Virtua Fighter 5 REVO · v1.10 · Region: South America
アルコール中学
Characters played — VF5's own record
| Jeffry | 32 | 3,213 | 1,538 | 1,675 | 47.9% |
|---|---|---|---|---|---|
| Goh | 26 | 583 | 287 | 296 | 49.2% |
| Lau | 27 | 367 | 189 | 178 | 51.5% |
| Shun | 22 | 76 | 27 | 49 | 35.5% |
| El Blaze | 26 | 62 | 43 | 19 | 69.3% |
| Wolf | 21 | 36 | 10 | 26 | 27.8% |
| Brad | 21 | 28 | 2 | 26 | 7.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 119 | 60 | 59 | 50.4% | +6.0 |
|---|---|---|---|---|---|
| Akira | 103 | 37 | 66 | 35.9% | -12.5 |
| Lion | 82 | 31 | 51 | 37.8% | -7.8 |
| Wolf | 79 | 42 | 37 | 53.2% | +9.3 |
| Jeffry | 68 | 25 | 43 | 36.8% | -7.9 |
| Goh | 65 | 32 | 33 | 49.2% | +6.0 |
| Kage | 59 | 22 | 37 | 37.3% | -8.3 |
| Jean | 47 | 26 | 21 | 55.3% | +11.8 |
| Shun | 44 | 26 | 18 | 59.1% | +12.5 |
| Pai | 43 | 17 | 26 | 39.5% | -8.0 |
| Lau | 41 | 19 | 22 | 46.3% | +5.3 |
| Sarah | 41 | 19 | 22 | 46.3% | -0.3 |
| Aoi | 39 | 15 | 24 | 38.5% | -7.7 |
| Brad | 32 | 15 | 17 | 46.9% | -0.2 |
| El Blaze | 29 | 14 | 15 | 48.3% | +9.7 |
| Vanessa | 29 | 15 | 14 | 51.7% | +10.1 |
| Taka | 19 | 9 | 10 | 47.4% | +0.6 |
| Lei Fei | 18 | 10 | 8 | 55.6% | +6.6 |
| Eileen | 8 | 2 | 6 | 25.0% | -21.2 |
| Dural | 7 | 2 | 5 | 28.6% | -15.5 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 119 | 57 | 62 | 47.9% | +3.7 |
|---|---|---|---|---|---|
| Half Fence | 102 | 47 | 55 | 46.1% | -0.2 |
| Breakable Half Fence | 101 | 48 | 53 | 47.5% | +4.3 |
| Breakable Full Fence | 99 | 51 | 48 | 51.5% | +9.6 |
| Octagon | 96 | 40 | 56 | 41.7% | -0.2 |
| Single Wall | 96 | 37 | 59 | 38.5% | -9.0 |
| Full Fence | 93 | 35 | 58 | 37.6% | -9.1 |
| Open | 91 | 44 | 47 | 48.4% | +3.2 |
| Rectangle | 72 | 36 | 36 | 50.0% | +0.8 |
| Full Fence and Open | 55 | 22 | 33 | 40.0% | -5.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 563 | 45.6% | 44.8% | +0.9 |
| No walls | 306 | 45.1% | 45.5% | -0.4 |
Walls against open: +1.3 points (95% range -6.0 to +8.6), p 0.726 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ドラゴン中学 (Rank 27) | 41 | 15 | 26 | 36.6% |
|---|---|---|---|---|
| orz (Rank 28) | 14 | 6 | 8 | 42.9% |
| TAPIOKA (Rank 29) | 12 | 5 | 7 | 41.7% |
| JAGAMARU-MIKE (Rank 27) | 11 | 5 | 6 | 45.5% |
| maripon (Rank 28) | 10 | 7 | 3 | 70.0% |
| jiwoonpk (Rank 31) | 8 | 7 | 1 | 87.5% |
| カミナリおやじ (Rank 29) | 8 | 6 | 2 | 75.0% |
| BANANA (Rank 29) | 7 | 3 | 4 | 42.9% |
| Koutei (Rank 31) | 7 | 2 | 5 | 28.6% |
| Shura1025 (Rank 33) | 7 | 1 | 6 | 14.3% |
| ダストレス (Rank 17) | 7 | 1 | 6 | 14.3% |
| Gun-Interceptor (Rank 27) | 6 | 4 | 2 | 66.7% |
| HIROCHILL (Rank 26) | 6 | 5 | 1 | 83.3% |
| fwnd1396 (Rank 31) | 6 | 5 | 1 | 83.3% |
| gyoujyun (Rank 30) | 6 | 2 | 4 | 33.3% |
| horahukin-DRZ (Rank 26) | 6 | 3 | 3 | 50.0% |
| kansimamoto (Rank 35) | 6 | 0 | 6 | 0.0% |
| striker0123 (Rank 29) | 6 | 2 | 4 | 33.3% |
| takapiko-no (Rank 29) | 6 | 3 | 3 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 6 | 4 | 2 | 66.7% |
| 煽るアホは0721してろ (Rank 34) | 6 | 2 | 4 | 33.3% |
| 獣王(設定2) (Rank 30) | 6 | 4 | 2 | 66.7% |
| ace-heads69 (Rank 29) | 5 | 2 | 3 | 40.0% |
