藪からBOY (Rank 42) | 101 | 48 | 53 | 47.5% |
| マハリータまるこ (Rank 40) | 92 | 64 | 28 | 69.6% |
| じゃんぬ (Rank 43) | 89 | 17 | 72 | 19.1% |
| 愛蒔らぶり (Rank 41) | 80 | 55 | 25 | 68.8% |
| lesser-pram7 (Rank 41) | 78 | 49 | 29 | 62.8% |
| shenron0321 (Rank 43) | 78 | 46 | 32 | 59.0% |
| しょべるん (Rank 39) | 74 | 42 | 32 | 56.8% |
| 『ρε』.α (Rank 41) | 63 | 30 | 33 | 47.6% |
| cyomiko (Rank 41) | 58 | 34 | 24 | 58.6% |
| かめやま (Rank 42) | 58 | 30 | 28 | 51.7% |
| めがじぇね (Rank 43) | 56 | 22 | 34 | 39.3% |
| ス~パ~オヤツマ~ン (Rank 42) | 56 | 25 | 31 | 44.6% |
| okinawa_39 (Rank 42) | 50 | 28 | 22 | 56.0% |
| ゆ~やん3 (Rank 41) | 50 | 32 | 18 | 64.0% |
| ラーメソマソ (Rank 44) | 47 | 13 | 34 | 27.7% |
| ikkyusaaan (Rank 40) | 45 | 33 | 12 | 73.3% |
| ミニマム (Rank 41) | 45 | 29 | 16 | 64.4% |
| 『Nεnji』.β (Rank 42) | 42 | 30 | 12 | 71.4% |
| じゃこビ (Rank 41) | 41 | 26 | 15 | 63.4% |
| 村長~災禍の中心~ (Rank 39) | 40 | 29 | 11 | 72.5% |
| Tokkovanessa_VF (Rank 42) | 39 | 20 | 19 | 51.3% |
| VIPism『稲庭飯』 (Rank 43) | 39 | 19 | 20 | 48.7% |
| Aki (Rank 42) | 38 | 22 | 16 | 57.9% |
| つがさん (Rank 40) | 38 | 28 | 10 | 73.7% |
Most played opponents, most recent first
| しょべるん (Rank 39) | 2026/10/18 | 74 | 42 | 32 | 56.8% |
|---|---|---|---|---|---|
| たつや (Rank 41) | 2026/10/18 | 108 | 53 | 55 | 49.1% |
| VIPism『稲庭飯』 (Rank 43) | 2026/10/17 | 39 | 19 | 20 | 48.7% |
| めがじぇね (Rank 43) | 2026/10/16 | 56 | 22 | 34 | 39.3% |
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/16 | 56 | 25 | 31 | 44.6% |
| 愛蒔らぶり (Rank 41) | 2026/10/16 | 80 | 55 | 25 | 68.8% |
| じゃんぬ (Rank 43) | 2026/10/16 | 89 | 17 | 72 | 19.1% |
| ゆ~やん3 (Rank 41) | 2026/10/16 | 50 | 32 | 18 | 64.0% |
| つがさん (Rank 40) | 2026/10/16 | 38 | 28 | 10 | 73.7% |
| lesser-pram7 (Rank 41) | 2026/10/16 | 78 | 49 | 29 | 62.8% |
| ikkyusaaan (Rank 40) | 2026/10/15 | 45 | 33 | 12 | 73.3% |
| 『Nεnji』.β (Rank 42) | 2026/10/13 | 42 | 30 | 12 | 71.4% |
| Aki (Rank 42) | 2026/10/13 | 38 | 22 | 16 | 57.9% |
| じゃこビ (Rank 41) | 2026/10/13 | 41 | 26 | 15 | 63.4% |
| okinawa_39 (Rank 42) | 2026/10/12 | 50 | 28 | 22 | 56.0% |
| ミニマム (Rank 41) | 2026/10/12 | 45 | 29 | 16 | 64.4% |
| 『ρε』.α (Rank 41) | 2026/10/12 | 63 | 30 | 33 | 47.6% |
| 村長~災禍の中心~ (Rank 39) | 2026/10/11 | 40 | 29 | 11 | 72.5% |
| マハリータまるこ (Rank 40) | 2026/10/10 | 92 | 64 | 28 | 69.6% |
| ラーメソマソ (Rank 44) | 2026/10/09 | 47 | 13 | 34 | 27.7% |
| shenron0321 (Rank 43) | 2026/10/07 | 78 | 46 | 32 | 59.0% |
| 藪からBOY (Rank 42) | 2026/10/03 | 101 | 48 | 53 | 47.5% |
| かめやま (Rank 42) | 2026/09/24 | 58 | 30 | 28 | 51.7% |
| Tokkovanessa_VF (Rank 42) | 2026/09/23 | 39 | 20 | 19 | 51.3% |
| cyomiko (Rank 41) | 2026/08/17 | 58 | 34 | 24 | 58.6% |
Round openings
Every character
| backdash into evade up | 1,416 | 7.8% |
|---|---|---|
| evade up into forward dash | 563 | 3.1% |
| Fukko Kensou1P | 451 | 2.5% |
| guardG into throw escape | 388 | 2.1% |
| backdash into guardG | 365 | 2.0% |
| backdash into Kensou4P | 358 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K | 305 | 1.7% |
| throw escape | 304 | 1.7% |
| crouch dash back into guardG | 285 | 1.6% |
| Souchuken | 279 | 1.5% |
| crouch dash back into Shakashou3P | 279 | 1.5% |
| forward dash into evade up | 279 | 1.5% |
| evade down into crouch dash forward | 275 | 1.5% |
| backdash into Furikakato OtoshiK+G | 274 | 1.5% |
| Ko'en Senshi66K+G | 272 | 1.5% |
1,256 further openings account for the other 12,142 rounds.
