VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

takutin_0908

  • Jeffry
  • Goh
  • Taka
  • Sarah
  • Kage
  • Lau
  • Wolf
  • Jean
  • Pai
  • Shun
  • Jacky
Career matches4,095
Career win rate53.4%
Round win rate50.8%
Peak rank31
Distinct opponents262
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1525 #1,844 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira311,67787280552.0%
Jeffry3091647544151.9%
Taka2752830122757.0%
Goh2621610810850.0%
Sarah271961128457.1%
Lau26171967556.1%
Kage281681016760.1%
Wolf26143836058.0%
Jean2646242252.2%
Pai261951426.3%
Shun21127558.3%
Jacky2631233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,417 of 2,579 rounds counted

9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira10.4626980
Jeffry8.7520578
Goh8.2492185
Taka8.349896
Sarah8.3497155
Kage8.3497133
Lau8.9537117
Wolf8.6516101
Jean9.255324
Pai8.953619
Shun7.846822
Jacky9.25517

By opponent's character

Akira9.5570320
Aoi9.0539237
Shun9.0539222
Wolf9.8585203
Jeffry9.5568183
Jacky9.6578198
Lion9.1546152
Sarah9.0540134
Pai9.2549106
Kage9.154593
Brad9.054283
Lau9.054083
Goh9.657472
Jean9.758284
El Blaze9.054156
Eileen8.852755
Taka8.953652
Vanessa10.462645
Lei Fei8.551025
Dural9.255414

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira85493657.6%+6.8
Aoi57292850.9%-5.5
Shun56272948.2%-2.5
Wolf54332161.1%+7.0
Jeffry50242648.0%-1.1
Jacky48242450.0%-0.6
Lion39281171.8%+20.8
Sarah35181751.4%+1.3
Pai33221166.7%+17.9
Kage26121446.1%-10.2
Brad23111247.8%-8.3
Lau23121152.2%+4.0
Goh2151623.8%-27.6
Jean2171433.3%-14.6
El Blaze147750.0%+0.7
Eileen137653.9%+6.1
Taka1331023.1%-29.4
Vanessa136746.1%-0.1
Lei Fei105550.0%-1.6
Dural72528.6%-31.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon95464948.4%-4.0
Half Fence74383651.4%+1.6
Rectangle70403057.1%+8.9
Full Fence64323250.0%-0.4
Low Fence59293049.1%-4.3
Breakable Half Fence56312555.4%+2.2
Breakable Full Fence53272650.9%-2.2
Single Wall52272551.9%+2.7
Open47202742.5%-7.7
Full Fence and Open38231560.5%+6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls41251.9%51.2%+0.8
No walls15848.1%50.9%-2.8

Walls against open: +3.5 points (95% range -5.8 to +12.9), p 0.457 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/1885362.5%
mitorakujo (Rank 26)2026/10/1753260.0%
こて (Rank 29)2026/10/172012860.0%
タイヨウ (Rank 30)2026/10/1452340.0%
erinnx.0510 (Rank 29)2026/10/1061516.7%
クロサギ@はなちゃん (Rank 31)2026/10/1053260.0%
juste (Rank 30)2026/10/0595455.6%
NEKOz (Rank 29)2026/10/0386275.0%
m01ch1 (Rank 30)2026/10/0351420.0%
XsT (Rank 29)2026/10/0252340.0%
nekota (Rank 26)2026/09/15104640.0%
cs2skoda (Rank 24)2026/09/12148657.1%
taj_god333 (Rank 27)2026/09/10127558.3%
A56-7W (Rank 30)2026/09/0994544.4%
pallmtree (Rank 29)2026/09/0674357.1%
しろ☆おび。@のびしろF (Rank 24)2026/09/05105550.0%
avolpe (Rank 24)2026/09/04770100.0%
I'mabeginner (Rank 25)2026/08/3064266.7%
刚毅大牛来 (Rank 29)2026/08/2653260.0%
Penoco (Rank 23)2026/08/2453260.0%
wcc6181 (Rank 25)2026/08/2063350.0%
フォアグラ (Rank 21)2026/08/18106460.0%
언니빤쥬쩌러 (Rank 27)2026/08/0271614.3%
TaKaArAsHi573 (Rank 29)2026/07/2772528.6%
アオゾラ。aozora (Rank 26)2026/07/2464266.7%