| misoazy (Rank 27) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 33) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| BANANA (Rank 29) | 2026/09/09 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| orz (Rank 28) | 2026/09/07 | 14 | 6 | 8 | 42.9% |
| TAPIOKA (Rank 29) | 2026/09/06 | 12 | 5 | 7 | 41.7% |
| misoazy (Rank 27) | 2026/09/05 | 5 | 3 | 2 | 60.0% |
| 獣王(設定2) (Rank 30) | 2026/09/03 | 6 | 4 | 2 | 66.7% |
| Koutei (Rank 31) | 2026/09/03 | 7 | 2 | 5 | 28.6% |
| fwnd1396 (Rank 31) | 2026/09/02 | 6 | 5 | 1 | 83.3% |
| JAGAMARU-MIKE (Rank 27) | 2026/09/02 | 11 | 5 | 6 | 45.5% |
| ace-heads69 (Rank 29) | 2026/08/31 | 5 | 2 | 3 | 40.0% |
| takapiko-no (Rank 29) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| kansimamoto (Rank 35) | 2026/08/28 | 6 | 0 | 6 | 0.0% |
| Gun-Interceptor (Rank 27) | 2026/08/26 | 6 | 4 | 2 | 66.7% |
| 煽るアホは0721してろ (Rank 34) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| タイヨウ (Rank 33) | 2026/08/05 | 5 | 1 | 4 | 20.0% |
| カミナリおやじ (Rank 29) | 2026/08/05 | 8 | 6 | 2 | 75.0% |
| ドラゴン中学 (Rank 27) | 2026/08/04 | 41 | 15 | 26 | 36.6% |
| Shura1025 (Rank 33) | 2026/08/02 | 7 | 1 | 6 | 14.3% |
| jiwoonpk (Rank 31) | 2026/08/02 | 8 | 7 | 1 | 87.5% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/07/28 | 6 | 4 | 2 | 66.7% |
| striker0123 (Rank 29) | 2026/07/26 | 6 | 2 | 4 | 33.3% |
| horahukin-DRZ (Rank 26) | 2026/06/14 | 6 | 3 | 3 | 50.0% |
| gyoujyun (Rank 30) | 2026/06/14 | 6 | 2 | 4 | 33.3% |
| maripon (Rank 28) | 2026/06/07 | 10 | 7 | 3 | 70.0% |
| HIROCHILL (Rank 26) | 2026/05/17 | 6 | 5 | 1 | 83.3% |
| ダストレス (Rank 17) | 2026/05/16 | 7 | 1 | 6 | 14.3% |
Round openings
Every character
| guardG into throwP+G | 280 | 7.1% |
|---|---|---|
| crouch dash forward into throwP+G | 266 | 6.8% |
| evade up into crouch dash forward | 172 | 4.4% |
| throwP+G | 164 | 4.2% |
| evade down into crouch dash forward | 147 | 3.7% |
| crouch dash forward into evade down | 140 | 3.6% |
| evade down into throwP+G | 117 | 3.0% |
| evade up into throwP+G | 78 | 2.0% |
| backdash into Double Hammer Down43P | 70 | 1.8% |
| punchP into Double KnucklePP | 70 | 1.8% |
| guardG into evade up | 63 | 1.6% |
| Hell Dunk Elbow2P+K | 61 | 1.6% |
| backdash into Kenka Hook46P | 61 | 1.6% |
| Middle Hell Stab6P+K | 58 | 1.5% |
| crouch dash forward into guardG | 55 | 1.4% |
508 further openings account for the other 2,135 rounds.
Counted from 971 of the 972 matches played. The rest were not pulled for openings.
Jeffry
| crouch dash forward into throwP+G | 243 | 7.5% |
|---|---|---|
| guardG into throwP+G | 176 | 5.5% |
| evade up into crouch dash forward | 142 | 4.4% |
| throwP+G | 134 | 4.2% |
| crouch dash forward into evade down | 127 | 3.9% |
| evade down into crouch dash forward | 126 | 3.9% |
| evade down into throwP+G | 99 | 3.1% |
| backdash into Double Hammer Down43P | 70 | 2.2% |
| punchP into Double KnucklePP | 70 | 2.2% |
| evade up into throwP+G | 66 | 2.0% |
| Hell Dunk Elbow2P+K | 61 | 1.9% |
| backdash into Kenka Hook46P | 61 | 1.9% |
| Middle Hell Stab6P+K | 58 | 1.8% |
| crouch dash forward into guardG | 51 | 1.6% |
| punchP | 51 | 1.6% |
312 further openings account for the other 1,685 rounds.
