VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

ma_hime1007

  • Jean
  • Kage
Career matches13,548
Career win rate49.3%
Round win rate49.2%
Peak rank34
Distinct opponents365
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1546 #1,695 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3412,7786,2916,48749.2%
Jean2868234034249.9%
Kage2788474153.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,506 of 5,217 rounds counted

5.6 inputs a second (336 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira5.63384,204
Jean5.0297266
Kage5.432436

By opponent's character

Jacky5.8351597
Akira5.8350500
Jean5.6338299
Jeffry5.5331323
Sarah5.5328343
Wolf5.5328255
Goh5.5329266
Kage5.5331237
Vanessa5.6338227
El Blaze5.4324224
Aoi5.3320203
Lau5.8347186
Shun5.3318184
Lion5.9351153
Pai5.6338131
Brad5.6336114
Lei Fei5.633897
Taka4.828883
Eileen5.432556
Dural5.734128

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky1575410334.4%-14.4
Akira150856556.7%+6.7
Jean111545748.6%+3.0
Jeffry97633465.0%+17.0
Sarah86414547.7%-0.0
Wolf79344543.0%-7.7
Goh69402958.0%+4.8
Kage68313745.6%+0.5
Vanessa64234135.9%-9.5
El Blaze63313249.2%+0.3
Aoi55322358.2%+4.4
Lau54233142.6%-2.9
Shun46252154.4%+4.5
Lion40182245.0%+0.2
Pai38132534.2%-12.0
Brad36211558.3%+12.2
Lei Fei29101934.5%-9.1
Taka2114766.7%+12.0
Eileen1881044.4%-10.7
Dural73442.9%-2.1

1 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence143638044.1%-3.4
Octagon134666849.2%-0.8
Low Fence131587344.3%-5.2
Half Fence130626847.7%+1.3
Open128606846.9%-3.2
Rectangle124685654.8%+6.9
Single Wall124606448.4%+1.7
Breakable Full Fence122596348.4%+0.6
Full Fence116575949.1%-0.8
Full Fence and Open65362955.4%+5.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls76948.8%48.3%+0.5
No walls38346.5%48.6%-2.1

Walls against open: +2.6 points (95% range -3.7 to +8.8), p 0.424 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 32)2026/10/15169756.2%
xXsoul-childXx (Rank 31)2026/10/15107370.0%
ヘニオ (Rank 35)2026/10/15169756.2%
ワクワク (Rank 35)2026/10/13123925.0%
ガリバー (Rank 32)2026/10/131971236.8%
La@Stea☆ (Rank 30)2026/10/13116554.5%
AOEアオイ (Rank 35)2026/10/13104640.0%
タイヨウ (Rank 33)2026/10/091915479.0%
∈挙動不審∋ (Rank 34)2026/10/06148657.1%
delicioso (Rank 34)2026/09/302091145.0%
銀 (Rank 30)2026/09/22129375.0%
リーウ (Rank 32)2026/09/18104640.0%
BigBoin (Rank 33)2026/09/1627101737.0%
おるが@のびしろF (Rank 32)2026/09/15121118.3%
windowkhs (Rank 30)2026/09/12116554.5%
マクシミリアン15世 (Rank 32)2026/09/08103730.0%
鳩男 (Rank 32)2026/09/06113827.3%
fazz00r (Rank 29)2026/09/03116554.5%
獣王(設定2) (Rank 29)2026/08/2896366.7%
テオ (Rank 32)2026/08/2595455.6%
fwnd1396 (Rank 33)2026/07/28104640.0%
ちょいそる (Rank 32)2026/07/28128466.7%
くろね@のびしろF (Rank 33)2026/05/31156940.0%
MikuMartineau (Rank 31)2026/05/271910952.6%
meirio/カマたく (Rank 35)2026/05/18104640.0%

Round openings

Every character

Senzankou66P+K into throwP+G93420.2%
backdash into Jouho Senshou46P55412.0%
forward dash into Jouho Touken6P50811.0%
forward punch+kick6P+K into throwP+G2725.9%
guardG into Jouho Touken6P1904.1%
forward dash into forward punch+kick6P+K1703.7%
backdash into Chouzan Housui46P+K1613.5%
guardG1383.0%
guardG into forward dash1152.5%
forward dash851.8%
forward dash into throw escape751.6%
Rimon Chouchu66P731.6%
backdash into Jouho Touken6P711.5%
evade up into Jouho Touken6P611.3%
guardG into throw escape541.2%

142 further openings account for the other 1,157 rounds.

Counted from 1,136 of the 1,288 matches played. The rest were not pulled for openings.

