Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1669 #953 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 37 | 2,459 | 1,311 | 1,148 | 53.3% |
|---|---|---|---|---|---|
| Jacky | 39 | 1,308 | 682 | 626 | 52.1% |
| Goh | 37 | 1,247 | 670 | 577 | 53.7% |
| Brad | 40 | 1,119 | 624 | 495 | 55.8% |
| Jean | 38 | 540 | 323 | 217 | 59.8% |
| Kage | 38 | 438 | 275 | 163 | 62.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,683 of 4,699 rounds counted4.9 inputs a second (292 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 4.7 | 279 | 1,007 |
|---|---|---|---|
| Jacky | 5.0 | 298 | 1,007 |
| Brad | 5.0 | 298 | 1,088 |
| Jean | 4.9 | 294 | 498 |
| Kage | 5.1 | 305 | 64 |
| Sarah | 5.0 | 300 | 19 |
By opponent's character
| Akira | 4.9 | 296 | 393 |
|---|---|---|---|
| Jacky | 5.0 | 301 | 370 |
| Lau | 4.9 | 296 | 343 |
| Jean | 5.0 | 299 | 263 |
| Lion | 4.8 | 286 | 271 |
| Kage | 5.0 | 301 | 291 |
| Goh | 4.8 | 287 | 256 |
| Jeffry | 4.8 | 286 | 224 |
| Wolf | 5.1 | 307 | 187 |
| Aoi | 4.7 | 282 | 212 |
| Vanessa | 4.8 | 285 | 143 |
| Sarah | 4.7 | 281 | 126 |
| El Blaze | 4.7 | 280 | 109 |
| Pai | 5.0 | 299 | 91 |
| Brad | 5.0 | 302 | 78 |
| Eileen | 4.7 | 281 | 102 |
| Lei Fei | 4.8 | 285 | 85 |
| Shun | 5.0 | 298 | 69 |
| Taka | 4.4 | 264 | 43 |
| Dural | 4.8 | 285 | 27 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 121 | 67 | 54 | 55.4% | +5.6 |
|---|---|---|---|---|---|
| Jacky | 105 | 53 | 52 | 50.5% | -1.7 |
| Lau | 96 | 43 | 53 | 44.8% | -2.0 |
| Jean | 95 | 64 | 31 | 67.4% | +17.2 |
| Lion | 89 | 44 | 45 | 49.4% | +2.5 |
| Kage | 81 | 31 | 50 | 38.3% | -9.3 |
| Goh | 74 | 40 | 34 | 54.0% | +2.6 |
| Jeffry | 73 | 36 | 37 | 49.3% | -0.2 |
| Wolf | 64 | 36 | 28 | 56.2% | +5.9 |
| Aoi | 61 | 37 | 24 | 60.7% | +9.2 |
| Vanessa | 53 | 14 | 39 | 26.4% | -19.0 |
| Sarah | 50 | 12 | 38 | 24.0% | -21.7 |
| El Blaze | 40 | 19 | 21 | 47.5% | -5.6 |
| Pai | 32 | 16 | 16 | 50.0% | -0.8 |
| Brad | 28 | 14 | 14 | 50.0% | +1.8 |
| Eileen | 27 | 11 | 16 | 40.7% | -8.3 |
| Lei Fei | 24 | 15 | 9 | 62.5% | +13.9 |
| Shun | 21 | 8 | 13 | 38.1% | -14.6 |
| Taka | 20 | 9 | 11 | 45.0% | +0.2 |
| Dural | 9 | 5 | 4 | 55.6% | +6.0 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 137 | 60 | 77 | 43.8% | -5.3 |
|---|---|---|---|---|---|
| Rectangle | 126 | 59 | 67 | 46.8% | -2.1 |
