Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1223 #3,371 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 24 | 3,963 | 1,733 | 2,230 | 43.7% |
|---|---|---|---|---|---|
| Lion | 24 | 1,861 | 813 | 1,048 | 43.7% |
| Wolf | 27 | 1,356 | 677 | 679 | 49.9% |
| Shun | 23 | 1,085 | 439 | 646 | 40.5% |
| Jacky | 21 | 62 | 17 | 45 | 27.4% |
| Goh | 21 | 53 | 22 | 31 | 41.5% |
| El Blaze | 11 | 5 | 4 | 1 | 80.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,892 of 4,400 rounds counted8.1 inputs a second (486 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 8.6 | 516 | 1,793 |
|---|---|---|---|
| Lion | 7.8 | 469 | 931 |
| Wolf | 6.4 | 383 | 705 |
| Shun | 9.6 | 576 | 402 |
| Goh | 6.1 | 366 | 33 |
| Jacky | 6.7 | 402 | 28 |
By opponent's character
| Akira | 8.1 | 484 | 690 |
|---|---|---|---|
| Aoi | 8.1 | 488 | 396 |
| Jacky | 8.0 | 479 | 326 |
| Jean | 8.1 | 484 | 264 |
| Jeffry | 8.1 | 487 | 239 |
| Sarah | 7.5 | 448 | 213 |
| Kage | 8.1 | 485 | 205 |
| Goh | 8.6 | 514 | 212 |
| Pai | 8.1 | 488 | 179 |
| Lau | 8.3 | 499 | 147 |
| Shun | 8.3 | 499 | 169 |
| Brad | 8.4 | 501 | 137 |
| Wolf | 8.2 | 489 | 124 |
| Lion | 8.2 | 491 | 133 |
| El Blaze | 8.3 | 496 | 112 |
| Lei Fei | 7.9 | 476 | 90 |
| Eileen | 7.7 | 461 | 86 |
| Taka | 8.3 | 500 | 62 |
| Vanessa | 8.4 | 503 | 79 |
| Dural | 7.0 | 423 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 191 | 81 | 110 | 42.4% | -4.2 |
|---|---|---|---|---|---|
| Aoi | 112 | 53 | 59 | 47.3% | +7.5 |
| Jacky | 95 | 45 | 50 | 47.4% | +6.6 |
| Jean | 69 | 28 | 41 | 40.6% | +0.8 |
| Jeffry | 66 | 28 | 38 | 42.4% | -2.6 |
| Sarah | 61 | 19 | 42 | 31.1% | -6.6 |
| Kage | 59 | 21 | 38 | 35.6% | -12.9 |
| Goh | 57 | 20 | 37 | 35.1% | -5.9 |
| Pai | 55 | 18 | 37 | 32.7% | -4.5 |
| Lau | 47 | 20 | 27 | 42.5% | -4.2 |
| Shun | 41 | 20 | 21 | 48.8% | +7.2 |
| Brad | 38 | 23 | 15 | 60.5% | +13.7 |
| Wolf | 38 | 16 | 22 | 42.1% | +4.6 |
| Lion | 37 | 14 | 23 | 37.8% | -6.5 |
| El Blaze | 34 | 17 | 17 | 50.0% | +10.2 |
| Lei Fei | 27 | 8 | 19 | 29.6% | -7.3 |
| Eileen | 22 | 14 | 8 | 63.6% | +16.2 |
| Taka | 21 | 11 | 10 | 52.4% | +7.7 |
| Vanessa | 20 | 10 | 10 | 50.0% | +4.1 |
| Dural | 9 | 2 | 7 | 22.2% | -17.5 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 132 | 63 | 69 | 47.7% | +7.2 |
|---|---|---|---|---|---|
| Open | 123 | 63 | 60 | 51.2% | +8.4 |
| Half Fence | 120 | 57 | 63 | 47.5% | +4.5 |
| Rectangle | 114 | 44 | 70 | 38.6% | -5.6 |
| Full Fence | 113 | 46 | 67 | 40.7% | -2.8 |
| Low Fence | 112 | 39 | 73 | 34.8% | -5.6 |
| Breakable Half Fence | 103 | 48 | 55 | 46.6% | +4.1 |
