VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

ayunii216

  • Kage
  • Sarah
  • Akira
  • Taka
  • Jacky
  • Wolf
Career matches7,045
Career win rate55.9%
Round win rate49.7%
Peak rank41
Distinct opponents265
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1651 #1,040 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun412,2661,32793958.6%
Sarah371,39078061056.1%
Kage351,32971961054.1%
Taka3498355043356.0%
Akira3080540839750.7%
Jacky3124914210757.0%
Wolf262314960.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,539 of 3,867 rounds counted

9.4 inputs a second (566 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage9.1548922
Sarah9.0541795
Shun10.0602722
Akira10.0598519
Taka9.5570369
Jacky8.8528200
Wolf9.355812

By opponent's character

Jacky9.5569537
Akira9.2554523
Jean9.6578278
Lau10.0598288
Kage9.4563243
Shun9.1545171
Goh9.7580157
Lion9.3556145
Aoi9.0539156
Vanessa9.4563135
Wolf9.9593151
El Blaze8.9533122
Sarah9.4562118
Taka9.5572110
Jeffry9.959479
Lei Fei9.154777
Pai9.657469
Brad9.356076
Eileen9.657573
Dural9.456631

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky138756354.4%+6.5
Akira128606846.9%-2.9
Jean79433654.4%+2.4
Lau76324442.1%-7.6
Kage65362955.4%+6.1
Shun48252352.1%+2.1
Goh46192741.3%-6.7
Lion44202445.5%-3.7
Aoi39251464.1%+16.2
Vanessa39192048.7%-7.0
Wolf39172243.6%-12.0
El Blaze33191457.6%+4.0
Sarah32151746.9%-6.1
Taka30102033.3%-18.6
Jeffry27111640.7%-10.3
Lei Fei2415962.5%+13.4
Pai23111247.8%-3.3
Brad2115671.4%+16.9
Eileen189950.0%+9.8
Dural85362.5%+13.5

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon117645354.7%+5.5
Half Fence106505647.2%-2.7
Breakable Half Fence104554952.9%+4.4
Single Wall100534753.0%-1.5
Open98435543.9%-4.8
Breakable Full Fence94375739.4%-11.1
Rectangle88444450.0%-2.9
Low Fence85454052.9%+3.0
Full Fence76383850.0%-0.1
Full Fence and Open37181948.6%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58549.2%50.0%-0.8
No walls28349.8%51.0%-1.2

Walls against open: +0.4 points (95% range -6.5 to +7.3), p 0.916 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hikabun (Rank 36)2026/10/16126650.0%
Mochi/かしわもち (Rank 38)2026/10/16116554.5%
獣王キリン (Rank 28)2026/10/1693633.3%
筋トレ職人 (Rank 35)2026/10/16124833.3%
ヘニオ (Rank 35)2026/10/15158753.3%
megadeth0112 (Rank 32)2026/10/15104640.0%
マクシミリアン15世 (Rank 31)2026/10/1538241463.2%
PuzzG/ぱず爺 (Rank 38)2026/10/122114766.7%
もっこり (Rank 36)2026/10/12168850.0%
orz (Rank 29)2026/10/12148657.1%
JKSTW(SEGAWORLD大亞店) (Rank 32)2026/09/3022111150.0%
VF12360-PC (Rank 38)2026/09/29179852.9%
lapislazuli (Rank 36)2026/09/29189950.0%
bonbon (Rank 35)2026/09/1187187.5%
cokeshi (Rank 30)2026/09/0986275.0%
ncub5030 (Rank 38)2026/09/09102820.0%
ctraum (Rank 39)2026/07/31107370.0%
やまだ.com (Rank 36)2026/07/24147750.0%
イイクルーン (Rank 36)2026/07/2283537.5%
타우끼/taukee (Rank 36)2026/07/18136746.1%
ガウショ (Rank 37)2026/07/0573442.9%
ケミカル (Rank 36)2026/06/28126650.0%
カマキリ拳法なぎくん (Rank 32)2026/06/02124833.3%
究極無敵 (Rank 31)2026/05/2972528.6%
§Ryu~k§ (Rank 34)2026/05/1576185.7%

Round openings

Every character

kickK63918.3%
Hide Side Kick (Deflect)P+K36110.4%
Senpugeri7K2958.5%
kickK into punchP1845.3%
Gyou'in Haishu3P into Tenshin Benshu4P+K1404.0%
Getsuga Gakushu46P into throwP+G1323.8%
backdash into Gen'you4K+G1093.1%
Tenshin Benshu4P+K into throwP+G1063.0%
Kodachinuki4K into Ryubigeri4KK631.8%
crouch into Nirenkyaku3KK421.2%
Jakenshou214P+K381.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP381.1%
backdash into Yoko Harite4P320.9%
Groin Kick6K+G into crouch290.8%
crouch into Haisenchu Kaikakyaku1PK280.8%

369 further openings account for the other 1,250 rounds.