Counted from 4,536 of the 5,186 matches played. The rest were not pulled for openings.
Lau
- Career
- 11,195–7,557 · 59.7%
- This season
- 2,564 matches · 64.0%
- Peak rank
- 44
First hit in 41.6% of 8,239 rounds. Won 60.5% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 9.0% of rounds, against 5.9% in their other rounds.
- Against Jacky: backs off first in 54.8% of rounds, against 37.6% against everyone else.
- On Low Fence stages: backs off first in 47.5% of rounds, against 38.5% on the other stages.
- After opening the round before by backing off: backs off first in 50.3% of rounds, against 30.4% after anything else.
- After losing a round: moves in first in 9.8% of rounds, against 6.7% after winning one.
- Against a Shun on 1+ drinks: backs off first in 53.7% of rounds, against 27.2% against a Shun on other counts.
- After being hit first in the round before: evades first in 22.9% of rounds, against 18.5% after landing the first hit.
- In round 2: opens with “crouch dash back into 3P Shakashou” in 4.1% of rounds, against 3.1% in their other rounds.
- Against El Blaze: opens with “crouch dash back into 3P Shakashou” in 18.4% of rounds, against 2.8% against everyone else.
- On Rectangle stages: opens with “backdash into 4P Kensou” in 8.9% of rounds, against 3.8% on the other stages.
- After opening the round before with “evade up into forward dash”: opens with “evade up into forward dash” in 17.7% of rounds, against 2.8% after anything else.
- Against a Shun on no drinks: opens with “evade up into forward dash” in 19.1% of rounds, against 1.1% against a Shun on other counts.
| backdash into evade up | 732 | 8.8% |
|---|---|---|
| Fukko Kensou1P | 451 | 5.4% |
| backdash into Kensou4P | 358 | 4.3% |
| crouch dash back into Shakashou3P | 279 | 3.4% |
| evade up into forward dash | 273 | 3.3% |
| Ko'en Senshi66K+G | 272 | 3.3% |
| evade down into Sako Soushou4P+K | 241 | 2.9% |
| Souchuken2P | 234 | 2.8% |
| backdash into Sako Soushou4P+K | 223 | 2.7% |
| Kosoushou46P | 221 | 2.7% |
| backdash into Senchutai3K | 214 | 2.6% |
| forward dash into Sako Soushou4P+K | 201 | 2.4% |
| backdash into guardG | 200 | 2.4% |
| throw escape | 192 | 2.3% |
| guardG into throw escape | 189 | 2.3% |
329 further openings account for the other 4,018 rounds.