| Breakable Full Fence | 93 | 39 | 54 | 41.9% | -2.2 |
| Octagon | 93 | 29 | 64 | 31.2% | -12.8 |
| Full Fence and Open | 47 | 19 | 28 | 40.4% | +2.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 636 | 41.4% | 43.3% | -2.0 |
| No walls | 367 | 45.0% | 41.7% | +3.2 |
Walls against open: -5.2 points (95% range -11.9 to +1.4), p 0.125 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 23) | 27 | 15 | 12 | 55.6% |
|---|---|---|---|---|
| chimichama (Rank 22) | 23 | 7 | 16 | 30.4% |
| osAnKIRA (Rank 21) | 21 | 10 | 11 | 47.6% |
| nekota (Rank 24) | 20 | 9 | 11 | 45.0% |
| yasai (Rank 23) | 17 | 8 | 9 | 47.1% |
| トローリロートル (Rank 24) | 16 | 5 | 11 | 31.2% |
| 豆次郎 (Rank 22) | 16 | 11 | 5 | 68.8% |
| ら族 (Rank 23) | 15 | 6 | 9 | 40.0% |
| しろ☆おび。@のびしろF (Rank 25) | 14 | 4 | 10 | 28.6% |
| 屬性全點AGI了 (Rank 21) | 14 | 10 | 4 | 71.4% |
| manekinecogames (Rank 25) | 13 | 5 | 8 | 38.5% |
| orz (Rank 26) | 13 | 4 | 9 | 30.8% |
| Fuji-Atsuka (Rank 21) | 12 | 9 | 3 | 75.0% |
| Martin1833 (Rank 25) | 12 | 8 | 4 | 66.7% |
| けつ毛バーガーking (Rank 26) | 12 | 6 | 6 | 50.0% |
| allgonnaworkout (Rank 26) | 11 | 1 | 10 | 9.1% |
| cs2skoda (Rank 23) | 11 | 5 | 6 | 45.5% |
| hellohair (Rank 23) | 11 | 2 | 9 | 18.2% |
| AiokometeZ (Rank 23) | 10 | 5 | 5 | 50.0% |
| HaseMasa (Rank 26) | 10 | 4 | 6 | 40.0% |
| HayanieMozu (Rank 22) | 10 | 5 | 5 | 50.0% |
| みらめたる (Rank 21) | 10 | 8 | 2 | 80.0% |
| ガンジャッキー(bunbun) (Rank 26) | 10 | 2 | 8 | 20.0% |
| コデリン03 (Rank 23) | 10 | 5 | 5 | 50.0% |
| 紫荆一头牛 (Rank 24) | 10 | 7 | 3 | 70.0% |
Most played opponents, most recent first
| みらめたる (Rank 21) | 2026/10/18 | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|---|
| nekota (Rank 24) | 2026/10/18 | 20 | 9 | 11 | 45.0% |
| osAnKIRA (Rank 21) | 2026/10/18 | 21 | 10 | 11 | 47.6% |
| しろ☆おび。@のびしろF (Rank 25) | 2026/10/17 | 14 | 4 | 10 | 28.6% |
| chimichama (Rank 22) | 2026/10/15 | 23 | 7 | 16 | 30.4% |
| manekinecogames (Rank 25) | 2026/10/13 | 13 | 5 | 8 | 38.5% |
| yasai (Rank 23) | 2026/10/12 | 17 | 8 | 9 | 47.1% |
| Fuji-Atsuka (Rank 21) | 2026/10/12 | 12 | 9 | 3 | 75.0% |
| AiokometeZ (Rank 23) | 2026/10/11 | 10 | 5 | 5 | 50.0% |
| Martin1833 (Rank 25) | 2026/10/10 | 12 | 8 | 4 | 66.7% |
| HaseMasa (Rank 26) | 2026/10/08 | 10 | 4 | 6 | 40.0% |
| dalmax72 (Rank 23) | 2026/10/04 | 27 | 15 | 12 | 55.6% |
| ガンジャッキー(bunbun) (Rank 26) | 2026/10/03 | 10 | 2 | 8 | 20.0% |
| cs2skoda (Rank 23) | 2026/10/03 | 11 | 5 | 6 | 45.5% |
| コデリン03 (Rank 23) | 2026/09/29 | 10 | 5 | 5 | 50.0% |
| hellohair (Rank 23) | 2026/09/29 | 11 | 2 | 9 | 18.2% |
| 紫荆一头牛 (Rank 24) | 2026/09/27 | 10 | 7 | 3 | 70.0% |
