Virtua Fighter 5 REVO · v1.10 · Region: South America
ayunii216
Characters played — VF5's own record
| Shun | 41 | 2,060 | 1,220 | 840 | 59.2% |
|---|---|---|---|---|---|
| Sarah | 37 | 1,245 | 703 | 542 | 56.5% |
| Kage | 35 | 1,212 | 661 | 551 | 54.5% |
| Taka | 34 | 943 | 534 | 409 | 56.6% |
| Akira | 30 | 657 | 342 | 315 | 52.0% |
| Jacky | 29 | 162 | 92 | 70 | 56.8% |
| Wolf | 26 | 23 | 14 | 9 | 60.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 118 | 65 | 53 | 55.1% | +7.9 |
|---|---|---|---|---|---|
| Akira | 103 | 48 | 55 | 46.6% | -1.7 |
| Lau | 58 | 22 | 36 | 37.9% | -11.8 |
| Kage | 55 | 28 | 27 | 50.9% | +2.4 |
| Jean | 52 | 28 | 24 | 53.9% | +3.6 |
| Shun | 44 | 24 | 20 | 54.5% | +5.0 |
| Lion | 42 | 19 | 23 | 45.2% | -3.6 |
| Goh | 35 | 17 | 18 | 48.6% | -0.1 |
| Wolf | 35 | 14 | 21 | 40.0% | -13.9 |
| Vanessa | 28 | 15 | 13 | 53.6% | -1.8 |
| Aoi | 27 | 17 | 10 | 63.0% | +14.3 |
| Taka | 27 | 10 | 17 | 37.0% | -14.2 |
| El Blaze | 25 | 15 | 10 | 60.0% | +5.3 |
| Sarah | 23 | 11 | 12 | 47.8% | -4.5 |
| Jeffry | 20 | 8 | 12 | 40.0% | -8.8 |
| Pai | 17 | 7 | 10 | 41.2% | -12.0 |
| Lei Fei | 16 | 9 | 7 | 56.2% | +5.0 |
| Brad | 15 | 10 | 5 | 66.7% | +13.6 |
| Eileen | 12 | 7 | 5 | 58.3% | +15.3 |
| Dural | 6 | 3 | 3 | 50.0% | +5.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 93 | 51 | 42 | 54.8% | +5.9 |
|---|---|---|---|---|---|
| Half Fence | 84 | 35 | 49 | 41.7% | -6.9 |
| Breakable Half Fence | 82 | 40 | 42 | 48.8% | +0.5 |
| Single Wall | 78 | 40 | 38 | 51.3% | -2.5 |
| Low Fence | 76 | 42 | 34 | 55.3% | +5.2 |
| Open | 72 | 33 | 39 | 45.8% | -2.5 |
| Breakable Full Fence | 71 | 31 | 40 | 43.7% | -7.0 |
| Rectangle | 68 | 31 | 37 | 45.6% | -5.9 |
| Full Fence | 58 | 30 | 28 | 51.7% | +1.7 |
| Full Fence and Open | 30 | 13 | 17 | 43.3% | -5.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 456 | 47.8% | 49.4% | -1.6 |
| No walls | 226 | 50.9% | 50.8% | +0.1 |
Walls against open: -1.7 points (95% range -9.5 to +6.2), p 0.678 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マクシミリアン15世 (Rank 32) | 21 | 15 | 6 | 71.4% |
|---|---|---|---|---|
| PuzzG/ぱず爺 (Rank 36) | 20 | 14 | 6 | 70.0% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 14 | 5 | 9 | 35.7% |
| やまだ.com (Rank 36) | 14 | 7 | 7 | 50.0% |
| lapislazuli (Rank 26) | 13 | 8 | 5 | 61.5% |
| もっこり (Rank 36) | 13 | 6 | 7 | 46.1% |
| 타우끼/taukee (Rank 36) | 13 | 6 | 7 | 46.1% |
| カマキリ拳法なぎくん (Rank 32) | 12 | 4 | 8 | 33.3% |
| ケミカル (Rank 36) | 12 | 6 | 6 | 50.0% |
| ヘニオ (Rank 35) | 12 | 7 | 5 | 58.3% |
| Mochi/かしわもち (Rank 39) | 10 | 5 | 5 | 50.0% |