Counted from 2,057 of the 2,564 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 88–52 · 63% | 27–25 · 52% | +12.4 |
| Kage | 66–35 · 65% | 30–24 · 56% | +10.0 |
| Akira | 68–41 · 62% | 24–20 · 55% | +5.5 |
| Lion | 54–36 · 60% | 37–16 · 70% | -10.7 |
| Vanessa | 62–28 · 69% | 33–10 · 77% | -9.8 |
| Pai | 50–37 · 57% | 14–12 · 54% | too few to test |
| Aoi | 42–17 · 71% | 28–11 · 72% | too few to test |
| Lau | 41–37 · 53% | 21–5 · 81% | too few to test |
| Goh | 42–23 · 65% | 18–12 · 60% | too few to test |
| Eileen | 46–23 · 67% | 7–4 · 64% | too few to test |
| Brad | 40–17 · 70% | 14–8 · 64% | too few to test |
| Wolf | 39–16 · 71% | 17–11 · 61% | too few to test |
| Shun | 33–15 · 69% | 20–9 · 69% | too few to test |
| El Blaze | 30–16 · 65% | 15–8 · 65% | too few to test |
| Jeffry | 25–14 · 64% | 18–8 · 69% | too few to test |
| Lei Fei | 22–11 · 67% | 19–4 · 83% | too few to test |
| Taka | 21–21 · 50% | 11–6 · 65% | too few to test |
| Jean | 22–7 · 76% | 18–6 · 75% | too few to test |
| Sarah | 10–2 · 83% | 8–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
507 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,574–1,224 · 56.2%
- This season
- 683 matches · 57.5%
- Peak rank
- 43
First hit in 49.1% of 2,722 rounds. Won 53.6% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 8.9% of rounds, against 5.1% in their other rounds.
- Against Brad: waits first in 15.0% of rounds, against 4.9% against everyone else.
- After opening the round before by backing off: backs off first in 51.7% of rounds, against 37.1% after anything else.
- Against a Shun on 1+ drinks: backs off first in 61.7% of rounds, against 30.1% against a Shun on other counts.
- In round 4 or later: opens with “backdash into K+G Furikakato Otoshi” in 12.9% of rounds, against 9.0% in their other rounds.
- Against Wolf: opens with “46P+K Hagakure-ryu In Raijingeki” in 27.1% of rounds, against 10.7% against everyone else.
- On Full Fence and Open stages: opens with “backdash into 4K+G Gen'you” in 8.3% of rounds, against 3.6% on the other stages.
- After losing a round: opens with “46P+K Hagakure-ryu In Raijingeki” in 14.5% of rounds, against 8.7% after winning one.
- When behind: opens with “46P+K Hagakure-ryu In Raijingeki” in 13.8% of rounds, against 10.2% when ahead or level.
| Hagakure-ryu In Raijingeki46P+K | 305 | 11.1% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 274 | 10.0% |
| backdash into evade up | 210 | 7.7% |
| backdash into Gen'you4K+G | 110 | 4.0% |
| crouch dash forward into Fusenjin3P | 107 | 3.9% |
| Jizuridan2P | 96 | 3.5% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 72 | 2.6% |
| guardG into throw escape | 64 | 2.3% |
| evade up into forward dash | 56 | 2.0% |
| Fusenjin3P | 55 | 2.0% |
| backdash into Kodachinuki4K | 54 | 2.0% |
| crouch dash back into guardG | 52 | 1.9% |
| backdash into guardG | 49 | 1.8% |
| backdash into Ura Tsumujigeri44K | 48 | 1.8% |
| forward dash into evade up | 48 | 1.8% |
199 further openings account for the other 1,142 rounds.
Counted from 677 of the 683 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 33–10 · 77% | 13–13 · 50% | too few to test |
| Lau | 16–18 · 47% | 5–5 · 50% | too few to test |
| Akira | 16–14 · 53% | 10–6 · 62% | too few to test |
| Sarah | 25–8 · 76% | 4–8 · 33% | too few to test |
| Jacky | 16–15 · 52% | 4–4 · 50% | too few to test |
| Shun | 14–11 · 56% | 11–4 · 73% | too few to test |
| Taka | 17–5 · 77% | 9–6 · 60% | too few to test |
| Lion | 13–13 · 50% | 5–3 · 62% | too few to test |
| Kage | 11–8 · 58% | 5–4 · 56% | too few to test |
| Pai | 12–11 · 52% | 6–5 · 55% | too few to test |
| Jeffry | 13–12 · 52% | 5–1 · 83% | too few to test |
| El Blaze | 4–11 · 27% | 5–11 · 31% | too few to test |
| Eileen | 7–7 · 50% | 8–5 · 62% | too few to test |
| Aoi | 12–0 · 100% | 6–3 · 67% | too few to test |
| Vanessa | 6–4 · 60% | 6–4 · 60% | too few to test |
| Goh | 7–4 · 64% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 988–725 · 57.7%
- This season
- 512 matches · 56.0%
- Peak rank
- 43
First hit in 46.8% of 1,975 rounds. Won 59.4% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 14.1% of rounds, against 9.0% in their other rounds.
- Against Brad: waits first in 16.8% of rounds, against 4.9% against everyone else.