| Half Fence | 118 | 54 | 64 | 45.8% | -2.4 |
| Breakable Half Fence | 117 | 51 | 66 | 43.6% | -7.3 |
| Open | 117 | 56 | 61 | 47.9% | -4.7 |
| Single Wall | 109 | 55 | 54 | 50.5% | +1.0 |
| Breakable Full Fence | 107 | 63 | 44 | 58.9% | +10.3 |
| Octagon | 107 | 54 | 53 | 50.5% | +0.2 |
| Low Fence | 103 | 58 | 45 | 56.3% | +7.6 |
| Full Fence and Open | 59 | 30 | 29 | 50.9% | +2.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 712 | 47.9% | 49.1% | -1.2 |
| No walls | 329 | 51.4% | 50.4% | +1.0 |
Walls against open: -2.2 points (95% range -9.1 to +4.6), p 0.525 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| くりたろう (Rank 39) | 30 | 11 | 19 | 36.7% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 37) | 27 | 13 | 14 | 48.1% |
| lapislazuli (Rank 37) | 24 | 15 | 9 | 62.5% |
| ヒ・ジハー (Rank 35) | 20 | 10 | 10 | 50.0% |
| Umemon2026 (Rank 37) | 19 | 12 | 7 | 63.2% |
| 寿司眼鉄 (Rank 37) | 19 | 10 | 9 | 52.6% |
| ぷこ (Rank 36) | 17 | 10 | 7 | 58.8% |
| タピる。 (Rank 37) | 16 | 6 | 10 | 37.5% |
| interceptor (Rank 39) | 15 | 7 | 8 | 46.7% |
| おむすび山▲かずkaz_kcj (Rank 39) | 14 | 5 | 9 | 35.7% |
| のみ (Rank 33) | 14 | 10 | 4 | 71.4% |
| 会長さん (Rank 36) | 13 | 9 | 4 | 69.2% |
| bonbon (Rank 39) | 12 | 3 | 9 | 25.0% |
| どっせ (Rank 42) | 12 | 4 | 8 | 33.3% |
| ぱりぱり (Rank 38) | 12 | 3 | 9 | 25.0% |
| ゲッパー (Rank 36) | 12 | 5 | 7 | 41.7% |
| Aki (Rank 39) | 11 | 6 | 5 | 54.5% |
| cyomiko (Rank 41) | 11 | 3 | 8 | 27.3% |
| hikabun (Rank 35) | 11 | 9 | 2 | 81.8% |
| ふぇに (Rank 32) | 11 | 8 | 3 | 72.7% |
| 貧乏リオン/binboulion (Rank 37) | 11 | 6 | 5 | 54.5% |
| VF12360-PC (Rank 38) | 10 | 2 | 8 | 20.0% |
| jinmenusagi (Rank 41) | 10 | 2 | 8 | 20.0% |
| ニトロ (Rank 36) | 10 | 6 | 4 | 60.0% |
| ヘニオ (Rank 33) | 10 | 7 | 3 | 70.0% |
Most played opponents, most recent first
| jinmenusagi (Rank 41) | 2026/09/13 | 10 | 2 | 8 | 20.0% |
|---|---|---|---|---|---|
| bonbon (Rank 39) | 2026/09/13 | 12 | 3 | 9 | 25.0% |
| cyomiko (Rank 41) | 2026/09/12 | 11 | 3 | 8 | 27.3% |
| 寿司眼鉄 (Rank 37) | 2026/09/12 | 19 | 10 | 9 | 52.6% |
| VF12360-PC (Rank 38) | 2026/09/11 | 10 | 2 | 8 | 20.0% |
| ぱりぱり (Rank 38) | 2026/09/11 | 12 | 3 | 9 | 25.0% |
| くりたろう (Rank 39) | 2026/09/06 | 30 | 11 | 19 | 36.7% |
| ★闘将拉麵男★ (Rank 37) | 2026/09/06 | 27 | 13 | 14 | 48.1% |
| hikabun (Rank 35) | 2026/08/31 | 11 | 9 | 2 | 81.8% |
