Virtua Fighter 5 REVO · v1.10 · Region: Asia
sasuwashi
Characters played — VF5's own record
| Wolf | 30 | 685 | 362 | 323 | 52.9% |
|---|---|---|---|---|---|
| El Blaze | — | 101 | 54 | 47 | 53.5% |
| Akira | 23 | 61 | 32 | 29 | 52.5% |
| Jacky | 24 | 35 | 26 | 9 | 74.3% |
| Shun | 21 | 6 | 3 | 3 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Aoi | 10 | 6 | 4 | 60.0% | +3.1 |
|---|---|---|---|---|---|
| Akira | 6 | 1 | 5 | 16.7% | -35.1 |
| Jean | 4 | 3 | 1 | 75.0% | +43.8 |
| Pai | 3 | 1 | 2 | 33.3% | -5.0 |
| Jacky | 2 | 0 | 2 | 0.0% | -45.0 |
| El Blaze | 1 | 1 | 0 | 100.0% | +51.0 |
| Shun | 1 | 1 | 0 | 100.0% | +44.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 10 | 5 | 5 | 50.0% | +1.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 5 | 1 | 4 | 20.0% | -40.5 |
| Rectangle | 3 | 2 | 1 | 66.7% | +18.1 |
| Full Fence | 2 | 1 | 1 | 50.0% | +13.2 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +48.1 |
| Half Fence | 2 | 1 | 1 | 50.0% | +13.3 |
| Open | 2 | 0 | 2 | 0.0% | -45.8 |
| Low Fence | 1 | 1 | 0 | 100.0% | +58.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 12 | 41.7% | 47.3% | -5.6 |
| No walls | 13 | 46.2% | 47.8% | -1.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| GWO (Rank 24) | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|
| CELIS (Rank 28) | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 30) | 4 | 3 | 1 | 75.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 3 | 1 | 2 | 33.3% |
| タピる。 (Rank 32) | 2 | 0 | 2 | 0.0% |
| ヘニオ (Rank 33) | 2 | 0 | 2 | 0.0% |
| 壱色淸淨 (Rank 25) | 2 | 1 | 1 | 50.0% |
| あかげら (Rank 21) | 1 | 1 | 0 | 100.0% |
| あなたのかみさま (Rank 23) | 1 | 1 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/08/26 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| タピる。 (Rank 32) | 2026/08/21 | 2 | 0 | 2 | 0.0% |
| ヘニオ (Rank 33) | 2026/08/04 | 2 | 0 | 2 | 0.0% |
| 失礼!スマッシュ☆彡 (Rank 28) | 2026/07/29 | 1 | 1 | 0 | 100.0% |
| あかげら (Rank 21) | 2026/07/27 | 1 | 1 | 0 | 100.0% |
| GWO (Rank 24) | 2026/05/11 | 7 | 4 | 3 | 57.1% |
| あなたのかみさま (Rank 23) | 2026/04/17 | 1 | 1 | 0 | 100.0% |
| CELIS (Rank 28) | 2026/04/17 | 4 | 1 | 3 | 25.0% |
| MikuMartineau (Rank 30) | 2026/04/10 | 4 | 3 | 1 | 75.0% |
| 壱色淸淨 (Rank 25) | 2026/04/06 | 2 | 1 | 1 | 50.0% |
Round openings
Every character
| backdash into guardG | 8 | 7.1% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 4 | 3.6% |
| forward movement into punchP | 4 | 3.6% |
| Low Drop Kick62K | 3 | 2.7% |
| Quick Shoulder66P+K | 3 | 2.7% |
| Rolling Savate6K+G | 3 | 2.7% |
| Arrow Knuckle3P into evade down | 2 | 1.8% |
| Arrow Knuckle3P into guardG | 2 | 1.8% |
| Elbow Butt4P | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| forward dash into Jouho Touken6P | 2 | 1.8% |
| forward movement into Hammer KickPK | 2 | 1.8% |
| guardG into Arrow Knuckle3P | 2 | 1.8% |
| guardG into Savate4K | 2 | 1.8% |
| guardG into backdash | 2 | 1.8% |
65 further openings account for the other 69 rounds.
Wolf
| backdash into Heavy Middle Kick3K+G | 4 | 4.7% |
|---|---|---|
| backdash into guardG | 4 | 4.7% |
| forward movement into punchP | 4 | 4.7% |
| Low Drop Kick62K | 3 | 3.5% |
| Quick Shoulder66P+K | 3 | 3.5% |
| Rolling Savate6K+G | 3 | 3.5% |
| Arrow Knuckle3P into evade down | 2 | 2.3% |
| Arrow Knuckle3P into guardG | 2 | 2.3% |
| Elbow Butt4P | 2 | 2.3% |
| backdash into evade down | 2 | 2.3% |
| forward movement into Hammer KickPK | 2 | 2.3% |
| guardG into Arrow Knuckle3P | 2 | 2.3% |
| guardG into Savate4K | 2 | 2.3% |
| guardG into backdash | 2 | 2.3% |
| guardG into evade down | 2 | 2.3% |
45 further openings account for the other 47 rounds.
Akira
| backdash into guardG | 3 | 18.8% |
|---|---|---|
| forward dash into Jouho Touken6P | 2 | 12.5% |
| Chouzan Housui46P+K | 1 | 6.2% |
| Rimon Chouchu66P | 1 | 6.2% |
| Rimon Chouchu66P into crouch dash forward | 1 | 6.2% |
| backdash into Chouzan Housui46P+K | 1 | 6.2% |
| backward movement into forward punch+kick6P+K | 1 | 6.2% |
| evade down into Jouho Senshou46P | 1 | 6.2% |
| evade down into backdash | 1 | 6.2% |
| evade down into crouch dash forward | 1 | 6.2% |
| forward dash into Rimon Chouchu66P | 1 | 6.2% |
| forward dash into Souka Housui3P+K | 1 | 6.2% |
| guardG into down-back punch+kick1P+K | 1 | 6.2% |
Jacky
| Slant Back Knuckle1P | 1 | 20.0% |
|---|---|---|
| backdash into guardG | 1 | 20.0% |
| crouch into Slant Back Knuckle1P | 1 | 20.0% |
| guardG into Rage Kick1PK | 1 | 20.0% |
| guardG into evade up | 1 | 20.0% |
Shun
| Haisenchu1P into evade down | 1 | 20.0% |
|---|---|---|
| Tenshin Haishu4P into punchP | 1 | 20.0% |
| evade up into backdash | 1 | 20.0% |
| offensive move into Ryubikyaku8K+G | 1 | 20.0% |
| offensive move into evade down | 1 | 20.0% |