- After opening the round before by backing off: backs off first in 31.2% of rounds, against 14.0% after anything else.
- In round 3: opens with “2P Shita Harite” in 13.1% of rounds, against 8.0% in their other rounds.
- Against Shun: opens with “evade up into forward dash” in 13.7% of rounds, against 3.3% against everyone else.
- After opening the round before with “evade up into forward dash”: opens with “evade up into forward dash” in 16.9% of rounds, against 3.9% after anything else.
- After winning a round: opens with “66P Morotezuki” in 9.3% of rounds, against 4.4% after losing one.
- When ahead: opens with “33P Zangeki” in 14.8% of rounds, against 8.9% when level or behind.
| Zangeki33P | 200 | 10.0% |
|---|---|---|
| Shita Harite2P | 186 | 9.3% |
| Morotezuki66P | 160 | 8.0% |
| backdash into evade up | 122 | 6.1% |
| evade up into forward dash | 84 | 4.2% |
| forward dash into throwP+G | 74 | 3.7% |
| evade down into Kumoyaburi4P+K | 58 | 2.9% |
| crouch dash back into guardG | 48 | 2.4% |
| Morotezuki66P into Tsuppari 3PPP | 47 | 2.4% |
| evade up into Kumoyaburi4P+K | 47 | 2.4% |
| guardG | 42 | 2.1% |
| forward dash into evade up | 35 | 1.8% |
| kickK | 35 | 1.8% |
| backdash into Aka'oni MidaremageP+K | 32 | 1.6% |
| evade down into forward dash | 32 | 1.6% |
161 further openings account for the other 794 rounds.
Counted from 507 of the 512 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 20–6 · 77% | 12–7 · 63% | too few to test |
| Goh | 18–13 · 58% | 3–5 · 38% | too few to test |
| Jacky | 11–3 · 79% | 11–5 · 69% | too few to test |
| Brad | 13–12 · 52% | 4–4 · 50% | too few to test |
| Akira | 11–11 · 50% | 4–2 · 67% | too few to test |
| Lion | 15–10 · 60% | 3–2 · 60% | too few to test |
| Eileen | 5–12 · 29% | 5–6 · 45% | too few to test |
| El Blaze | 10–7 · 59% | 5–5 · 50% | too few to test |
| Jeffry | 11–5 · 69% | 4–2 · 67% | too few to test |
| Kage | 10–12 · 45% | 3–2 · 60% | too few to test |
| Lei Fei | 7–4 · 64% | 6–4 · 60% | too few to test |
| Sarah | 9–9 · 50% | 2–1 · 67% | too few to test |
| Vanessa | 7–7 · 50% | 4–0 · 100% | too few to test |
| Jean | 9–7 · 56% | 0–6 · 0% | too few to test |
| Lau | 7–3 · 70% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 721–484 · 59.8%
- This season
- 329 matches · 60.2%
- Peak rank
- 43
First hit in 55.4% of 1,250 rounds. Won 55.9% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 33.4% of rounds, against 21.6% in their other rounds.
- Against Brad: waits first in 24.3% of rounds, against 3.8% against everyone else.
- After opening the round before by waiting: waits first in 15.1% of rounds, against 3.2% after anything else.
- On no drinks: backs off first in 30.3% of rounds, against 21.8% on other drink counts.
- In round 1: opens with “3P Gyou'in Haishu” in 25.5% of rounds, against 8.6% in their other rounds.
- Against Jacky: opens with “2P Fukuchougeki” in 26.3% of rounds, against 14.5% against everyone else.
- After opening the round before with “3P Gyou'in Haishu”: opens with “3P Gyou'in Haishu” in 16.1% of rounds, against 7.3% after anything else.
- After losing a round: opens with “3P Gyou'in Haishu” in 16.1% of rounds, against 2.2% after winning one.
- When behind: opens with “3P Gyou'in Haishu” in 17.4% of rounds, against 3.7% when ahead or level.