Counted from 858 of the 957 matches played. The rest were not pulled for openings.

Kage

Career
719–610 · 54.1%
This season
248 matches · 50.0%
Peak rank
35

First hit in 52.5% of 946 rounds. Won 53.5% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 12.8% of rounds, against 3.7% in their other rounds.
  • In round 1: opens with “crouch into 3KK Nirenkyaku” in 9.0% of rounds, against 2.9% in their other rounds.
  • After losing a round: opens with “crouch into 3KK Nirenkyaku” in 4.7% of rounds, against 1.1% after winning one.
  • When behind: opens with “crouch into 3KK Nirenkyaku” in 5.7% of rounds, against 1.4% when ahead or level.

How is this tested?

Senpugeri7K29530.8%
backdash into Gen'you4K+G10911.4%
Kodachinuki4K into Ryubigeri4KK636.6%
crouch into Nirenkyaku3KK424.4%
Jakenshou214P+K384.0%
Senpugeri7K into Kodachinuki4K232.4%
Jibashiri1K212.2%
Hagakure-ryu In Raijingeki46P+K161.7%
Hagakure-ryu In Raijingeki46P+K into punchP151.6%
forward movement into Jakenshou214P+K151.6%
ResshouPP into SandangekiPPP131.4%
Senpugeri7K into guardG131.4%
backdash into Ryu'eikyaku66K121.2%
SouhajinP+K111.1%
Hiji'uchi6P101.0%

102 further openings account for the other 262 rounds.

Counted from 234 of the 248 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–13 · 41%2–8 · 20%too few to test
Jean16–9 · 64%3–2 · 60%too few to test
Jacky12–12 · 50%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
780–610 · 56.1%
This season
221 matches · 51.6%
Peak rank
37

First hit in 43.4% of 754 rounds. Won 49.5% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 89.4% of rounds, against 80.7% in their other rounds.
  • Against Jacky: moves in first in 6.2% of rounds, against 2.5% against everyone else.
  • When the score is level: backs off first in 21.0% of rounds, against 10.2% when ahead or behind.
  • In round 1: opens with “P+K Hide Side Kick (Deflect)” in 68.3% of rounds, against 39.9% in their other rounds.
  • Against Jacky: opens with “44K Sharpsword” in 14.8% of rounds, against 2.2% against everyone else.
  • After opening the round before with “P+K Hide Side Kick (Deflect)”: opens with “K kick into P punch” in 34.3% of rounds, against 21.9% after anything else.
  • When behind: opens with “K kick” in 7.9% of rounds, against 3.7% when ahead or level.

How is this tested?

Hide Side Kick (Deflect)P+K36146.9%
kickK into punchP18423.9%
kickK334.3%
Sharpsword44K273.5%
forward movement into kickK192.5%
backdash into Switch Kick4K172.2%
backdash into Back Knuckle4P131.7%
backdash into evade up121.6%
evade down into Hide Side Kick (Deflect)P+K111.4%
Forward Slide6P+K+G60.8%
backdash into Hide Side Kick (Deflect)P+K60.8%
backdash into punchP50.7%
backdash into throw escape50.7%
evade down into kickK50.7%
guardG into kickK50.7%

38 further openings account for the other 61 rounds.

Counted from 189 of the 221 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–9 · 55%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
1,327–939 · 58.6%
This season
204 matches · 56.4%
Peak rank
41

First hit in 46.8% of 760 rounds. Won 52.0% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 18.3% of rounds, against 0.5% in their other rounds.
  • In round 1: opens with “crouch into 1PK Haisenchu Kaikakyaku” in 13.6% of rounds, against 0.3% in their other rounds.
  • Against Kage: opens with “crouch into 1PK Haisenchu Kaikakyaku” in 9.4% of rounds, against 2.8% against everyone else.
  • After opening the round before with “46P Getsuga Gakushu into P+G throw”: opens with “46P Getsuga Gakushu into P+G throw” in 40.0% of rounds, against 20.4% after anything else.
  • After winning a round: opens with “46P Getsuga Gakushu into P+G throw” in 33.8% of rounds, against 12.4% after losing one.
  • When ahead: opens with “46P Getsuga Gakushu into P+G throw” in 34.0% of rounds, against 12.6% when level or behind.
  • On 10+ drinks: opens with “46P Getsuga Gakushu into P+G throw” in 57.0% of rounds, against 17.5% on other drink counts.

How is this tested?

Gyou'in Haishu3P into Tenshin Benshu4P+K14018.3%
Getsuga Gakushu46P into throwP+G13217.2%
Tenshin Benshu4P+K into throwP+G10613.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP385.0%
crouch into Haisenchu Kaikakyaku1PK283.7%
backdash into Kasen Gyou'in6P+K+G212.7%
Gyou'in Haishu3P into Gyousentai2K202.6%
Tenshin Benshu4P+K182.4%
Haisenchu1P into Haisenchu Kaikakyaku1PK172.2%
evade up into guardG152.0%
Haisenchu1P131.7%
evade up into Tenshin Souchushou6P+K111.4%
forward movement into RengekiPP111.4%
kickK into Renhi ChougekiKK91.2%
Getsuga Gakushu46P into Rensai Gakushu46PP70.9%

87 further openings account for the other 180 rounds.

