VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

papermoon_7

  • Goh
  • Jacky
  • Brad
  • Jean
  • Kage
Career matches7,111
Career win rate54.6%
Round win rate49.5%
Peak rank40
Distinct opponents270
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1669 #953 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah372,4591,3111,14853.3%
Jacky391,30868262652.1%
Goh371,24767057753.7%
Brad401,11962449555.8%
Jean3854032321759.8%
Kage3843827516362.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,683 of 4,699 rounds counted

4.9 inputs a second (292 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh4.72791,007
Jacky5.02981,007
Brad5.02981,088
Jean4.9294498
Kage5.130564
Sarah5.030019

By opponent's character

Akira4.9296393
Jacky5.0301370
Lau4.9296343
Jean5.0299263
Lion4.8286271
Kage5.0301291
Goh4.8287256
Jeffry4.8286224
Wolf5.1307187
Aoi4.7282212
Vanessa4.8285143
Sarah4.7281126
El Blaze4.7280109
Pai5.029991
Brad5.030278
Eileen4.7281102
Lei Fei4.828585
Shun5.029869
Taka4.426443
Dural4.828527

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira121675455.4%+5.6
Jacky105535250.5%-1.7
Lau96435344.8%-2.0
Jean95643167.4%+17.2
Lion89444549.4%+2.5
Kage81315038.3%-9.3
Goh74403454.0%+2.6
Jeffry73363749.3%-0.2
Wolf64362856.2%+5.9
Aoi61372460.7%+9.2
Vanessa53143926.4%-19.0
Sarah50123824.0%-21.7
El Blaze40192147.5%-5.6
Pai32161650.0%-0.8
Brad28141450.0%+1.8
Eileen27111640.7%-8.3
Lei Fei2415962.5%+13.9
Shun2181338.1%-14.6
Taka2091145.0%+0.2
Dural95455.6%+6.0

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence137607743.8%-5.3
Rectangle126596746.8%-2.1
Half Fence118546445.8%-2.4
Breakable Half Fence117516643.6%-7.3
Open117566147.9%-4.7
Single Wall109555450.5%+1.0
Breakable Full Fence107634458.9%+10.3
Octagon107545350.5%+0.2
Low Fence103584556.3%+7.6
Full Fence and Open59302950.9%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls71247.9%49.1%-1.2
No walls32951.4%50.4%+1.0

Walls against open: -2.2 points (95% range -9.1 to +4.6), p 0.525 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinmenusagi (Rank 41)2026/09/13102820.0%
bonbon (Rank 39)2026/09/13123925.0%
cyomiko (Rank 41)2026/09/12113827.3%
寿司眼鉄 (Rank 37)2026/09/121910952.6%
VF12360-PC (Rank 38)2026/09/11102820.0%
ぱりぱり (Rank 38)2026/09/11123925.0%
くりたろう (Rank 39)2026/09/0630111936.7%
★闘将拉麵男★ (Rank 37)2026/09/0627131448.1%
hikabun (Rank 35)2026/08/31119281.8%
lapislazuli (Rank 37)2026/08/312415962.5%
どっせ (Rank 42)2026/08/31124833.3%
Umemon2026 (Rank 37)2026/08/301912763.2%
ニトロ (Rank 36)2026/08/23106460.0%
おむすび山▲かずkaz_kcj (Rank 39)2026/08/23145935.7%
ヘニオ (Rank 33)2026/08/17107370.0%
ぷこ (Rank 36)2026/08/031710758.8%
貧乏リオン/binboulion (Rank 37)2026/07/26116554.5%
タピる。 (Rank 37)2026/07/221661037.5%
のみ (Rank 33)2026/07/151410471.4%
ふぇに (Rank 32)2026/07/15118372.7%
会長さん (Rank 36)2026/07/15139469.2%
ゲッパー (Rank 36)2026/06/27125741.7%
interceptor (Rank 39)2026/06/25157846.7%
ヒ・ジハー (Rank 35)2026/06/1720101050.0%
Aki (Rank 39)2026/06/13116554.5%