Round openings

Every character

backdash into evade up1295.7%
forward movement into punchP1295.7%
forward dash into Jouho Touken6P1004.4%
Middle Hell Stab6P+K833.6%
Senzankou66P+K431.9%
guardG381.7%
Chouyoushu1P into evade down371.6%
evade up into evade down361.6%
forward dash into forward punch+kick6P+K351.5%
Senzankou66P+K into throwP+G341.5%
backdash into guardG331.4%
backdash311.4%
Chouyoushu1P301.3%
evade up into Full Swing Upper33P291.3%
Chouyoushu1P into guardG271.2%

489 further openings account for the other 1,465 rounds.

Counted from 566 of the 641 matches played. The rest were not pulled for openings.

Akira

Career
872–805 · 52.0%
This season
248 matches · 47.6%
Peak rank
31

First hit in 48.9% of 831 rounds. Won 50.5% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 23.1% of rounds, against 13.8% in their other rounds.
  • Against Akira: backs off first in 52.6% of rounds, against 12.4% against everyone else.
  • After losing a round: moves in first in 30.0% of rounds, against 14.9% after winning one.
  • When behind: moves in first in 27.3% of rounds, against 18.6% when ahead or level.
  • In round 4 or later: opens with “forward dash into 6P+K forward punch+kick” in 10.1% of rounds, against 2.2% in their other rounds.
  • After losing a round: opens with “forward dash into 6P Jouho Touken” in 15.9% of rounds, against 5.4% after winning one.
  • When ahead: opens with “1P Chouyoushu into evade down” in 8.5% of rounds, against 1.2% when level or behind.

How is this tested?

forward dash into Jouho Touken6P10012.0%
Senzankou66P+K435.2%
Chouyoushu1P into evade down374.4%
forward dash into forward punch+kick6P+K354.2%
Senzankou66P+K into throwP+G344.1%
Chouyoushu1P303.6%
Chouyoushu1P into guardG273.2%
backdash into evade up273.2%
backdash into Koboku214P263.1%
Souka Housui3P+K into guardG253.0%
guardG into Chouyoushu1P222.6%
Jouho Senshou46P into forward dash212.5%
Souka Housui3P+K182.2%
guardG into Jouho Touken6P161.9%
guardG into forward punch+kick6P+K151.8%

102 further openings account for the other 357 rounds.

Counted from 210 of the 248 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–8 · 38%5–3 · 62%too few to test
Jeffry8–8 · 50%2–3 · 40%too few to test
Aoi3–5 · 38%5–2 · 71%too few to test
Wolf4–3 · 57%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
475–441 · 51.9%
This season
166 matches · 56.0%
Peak rank
30

First hit in 47.7% of 612 rounds. Won 53.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 35.3% of rounds, against 20.7% in their other rounds.
  • Against Akira: backs off first in 53.8% of rounds, against 30.4% against everyone else.
  • After winning a round: backs off first in 47.8% of rounds, against 26.8% after losing one.
  • In round 4 or later: opens with “forward movement into P punch” in 17.6% of rounds, against 9.0% in their other rounds.
  • Against Akira: opens with “forward movement into P punch” in 23.8% of rounds, against 8.1% against everyone else.
  • After opening the round before with “6P+K Middle Hell Stab”: opens with “backdash into evade up” in 18.8% of rounds, against 6.5% after anything else.

How is this tested?