| lapislazuli (Rank 37) | 2026/08/31 | 24 | 15 | 9 | 62.5% |
| どっせ (Rank 42) | 2026/08/31 | 12 | 4 | 8 | 33.3% |
| Umemon2026 (Rank 37) | 2026/08/30 | 19 | 12 | 7 | 63.2% |
| ニトロ (Rank 36) | 2026/08/23 | 10 | 6 | 4 | 60.0% |
| おむすび山▲かずkaz_kcj (Rank 39) | 2026/08/23 | 14 | 5 | 9 | 35.7% |
| ヘニオ (Rank 33) | 2026/08/17 | 10 | 7 | 3 | 70.0% |
| ぷこ (Rank 36) | 2026/08/03 | 17 | 10 | 7 | 58.8% |
| 貧乏リオン/binboulion (Rank 37) | 2026/07/26 | 11 | 6 | 5 | 54.5% |
| タピる。 (Rank 37) | 2026/07/22 | 16 | 6 | 10 | 37.5% |
| のみ (Rank 33) | 2026/07/15 | 14 | 10 | 4 | 71.4% |
| ふぇに (Rank 32) | 2026/07/15 | 11 | 8 | 3 | 72.7% |
| 会長さん (Rank 36) | 2026/07/15 | 13 | 9 | 4 | 69.2% |
| ゲッパー (Rank 36) | 2026/06/27 | 12 | 5 | 7 | 41.7% |
| interceptor (Rank 39) | 2026/06/25 | 15 | 7 | 8 | 46.7% |
| ヒ・ジハー (Rank 35) | 2026/06/17 | 20 | 10 | 10 | 50.0% |
| Aki (Rank 39) | 2026/06/13 | 11 | 6 | 5 | 54.5% |
Round openings
Every character
| punchP | 338 | 7.2% |
|---|---|---|
| guardG | 287 | 6.1% |
| throwP+G | 157 | 3.3% |
| Karura4P+K | 134 | 2.8% |
| backdash into Karura4P+K | 127 | 2.7% |
| Ni'oudaoshi3K+G | 124 | 2.6% |
| Soukyu46P | 120 | 2.5% |
| backdash into Spin Heel Sword4K+G | 120 | 2.5% |
| forward dash into guardG | 120 | 2.5% |
| backdash into evade down | 112 | 2.4% |
| Sit Jab2P | 99 | 2.1% |
| backdash into Sway Back4P+K+G | 98 | 2.1% |
| Squat Straight | 97 | 2.1% |
| Sune'uchi2P | 96 | 2.0% |
| Middle Spin Kick66K | 94 | 2.0% |
506 further openings account for the other 2,588 rounds.
Goh
- Career
- 670–577 · 53.7%
- This season
- 385 matches · 49.4%
- Peak rank
- 37
First hit in 52.8% of 1,558 rounds. Won 50.6% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 32.5% of rounds, against 15.8% in their other rounds.
- Against Sarah: attacks straight away in 68.8% of rounds, against 52.8% against everyone else.
- After losing a round: waits first in 20.6% of rounds, against 10.6% after winning one.
- In round 4 or later: opens with “backdash into 4P+K Karura” in 14.9% of rounds, against 5.6% in their other rounds.
- Against Kage: opens with “3K+G Ni'oudaoshi” in 21.2% of rounds, against 7.2% against everyone else.
- After opening the round before with “backdash into 4P+K Karura”: opens with “3K+G Ni'oudaoshi” in 16.2% of rounds, against 5.8% after anything else.