- On 1–4 drinks: opens with “3P Gyou'in Haishu” in 20.3% of rounds, against 7.7% on other drink counts.
| Fukuchougeki2P | 199 | 15.8% |
|---|---|---|
| Gyou'in Haishu3P | 163 | 12.9% |
| Getsuga Gakushu46P | 87 | 6.9% |
| backward movement into Kasen Chugeki6P | 61 | 4.8% |
| backdash into evade up | 51 | 4.0% |
| evade up into forward dash | 39 | 3.1% |
| Ryubikyaku8K+G | 37 | 2.9% |
| backdash into Kasen Gyou'in6P+K+G | 29 | 2.3% |
| Getsuga Gakushu46P into forward dash | 26 | 2.1% |
| guardG into throw escape | 25 | 2.0% |
| Fukuchougeki2P into backdash | 23 | 1.8% |
| backdash into Gyou'in Haishu3P | 22 | 1.7% |
| backdash into Shoushi Outeki1P+K | 21 | 1.7% |
| Haisenchu1P | 20 | 1.6% |
| backdash into Getsuga Gakushu46P | 18 | 1.4% |
157 further openings account for the other 441 rounds.
Counted from 321 of the 329 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 13–4 · 76% | 13–4 · 76% | too few to test |
| Jacky | 9–12 · 43% | 8–6 · 57% | too few to test |
| Lau | 15–7 · 68% | 7–3 · 70% | too few to test |
| Akira | 9–7 · 56% | 4–1 · 80% | too few to test |
| Shun | 7–4 · 64% | 7–7 · 50% | too few to test |
| Kage | 9–3 · 75% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 587–396 · 59.7%
- This season
- 269 matches · 59.9%
- Peak rank
- 42
First hit in 45.0% of 1,087 rounds. Won 57.1% of the rounds they struck first, 54.2% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 40.3% of rounds, against 22.8% against everyone else.
- After opening the round before by moving in: moves in first in 24.0% of rounds, against 6.5% after anything else.
- In round 3: opens with “9K+G Kou'un Nidan Hizageri” in 9.8% of rounds, against 6.0% in their other rounds.
- Against Kage: opens with “2P Shitamaeken” in 18.6% of rounds, against 3.5% against everyone else.
| punchP into kickK | 213 | 19.5% |
|---|---|---|
| Kou'un Nidan Hizageri9K+G | 76 | 7.0% |
| Gyaku Seikenzuki66P | 73 | 6.7% |
| backdash into evade up | 70 | 6.4% |
| Shitamaeken2P | 58 | 5.3% |
| backdash into Nozuchi1P+K | 36 | 3.3% |
| backdash into Chudan Mawashigeri3K | 34 | 3.1% |
| evade up into forward dash | 33 | 3.0% |
| evade down into Gyaku Seikenzuki66P | 32 | 2.9% |
| backdash into Doumawashi Kaitengeri46K+G | 26 | 2.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 22 | 2.0% |
| punchP into Maeken~Joudan MawashigeriPK | 20 | 1.8% |
| evade down into Tate'enpi~Tenkai Hizageri33PK | 19 | 1.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 18 | 1.6% |
| forward dash into evade up | 17 | 1.6% |
125 further openings account for the other 346 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 16–7 · 70% | 5–4 · 56% | too few to test |
| Shun | 13–3 · 81% | 3–8 · 27% | too few to test |
| Lau | 7–9 · 44% | 3–1 · 75% | too few to test |
| Akira | 7–6 · 54% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 615–434 · 58.6%
- This season
- 226 matches · 59.7%
- Peak rank
- 42
First hit in 47.5% of 787 rounds. Won 55.4% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
- Against Kage: backs off first in 61.4% of rounds, against 33.5% against everyone else.
- After opening the round before by evading: evades first in 29.3% of rounds, against 12.3% after anything else.
- In round 1: opens with “backdash into evade up” in 15.5% of rounds, against 9.4% in their other rounds.
| Tenshin Oushoushou46P+K | 91 | 11.6% |
|---|---|---|
| backdash into evade up | 86 | 10.9% |
| Souchuken2P | 45 | 5.7% |
| backdash into Tenshin Oushoushou46P+K | 35 | 4.5% |
| crouch dash forward into Souanshou3P+K | 29 | 3.7% |
| backdash into Ensei Toukyaku46K | 23 | 2.9% |
| guardG into throw escape | 23 | 2.9% |
| Enbu Renkyaku6K+G | 20 | 2.5% |
| evade down into Souanshou3P+K | 19 | 2.4% |
| evade up into forward dash | 18 | 2.3% |
| crouch dash back into Ensei Soushouheki4P | 17 | 2.2% |
| backdash into guardG | 16 | 2.0% |
| forward dash into Enshi Soushou66P | 16 | 2.0% |
| forward dash into evade up | 16 | 2.0% |
| evade down into crouch dash forward | 14 | 1.8% |
134 further openings account for the other 319 rounds.