Middle Hell Stab6P+K8313.5%
forward movement into punchP7011.4%
backdash into evade up467.5%
evade up into Full Swing Upper33P294.7%
backdash into Tsunami Beat3K+G243.9%
backdash into Full Swing Upper33P223.6%
backdash into guardG142.3%
crouch into Ducking Low2K+G142.3%
backdash132.1%
evade up into evade down132.1%
Full Swing Upper33P111.8%
backdash into Hell Dunk Elbow2P+K111.8%
guardG into Middle Hell Stab6P+K111.8%
backdash into Megaton Knuckle43P+K91.5%
evade up91.5%

116 further openings account for the other 235 rounds.

Counted from 150 of the 166 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–8 · 58%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
301–227 · 57.0%
This season
40 matches · 57.5%
Peak rank
27

First hit in 37.0% of 154 rounds. Won 61.4% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ao'oni Midaremage214P+K106.5%
evade up into Kachi'age33P+K95.8%
Kirikabu Kudaki1P+K into guardG74.5%
Ao'oni Midaremage214P+K63.9%
Kirikabu Kudaki1P+K63.9%
Kirikabu Kudaki1P+K into backdash63.9%
guardG63.9%
forward movement into punchP53.2%
backdash into Kachi'age33P+K42.6%
backdash into Ten'yaburi4P+KP42.6%
backdash into evade up42.6%
Dohyouwari43P31.9%
Mageryu46P31.9%
Sokubi Otoshi41236P31.9%
Tsuyubarai2P+K into Tsuyubarai 22P+KP31.9%

50 further openings account for the other 75 rounds.

Goh

Career
108–108 · 50.0%
This season
45 matches · 44.4%
Peak rank
26

First hit in 45.2% of 146 rounds. Won 53.0% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G2114.3%
forward movement into punchP138.8%
backdash into Karura4P+K85.4%
backdash into Shouzuka Okuri1P+K64.1%
evade up into evade down53.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G42.7%
backdash42.7%
backdash into evade up42.7%
Hiji'ate6P into forward dash32.0%
Kumite Harai (Deflect)4P+K+G32.0%
backdash into Ni'oudaoshi3K+G32.0%
backdash into backward movement32.0%
backdash into guardG32.0%
evade up into Shouzuka Okuri1P+K32.0%
evade up into Soukyu46P32.0%

50 further openings account for the other 61 rounds.

Counted from 36 of the 45 matches played. The rest were not pulled for openings.

Sarah

Career
112–84 · 57.1%
This season
37 matches · 59.5%
Peak rank
27

First hit in 53.1% of 143 rounds. Won 59.2% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick3K+G1711.9%
backdash into Crescent Heel4K+G149.8%
forward movement into punchP128.4%
backdash into evade up117.7%
guardG64.2%
Snap Side Chop3P into Setup Combination3PK53.5%
Low Spin Kick3K+G into evade down42.8%
backdash into Dragon Smash Cannon1K42.8%
forward dash into Quick Knee6K42.8%
Double Rise Kick4P+K32.1%
Dragon Smash Cannon1K32.1%
Wind Knuckle6P+KP into Storm Combination6P+KPK32.1%
backdash into throwP+G32.1%
backdash into Double Rise Kick4P+K21.4%
backdash into Stiletto66K21.4%

45 further openings account for the other 50 rounds.

Counted from 34 of the 37 matches played. The rest were not pulled for openings.

Lau

Career
96–75 · 56.1%
This season
29 matches · 44.8%
Peak rank
26

First hit in 51.3% of 117 rounds. Won 43.3% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P2218.8%
backdash into evade up1412.0%
evade up54.3%
evade up into Kosoushou46P43.4%
RenshouPP into Renkanshou3PPP32.6%
backdash into Kosoushou46P32.6%
down-back kick+guard1K+G32.6%
evade up into guardG32.6%
guardG into Kosoushou46P32.6%
Enjin Senpukyaku4K+G21.7%
Kensou4P into forward dash21.7%
Kosoushou46P into forward dash21.7%
Kosoushou46P into forward movement21.7%
backdash21.7%
backdash into Junho Chushou33P21.7%

40 further openings account for the other 45 rounds.