| けつ毛バーガーking (Rank 26) | 2026/09/17 | 12 | 6 | 6 | 50.0% |
| HayanieMozu (Rank 22) | 2026/09/13 | 10 | 5 | 5 | 50.0% |
| 豆次郎 (Rank 22) | 2026/09/10 | 16 | 11 | 5 | 68.8% |
| ら族 (Rank 23) | 2026/09/08 | 15 | 6 | 9 | 40.0% |
| allgonnaworkout (Rank 26) | 2026/08/30 | 11 | 1 | 10 | 9.1% |
| トローリロートル (Rank 24) | 2026/08/30 | 16 | 5 | 11 | 31.2% |
| 屬性全點AGI了 (Rank 21) | 2026/08/02 | 14 | 10 | 4 | 71.4% |
| orz (Rank 26) | 2026/07/27 | 13 | 4 | 9 | 30.8% |
Round openings
Every character
| up-back kick7K | 796 | 20.1% |
|---|---|---|
| evade up into up-back kick7K | 432 | 10.9% |
| punchP | 247 | 6.2% |
| backdash into backward movement | 222 | 5.6% |
| backdash into Heavy Middle Kick3K+G | 138 | 3.5% |
| backdash into guardG | 125 | 3.1% |
| up-back kick7K into evade up | 124 | 3.1% |
| crouch into Haisenchu1P | 122 | 3.1% |
| forward movement into punchP | 95 | 2.4% |
| backdash into Mow Down Chop1P+K | 94 | 2.4% |
| punchP into crouch | 75 | 1.9% |
| punchP into Enkou RensouPP | 67 | 1.7% |
| punchP into Fukushinshou2P | 56 | 1.4% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 44 | 1.1% |
| crouch into Zensoutai | 42 | 1.1% |
333 further openings account for the other 1,287 rounds.
Counted from 987 of the 1,099 matches played. The rest were not pulled for openings.
Eileen
- Career
- 1,733–2,230 · 43.7%
- This season
- 530 matches · 41.7%
- Peak rank
- 24
First hit in 44.6% of 1,951 rounds. Won 47.8% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
- Against Akira: waits first in 18.8% of rounds, against 2.3% against everyone else.
- After opening the round before by waiting: waits first in 14.5% of rounds, against 3.5% after anything else.
- Against Aoi: opens with “7K up-back kick” in 44.9% of rounds, against 29.9% against everyone else.
- On Rectangle stages: opens with “P punch into PP Enkou Rensou” in 7.9% of rounds, against 2.9% on the other stages.
| up-back kick7K | 617 | 31.5% |
|---|---|---|
| evade up into up-back kick7K | 308 | 15.7% |
| punchP | 212 | 10.8% |
| up-back kick7K into evade up | 91 | 4.7% |
| punchP into Enkou RensouPP | 67 | 3.4% |
| forward movement into punchP | 64 | 3.3% |
| punchP into Fukushinshou2P | 56 | 2.9% |
| crouch into Fukushinshou2P | 38 | 1.9% |
| punchP into crouch | 35 | 1.8% |
| up, up-back kick87K | 30 | 1.5% |
| up kick8K into up, up-back kick87K | 25 | 1.3% |
| backdash into backward movement | 19 | 1.0% |
| punchP into RententaiPK | 17 | 0.9% |
| punchP into evade down | 17 | 0.9% |
| crouch into Kasettai2K | 16 | 0.8% |
130 further openings account for the other 346 rounds.