Counted from 193 of the 226 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 10–6 · 62% | 6–4 · 60% | too few to test |
| Kage | 10–6 · 62% | 2–2 · 50% | too few to test |
| Pai | 9–7 · 56% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 241–183 · 56.8%
- This season
- 172 matches · 51.7%
- Peak rank
- 38
First hit in 41.7% of 702 rounds. Won 48.8% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- Against Brad: backs off first in 55.3% of rounds, against 33.8% against everyone else.
- Against Wolf: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 19.5% of rounds, against 4.5% against everyone else.
| Low Hammer2P | 50 | 7.1% |
|---|---|---|
| Arrow Knuckle3P | 48 | 6.8% |
| Screw Hook63214P into Screw Lariat63214PP | 38 | 5.4% |
| backdash into evade up | 37 | 5.3% |
| backdash into guardG | 32 | 4.5% |
| crouch dash back into guardG | 32 | 4.5% |
| backdash into Heavy Middle Kick3K+G | 30 | 4.3% |
| backdash into Elbow Butt4P | 24 | 3.4% |
| Screw Hook63214P | 23 | 3.3% |
| forward movement into Elbow Butt4P | 23 | 3.3% |
| guardG into throw escape | 22 | 3.1% |
| Comet Hook1P into Knuckle Part1PP | 16 | 2.3% |
| Screw Hook63214P into punchP | 16 | 2.3% |
| evade up into forward dash | 16 | 2.3% |
| guardG | 16 | 2.3% |
109 further openings account for the other 280 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 7–6 · 54% | 8–2 · 80% | too few to test |
| Jacky | 8–6 · 57% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 319–218 · 59.4%
- This season
- 107 matches · 58.9%
- Peak rank
- 42
First hit in 45.4% of 423 rounds. Won 57.8% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 48.3% of rounds, against 36.8% after anything else.
| backdash into evade up | 40 | 9.3% |
|---|---|---|
| Dash Hammer Kick66K | 33 | 7.7% |
| Dash Hammer Kick66K into kickK | 30 | 7.0% |
| backward movement into backdash | 22 | 5.1% |
| backward movement into guardG | 17 | 4.0% |
| Low Spin Kick1K+G | 15 | 3.5% |
| Squat Straight2P | 15 | 3.5% |
| guardG into throw escape | 12 | 2.8% |
| backward movement into Slant Back Knuckle1P | 11 | 2.6% |
| evade up into forward dash | 11 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 10 | 2.3% |
| backdash into Beat KnuckleP+K | 10 | 2.3% |
| backdash into Beat & Back KnuckleP+KP | 9 | 2.1% |
| backward movement into Middle Smash6P | 8 | 1.9% |
| backward movement into throw escape | 8 | 1.9% |
92 further openings account for the other 178 rounds.
Lion
- Career
- 273–155 · 63.8%
- This season
- 93 matches · 58.1%
- Peak rank
- 42
First hit in 49.4% of 350 rounds. Won 63.6% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 42.4% of rounds, against 27.2% in their other rounds.
- Against Aoi: moves in first in 31.3% of rounds, against 15.4% against everyone else.
| Katousui2P | 40 | 11.3% |
|---|---|---|
| crouch dash forward into Sen'inshou3P | 33 | 9.3% |
| backdash into evade up | 30 | 8.5% |
| backdash into Sentai4K | 22 | 6.2% |
| backdash into Tanhikyaku46K | 19 | 5.4% |
| Juchou Senshou8P+K | 17 | 4.8% |
| punchP into kickK | 16 | 4.5% |
| Ukoushin46P+K | 11 | 3.1% |
| guardG into throw escape | 10 | 2.8% |
| forward dash into evade up | 9 | 2.5% |
| backdash into guardG | 7 | 2.0% |
| evade down into Sen'inshou3P | 7 | 2.0% |
| evade down into crouch dash forward | 6 | 1.7% |
| evade up into forward dash | 6 | 1.7% |
| backdash into Koushutai44K | 5 | 1.4% |
80 further openings account for the other 115 rounds.
Counted from 92 of the 93 matches played. The rest were not pulled for openings.
Goh
- Career
- 249–139 · 64.2%
- This season
- 80 matches · 67.5%
- Peak rank
- 41
First hit in 49.0% of 200 rounds. Won 63.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 50 | 24.9% |
|---|---|---|
| Karura4P+K | 17 | 8.5% |
| backdash into evade up | 15 | 7.5% |
| evade up into forward dash | 15 | 7.5% |
| Sune'uchi2P | 8 | 4.0% |
| backdash into guardG | 8 | 4.0% |
| Soukyu46P | 7 | 3.5% |
| evade up into Karura4P+K | 6 | 3.0% |
| forward dash into evade up | 5 | 2.5% |
| guardG into throw escape | 5 | 2.5% |
| evade up into throw escape | 4 | 2.0% |
| backdash into throwP+G | 3 | 1.5% |
| crouch dash back into guardG | 3 | 1.5% |
| evade down into Karura4P+K | 3 | 1.5% |
| evade down into throw escape | 3 | 1.5% |
39 further openings account for the other 49 rounds.