Kage

Career
101–67 · 60.1%
This season
33 matches · 54.5%
Peak rank
28

First hit in 45.2% of 115 rounds. Won 57.7% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K1311.3%
backdash into Gen'you4K+G108.7%
Fusenjin3P into Shippuzan3PP87.0%
backdash into evade up76.1%
Rasen4P into Rasen Urageri4PK65.2%
Rasen4P into crouch dash forward65.2%
Engetsugeri9K+G54.3%
backdash into Ryubisen44K+G54.3%
Rasen4P43.5%
Ryubisen44K+G32.6%
Tsumujigeri2K+G32.6%
backdash into Kodachinuki4K32.6%
Engetsugeri9K+G into evade up21.7%
backdash21.7%
crouch21.7%

32 further openings account for the other 36 rounds.

Counted from 28 of the 33 matches played. The rest were not pulled for openings.

Wolf

Career
83–60 · 58.0%
This season
25 matches · 60.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K1010.6%
backdash into evade up99.6%
forward movement into punchP99.6%
backdash into Short Shoulder46P+K77.5%
Knee Lift6K44.3%
guardG44.3%
backdash into Heavy Middle Kick3K+G33.2%
evade up into evade down33.2%
Low Smash2K22.1%
Quick Shoulder66P+K22.1%
R.A.W. AvengerP+K+G22.1%
Rolling Savate6K+G22.1%
backdash into Gasp Kneel Palm Bomb6P+K22.1%
evade up22.1%
evade up into Quick Shoulder66P+K22.1%

27 further openings account for the other 31 rounds.

Counted from 23 of the 25 matches played. The rest were not pulled for openings.

Shun

Career
7–5 · 58.3%
This season
5 matches · 60.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gyou'in Haishu3P313.6%
Gyou'in Haishu3P into punchP29.1%
backdash29.1%
backdash into Ryubikyaku8K+G29.1%
backdash into evade up29.1%
crouch into Zensen Soutai2K+G29.1%
forward movement into punchP29.1%
Getsuga Gakushu46P into Rensai Gakushu46PP14.5%
Ryubikyaku8K+G14.5%
Tenshin Souchushou6P+K14.5%
Zabantetsu2P+K+G into Za'inshuP+K+G14.5%
backdash into Tenshin Souchushou6P+K14.5%
backdash into guardG14.5%
evade up into backdash14.5%

Pai

Career
5–14 · 26.3%
This season
5 matches · 20.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enbu Renkyaku6K+G15.3%
Ensei KatanhekiP+K15.3%
Ensei Soushouheki4P15.3%
Honshin Soukyaku1K+G15.3%
Rikensui1P into guardG15.3%
Soukasui3P into Souka Rensui3PP15.3%
backdash into Enbu Renkyaku6K+G15.3%
backdash into evade up15.3%
backward movement into evade up15.3%
crouch into down-back kick1K15.3%
evade up into Chouho Soukasui66P+K15.3%
evade up into guardG15.3%
evade up into throwP+G15.3%
forward movement into RaigekishouPPP15.3%
forward movement into punchP15.3%

4 further openings account for the other 4 rounds.

Jean

Career
24–22 · 52.2%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up321.4%
forward dash into Yoko'enpi6P321.4%
Hizageri4K into Kousenshu4KP17.1%
Konohana Sakuya43P+K17.1%
Oiseikenzuki (Deflect)236P+K17.1%
backdash into Oiseikenzuki (Deflect)236P+K17.1%
backdash into Tate'enpi~Tenkai Hizageri33PK17.1%
evade up17.1%
forward movement into punchP17.1%
punchP into Renge Karitsumi2K+G17.1%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Jacky

Career
1–2 · 33.3%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Head Hook Kick3K+G114.3%
Slant Back Knuckle1P into Rage Kick1PK114.3%
Spinning KickK+G into Spinning Kick Low Spin KickK+GK114.3%
backdash into Side Hook Turn44P114.3%
backdash into evade up114.3%
evade up into Standing Knee Kick4K114.3%
punchP114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Jeffry: 6 of 15 tests hold up
  • Taka: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)