Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1525 #1,844 of 3,686 on the Elo list →
Akira1588248 matches
Jeffry1533166 matches
Goh149045 matches
Taka153140 matches
Sarah151237 matches
Kage151433 matches
Lau151129 matches
Wolf152225 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 31 | 1,677 | 872 | 805 | 52.0% |
|---|---|---|---|---|---|
| Jeffry | 30 | 916 | 475 | 441 | 51.9% |
| Taka | 27 | 528 | 301 | 227 | 57.0% |
| Goh | 26 | 216 | 108 | 108 | 50.0% |
| Sarah | 27 | 196 | 112 | 84 | 57.1% |
| Lau | 26 | 171 | 96 | 75 | 56.1% |
| Kage | 28 | 168 | 101 | 67 | 60.1% |
| Wolf | 26 | 143 | 83 | 60 | 58.0% |
| Jean | 26 | 46 | 24 | 22 | 52.2% |
| Pai | 26 | 19 | 5 | 14 | 26.3% |
| Shun | 21 | 12 | 7 | 5 | 58.3% |
| Jacky | 26 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,417 of 2,579 rounds counted9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 10.4 | 626 | 980 |
|---|---|---|---|
| Jeffry | 8.7 | 520 | 578 |
| Goh | 8.2 | 492 | 185 |
| Taka | 8.3 | 498 | 96 |
| Sarah | 8.3 | 497 | 155 |
| Kage | 8.3 | 497 | 133 |
| Lau | 8.9 | 537 | 117 |
| Wolf | 8.6 | 516 | 101 |
| Jean | 9.2 | 553 | 24 |
| Pai | 8.9 | 536 | 19 |
| Shun | 7.8 | 468 | 22 |
| Jacky | 9.2 | 551 | 7 |
By opponent's character
| Akira | 9.5 | 570 | 320 |
|---|---|---|---|
| Aoi | 9.0 | 539 | 237 |
| Shun | 9.0 | 539 | 222 |
| Wolf | 9.8 | 585 | 203 |
| Jeffry | 9.5 | 568 | 183 |
| Jacky | 9.6 | 578 | 198 |
| Lion | 9.1 | 546 | 152 |
| Sarah | 9.0 | 540 | 134 |
| Pai | 9.2 | 549 | 106 |
| Kage | 9.1 | 545 | 93 |
| Brad | 9.0 | 542 | 83 |
| Lau | 9.0 | 540 | 83 |
| Goh | 9.6 | 574 | 72 |
| Jean | 9.7 | 582 | 84 |
| El Blaze | 9.0 | 541 | 56 |
| Eileen | 8.8 | 527 | 55 |
| Taka | 8.9 | 536 | 52 |
| Vanessa | 10.4 | 626 | 45 |
| Lei Fei | 8.5 | 510 | 25 |
| Dural | 9.2 | 554 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 85 | 49 | 36 | 57.6% | +6.8 |
|---|---|---|---|---|---|
| Aoi | 57 | 29 | 28 | 50.9% | -5.5 |
| Shun | 56 | 27 | 29 | 48.2% | -2.5 |
| Wolf | 54 | 33 | 21 | 61.1% | +7.0 |
| Jeffry | 50 | 24 | 26 | 48.0% | -1.1 |
| Jacky | 48 | 24 | 24 | 50.0% | -0.6 |
| Lion | 39 | 28 | 11 | 71.8% | +20.8 |
| Sarah | 35 | 18 | 17 | 51.4% | +1.3 |
| Pai | 33 | 22 | 11 | 66.7% | +17.9 |
| Kage | 26 | 12 | 14 | 46.1% | -10.2 |
| Brad | 23 | 11 | 12 | 47.8% | -8.3 |
| Lau | 23 | 12 | 11 | 52.2% | +4.0 |
| Goh | 21 | 5 | 16 | 23.8% | -27.6 |
| Jean | 21 | 7 | 14 | 33.3% | -14.6 |
| El Blaze | 14 | 7 | 7 | 50.0% | +0.7 |
| Eileen | 13 | 7 | 6 | 53.9% | +6.1 |
| Taka | 13 | 3 | 10 | 23.1% | -29.4 |
| Vanessa | 13 | 6 | 7 | 46.1% | -0.1 |
| Lei Fei | 10 | 5 | 5 | 50.0% | -1.6 |
| Dural | 7 | 2 | 5 | 28.6% | -31.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 95 | 46 | 49 | 48.4% | -4.0 |
|---|---|---|---|---|---|
| Half Fence | 74 | 38 | 36 | 51.4% | +1.6 |