Akira

Career
6,291–6,487 · 49.2%
This season
1,215 matches · 48.1%
Peak rank
34

First hit in 49.2% of 4,275 rounds. Won 52.4% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 11.9% of rounds, against 8.2% in their other rounds.
  • Against Lion: evades first in 37.4% of rounds, against 8.1% against everyone else.
  • After opening the round before by backing off: backs off first in 35.5% of rounds, against 16.2% after anything else.
  • After winning a round: backs off first in 27.8% of rounds, against 12.5% after losing one.
  • When ahead: backs off first in 24.1% of rounds, against 15.3% when level or behind.
  • In round 4 or later: opens with “66P+K Senzankou into P+G throw” in 25.8% of rounds, against 20.1% in their other rounds.
  • Against Akira: opens with “backdash into 46P Jouho Senshou” in 22.2% of rounds, against 11.7% against everyone else.
  • After opening the round before with “backdash into 46P Jouho Senshou”: opens with “backdash into 46P Jouho Senshou” in 27.8% of rounds, against 11.7% after anything else.
  • After winning a round: opens with “backdash into 46P Jouho Senshou” in 19.4% of rounds, against 8.1% after losing one.
  • When ahead: opens with “backdash into 46P Jouho Senshou” in 17.8% of rounds, against 9.8% when level or behind.
  • Against a Shun on no drinks: opens with “66P+K Senzankou into P+G throw” in 50.8% of rounds, against 22.6% against a Shun on other counts.

How is this tested?

Senzankou66P+K into throwP+G93421.6%
backdash into Jouho Senshou46P55412.8%
forward dash into Jouho Touken6P50811.8%
forward punch+kick6P+K into throwP+G2726.3%
guardG into Jouho Touken6P1904.4%
forward dash into forward punch+kick6P+K1703.9%
backdash into Chouzan Housui46P+K1613.7%
guardG1192.8%
guardG into forward dash1132.6%
forward dash841.9%
forward dash into throw escape741.7%
Rimon Chouchu66P731.7%
backdash into Jouho Touken6P711.6%
evade up into Jouho Touken6P611.4%
guardG into throw escape481.1%

98 further openings account for the other 884 rounds.

Counted from 1,063 of the 1,215 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky26–56 · 32%22–29 · 43%-11.9
Akira34–25 · 58%15–16 · 48%+11.0
Jean30–29 · 51%12–13 · 48%too few to test
Jeffry28–18 · 61%21–12 · 64%+1.1
Sarah22–27 · 45%7–10 · 41%too few to test
Wolf14–25 · 36%7–14 · 33%too few to test
Kage19–20 · 49%8–7 · 53%too few to test
Vanessa17–25 · 40%4–14 · 22%too few to test
Goh18–11 · 62%9–9 · 50%too few to test
El Blaze19–14 · 58%4–8 · 33%too few to test
Aoi17–12 · 59%5–2 · 71%too few to test
Lau11–8 · 58%2–10 · 17%too few to test
Shun10–13 · 43%8–3 · 73%too few to test
Lion13–10 · 57%4–7 · 36%too few to test
Brad10–5 · 67%8–3 · 73%too few to test
Pai5–4 · 56%4–11 · 27%too few to test
Taka9–6 · 60%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

152 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
340–342 · 49.9%
This season
65 matches · 52.3%
Peak rank
28

First hit in 36.8% of 266 rounds. Won 53.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G3613.5%
evade up249.0%
punchP238.7%
evade up into Hizageri4K166.0%
guardG166.0%
evade down into Gyaku Seikenzuki66P134.9%
guardG into evade up134.9%
Hizageri4K103.8%
evade up into forward dash103.8%
guardG into Hizageri4K83.0%
guardG into Yoko'enpi6P83.0%
evade up into Yoko'enpi6P72.6%
punchP into KounirenPP72.6%
evade down into Yoko'enpi6P62.3%
evade up into Yamakuzushi6K62.3%

31 further openings account for the other 63 rounds.

Kage

Career
47–41 · 53.4%
This season
8 matches · 62.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Ryubisen44K+G822.2%
evade up into Gen'you4K+G616.7%
Ryubisen44K+G38.3%
guardG38.3%
Hagakure-ryu In Raijingeki46P+K25.6%
backdash into Gen'you4K+G25.6%
Hiji'uchi6P12.8%
Rasen4P12.8%
backdash into Yokoshutou4P+K12.8%
backward movement into Nagiharai6P+K12.8%
evade down into Gen'you4K+G12.8%
evade down into Yokoshutou4P+K12.8%
evade up12.8%
evade up into Tsumujigeri2K+G12.8%
evade up into backdash12.8%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 11 of 18 tests hold up
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)