| Karura4P+K | 134 | 8.5% |
|---|---|---|
| backdash into Karura4P+K | 127 | 8.1% |
| Ni'oudaoshi3K+G | 124 | 7.9% |
| Soukyu46P | 120 | 7.6% |
| guardG | 111 | 7.1% |
| Sune'uchi2P | 96 | 6.1% |
| punchP | 88 | 5.6% |
| Kirin33P | 73 | 4.7% |
| throwP+G | 65 | 4.1% |
| Hiji'ate6P | 60 | 3.8% |
| backdash into evade down | 43 | 2.7% |
| guardG into Sune'uchi2P | 37 | 2.4% |
| forward dash into guardG | 35 | 2.2% |
| guardG into Maegeri3K | 32 | 2.0% |
| guardG into Tsukikage6K | 19 | 1.2% |
134 further openings account for the other 406 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 13–12 · 52% | 7–8 · 47% | too few to test |
| Akira | 15–12 · 56% | 6–4 · 60% | too few to test |
| Aoi | 19–9 · 68% | 2–2 · 50% | too few to test |
| Jacky | 8–7 · 53% | 5–3 · 62% | too few to test |
| Wolf | 5–8 · 38% | 4–1 · 80% | too few to test |
| Goh | 2–6 · 25% | 5–4 · 56% | too few to test |
| Lau | 8–6 · 57% | 2–2 · 50% | too few to test |
| Sarah | 4–10 · 29% | 3–6 · 33% | too few to test |
| Jeffry | 6–3 · 67% | 5–4 · 56% | too few to test |
| Pai | 8–6 · 57% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 624–495 · 55.8%
- This season
- 285 matches · 50.2%
- Peak rank
- 40
First hit in 51.3% of 1,163 rounds. Won 53.3% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 27.0% of rounds, against 10.7% in their other rounds.
- Against Jacky: backs off first in 35.0% of rounds, against 17.7% against everyone else.
- After losing a round: moves in first in 9.9% of rounds, against 4.7% after winning one.
- In round 4 or later: opens with “backdash into 4P+K+G Sway Back” in 12.5% of rounds, against 6.8% in their other rounds.
- Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 14.3% of rounds, against 6.5% against everyone else.
| Sit Jab2P | 99 | 8.4% |
|---|---|---|
| backdash into Sway Back4P+K+G | 98 | 8.4% |
| Middle Spin Kick66K | 94 | 8.0% |
| punchP | 90 | 7.7% |
| Dtee Sawk Dtrohng4P+K | 86 | 7.3% |
| Sharp Shoot1P | 80 | 6.8% |
| guardG | 64 | 5.5% |
| Elbow Hook6P | 35 | 3.0% |
| forward dash into guardG | 34 | 2.9% |
| backdash into evade down | 31 | 2.6% |
| guardG into Sit Jab2P | 28 | 2.4% |
| throwP+G | 22 | 1.9% |
| Ducking6P+K+G into Sting BlowP+K | 19 | 1.6% |
| backdash into Destruction Body3P+K | 18 | 1.5% |
| Turn Savate44K | 17 | 1.4% |
134 further openings account for the other 356 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–5 · 67% | 12–6 · 67% | too few to test |
| Kage | 11–13 · 46% | 3–6 · 33% | too few to test |
| Jacky | 7–9 · 44% | 7–6 · 54% | too few to test |
| Goh | 7–8 · 47% | 7–2 · 78% | too few to test |
| Jeffry | 6–14 · 30% | 0–0 · — | too few to test |
| Lion | 9–8 · 53% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 682–626 · 52.1%
- This season
- 288 matches · 39.2%
- Peak rank
- 39
First hit in 47.4% of 1,137 rounds. Won 49.0% of the rounds they struck first, 40.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 27.4% of rounds, against 12.6% in their other rounds.
- Against Kage: moves in first in 24.3% of rounds, against 11.8% against everyone else.
- On Low Fence stages: waits first in 25.7% of rounds, against 15.3% on the other stages.
- In round 4 or later: opens with “backdash into 4K+G Spin Heel Sword” in 16.7% of rounds, against 8.3% in their other rounds.
- Against Lion: opens with “2P Squat Straight” in 16.2% of rounds, against 7.0% against everyone else.