Counted from 191 of the 204 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau6–11 · 35%6–5 · 55%too few to test
Kage6–3 · 67%4–4 · 50%too few to test
Jacky9–3 · 75%6–3 · 67%too few to test
Akira7–8 · 47%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
408–397 · 50.7%
This season
130 matches · 43.9%
Peak rank
30

First hit in 66.1% of 434 rounds. Won 47.7% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 20.0% of rounds, against 6.9% after losing one.
  • After losing a round: opens with “K kick” in 81.5% of rounds, against 58.7% after winning one.
  • When behind: opens with “K kick” in 78.9% of rounds, against 63.6% when ahead or level.

How is this tested?

kickK32474.1%
kickK into backdash194.3%
Jouho Senshou46P163.7%
backdash into Jouho Touken6P51.1%
backdash into backward movement51.1%
backdash into evade up51.1%
backdash into Youhou33P30.7%
backdash into guardG30.7%
backdash into punchP30.7%
backdash into throw escape30.7%
forward dash into Jouho Touken6P30.7%
kickK into backward movement30.7%
Youhou33P into forward movement20.5%
Youteitou6K20.5%
backdash into HoukenP+K+G20.5%

31 further openings account for the other 39 rounds.

Counted from 109 of the 130 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–9 · 36%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

21 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
550–433 · 56.0%
This season
100 matches · 49.0%
Peak rank
34

First hit in 74.7% of 391 rounds. Won 49.3% of the rounds they struck first, 57.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 26.0% of rounds, against 12.5% in their other rounds.
  • Against Jacky: backs off first in 29.6% of rounds, against 12.6% against everyone else.
  • In round 4 or later: opens with “backdash into 4P Yoko Harite” in 14.4% of rounds, against 5.9% in their other rounds.
  • Against Jacky: opens with “backdash into 4P Yoko Harite” in 17.3% of rounds, against 5.8% against everyone else.
  • After losing a round: opens with “K kick” in 80.4% of rounds, against 60.5% after winning one.

How is this tested?

kickK27971.4%
backdash into Yoko Harite4P328.2%
Mawashi Harite44P71.8%
Tsuppari 3PPP into Tsuppari 4PPPP51.3%
Tsuppari 2PP into Tsuppari 3PPP30.8%
backdash into Agyou4P+K+G30.8%
backdash into Hiji'ate6P30.8%
backdash into Mawashi Harite44P30.8%
backdash into Shita Harite2P30.8%
backdash into Zangeki33P30.8%
backdash into throw escape30.8%
punchP into Tsuppari 2PP30.8%
Ao'oni Midaremage214P+K20.5%
Hiji'ate6P20.5%
backdash into guardG20.5%

35 further openings account for the other 38 rounds.

Counted from 96 of the 100 matches played. The rest were not pulled for openings.

Jacky

Career
142–107 · 57.0%
This season
51 matches · 41.2%
Peak rank
31

First hit in 51.0% of 147 rounds. Won 57.3% of the rounds they struck first, 40.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Groin Kick6K+G into crouch2919.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP159.9%
Jab StraightPP into Jab Double StraightPPP106.6%
punchP96.0%
backdash into Spin Heel Sword4K+G85.3%
punchP into Jab StraightPP85.3%
Spinning Back Knuckle4P into Double Back Knuckle4PP64.0%
Low Spin Kick1K+G42.6%
backdash into Low Spin Kick1K+G42.6%
backdash into guardG42.6%
Dash Hammer Kick66K32.0%
Long Stride Back Knuckle4P+K32.0%
backdash into backward movement32.0%
Beat KnuckleP+K into Beat Spin KickP+KK21.3%
Jumping Savate8K+G21.3%

36 further openings account for the other 41 rounds.

Counted from 36 of the 51 matches played. The rest were not pulled for openings.

Wolf

Career
14–9 · 60.9%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP430.8%
Elbow Butt4P into Jab StraightPP17.7%
Face Lift Kick3K into guardG17.7%
Ogre Slash63214P+K into throwP+G17.7%
Short Shoulder46P+K17.7%
crouch into Face Lift Kick3K17.7%
evade down into Elbow Butt4P17.7%
evade up into guardG17.7%
forward movement into Elbow Butt4P17.7%
guardG into Screw Lariat63214PP17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (76 here; about 3.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 4 of 15 tests hold up
  • Sarah: 7 of 15 tests hold up
  • Shun: 7 of 17 tests hold up
  • Akira: 3 of 14 tests hold up
  • Taka: 5 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)