| ctraum (Rank 39) | 10 | 7 | 3 | 70.0% |
| hikabun (Rank 35) | 10 | 5 | 5 | 50.0% |
| ncub5030 (Rank 38) | 10 | 2 | 8 | 20.0% |
| 筋トレ職人 (Rank 33) | 9 | 3 | 6 | 33.3% |
| VF12360-PC (Rank 38) | 8 | 4 | 4 | 50.0% |
| bonbon (Rank 35) | 8 | 7 | 1 | 87.5% |
| cokeshi (Rank 30) | 8 | 6 | 2 | 75.0% |
| orz (Rank 32) | 8 | 3 | 5 | 37.5% |
| イイクルーン (Rank 36) | 8 | 3 | 5 | 37.5% |
| PKG (Rank 29) | 7 | 5 | 2 | 71.4% |
| §Ryu~k§ (Rank 34) | 7 | 6 | 1 | 85.7% |
| ガウショ (Rank 37) | 7 | 3 | 4 | 42.9% |
| 五寸釘くん (Rank 35) | 7 | 3 | 4 | 42.9% |
| 究極無敵 (Rank 31) | 7 | 2 | 5 | 28.6% |
Most played opponents, most recent first
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/09/18 | 14 | 5 | 9 | 35.7% |
|---|---|---|---|---|---|
| PKG (Rank 29) | 2026/09/18 | 7 | 5 | 2 | 71.4% |
| lapislazuli (Rank 26) | 2026/09/18 | 13 | 8 | 5 | 61.5% |
| VF12360-PC (Rank 38) | 2026/09/12 | 8 | 4 | 4 | 50.0% |
| bonbon (Rank 35) | 2026/09/11 | 8 | 7 | 1 | 87.5% |
| Mochi/かしわもち (Rank 39) | 2026/09/11 | 10 | 5 | 5 | 50.0% |
| hikabun (Rank 35) | 2026/09/11 | 10 | 5 | 5 | 50.0% |
| cokeshi (Rank 30) | 2026/09/09 | 8 | 6 | 2 | 75.0% |
| ncub5030 (Rank 38) | 2026/09/09 | 10 | 2 | 8 | 20.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/06 | 20 | 14 | 6 | 70.0% |
| orz (Rank 32) | 2026/09/03 | 8 | 3 | 5 | 37.5% |
| ヘニオ (Rank 35) | 2026/08/27 | 12 | 7 | 5 | 58.3% |
| マクシミリアン15世 (Rank 32) | 2026/08/27 | 21 | 15 | 6 | 71.4% |
| ctraum (Rank 39) | 2026/07/31 | 10 | 7 | 3 | 70.0% |
| やまだ.com (Rank 36) | 2026/07/24 | 14 | 7 | 7 | 50.0% |
| 五寸釘くん (Rank 35) | 2026/07/22 | 7 | 3 | 4 | 42.9% |
| イイクルーン (Rank 36) | 2026/07/22 | 8 | 3 | 5 | 37.5% |
| 타우끼/taukee (Rank 36) | 2026/07/18 | 13 | 6 | 7 | 46.1% |
| もっこり (Rank 36) | 2026/07/17 | 13 | 6 | 7 | 46.1% |
| 筋トレ職人 (Rank 33) | 2026/07/17 | 9 | 3 | 6 | 33.3% |
| ガウショ (Rank 37) | 2026/07/05 | 7 | 3 | 4 | 42.9% |
| ケミカル (Rank 36) | 2026/06/28 | 12 | 6 | 6 | 50.0% |
| カマキリ拳法なぎくん (Rank 32) | 2026/06/02 | 12 | 4 | 8 | 33.3% |
| 究極無敵 (Rank 31) | 2026/05/29 | 7 | 2 | 5 | 28.6% |
| §Ryu~k§ (Rank 34) | 2026/05/15 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| kickK | 541 | 17.6% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 341 | 11.1% |
| Senpugeri7K | 269 | 8.7% |
| kickK into punchP | 173 | 5.6% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 132 | 4.3% |
| Getsuga Gakushu46P into throwP+G | 125 | 4.1% |
| Tenshin Benshu4P+K into throwP+G | 103 | 3.4% |
| backdash into Gen'you4K+G | 77 | 2.5% |
| Kodachinuki4K into Ryubigeri4KK | 51 | 1.7% |