Round openings

Every character

punchP3387.2%
guardG2876.1%
throwP+G1573.3%
Karura4P+K1342.8%
backdash into Karura4P+K1272.7%
Ni'oudaoshi3K+G1242.6%
Soukyu46P1202.5%
backdash into Spin Heel Sword4K+G1202.5%
forward dash into guardG1202.5%
backdash into evade down1122.4%
Sit Jab2P992.1%
backdash into Sway Back4P+K+G982.1%
Squat Straight972.1%
Sune'uchi2P962.0%
Middle Spin Kick66K942.0%

506 further openings account for the other 2,588 rounds.

Goh

Career
670–577 · 53.7%
This season
385 matches · 49.4%
Peak rank
37

First hit in 52.8% of 1,558 rounds. Won 50.6% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 32.5% of rounds, against 15.8% in their other rounds.
  • Against Sarah: attacks straight away in 68.8% of rounds, against 52.8% against everyone else.
  • After losing a round: waits first in 20.6% of rounds, against 10.6% after winning one.
  • In round 4 or later: opens with “backdash into 4P+K Karura” in 14.9% of rounds, against 5.6% in their other rounds.
  • Against Kage: opens with “3K+G Ni'oudaoshi” in 21.2% of rounds, against 7.2% against everyone else.
  • After opening the round before with “backdash into 4P+K Karura”: opens with “3K+G Ni'oudaoshi” in 16.2% of rounds, against 5.8% after anything else.

How is this tested?

Karura4P+K1348.5%
backdash into Karura4P+K1278.1%
Ni'oudaoshi3K+G1247.9%
Soukyu46P1207.6%
guardG1117.1%
Sune'uchi2P966.1%
punchP885.6%
Kirin33P734.7%
throwP+G654.1%
Hiji'ate6P603.8%
backdash into evade down432.7%
guardG into Sune'uchi2P372.4%
forward dash into guardG352.2%
guardG into Maegeri3K322.0%
guardG into Tsukikage6K191.2%

134 further openings account for the other 406 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean13–12 · 52%7–8 · 47%too few to test
Akira15–12 · 56%6–4 · 60%too few to test
Aoi19–9 · 68%2–2 · 50%too few to test
Jacky8–7 · 53%5–3 · 62%too few to test
Wolf5–8 · 38%4–1 · 80%too few to test
Goh2–6 · 25%5–4 · 56%too few to test
Lau8–6 · 57%2–2 · 50%too few to test
Sarah4–10 · 29%3–6 · 33%too few to test
Jeffry6–3 · 67%5–4 · 56%too few to test
Pai8–6 · 57%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
624–495 · 55.8%
This season
285 matches · 50.2%
Peak rank
40

First hit in 51.3% of 1,163 rounds. Won 53.3% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.0% of rounds, against 10.7% in their other rounds.
  • Against Jacky: backs off first in 35.0% of rounds, against 17.7% against everyone else.
  • After losing a round: moves in first in 9.9% of rounds, against 4.7% after winning one.
  • In round 4 or later: opens with “backdash into 4P+K+G Sway Back” in 12.5% of rounds, against 6.8% in their other rounds.
  • Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 14.3% of rounds, against 6.5% against everyone else.

How is this tested?

Sit Jab2P998.4%
backdash into Sway Back4P+K+G988.4%
Middle Spin Kick66K948.0%
punchP907.7%
Dtee Sawk Dtrohng4P+K867.3%
Sharp Shoot1P806.8%
guardG645.5%
Elbow Hook6P353.0%
forward dash into guardG342.9%
backdash into evade down312.6%
guardG into Sit Jab2P282.4%
throwP+G221.9%
Ducking6P+K+G into Sting BlowP+K191.6%
backdash into Destruction Body3P+K181.5%
Turn Savate44K171.4%

134 further openings account for the other 356 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–5 · 67%12–6 · 67%too few to test
Kage11–13 · 46%3–6 · 33%too few to test
Jacky7–9 · 44%7–6 · 54%too few to test
Goh7–8 · 47%7–2 · 78%too few to test
Jeffry6–14 · 30%0–0 · —too few to test
Lion9–8 · 53%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
682–626 · 52.1%
This season
288 matches · 39.2%
Peak rank
39

