VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

B4JIAkiZen

Career matches142
Career win rate97.9%
Round win rate85.4%
Peak rank30
Distinct opponents14
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira30142139397.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky21210100.0%-0.1
Wolf550100.0%+0.0
Lau440100.0%-0.0
Akira220100.0%-0.0
Jean220100.0%-0.0
Jeffry220100.0%+0.1
Aoi110100.0%-0.0
Lion110100.0%+0.6
Vanessa110100.0%-0.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence880100.0%+0.0
Low Fence660100.0%-0.0
Octagon550100.0%+0.1
Open550100.0%-0.0
Rectangle440100.0%-0.0
Single Wall440100.0%-0.0
Breakable Half Fence330100.0%-0.0
Breakable Full Fence220100.0%-0.0
Half Fence220100.0%-0.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24100.0%99.9%+0.1
No walls15100.0%100.0%+0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Momomia (Rank 26)15150100.0%
auftakt (Rank 26)550100.0%
μ (Rank 26)440100.0%
時宣院日要 (Rank 16)440100.0%
Lemonteaxi (Rank 10)220100.0%
G13 (Rank 22)110100.0%
Onpwnage (Rank 30)110100.0%
[mD*]Zero (Rank 12)110100.0%
jiwoonpk (Rank 30)110100.0%
masaotch (Rank 12)110100.0%
orochi55neo (Rank 3)110100.0%
truckstopchilidog (Rank 21)110100.0%
タイヨウ (Rank 31)110100.0%
김멋있다 (Rank 5)110100.0%

Most played opponents, most recent first

김멋있다 (Rank 5)2026/08/23110100.0%
タイヨウ (Rank 31)2026/08/22110100.0%
jiwoonpk (Rank 30)2026/08/18110100.0%
Momomia (Rank 26)2026/07/2215150100.0%
μ (Rank 26)2026/07/18440100.0%
auftakt (Rank 26)2026/07/18550100.0%
[mD*]Zero (Rank 12)2026/07/17110100.0%
truckstopchilidog (Rank 21)2026/07/14110100.0%
masaotch (Rank 12)2026/07/13110100.0%
G13 (Rank 22)2026/07/13110100.0%
時宣院日要 (Rank 16)2026/07/13440100.0%
Onpwnage (Rank 30)2026/07/06110100.0%
Lemonteaxi (Rank 10)2026/07/06220100.0%
orochi55neo (Rank 3)2026/07/06110100.0%

Round openings

Akira

Rimon Chouchu66P2014.6%
forward dash into Jouho Touken6P1410.2%
Jouho Touken6P118.0%
backdash into evade up85.8%
Rimon Chouchu66P into crouch dash forward53.6%
evade down into Youhou33P53.6%
evade up into forward dash53.6%
backdash into guardG42.9%
evade up into crouch dash forward42.9%
evade up into Jouho Touken6P32.2%
evade up into Rimon Chouchu66P32.2%
forward dash into Rimon Chouchu66P32.2%
guardG32.2%
backdash into Youhou33P21.5%
crouch dash back21.5%

38 further openings account for the other 45 rounds.