| Jakenshou214P+K | 36 | 1.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 34 | 1.1% |
| backdash into Yoko Harite4P | 31 | 1.0% |
| crouch into Nirenkyaku3KK | 29 | 0.9% |
| Groin Kick6K+G into crouch | 26 | 0.8% |
| crouch into Haisenchu Kaikakyaku1PK | 26 | 0.8% |
329 further openings account for the other 1,083 rounds.
Counted from 756 of the 758 matches played. The rest were not pulled for openings.
Kage
| Senpugeri7K | 269 | 34.0% |
|---|---|---|
| backdash into Gen'you4K+G | 77 | 9.7% |
| Kodachinuki4K into Ryubigeri4KK | 51 | 6.5% |
| Jakenshou214P+K | 36 | 4.5% |
| crouch into Nirenkyaku3KK | 29 | 3.7% |
| Jibashiri1K | 21 | 2.6% |
| Senpugeri7K into Kodachinuki4K | 21 | 2.6% |
| forward movement into Jakenshou214P+K | 15 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K | 12 | 1.5% |
| Senpugeri7K into guardG | 12 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 11 | 1.4% |
| SouhajinP+K | 10 | 1.3% |
| Rasen4P | 8 | 1.0% |
| Senpugeri7K into backdash | 8 | 1.0% |
| forward movement into Rasen4P | 8 | 1.0% |
90 further openings account for the other 203 rounds.
Shun
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 132 | 18.1% |
|---|---|---|
| Getsuga Gakushu46P into throwP+G | 125 | 17.1% |
| Tenshin Benshu4P+K into throwP+G | 103 | 14.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 34 | 4.7% |
| crouch into Haisenchu Kaikakyaku1PK | 26 | 3.6% |
| backdash into Kasen Gyou'in6P+K+G | 21 | 2.9% |
| Gyou'in Haishu3P into Gyousentai2K | 19 | 2.6% |
| Tenshin Benshu4P+K | 18 | 2.5% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 17 | 2.3% |
| evade up into guardG | 17 | 2.3% |
| Haisenchu1P | 12 | 1.6% |
| forward movement into RengekiPP | 11 | 1.5% |
| backdash into offensive move | 10 | 1.4% |
| evade up into Tenshin Souchushou6P+K | 9 | 1.2% |
| kickK into Renhi ChougekiKK | 9 | 1.2% |
79 further openings account for the other 168 rounds.
Sarah
| Hide Side Kick (Deflect)P+K | 341 | 47.1% |
|---|---|---|
| kickK into punchP | 173 | 23.9% |
| kickK | 32 | 4.4% |
| Sharpsword44K | 23 | 3.2% |
| forward movement into kickK | 19 | 2.6% |
| backdash into Switch Kick4K | 16 | 2.2% |
| backdash into evade up | 13 | 1.8% |
| backdash into Back Knuckle4P | 12 | 1.7% |
| evade down into Hide Side Kick (Deflect)P+K | 10 | 1.4% |
| Forward Slide6P+K+G | 6 | 0.8% |
| backdash into Hide Side Kick (Deflect)P+K | 6 | 0.8% |
| backdash into guardG | 6 | 0.8% |
| guardG into kickK | 5 | 0.7% |
| backdash into Full Spin Heel Kick9K | 4 | 0.6% |
| evade down into kickK | 4 | 0.6% |
36 further openings account for the other 54 rounds.