First hit in 47.4% of 1,137 rounds. Won 49.0% of the rounds they struck first, 40.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.4% of rounds, against 12.6% in their other rounds.
  • Against Kage: moves in first in 24.3% of rounds, against 11.8% against everyone else.
  • On Low Fence stages: waits first in 25.7% of rounds, against 15.3% on the other stages.
  • In round 4 or later: opens with “backdash into 4K+G Spin Heel Sword” in 16.7% of rounds, against 8.3% in their other rounds.
  • Against Lion: opens with “2P Squat Straight” in 16.2% of rounds, against 7.0% against everyone else.

How is this tested?

backdash into Spin Heel Sword4K+G12010.4%
punchP988.5%
Squat Straight2P917.9%
Middle Smash6P897.7%
guardG685.9%
Low Spin Kick1K+G433.7%
Spin Heel Sword4K+G393.4%
forward dash into guardG373.2%
throwP+G363.1%
Slant Back Knuckle1P312.7%
backdash into evade down232.0%
forward dash into throwP+G221.9%
guardG into Spin Heel Sword4K+G221.9%
Low Spin Kick1K+G into guardG211.8%
backdash into Middle Kick3K151.3%

139 further openings account for the other 397 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau3–14 · 18%8–8 · 50%too few to test
Akira6–9 · 40%9–5 · 64%too few to test
Lion7–13 · 35%5–0 · 100%too few to test
Vanessa6–6 · 50%0–4 · 0%too few to test
Jacky3–14 · 18%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
323–217 · 59.8%
This season
124 matches · 66.1%
Peak rank
38

First hit in 54.6% of 496 rounds. Won 62.4% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Shitamaeken2P7414.9%
punchP479.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK469.2%
guardG316.2%
throwP+G295.8%
Yoko'enpi6P255.0%
backdash into Kake'uchi~Maekeri'age46PK234.6%
backdash into Kake'uchi46P204.0%
Shitanagi Shutou1P183.6%
Tate'enpi33P132.6%
Gyaku Seikenzuki66P102.0%
evade down into Shitazuki3P81.6%
backdash into Konohana Sakuya43P+K71.4%
guardG into Shitamaeken2P71.4%
guardG into evade down61.2%

87 further openings account for the other 134 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky4–5 · 44%9–3 · 75%too few to test
Jean7–4 · 64%9–1 · 90%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
275–163 · 62.8%
This season
74 matches · 56.8%
Peak rank
38

First hit in 53.7% of 285 rounds. Won 54.2% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Furikakato OtoshiK+G3311.5%
Ryu'eikyaku66K3110.8%
Hiji'uchi6P269.0%
Jizuridan2P144.9%
backdash into evade down144.9%
guardG134.5%
punchP103.5%
forward dash into guardG93.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP72.4%
backdash into Nakageri3K72.4%
Engetsugeri9K+G62.1%
Rasen4P into Rasen Urageri4PK62.1%
Rasen4P51.7%
guardG into evade up51.7%
throwP+G51.7%

57 further openings account for the other 97 rounds.

Sarah

Career
1,311–1,148 · 53.3%
This season
7 matches · 57.1%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G825.0%
Squat Straight2P618.8%
punchP515.6%
Leg Slicer2K+G26.2%
Double Rise Kick4P+K13.1%
Feather Scarecrow8K13.1%
Rising Elbow6P13.1%
Sharpsword44K13.1%
Sharpsword44K into Sharpsword Combo44KK13.1%
Valkyrie Flight9K+G into Sword Slash9K+GK13.1%
backdash into Back Spin KickK+G13.1%
backdash into Leg Slicer2K+G13.1%
backward movement into Squat Straight2P13.1%
forward dash into guardG13.1%
guardG into Crescent Heel4K+G13.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 6 of 15 tests hold up
  • Brad: 5 of 15 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Jean: 0 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)