Counted from 488 of the 530 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Eileen
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–24 · 33% | 5–9 · 36% | too few to test |
| Aoi | 13–5 · 72% | 20–6 · 77% | too few to test |
| Jacky | 7–15 · 32% | 8–11 · 42% | too few to test |
| Jeffry | 12–9 · 57% | 10–7 · 59% | too few to test |
| Kage | 2–14 · 12% | 7–5 · 58% | too few to test |
| Goh | 9–11 · 45% | 6–7 · 46% | too few to test |
| Pai | 5–9 · 36% | 4–11 · 27% | too few to test |
| Jean | 5–12 · 29% | 3–8 · 27% | too few to test |
| Lion | 4–17 · 19% | 2–4 · 33% | too few to test |
| Wolf | 6–5 · 55% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 813–1,048 · 43.7%
- This season
- 251 matches · 42.2%
- Peak rank
- 24
First hit in 47.7% of 784 rounds. Won 45.7% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
- On Half Fence stages: backs off first in 30.3% of rounds, against 13.5% on the other stages.
- After opening the round before by backing off: backs off first in 29.9% of rounds, against 11.7% after anything else.
- On Single Wall stages: opens with “evade up into 7K up-back kick” in 27.1% of rounds, against 14.0% on the other stages.
- After opening the round before with “evade up into 7K up-back kick”: opens with “7K up-back kick” in 37.9% of rounds, against 19.4% after anything else.
| up-back kick7K | 177 | 22.6% |
|---|---|---|
| evade up into up-back kick7K | 121 | 15.4% |
| backdash into backward movement | 44 | 5.6% |
| crouch into Zensoutai2KK | 41 | 5.2% |
| Juchou Senshou8P+K | 38 | 4.8% |
| up-back kick7K into evade up | 33 | 4.2% |
| punchP into crouch | 32 | 4.1% |
| backdash into guardG | 23 | 2.9% |
| Senputai8K into Katoutai8KK | 22 | 2.8% |
| forward movement into punchP | 18 | 2.3% |
| punchP into Souji SenpuP+K | 18 | 2.3% |
| punchP into Koushu RensuiPP | 16 | 2.0% |
| punchP into Katousui2P | 10 | 1.3% |
| punchP | 8 | 1.0% |
| punchP into Touho Soushu2P+K | 8 | 1.0% |
86 further openings account for the other 175 rounds.
Counted from 197 of the 251 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–19 · 37% | 15–8 · 65% | too few to test |
| Jean | 3–6 · 33% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 677–679 · 49.9%
- This season
- 193 matches · 51.8%
- Peak rank
- 27
First hit in 55.0% of 732 rounds. Won 57.3% of the rounds they struck first, 44.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 84.8% of rounds, against 63.4% in their other rounds.
- In round 2: opens with “66P+K Quick Shoulder into 6P+K Gasp Kneel Palm Bomb” in 10.4% of rounds, against 4.4% in their other rounds.
| backdash into Heavy Middle Kick3K+G | 138 | 18.4% |
|---|---|---|
| backdash into backward movement | 120 | 16.0% |
| backdash into Mow Down Chop1P+K | 94 | 12.5% |
| backdash into guardG | 75 | 10.0% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 44 | 5.8% |
| Low Drop Kick62K | 38 | 5.0% |
| backdash into Low Hammer2P | 21 | 2.8% |
| backdash into Elbow Butt4P | 16 | 2.1% |
| throwP+G | 14 | 1.9% |
| Gasp Kneel Palm Bomb6P+K | 13 | 1.7% |
| Low Smash2K | 13 | 1.7% |
| backdash into punchP | 12 | 1.6% |
| crouch into Low Hammer2P | 11 | 1.5% |
| forward movement into Level Back CrushP+K | 11 | 1.5% |
| backdash into Low Drop Kick62K | 10 | 1.3% |
52 further openings account for the other 122 rounds.