Taka
| kickK | 263 | 72.7% |
|---|---|---|
| backdash into Yoko Harite4P | 31 | 8.6% |
| Mawashi Harite44P | 5 | 1.4% |
| backdash into guardG | 4 | 1.1% |
| Tsuppari 2PP into Tsuppari 3PPP | 3 | 0.8% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 3 | 0.8% |
| backdash into Mawashi Harite44P | 3 | 0.8% |
| backdash into Zangeki33P | 3 | 0.8% |
| punchP into Tsuppari 2PP | 3 | 0.8% |
| Hiji'ate6P | 2 | 0.6% |
| backdash into Agyou4P+K+G | 2 | 0.6% |
| backdash into Shita Harite2P | 2 | 0.6% |
| backdash into backward movement | 2 | 0.6% |
| backdash into evade up | 2 | 0.6% |
| backward movement into Hiji'ate6P | 2 | 0.6% |
30 further openings account for the other 32 rounds.
Akira
| kickK | 243 | 73.2% |
|---|---|---|
| kickK into backdash | 12 | 3.6% |
| Jouho Senshou46P | 11 | 3.3% |
| backdash into backward movement | 6 | 1.8% |
| backdash into evade up | 6 | 1.8% |
| backdash into guardG | 3 | 0.9% |
| backdash into throwP+G | 3 | 0.9% |
| forward dash into Jouho Touken6P | 3 | 0.9% |
| backdash into HoukenP+K+G | 2 | 0.6% |
| backdash into Jouho Senshou46P | 2 | 0.6% |
| backdash into Jouho Touken6P | 2 | 0.6% |
| backdash into Koboku214P | 2 | 0.6% |
| backdash into Rimon Chouchu66P | 2 | 0.6% |
| backdash into Souka Housui3P+K | 2 | 0.6% |
| backdash into Youhou33P | 2 | 0.6% |
26 further openings account for the other 31 rounds.
Counted from 83 of the 85 matches played. The rest were not pulled for openings.
Jacky
| Groin Kick6K+G into crouch | 26 | 21.0% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 11 | 8.9% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 7.3% |
| punchP | 8 | 6.5% |
| backdash into Spin Heel Sword4K+G | 6 | 4.8% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 5 | 4.0% |
| backdash into backward movement | 5 | 4.0% |
| Low Spin Kick1K+G | 4 | 3.2% |
| backdash into Low Spin Kick1K+G | 4 | 3.2% |
| backdash into guardG | 4 | 3.2% |
| punchP into Jab StraightPP | 4 | 3.2% |
| Dash Hammer Kick66K | 3 | 2.4% |
| Long Stride Back Knuckle4P+K | 3 | 2.4% |
| Jumping Savate8K+G | 2 | 1.6% |
| Low Spin Kick1K+G into guardG | 2 | 1.6% |
27 further openings account for the other 28 rounds.
Wolf
| Screw Hook63214P into Screw Lariat63214PP | 4 | 30.8% |
|---|---|---|
| Elbow Butt4P into Jab StraightPP | 1 | 7.7% |
| Face Lift Kick3K into guardG | 1 | 7.7% |
| Ogre Slash63214P+K into throwP+G | 1 | 7.7% |
| Short Shoulder46P+K | 1 | 7.7% |
| crouch into Face Lift Kick3K | 1 | 7.7% |
| evade down into Elbow Butt4P | 1 | 7.7% |
| evade up into guardG | 1 | 7.7% |
| forward movement into Elbow Butt4P | 1 | 7.7% |
| guardG into Screw Lariat63214PP | 1 | 7.7% |