Counted from 49 of the 80 matches played. The rest were not pulled for openings.
Akira
- Career
- 367–276 · 57.1%
- This season
- 62 matches · 59.7%
- Peak rank
- 39
First hit in 47.3% of 112 rounds. Won 60.4% of the rounds they struck first, 62.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senzankou66P+K into throwP+G | 33 | 29.5% |
|---|---|---|
| forward dash into Jouho Touken6P | 22 | 19.6% |
| backdash into Jouho Touken6P | 10 | 8.9% |
| backdash into evade up | 8 | 7.1% |
| backdash into guardG | 8 | 7.1% |
| Rimon Chouchu66P | 6 | 5.4% |
| evade down into Jouho Touken6P | 3 | 2.7% |
| forward dash into punchP | 2 | 1.8% |
| guardG into throw escape | 2 | 1.8% |
| Housui2P | 1 | 0.9% |
| Housui2P into backdash | 1 | 0.9% |
| Rimon Chouchu66P into backdash | 1 | 0.9% |
| Rimon Chouchu66P into forward dash | 1 | 0.9% |
| backdash into throw escape | 1 | 0.9% |
| crouch dash back into Fujinkyaku2K+G | 1 | 0.9% |
12 further openings account for the other 12 rounds.
Counted from 28 of the 62 matches played. The rest were not pulled for openings.
Brad
- Career
- 157–71 · 68.9%
- This season
- 19 matches · 63.2%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Ducking6P+K+G into Crush Knee KickK+G | 20 | 27.4% |
|---|---|---|
| Middle Spin Kick66K | 10 | 13.7% |
| backdash into evade up | 8 | 11.0% |
| evade up into forward dash | 4 | 5.5% |
| Middle Spin Kick66K into kickK | 2 | 2.7% |
| Sit Jab2P | 2 | 2.7% |
| backdash into Stop Kick4K | 2 | 2.7% |
| evade down into crouch dash forward | 2 | 2.7% |
| Dtee Sawk Dtrohng4P+K | 1 | 1.4% |
| Ducking6P+K+G into Sting BlowP+K | 1 | 1.4% |
| Rapid Double JabP+K | 1 | 1.4% |
| Sharp Shoot1P | 1 | 1.4% |
| Sway Back4P+K+G into crouch dash forward | 1 | 1.4% |
| backdash into Jab StraightPP | 1 | 1.4% |
| backdash into Middle Spin Kick66K | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Counted from 18 of the 19 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 55–21 · 72.4%
- This season
- 38 matches · 73.7%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into Volcano Upper4P+K | 10 | 16.7% |
|---|---|---|
| Volcano Upper4P+K | 7 | 11.7% |
| backdash into Shadow Spin Kick4PK | 3 | 5.0% |
| backdash into evade up | 3 | 5.0% |
| evade up into forward dash | 3 | 5.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 3.3% |
| Rolling Low Knuckle1P | 2 | 3.3% |
| backdash | 2 | 3.3% |
| backdash into Demon's Tail9P+KK | 2 | 3.3% |
| backdash into backward movement | 2 | 3.3% |
| backdash into guardG | 2 | 3.3% |
| backward movement into backdash | 2 | 3.3% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.7% |
| ElbowP+K | 1 | 1.7% |
| Shadow Strike6P into Shadow Fang6PK | 1 | 1.7% |
17 further openings account for the other 17 rounds.
Counted from 14 of the 38 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 8–4 · 66.7%
- This season
- 10 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 6 | 14.6% |
|---|---|---|
| backdash into Souhikyaku9K+G | 4 | 9.8% |
| crouch dash back into guardG | 4 | 9.8% |
| backdash into guardG | 3 | 7.3% |
| evade up into forward dash | 3 | 7.3% |
| guardG into throw escape | 3 | 7.3% |
| Souhikyaku9K+G | 2 | 4.9% |
| crouch dash back into Kaisei Tento1P+K | 2 | 4.9% |
| evade down into forward dash | 2 | 4.9% |
| Fukusoushou2P | 1 | 2.4% |
| Kochouheki (Deflect)236P+K into Sayu ShoukenPP | 1 | 2.4% |
| Rigoutai6K | 1 | 2.4% |
| Souryu Shukkai43P+K | 1 | 2.4% |
| Toushou66P | 1 | 2.4% |
| backdash into Rigoutai6K | 1 | 2.4% |
6 further openings account for the other 6 rounds.