| Rectangle | 70 | 40 | 30 | 57.1% | +8.9 |
| Full Fence | 64 | 32 | 32 | 50.0% | -0.4 |
| Low Fence | 59 | 29 | 30 | 49.1% | -4.3 |
| Breakable Half Fence | 56 | 31 | 25 | 55.4% | +2.2 |
| Breakable Full Fence | 53 | 27 | 26 | 50.9% | -2.2 |
| Single Wall | 52 | 27 | 25 | 51.9% | +2.7 |
| Open | 47 | 20 | 27 | 42.5% | -7.7 |
| Full Fence and Open | 38 | 23 | 15 | 60.5% | +6.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 412 | 51.9% | 51.2% | +0.8 |
| No walls | 158 | 48.1% | 50.9% | -2.8 |
Walls against open: +3.5 points (95% range -5.8 to +12.9), p 0.457 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| こて (Rank 29) | 20 | 12 | 8 | 60.0% |
|---|---|---|---|---|
| cs2skoda (Rank 24) | 14 | 8 | 6 | 57.1% |
| taj_god333 (Rank 27) | 12 | 7 | 5 | 58.3% |
| nekota (Rank 26) | 10 | 4 | 6 | 40.0% |
| しろ☆おび。@のびしろF (Rank 24) | 10 | 5 | 5 | 50.0% |
| フォアグラ (Rank 21) | 10 | 6 | 4 | 60.0% |
| A56-7W (Rank 30) | 9 | 4 | 5 | 44.4% |
| juste (Rank 30) | 9 | 5 | 4 | 55.6% |
| NEKOz (Rank 29) | 8 | 6 | 2 | 75.0% |
| Wonda15426 (Rank 27) | 8 | 5 | 3 | 62.5% |
| TaKaArAsHi573 (Rank 29) | 7 | 2 | 5 | 28.6% |
| avolpe (Rank 24) | 7 | 7 | 0 | 100.0% |
| pallmtree (Rank 29) | 7 | 4 | 3 | 57.1% |
| 언니빤쥬쩌러 (Rank 27) | 7 | 1 | 6 | 14.3% |
| I'mabeginner (Rank 25) | 6 | 4 | 2 | 66.7% |
| erinnx.0510 (Rank 29) | 6 | 1 | 5 | 16.7% |
| wcc6181 (Rank 25) | 6 | 3 | 3 | 50.0% |
| アオゾラ。aozora (Rank 26) | 6 | 4 | 2 | 66.7% |
| Penoco (Rank 23) | 5 | 3 | 2 | 60.0% |
| XsT (Rank 29) | 5 | 2 | 3 | 40.0% |
| m01ch1 (Rank 30) | 5 | 1 | 4 | 20.0% |
| mitorakujo (Rank 26) | 5 | 3 | 2 | 60.0% |
| クロサギ@はなちゃん (Rank 31) | 5 | 3 | 2 | 60.0% |
| タイヨウ (Rank 30) | 5 | 2 | 3 | 40.0% |
| 刚毅大牛来 (Rank 29) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| Wonda15426 (Rank 27) | 2026/10/18 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| mitorakujo (Rank 26) | 2026/10/17 | 5 | 3 | 2 | 60.0% |
| こて (Rank 29) | 2026/10/17 | 20 | 12 | 8 | 60.0% |
| タイヨウ (Rank 30) | 2026/10/14 | 5 | 2 | 3 | 40.0% |
| erinnx.0510 (Rank 29) | 2026/10/10 | 6 | 1 | 5 | 16.7% |
| クロサギ@はなちゃん (Rank 31) | 2026/10/10 | 5 | 3 | 2 | 60.0% |
| juste (Rank 30) | 2026/10/05 | 9 | 5 | 4 | 55.6% |
| NEKOz (Rank 29) | 2026/10/03 | 8 | 6 | 2 | 75.0% |
| m01ch1 (Rank 30) | 2026/10/03 | 5 | 1 | 4 | 20.0% |
| XsT (Rank 29) | 2026/10/02 | 5 | 2 | 3 | 40.0% |
| nekota (Rank 26) | 2026/09/15 | 10 | 4 | 6 | 40.0% |
| cs2skoda (Rank 24) | 2026/09/12 | 14 | 8 | 6 | 57.1% |
| taj_god333 (Rank 27) | 2026/09/10 | 12 | 7 | 5 | 58.3% |
| A56-7W (Rank 30) | 2026/09/09 | 9 | 4 | 5 | 44.4% |
| pallmtree (Rank 29) | 2026/09/06 | 7 | 4 | 3 | 57.1% |
| しろ☆おび。@のびしろF (Rank 24) | 2026/09/05 | 10 | 5 | 5 | 50.0% |
| avolpe (Rank 24) | 2026/09/04 | 7 | 7 | 0 | 100.0% |
| I'mabeginner (Rank 25) | 2026/08/30 | 6 | 4 | 2 | 66.7% |
