VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

El Blaze

豆子老爹

Career matches562
Career win rate66.0%
Round win rate47.4%
Peak rank31
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze313122169669.2%
Jean292501559562.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage53260.0%+20.0
Jacky42250.0%-3.2
El Blaze21150.0%+6.7
Lau21150.0%+8.7
Pai21150.0%+21.4
Akira1010.0%-51.1
Goh1010.0%-46.7
Jean1010.0%-37.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence42250.0%+7.1
Low Fence43175.0%+43.5
Full Fence32166.7%+24.8
Octagon31233.3%-24.3
Rectangle2020.0%-44.7
Open1010.0%-32.8
Single Wall1010.0%-51.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1241.7%46.3%-4.7
No walls650.0%40.7%+9.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

る_SouledgeLuminorl (Rank 29)2026/07/26110100.0%
WXIII (Rank 30)2026/07/26110100.0%
chileung18 (Rank 32)2026/07/2432166.7%
ArtemisArchitecture (Rank 33)2026/07/241010.0%
コロット (Rank 29)2026/07/2431233.3%
laga1007 (Rank 27)2026/05/1721150.0%
inoshikatyo1007 (Rank 32)2026/05/171010.0%
fly_taster22 (Rank 32)2026/05/171010.0%
oyassangou (Rank 29)2026/05/171010.0%
ComEBacK-StaGe (Rank 28)2026/05/171010.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/05/1721150.0%
ワクワク (Rank 32)2026/05/17110100.0%

Round openings

Every character

Straight6P+K into forward movement44.9%
backdash into Kake'uchi46P44.9%
backdash into evade up44.9%
crouch dash back into evade down44.9%
Hangetsu NirenzukiP+K into forward movement33.7%
KounirenPP into KagizukiPPP33.7%
crouch dash forward into throwP+G33.7%
crouch into Shitamaeken2P33.7%
crouch into Sit Jab2P33.7%
Hangetsu NirenzukiP+K22.5%
Shadow Spear6K into forward movement22.5%
backdash into backward movement22.5%
crouch dash back into Straight6P+K22.5%
crouch dash back into crouch22.5%
crouch dash forward into Volcano Upper4P+K22.5%

36 further openings account for the other 38 rounds.

Jean

backdash into Kake'uchi46P49.8%
Hangetsu NirenzukiP+K into forward movement37.3%
KounirenPP into KagizukiPPP37.3%
crouch into Shitamaeken2P37.3%
Hangetsu NirenzukiP+K24.9%
backdash into backward movement24.9%
crouch dash back into evade down24.9%
Hangetsu NirenzukiP+K into forward dash12.4%
Hangetsu NirenzukiP+K into kickK12.4%
Nozuchi1P+K12.4%
Shitamaeken2P into crouch12.4%
backdash into Enpi Kurenai Naraku2P+K12.4%
backdash into Kake'uchi~Maekeri'age46PK12.4%
backdash into Nozuchi1P+K12.4%
backdash into Shitamaeken2P12.4%

14 further openings account for the other 14 rounds.

El Blaze

Straight6P+K into forward movement410.0%
backdash into evade up37.5%
crouch into Sit Jab2P37.5%
Shadow Spear6K into forward movement25.0%
crouch dash back into Straight6P+K25.0%
crouch dash back into evade down25.0%
crouch dash forward into Volcano Upper4P+K25.0%
crouch dash forward into throwP+G25.0%
evade down into throwP+G25.0%
Straight6P+K12.5%
Straight6P+K into Quick Combo6P+KP12.5%
Straight6P+K into crouch dash forward12.5%
backdash into Fake Roll41236P12.5%
backdash into Hammer Smash46P+K12.5%
backdash into High Spin KickK+G12.5%

12 further openings account for the other 12 rounds.