Jeffry
- Career
- 21–18 · 53.9%
- This season
- 9 matches · 33.3%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into Toe Kick2K | 7 | 18.4% |
|---|---|---|
| Overblow Shoulder66P+K | 5 | 13.2% |
| Dash Elbow66P | 3 | 7.9% |
| Toe Kick2K | 3 | 7.9% |
| backdash into Double Hammer Down43P | 3 | 7.9% |
| backdash into guardG | 2 | 5.3% |
| Double Hammer Down43P | 1 | 2.6% |
| Low Knuckle2P | 1 | 2.6% |
| Overblow Shoulder66P+K into throwP+G | 1 | 2.6% |
| backdash into Elbow Butt6P | 1 | 2.6% |
| backdash into Middle Hell Stab6P+K | 1 | 2.6% |
| backdash into Tsunami Beat3K+G | 1 | 2.6% |
| backdash into evade up | 1 | 2.6% |
| backdash into punchP | 1 | 2.6% |
| crouch dash back into throwP+G | 1 | 2.6% |
6 further openings account for the other 6 rounds.
Aoi
- Career
- 2–4 · 33.3%
- This season
- 7 matches · 28.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Koromoguruma66P | 5 | 20.8% |
|---|---|---|
| Sou'unha66K | 2 | 8.3% |
| backdash into Maegeri3K | 2 | 8.3% |
| Ryoushi43P | 1 | 4.2% |
| Sou'unha66K into kickK | 1 | 4.2% |
| Sou'unha66K into punchP | 1 | 4.2% |
| back punch+kick+guard4P+K+G | 1 | 4.2% |
| backdash into Kasane'ate46P | 1 | 4.2% |
| backdash into Kumogeri6KK | 1 | 4.2% |
| backdash into Ryoushi43P | 1 | 4.2% |
| backdash into evade up | 1 | 4.2% |
| backdash into forward dash | 1 | 4.2% |
| crouch dash forward into Sodeshinken33P+K | 1 | 4.2% |
| evade up into forward dash | 1 | 4.2% |
| forward dash into Chudan Hiji'ate6P | 1 | 4.2% |
3 further openings account for the other 3 rounds.
Vanessa
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Defensive Elbow (Deflect) | 1 | 7.7% |
|---|---|---|
| Defensive Style: Sit Jab | 1 | 7.7% |
| Defensive Style: Sit Jab into backdash | 1 | 7.7% |
| Defensive Style: Sit Jab into forward dash | 1 | 7.7% |
| Defensive Style: backdash into Parrying Combination46KP | 1 | 7.7% |
| Defensive Style: backdash into evade up | 1 | 7.7% |
| Defensive Style: backdash into throw escape | 1 | 7.7% |
| Defensive Style: backward movement into evade up | 1 | 7.7% |
| Defensive Style: evade down into crouch dash forward | 1 | 7.7% |
| Offensive Style: Leg Guard Crush | 1 | 7.7% |
| Offensive Style: evade down into Landing Knee Kick66K | 1 | 7.7% |
| Offensive Style: evade down into crouch dash forward | 1 | 7.7% |
| Offensive Style: guard | 1 | 7.7% |
Eileen
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 33.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 1 | 10.0% |
|---|---|---|
| backdash into evade up | 1 | 10.0% |
| crouch dash back into Taisei Honsou214P | 1 | 10.0% |
| crouch dash forward into Enkou Toutou3P+K | 1 | 10.0% |
| evade down into Hikou Bokushoku9P | 1 | 10.0% |
| evade down into forward dash | 1 | 10.0% |
| forward dash into evade up | 1 | 10.0% |
| guardG | 1 | 10.0% |
| guardG into throw escape | 1 | 10.0% |
| throw escape | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (144 here; about 7.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 12 of 18 tests hold up
- Kage: 9 of 18 tests hold up
- Taka: 8 of 18 tests hold up
- Shun: 10 of 17 tests hold up
- Jean: 4 of 15 tests hold up
- Pai: 3 of 15 tests hold up
- Wolf: 2 of 15 tests hold up
- Jacky: 1 of 14 tests hold up
- Lion: 2 of 14 tests hold up
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Eileen: not tested (too few rounds)
