VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

NEWTYPE

Career matches7,933
Career win rate49.8%
Round win rate49.5%
Peak rank40
Distinct opponents296
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad407,9333,9543,97949.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage113565749.6%+4.1
Jacky104574754.8%+2.8
Akira100415941.0%-5.5
Lau97455246.4%-2.9
Brad78384048.7%-0.3
Lei Fei77383949.4%-1.0
Shun75344145.3%-1.2
Sarah73403354.8%+5.3
Goh68303844.1%-5.2
Pai65343152.3%+3.9
Jean61362559.0%+7.7
Jeffry56352162.5%+11.4
Aoi55302554.5%+1.3
Vanessa49183136.7%-5.7
Lion46172937.0%-13.7
Eileen30131743.3%-8.3
El Blaze27151255.6%+11.3
Wolf2681830.8%-16.4
Taka1661037.5%-9.6
Dural550100.0%+50.3

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence135686750.4%+0.4
Low Fence132716153.8%+6.4
Breakable Full Fence129557442.6%-5.0
Octagon128596946.1%-3.1
Full Fence122606249.2%-0.1
Half Fence122596348.4%-0.5
Single Wall117556247.0%-2.3
Rectangle115546147.0%-2.3
Open110535748.2%-0.7
Full Fence and Open62352756.5%+8.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75147.3%48.8%-1.6
No walls35949.9%48.6%+1.2

Walls against open: -2.8 points (95% range -9.0 to +3.4), p 0.376 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manatsu_7 (Rank 42)2026/09/171331023.1%
mudanadoryokuzki (Rank 37)2026/09/152491537.5%
Tokkovanessa_VF (Rank 40)2026/09/152591636.0%
stepan_BVFA (Rank 38)2026/09/15146842.9%
alleni3xvf5ws (Rank 38)2026/09/14169756.2%
躑躅 (Rank 38)2026/09/141311284.6%
みんみんさん (Rank 36)2026/09/13103730.0%
ねこむーと (Rank 38)2026/09/121912763.2%
たたみん♪ (Rank 39)2026/09/111713476.5%
寿司眼鉄 (Rank 37)2026/09/08126650.0%
デネ (Rank 41)2026/09/05129375.0%
天我 (Rank 39)2026/09/051310376.9%
LEEGOSEGA (Rank 38)2026/08/31116554.5%
spacex_falcon_heavy (Rank 40)2026/08/31123925.0%
ボブソン (Rank 37)2026/08/312213959.1%
ゲッパー (Rank 37)2026/08/29103730.0%
アナパイ1973 (Rank 38)2026/08/24116554.5%
アルチャチャ (Rank 38)2026/08/23156940.0%
ピーエス (Rank 39)2026/08/22156940.0%
cyomiko (Rank 41)2026/08/22135838.5%
KA-GO (Rank 39)2026/08/03103730.0%
interceptor (Rank 40)2026/08/021881044.4%
チャベス (Rank 41)2026/07/20136746.1%
mahiro_725 (Rank 36)2026/07/02113827.3%
ダンプよっし~改 (Rank 39)2026/06/30115645.5%

Round openings

Brad

crouch into Sit Jab2P4619.3%
Ducking6P+K+G into Crush Knee KickK+G4479.0%
punchP into Jab~High KickPK3366.8%
backdash into Stop Kick4K3316.7%
Middle Spin Kick66K2895.8%
crouch dash forward into guardG1783.6%
guardG1643.3%
evade up1493.0%
Sway Back4P+K+G into Mighty Knee UpperK1422.9%
backdash into backward movement1222.5%
evade down1092.2%
evade up into guardG1012.0%
evade down into guardG911.8%
punchP801.6%
evade up into Stop Kick4K771.6%

208 further openings account for the other 1,874 rounds.

Counted from 1,220 of the 1,221 matches played. The rest were not pulled for openings.