| backdash into Spin Heel Sword4K+G | 120 | 10.4% |
|---|---|---|
| punchP | 98 | 8.5% |
| Squat Straight2P | 91 | 7.9% |
| Middle Smash6P | 89 | 7.7% |
| guardG | 68 | 5.9% |
| Low Spin Kick1K+G | 43 | 3.7% |
| Spin Heel Sword4K+G | 39 | 3.4% |
| forward dash into guardG | 37 | 3.2% |
| throwP+G | 36 | 3.1% |
| Slant Back Knuckle1P | 31 | 2.7% |
| backdash into evade down | 23 | 2.0% |
| forward dash into throwP+G | 22 | 1.9% |
| guardG into Spin Heel Sword4K+G | 22 | 1.9% |
| Low Spin Kick1K+G into guardG | 21 | 1.8% |
| backdash into Middle Kick3K | 15 | 1.3% |
139 further openings account for the other 397 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 3–14 · 18% | 8–8 · 50% | too few to test |
| Akira | 6–9 · 40% | 9–5 · 64% | too few to test |
| Lion | 7–13 · 35% | 5–0 · 100% | too few to test |
| Vanessa | 6–6 · 50% | 0–4 · 0% | too few to test |
| Jacky | 3–14 · 18% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 323–217 · 59.8%
- This season
- 124 matches · 66.1%
- Peak rank
- 38
First hit in 54.6% of 496 rounds. Won 62.4% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Shitamaeken2P | 74 | 14.9% |
|---|---|---|
| punchP | 47 | 9.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 46 | 9.2% |
| guardG | 31 | 6.2% |
| throwP+G | 29 | 5.8% |
| Yoko'enpi6P | 25 | 5.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 23 | 4.6% |
| backdash into Kake'uchi46P | 20 | 4.0% |
| Shitanagi Shutou1P | 18 | 3.6% |
| Tate'enpi33P | 13 | 2.6% |
| Gyaku Seikenzuki66P | 10 | 2.0% |
| evade down into Shitazuki3P | 8 | 1.6% |
| backdash into Konohana Sakuya43P+K | 7 | 1.4% |
| guardG into Shitamaeken2P | 7 | 1.4% |
| guardG into evade down | 6 | 1.2% |
87 further openings account for the other 134 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 4–5 · 44% | 9–3 · 75% | too few to test |
| Jean | 7–4 · 64% | 9–1 · 90% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 275–163 · 62.8%
- This season
- 74 matches · 56.8%
- Peak rank
- 38
First hit in 53.7% of 285 rounds. Won 54.2% of the rounds they struck first, 53.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Furikakato OtoshiK+G | 33 | 11.5% |
|---|---|---|
| Ryu'eikyaku66K | 31 | 10.8% |
| Hiji'uchi6P | 26 | 9.0% |
| Jizuridan2P | 14 | 4.9% |
| backdash into evade down | 14 | 4.9% |
| guardG | 13 | 4.5% |
| punchP | 10 | 3.5% |
| forward dash into guardG | 9 | 3.1% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 7 | 2.4% |
| backdash into Nakageri3K | 7 | 2.4% |
| Engetsugeri9K+G | 6 | 2.1% |
| Rasen4P into Rasen Urageri4PK | 6 | 2.1% |
| Rasen4P | 5 | 1.7% |
| guardG into evade up | 5 | 1.7% |
| throwP+G | 5 | 1.7% |
57 further openings account for the other 97 rounds.
Sarah
- Career
- 1,311–1,148 · 53.3%
- This season
- 7 matches · 57.1%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into Crescent Heel4K+G | 8 | 25.0% |
|---|---|---|
| Squat Straight2P | 6 | 18.8% |
| punchP | 5 | 15.6% |
| Leg Slicer2K+G | 2 | 6.2% |
| Double Rise Kick4P+K | 1 | 3.1% |
| Feather Scarecrow8K | 1 | 3.1% |
| Rising Elbow6P | 1 | 3.1% |
| Sharpsword44K | 1 | 3.1% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 3.1% |
| Valkyrie Flight9K+G into Sword Slash9K+GK | 1 | 3.1% |
| backdash into Back Spin KickK+G | 1 | 3.1% |
| backdash into Leg Slicer2K+G | 1 | 3.1% |
| backward movement into Squat Straight2P | 1 | 3.1% |
| forward dash into guardG | 1 | 3.1% |
| guardG into Crescent Heel4K+G | 1 | 3.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 6 of 15 tests hold up
- Brad: 5 of 15 tests hold up
- Jacky: 5 of 15 tests hold up
- Jean: 0 of 15 tests hold up
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