| 刚毅大牛来 (Rank 29) | 2026/08/26 | 5 | 3 | 2 | 60.0% |
| Penoco (Rank 23) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| wcc6181 (Rank 25) | 2026/08/20 | 6 | 3 | 3 | 50.0% |
| フォアグラ (Rank 21) | 2026/08/18 | 10 | 6 | 4 | 60.0% |
| 언니빤쥬쩌러 (Rank 27) | 2026/08/02 | 7 | 1 | 6 | 14.3% |
| TaKaArAsHi573 (Rank 29) | 2026/07/27 | 7 | 2 | 5 | 28.6% |
| アオゾラ。aozora (Rank 26) | 2026/07/24 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into evade up | 129 | 5.7% |
|---|---|---|
| forward movement into punchP | 129 | 5.7% |
| forward dash into Jouho Touken6P | 100 | 4.4% |
| Middle Hell Stab6P+K | 83 | 3.6% |
| Senzankou66P+K | 43 | 1.9% |
| guardG | 38 | 1.7% |
| Chouyoushu1P into evade down | 37 | 1.6% |
| evade up into evade down | 36 | 1.6% |
| forward dash into forward punch+kick6P+K | 35 | 1.5% |
| Senzankou66P+K into throwP+G | 34 | 1.5% |
| backdash into guardG | 33 | 1.4% |
| backdash | 31 | 1.4% |
| Chouyoushu1P | 30 | 1.3% |
| evade up into Full Swing Upper33P | 29 | 1.3% |
| Chouyoushu1P into guardG | 27 | 1.2% |
489 further openings account for the other 1,465 rounds.
Counted from 566 of the 641 matches played. The rest were not pulled for openings.
Akira
- Career
- 872–805 · 52.0%
- This season
- 248 matches · 47.6%
- Peak rank
- 31
First hit in 48.9% of 831 rounds. Won 50.5% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 23.1% of rounds, against 13.8% in their other rounds.
- Against Akira: backs off first in 52.6% of rounds, against 12.4% against everyone else.
- After losing a round: moves in first in 30.0% of rounds, against 14.9% after winning one.
- When behind: moves in first in 27.3% of rounds, against 18.6% when ahead or level.
- In round 4 or later: opens with “forward dash into 6P+K forward punch+kick” in 10.1% of rounds, against 2.2% in their other rounds.
- After losing a round: opens with “forward dash into 6P Jouho Touken” in 15.9% of rounds, against 5.4% after winning one.
- When ahead: opens with “1P Chouyoushu into evade down” in 8.5% of rounds, against 1.2% when level or behind.
| forward dash into Jouho Touken6P | 100 | 12.0% |
|---|---|---|
| Senzankou66P+K | 43 | 5.2% |
| Chouyoushu1P into evade down | 37 | 4.4% |
| forward dash into forward punch+kick6P+K | 35 | 4.2% |
| Senzankou66P+K into throwP+G | 34 | 4.1% |
| Chouyoushu1P | 30 | 3.6% |
| Chouyoushu1P into guardG | 27 | 3.2% |
| backdash into evade up | 27 | 3.2% |
| backdash into Koboku214P | 26 | 3.1% |
| Souka Housui3P+K into guardG | 25 | 3.0% |
| guardG into Chouyoushu1P | 22 | 2.6% |
| Jouho Senshou46P into forward dash | 21 | 2.5% |
| Souka Housui3P+K | 18 | 2.2% |
| guardG into Jouho Touken6P | 16 | 1.9% |
| guardG into forward punch+kick6P+K | 15 | 1.8% |
102 further openings account for the other 357 rounds.