Counted from 184 of the 193 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–5 · 69% | 5–5 · 50% | too few to test |
| Sarah | 3–4 · 43% | 2–6 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 439–646 · 40.5%
- This season
- 109 matches · 33.0%
- Peak rank
- 23
First hit in 71.5% of 407 rounds. Won 43.6% of the rounds they struck first, 33.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 56.7% of rounds, against 24.6% in their other rounds.
- In round 1: opens with “crouch into 1P Haisenchu” in 55.8% of rounds, against 20.7% in their other rounds.
| crouch into Haisenchu1P | 122 | 29.5% |
|---|---|---|
| backdash into backward movement | 32 | 7.8% |
| punchP | 27 | 6.5% |
| punchP into kickK | 27 | 6.5% |
| backdash into Haisenchu1P | 18 | 4.4% |
| punchP into Chougeki RigoutaiPK | 17 | 4.1% |
| punchP into RengekiPP | 13 | 3.1% |
| backdash into Gyou'inshuP+K+G | 12 | 2.9% |
| backward movement into punchP | 10 | 2.4% |
| forward movement into punchP | 10 | 2.4% |
| backdash into guardG | 8 | 1.9% |
| backdash into punchP | 8 | 1.9% |
| punchP into crouch | 8 | 1.9% |
| backdash | 7 | 1.7% |
| Haisenchu1P | 6 | 1.4% |
58 further openings account for the other 88 rounds.
Counted from 104 of the 109 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–8 · 38% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 22–31 · 41.5%
- This season
- 8 matches · 37.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into backward movement | 4 | 14.3% |
|---|---|---|
| backdash into Batousatsu3KP | 3 | 10.7% |
| backdash into Kyousengeri46K | 3 | 10.7% |
| backdash into guardG | 3 | 10.7% |
| Kumite Harai (Deflect)4P+K+G | 2 | 7.1% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 2 | 7.1% |
| backdash into Karura4P+K | 2 | 7.1% |
| forward dash into Tsukikage6K | 2 | 7.1% |
| Tsukikage6K | 1 | 3.6% |
| Tsukikage6K into Garyu66K | 1 | 3.6% |
| backdash into Maegeri3K | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
| backdash into punchP | 1 | 3.6% |
| forward movement into kickK | 1 | 3.6% |
| guardG into Maegeri3K | 1 | 3.6% |
Counted from 6 of the 8 matches played. The rest were not pulled for openings.
Jacky
- Career
- 17–45 · 27.4%
- This season
- 7 matches · 28.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Somersault Kick7K | 3 | 10.7% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 3 | 10.7% |
| backdash into backward movement | 3 | 10.7% |
| backdash | 2 | 7.1% |
| backdash into guardG | 2 | 7.1% |
| crouch into Squat Straight2P | 2 | 7.1% |
| forward movement into punchP | 2 | 7.1% |
| punchP into up punch8P | 2 | 7.1% |
| up-back kick+guard7K+G | 2 | 7.1% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 3.6% |
| Jumping Savate8K+G | 1 | 3.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 3.6% |
| backdash into Dash Hammer Kick66K | 1 | 3.6% |
| evade up into Somersault Kick7K | 1 | 3.6% |
| punchP into Jab StraightPP | 1 | 3.6% |
1 further openings account for the other 1 rounds.
El Blaze
- Career
- 4–1 · 80.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| Fade Roll Kick7K | 1 | 33.3% |
|---|---|---|
| backdash | 1 | 33.3% |
| punchP into kickK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Eileen: 4 of 16 tests hold up
- Lion: 4 of 15 tests hold up
- Wolf: 2 of 15 tests hold up
- Shun: 2 of 17 tests hold up
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