Counted from 795 of the 796 matches played. The rest were not pulled for openings.
Lau
| guardG into throwP+G | 43 | 13.2% |
|---|---|---|
| Honshin Hekiken1P+K | 16 | 4.9% |
| crouch dash forward into throwP+G | 16 | 4.9% |
| evade down into crouch dash forward | 14 | 4.3% |
| evade up into crouch dash forward | 14 | 4.3% |
| guardG into evade up | 10 | 3.1% |
| Koryu Tenshinkyaku6K+G | 9 | 2.8% |
| crouch dash forward into evade down | 8 | 2.5% |
| evade down into throwP+G | 8 | 2.5% |
| evade up into throwP+G | 7 | 2.1% |
| throwP+G | 7 | 2.1% |
| backdash into evade down | 6 | 1.9% |
| evade down | 6 | 1.9% |
| evade up into evade down | 6 | 1.9% |
| guardG into evade down | 6 | 1.9% |
95 further openings account for the other 149 rounds.
Wolf
| guardG into throwP+G | 29 | 21.2% |
|---|---|---|
| throwP+G | 17 | 12.4% |
| guardG | 13 | 9.5% |
| Jab StraightPP into One Two UpperPPP | 6 | 4.4% |
| Elbow Butt4P | 4 | 2.9% |
| evade down into guardG | 4 | 2.9% |
| guardG into punchP | 4 | 2.9% |
| Arrow Knuckle3P | 3 | 2.2% |
| backdash into Short Shoulder46P+K | 3 | 2.2% |
| punchP into Jab StraightPP | 3 | 2.2% |
| Screw Hook63214P | 2 | 1.5% |
| backdash into Kenka Kick1K+G | 2 | 1.5% |
| evade down into Low Hammer2P | 2 | 1.5% |
| evade up | 2 | 1.5% |
| evade up into guardG | 2 | 1.5% |
35 further openings account for the other 41 rounds.
Goh
| guardG into throwP+G | 25 | 20.0% |
|---|---|---|
| guardG into evade up | 10 | 8.0% |
| guardG into evade down | 4 | 3.2% |
| crouch dash forward into Jibishou3P+K | 3 | 2.4% |
| evade up into Jibishou3P+K | 3 | 2.4% |
| evade up into crouch dash forward | 3 | 2.4% |
| evade up into throwP+G | 3 | 2.4% |
| guardG into Batousatsu3KP | 3 | 2.4% |
| throwP+G | 3 | 2.4% |
| Soukyu46P | 2 | 1.6% |
| Sune Kudaki43P | 2 | 1.6% |
| Urahiji44P | 2 | 1.6% |
| crouch dash forward into Minamo Barai2P+K | 2 | 1.6% |
| crouch dash forward into Ni'oudaoshi3K+G | 2 | 1.6% |
| crouch dash forward into throwP+G | 2 | 1.6% |
52 further openings account for the other 56 rounds.
Shun
| evade up into crouch dash forward | 13 | 11.0% |
|---|---|---|
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 9 | 7.6% |
| evade down into throwP+G | 7 | 5.9% |
| guardG into throwP+G | 7 | 5.9% |
| evade up | 5 | 4.2% |
| guardG | 5 | 4.2% |
| crouch dash forward into evade down | 4 | 3.4% |
| evade down into Kasen Zenbokushou6PP | 4 | 3.4% |
| evade down into crouch dash forward | 4 | 3.4% |
| crouch dash forward into throwP+G | 3 | 2.5% |
| offensive move | 3 | 2.5% |
| throwP+G | 3 | 2.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 2 | 1.7% |
| Tenshin Souchushou6P+K | 2 | 1.7% |
| crouch dash forward into Fukuchougeki2P | 2 | 1.7% |
39 further openings account for the other 45 rounds.
El Blaze
| Straight6P+K into Quick Combo6P+KP | 2 | 25.0% |
|---|---|---|
| Jumping Hammer Knuckle8P+K | 1 | 12.5% |
| Volcano Upper4P+K | 1 | 12.5% |
| crouch dash back into Rocket Discharge6P+K+G | 1 | 12.5% |
| crouch dash forward into throwP+G | 1 | 12.5% |
| evade down into crouch dash forward | 1 | 12.5% |
| evade up into evade down | 1 | 12.5% |
Brad
| Middle Spin Kick66K | 1 | 25.0% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 25.0% |
| guardG into evade up | 1 | 25.0% |
| kickK | 1 | 25.0% |