Counted from 210 of the 248 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–8 · 38% | 5–3 · 62% | too few to test |
| Jeffry | 8–8 · 50% | 2–3 · 40% | too few to test |
| Aoi | 3–5 · 38% | 5–2 · 71% | too few to test |
| Wolf | 4–3 · 57% | 2–6 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 475–441 · 51.9%
- This season
- 166 matches · 56.0%
- Peak rank
- 30
First hit in 47.7% of 612 rounds. Won 53.4% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 35.3% of rounds, against 20.7% in their other rounds.
- Against Akira: backs off first in 53.8% of rounds, against 30.4% against everyone else.
- After winning a round: backs off first in 47.8% of rounds, against 26.8% after losing one.
- In round 4 or later: opens with “forward movement into P punch” in 17.6% of rounds, against 9.0% in their other rounds.
- Against Akira: opens with “forward movement into P punch” in 23.8% of rounds, against 8.1% against everyone else.
- After opening the round before with “6P+K Middle Hell Stab”: opens with “backdash into evade up” in 18.8% of rounds, against 6.5% after anything else.
| Middle Hell Stab6P+K | 83 | 13.5% |
|---|---|---|
| forward movement into punchP | 70 | 11.4% |
| backdash into evade up | 46 | 7.5% |
| evade up into Full Swing Upper33P | 29 | 4.7% |
| backdash into Tsunami Beat3K+G | 24 | 3.9% |
| backdash into Full Swing Upper33P | 22 | 3.6% |
| backdash into guardG | 14 | 2.3% |
| crouch into Ducking Low2K+G | 14 | 2.3% |
| backdash | 13 | 2.1% |
| evade up into evade down | 13 | 2.1% |
| Full Swing Upper33P | 11 | 1.8% |
| backdash into Hell Dunk Elbow2P+K | 11 | 1.8% |
| guardG into Middle Hell Stab6P+K | 11 | 1.8% |
| backdash into Megaton Knuckle43P+K | 9 | 1.5% |
| evade up | 9 | 1.5% |
116 further openings account for the other 235 rounds.
Counted from 150 of the 166 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–8 · 58% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 301–227 · 57.0%
- This season
- 40 matches · 57.5%
- Peak rank
- 27
First hit in 37.0% of 154 rounds. Won 61.4% of the rounds they struck first, 50.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Ao'oni Midaremage214P+K | 10 | 6.5% |
|---|---|---|
| evade up into Kachi'age33P+K | 9 | 5.8% |
| Kirikabu Kudaki1P+K into guardG | 7 | 4.5% |
| Ao'oni Midaremage214P+K | 6 | 3.9% |
| Kirikabu Kudaki1P+K | 6 | 3.9% |
| Kirikabu Kudaki1P+K into backdash | 6 | 3.9% |
| guardG | 6 | 3.9% |
| forward movement into punchP | 5 | 3.2% |
| backdash into Kachi'age33P+K | 4 | 2.6% |
| backdash into Ten'yaburi4P+KP | 4 | 2.6% |
| backdash into evade up | 4 | 2.6% |
| Dohyouwari43P | 3 | 1.9% |
| Mageryu46P | 3 | 1.9% |
| Sokubi Otoshi41236P | 3 | 1.9% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 3 | 1.9% |
50 further openings account for the other 75 rounds.
