VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

sasuwashi

Career matches888
Career win rate53.7%
Round win rate49.1%
Peak rank30
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3068536232352.9%
El Blaze101544753.5%
Akira2361322952.5%
Jacky243526974.3%
Shun2163350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi106460.0%+3.1
Akira61516.7%-35.1
Jean43175.0%+43.8
Pai31233.3%-5.0
Jacky2020.0%-45.0
El Blaze110100.0%+51.0
Shun110100.0%+44.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall105550.0%+1.1
Breakable Full Fence51420.0%-40.5
Rectangle32166.7%+18.1
Full Fence21150.0%+13.2
Full Fence and Open220100.0%+48.1
Half Fence21150.0%+13.3
Open2020.0%-45.8
Low Fence110100.0%+58.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1241.7%47.3%-5.6
No walls1346.2%47.8%-1.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

GWO (Rank 24)74357.1%
CELIS (Rank 28)41325.0%
MikuMartineau (Rank 30)43175.0%
太鼓の別人@夏Bonus無し (Rank 33)31233.3%
タピる。 (Rank 32)2020.0%
ヘニオ (Rank 33)2020.0%
壱色淸淨 (Rank 25)21150.0%
あかげら (Rank 21)110100.0%
あなたのかみさま (Rank 23)110100.0%
失礼!スマッシュ☆彡 (Rank 28)110100.0%

Most played opponents, most recent first

太鼓の別人@夏Bonus無し (Rank 33)2026/08/2631233.3%
タピる。 (Rank 32)2026/08/212020.0%
ヘニオ (Rank 33)2026/08/042020.0%
失礼!スマッシュ☆彡 (Rank 28)2026/07/29110100.0%
あかげら (Rank 21)2026/07/27110100.0%
GWO (Rank 24)2026/05/1174357.1%
あなたのかみさま (Rank 23)2026/04/17110100.0%
CELIS (Rank 28)2026/04/1741325.0%
MikuMartineau (Rank 30)2026/04/1043175.0%
壱色淸淨 (Rank 25)2026/04/0621150.0%

Round openings

Every character

backdash into guardG87.1%
backdash into Heavy Middle Kick3K+G43.6%
forward movement into punchP43.6%
Low Drop Kick62K32.7%
Quick Shoulder66P+K32.7%
Rolling Savate6K+G32.7%
Arrow Knuckle3P into evade down21.8%
Arrow Knuckle3P into guardG21.8%
Elbow Butt4P21.8%
backdash into evade down21.8%
forward dash into Jouho Touken6P21.8%
forward movement into Hammer KickPK21.8%
guardG into Arrow Knuckle3P21.8%
guardG into Savate4K21.8%
guardG into backdash21.8%

65 further openings account for the other 69 rounds.

Wolf

backdash into Heavy Middle Kick3K+G44.7%
backdash into guardG44.7%
forward movement into punchP44.7%
Low Drop Kick62K33.5%
Quick Shoulder66P+K33.5%
Rolling Savate6K+G33.5%
Arrow Knuckle3P into evade down22.3%
Arrow Knuckle3P into guardG22.3%
Elbow Butt4P22.3%
backdash into evade down22.3%
forward movement into Hammer KickPK22.3%
guardG into Arrow Knuckle3P22.3%
guardG into Savate4K22.3%
guardG into backdash22.3%
guardG into evade down22.3%

45 further openings account for the other 47 rounds.

Akira

backdash into guardG318.8%
forward dash into Jouho Touken6P212.5%
Chouzan Housui46P+K16.2%
Rimon Chouchu66P16.2%
Rimon Chouchu66P into crouch dash forward16.2%
backdash into Chouzan Housui46P+K16.2%
backward movement into forward punch+kick6P+K16.2%
evade down into Jouho Senshou46P16.2%
evade down into backdash16.2%
evade down into crouch dash forward16.2%
forward dash into Rimon Chouchu66P16.2%
forward dash into Souka Housui3P+K16.2%
guardG into down-back punch+kick1P+K16.2%

Jacky

Slant Back Knuckle1P120.0%
backdash into guardG120.0%
crouch into Slant Back Knuckle1P120.0%
guardG into Rage Kick1PK120.0%
guardG into evade up120.0%

Shun

Haisenchu1P into evade down120.0%
Tenshin Haishu4P into punchP120.0%
evade up into backdash120.0%
offensive move into Ryubikyaku8K+G120.0%
offensive move into evade down120.0%