VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

johncha

Career matches5,223
Career win rate25.8%
Round win rate42.2%
Peak rank23
Distinct opponents217
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1246 #3,312 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky235,2231,3493,87425.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,964 of 3,468 rounds counted

7.0 inputs a second (421 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.04212,964

By opponent's character

Shun6.8407336
Goh7.2430248
Pai7.0418287
Sarah7.1427286
Akira7.0417217
Jeffry7.1424229
Brad7.1426146
Jean7.1429158
Wolf6.9414159
Jacky6.7400164
Lei Fei7.0419167
Lion7.5449136
El Blaze6.740498
Lau7.343934
Vanessa7.444568
Aoi7.243479
Kage6.740352
Eileen6.941672
Taka7.947114
Dural7.243514

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun112357731.2%-3.4
Goh84305435.7%-1.8
Pai76235330.3%-4.2
Sarah75383750.7%+13.3
Akira69214830.4%-8.7
Jeffry62283445.2%+9.6
Brad51183335.3%-7.4
Jean51302158.8%+11.8
Wolf47173036.2%+2.2
Jacky46133328.3%-10.9
Lei Fei44212347.7%+12.1
Lion37112629.7%+4.1
El Blaze3182325.8%-11.2
Lau2442016.7%-16.4
Vanessa2332013.0%-20.2
Aoi21111052.4%+5.7
Kage2181338.1%+8.5
Eileen2011955.0%+12.3
Taka72528.6%-10.0
Dural42250.0%+19.9

0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence117447337.6%-3.2
Breakable Half Fence105416439.0%+4.4
Rectangle102366635.3%-1.8
Octagon99306930.3%-2.2
Breakable Full Fence91256627.5%-8.3
Single Wall90365440.0%+3.3
Half Fence80285235.0%+1.2
Low Fence72304241.7%+0.4
Open72284438.9%+0.9
Full Fence and Open48202841.7%+0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59434.3%35.8%-1.4
No walls23440.2%38.6%+1.5

Walls against open: -3.0 points (95% range -11.8 to +5.8), p 0.507 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

THEWEIAND (Rank 22)2026/10/1483537.5%
luhhbob (Rank 20)2026/10/141110190.9%
nasspxc (Rank 21)2026/10/09159660.0%
Dr.Dog,theDogDoctor (Rank 24)2026/10/09103730.0%
legendaryhero (Rank 32)2026/10/09100100.0%
PopularChimp362 (Rank 21)2026/09/2684450.0%
Cooljerk (Rank 24)2026/09/262141719.1%
babo209 (Rank 25)2026/09/25101910.0%
Sankofa (Rank 24)2026/09/191441028.6%
lilpuncake123 (Rank 28)2026/09/13101910.0%
Vizkosity (Rank 20)2026/09/131511473.3%
Kaashif (Rank 24)2026/09/12131127.7%
ZachAttack (Rank 21)2026/09/0983537.5%
MashPotatoTower (Rank 27)2026/09/07124833.3%
arthurx13_us (Rank 23)2026/09/053062420.0%
BillCutting0666 (Rank 23)2026/09/0427131448.1%
MACHOMANDIBLERANDYMANTIS (Rank 23)2026/09/03102820.0%
AquariaVerse (Rank 27)2026/09/02120120.0%
NunchuckDog (Rank 25)2026/08/291521313.3%
Jofs (Rank 23)2026/07/221421214.3%
illa_NoiZe (Rank 25)2026/07/21110110.0%
Xtron2112 (Rank 22)2026/07/051310376.9%
DJBustANut (Rank 24)2026/07/05112918.2%
PhaserCatGamesLLC (Rank 21)2026/05/261441028.6%
Bwo (Rank 24)2026/04/19112918.2%

Round openings

Jacky

Career
1,349–3,874 · 25.8%
This season
905 matches · 36.9%
Peak rank
23

First hit in 36.7% of 3,063 rounds. Won 43.2% of the rounds they struck first, 39.8% of the rounds they were struck first.

Significant Tells

  • Against Lion: evades first in 13.1% of rounds, against 4.3% against everyone else.
  • After winning a round: evades first in 7.4% of rounds, against 2.2% after losing one.
  • When ahead: evades first in 6.9% of rounds, against 2.9% when level or behind.
  • Against Jacky: opens with “P+K Beat Knuckle” in 10.0% of rounds, against 3.7% against everyone else.
  • On Octagon stages: opens with “P+K Beat Knuckle” in 6.9% of rounds, against 3.7% on the other stages.
  • After losing a round: opens with “9K Double Dragon” in 14.6% of rounds, against 6.0% after winning one.
  • When behind: opens with “9K Double Dragon” in 13.3% of rounds, against 7.3% when ahead or level.

How is this tested?

Double Dragon9K32510.5%
Slide Shuffle (Deflect)4P+K+G1846.0%
Beat KnuckleP+K1244.0%
Groin Kick6K+G1213.9%
punchP1193.9%
Beat KnuckleP+K into Beat Spin KickP+KK1043.4%
crouch into Low Spin Kick1K+G953.1%
punchP into Jab StraightPP933.0%
crouch into Dragon Combination 11P+K852.8%
Spinning Back Knuckle4P into Double Back Knuckle4PP712.3%
Low Spin Kick1K+G632.0%
Slide Shuffle (Deflect)4P+K+G into kickK612.0%
Step-in Middle Kick66K+G612.0%
kickK into Double Dragon9K612.0%
Dragon Combination 11P+K into Dragon Combination: Another 11P+KK581.9%

249 further openings account for the other 1,463 rounds.

Counted from 804 of the 905 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun23–43 · 35%1–17 · 6%too few to test
Goh21–44 · 32%5–6 · 45%too few to test
Sarah18–22 · 45%14–8 · 64%too few to test
Pai12–27 · 31%8–16 · 33%too few to test
Akira15–22 · 41%3–15 · 17%too few to test
Jeffry15–18 · 45%6–10 · 38%too few to test
Brad6–23 · 21%5–7 · 42%too few to test
Jean14–9 · 61%12–11 · 52%too few to test
Jacky5–20 · 20%5–9 · 36%too few to test
Lion9–14 · 39%1–10 · 9%too few to test
Wolf9–14 · 39%4–3 · 57%too few to test
Lei Fei2–15 · 12%4–3 · 57%too few to test
El Blaze4–20 · 17%2–3 · 40%too few to test
Lau1–14 · 7%1–3 · 25%too few to test
Vanessa2–13 · 13%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 18 tests hold up