Goh
- Career
- 108–108 · 50.0%
- This season
- 45 matches · 44.4%
- Peak rank
- 26
First hit in 45.2% of 146 rounds. Won 53.0% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ni'oudaoshi3K+G | 21 | 14.3% |
|---|---|---|
| forward movement into punchP | 13 | 8.8% |
| backdash into Karura4P+K | 8 | 5.4% |
| backdash into Shouzuka Okuri1P+K | 6 | 4.1% |
| evade up into evade down | 5 | 3.4% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 4 | 2.7% |
| backdash | 4 | 2.7% |
| backdash into evade up | 4 | 2.7% |
| Hiji'ate6P into forward dash | 3 | 2.0% |
| Kumite Harai (Deflect)4P+K+G | 3 | 2.0% |
| backdash into Ni'oudaoshi3K+G | 3 | 2.0% |
| backdash into backward movement | 3 | 2.0% |
| backdash into guardG | 3 | 2.0% |
| evade up into Shouzuka Okuri1P+K | 3 | 2.0% |
| evade up into Soukyu46P | 3 | 2.0% |
50 further openings account for the other 61 rounds.
Counted from 36 of the 45 matches played. The rest were not pulled for openings.
Sarah
- Career
- 112–84 · 57.1%
- This season
- 37 matches · 59.5%
- Peak rank
- 27
First hit in 53.1% of 143 rounds. Won 59.2% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick3K+G | 17 | 11.9% |
|---|---|---|
| backdash into Crescent Heel4K+G | 14 | 9.8% |
| forward movement into punchP | 12 | 8.4% |
| backdash into evade up | 11 | 7.7% |
| guardG | 6 | 4.2% |
| Snap Side Chop3P into Setup Combination3PK | 5 | 3.5% |
| Low Spin Kick3K+G into evade down | 4 | 2.8% |
| backdash into Dragon Smash Cannon1K | 4 | 2.8% |
| forward dash into Quick Knee6K | 4 | 2.8% |
| Double Rise Kick4P+K | 3 | 2.1% |
| Dragon Smash Cannon1K | 3 | 2.1% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 3 | 2.1% |
| backdash into throwP+G | 3 | 2.1% |
| backdash into Double Rise Kick4P+K | 2 | 1.4% |
| backdash into Stiletto66K | 2 | 1.4% |
45 further openings account for the other 50 rounds.
Counted from 34 of the 37 matches played. The rest were not pulled for openings.
Lau
- Career
- 96–75 · 56.1%
- This season
- 29 matches · 44.8%
- Peak rank
- 26
First hit in 51.3% of 117 rounds. Won 43.3% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 22 | 18.8% |
|---|---|---|
| backdash into evade up | 14 | 12.0% |
| evade up | 5 | 4.3% |
| evade up into Kosoushou46P | 4 | 3.4% |
| RenshouPP into Renkanshou3PPP | 3 | 2.6% |
| backdash into Kosoushou46P | 3 | 2.6% |
| down-back kick+guard1K+G | 3 | 2.6% |
| evade up into guardG | 3 | 2.6% |
| guardG into Kosoushou46P | 3 | 2.6% |
| Enjin Senpukyaku4K+G | 2 | 1.7% |
| Kensou4P into forward dash | 2 | 1.7% |
| Kosoushou46P into forward dash | 2 | 1.7% |
| Kosoushou46P into forward movement | 2 | 1.7% |
| backdash | 2 | 1.7% |
| backdash into Junho Chushou33P | 2 | 1.7% |
40 further openings account for the other 45 rounds.
Kage
- Career
- 101–67 · 60.1%
- This season
- 33 matches · 54.5%
- Peak rank
- 28
First hit in 45.2% of 115 rounds. Won 57.7% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 13 | 11.3% |
|---|---|---|
| backdash into Gen'you4K+G | 10 | 8.7% |
| Fusenjin3P into Shippuzan3PP | 8 | 7.0% |
| backdash into evade up | 7 | 6.1% |
| Rasen4P into Rasen Urageri4PK | 6 | 5.2% |
| Rasen4P into crouch dash forward | 6 | 5.2% |
| Engetsugeri9K+G | 5 | 4.3% |
| backdash into Ryubisen44K+G | 5 | 4.3% |
| Rasen4P | 4 | 3.5% |
| Ryubisen44K+G | 3 | 2.6% |
| Tsumujigeri2K+G | 3 | 2.6% |
| backdash into Kodachinuki4K | 3 | 2.6% |
| Engetsugeri9K+G into evade up | 2 | 1.7% |
| backdash | 2 | 1.7% |
| crouch | 2 | 1.7% |
32 further openings account for the other 36 rounds.
Counted from 28 of the 33 matches played. The rest were not pulled for openings.
Wolf
- Career
- 83–60 · 58.0%
- This season
- 25 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Low Drop Kick62K | 10 | 10.6% |
|---|---|---|
| backdash into evade up | 9 | 9.6% |
| forward movement into punchP | 9 | 9.6% |
| backdash into Short Shoulder46P+K | 7 | 7.5% |
| Knee Lift6K | 4 | 4.3% |
| guardG | 4 | 4.3% |
| backdash into Heavy Middle Kick3K+G | 3 | 3.2% |
| evade up into evade down | 3 | 3.2% |
| Low Smash2K | 2 | 2.1% |
| Quick Shoulder66P+K | 2 | 2.1% |
| R.A.W. AvengerP+K+G | 2 | 2.1% |
| Rolling Savate6K+G | 2 | 2.1% |
| backdash into Gasp Kneel Palm Bomb6P+K | 2 | 2.1% |
| evade up | 2 | 2.1% |
| evade up into Quick Shoulder66P+K | 2 | 2.1% |
27 further openings account for the other 31 rounds.
Counted from 23 of the 25 matches played. The rest were not pulled for openings.
Shun
- Career
- 7–5 · 58.3%
- This season
- 5 matches · 60.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gyou'in Haishu3P | 3 | 13.6% |
|---|---|---|
| Gyou'in Haishu3P into punchP | 2 | 9.1% |
| backdash | 2 | 9.1% |
| backdash into Ryubikyaku8K+G | 2 | 9.1% |
| backdash into evade up | 2 | 9.1% |
| crouch into Zensen Soutai2K+G | 2 | 9.1% |
| forward movement into punchP | 2 | 9.1% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 4.5% |
| Ryubikyaku8K+G | 1 | 4.5% |
| Tenshin Souchushou6P+K | 1 | 4.5% |
| Zabantetsu2P+K+G into Za'inshuP+K+G | 1 | 4.5% |
| backdash into Tenshin Souchushou6P+K | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| evade up into backdash | 1 | 4.5% |
Pai
- Career
- 5–14 · 26.3%
- This season
- 5 matches · 20.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Enbu Renkyaku6K+G | 1 | 5.3% |
|---|---|---|
| Ensei KatanhekiP+K | 1 | 5.3% |
| Ensei Soushouheki4P | 1 | 5.3% |
| Honshin Soukyaku1K+G | 1 | 5.3% |
| Rikensui1P into guardG | 1 | 5.3% |
| Soukasui3P into Souka Rensui3PP | 1 | 5.3% |
| backdash into Enbu Renkyaku6K+G | 1 | 5.3% |
| backdash into evade up | 1 | 5.3% |
| backward movement into evade up | 1 | 5.3% |
| crouch into down-back kick1K | 1 | 5.3% |
| evade up into Chouho Soukasui66P+K | 1 | 5.3% |
| evade up into guardG | 1 | 5.3% |
| evade up into throwP+G | 1 | 5.3% |
| forward movement into RaigekishouPPP | 1 | 5.3% |
| forward movement into punchP | 1 | 5.3% |
4 further openings account for the other 4 rounds.
Jean
- Career
- 24–22 · 52.2%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 21.4% |
|---|---|---|
| forward dash into Yoko'enpi6P | 3 | 21.4% |
| Hizageri4K into Kousenshu4KP | 1 | 7.1% |
| Konohana Sakuya43P+K | 1 | 7.1% |
| Oiseikenzuki (Deflect)236P+K | 1 | 7.1% |
| backdash into Oiseikenzuki (Deflect)236P+K | 1 | 7.1% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 1 | 7.1% |
| evade up | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
| punchP into Renge Karitsumi2K+G | 1 | 7.1% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Jacky
- Career
- 1–2 · 33.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Head Hook Kick3K+G | 1 | 14.3% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 14.3% |
| Spinning KickK+G into Spinning Kick Low Spin KickK+GK | 1 | 14.3% |
| backdash into Side Hook Turn44P | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| evade up into Standing Knee Kick4K | 1 | 14.3% |
| punchP | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 15 tests hold up
- Jeffry: 6 of 15 tests hold up
- Taka: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
