VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ps-splitsecond

Career matches11,162
Career win rate49.4%
Round win rate48.8%
Peak rank33
Distinct opponents264
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3311,1625,5095,65349.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2019510647.3%+0.7
Jacky137875063.5%+18.1
Wolf134617345.5%-0.1
Jeffry119546545.4%-5.6
Kage102534952.0%+5.6
Goh93444947.3%-0.2
Sarah89484153.9%+1.3
Jean70343648.6%+2.5
El Blaze67264138.8%-8.0
Lion66313547.0%+0.6
Lau64293545.3%-0.4
Shun54203437.0%-7.4
Dural50203040.0%+1.3
Brad43182541.9%-6.1
Vanessa43202346.5%-3.5
Lei Fei41113026.8%-20.0
Aoi35142140.0%-8.2
Pai32151746.9%-4.8
Taka32181456.2%+0.1
Eileen105550.0%-8.2

1 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon181938851.4%+4.8
Full Fence178898950.0%+1.4
Single Wall168769245.2%-3.2
Breakable Full Fence156659141.7%-7.9
Low Fence143618242.7%-4.6
Rectangle141707149.6%+2.7
Open134607444.8%-2.2
Half Fence130735756.1%+10.8
Breakable Half Fence121625951.2%+2.5
Full Fence and Open81324939.5%-6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90749.8%47.9%+2.0
No walls44544.3%47.3%-3.0

Walls against open: +5.0 points (95% range -1.0 to +10.9), p 0.102 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DDaDDai (Rank 29)2026/09/221710758.8%
MaBoy (Rank 34)2026/09/2248202841.7%
a_h_i_k_o (Rank 28)2026/09/18159660.0%
BANANA (Rank 30)2026/09/1531171454.8%
guigui8393 (Rank 35)2026/09/151871138.9%
にすと ☆能登VF部 (Rank 30)2026/09/15146842.9%
ふぇに (Rank 32)2026/09/1424141058.3%
REDdog.狂犬 (Rank 33)2026/09/1331161551.6%
漂泊の民回線ジプシー (Rank 35)2026/09/131971236.8%
jiwoonpk (Rank 32)2026/09/132114766.7%
무파ZeroBlue (Rank 33)2026/09/1254233142.6%
やまだ.com (Rank 37)2026/09/12136746.1%
nanami.madogiwa (Rank 35)2026/09/11134930.8%
PKG (Rank 28)2026/09/111511473.3%
juste (Rank 30)2026/09/111311284.6%
calmknight[냠냠] (Rank 31)2026/09/1125151060.0%
NORESPECT (Rank 33)2026/09/0958193932.8%
zaduhkj (Rank 34)2026/09/082561924.0%
elf4sale (Rank 33)2026/09/062117481.0%
JKSTW(SEGAWORLD大亞店) (Rank 34)2026/09/041441028.6%
manao_0609 (Rank 31)2026/09/0420101050.0%
cokeshi (Rank 29)2026/09/02148657.1%
寿司眼鉄 (Rank 36)2026/08/211441028.6%
らうらう (Rank 30)2026/07/29138561.5%
OgreAunt (Rank 33)2026/06/041761135.3%

Round openings

Jacky

backward movement into guardG3115.2%
forward dash into backward movement2854.8%
punchP2584.3%
Squat Straight2P2353.9%
backdash into backward movement2293.8%
backward movement into backdash1773.0%
backward movement into punchP1762.9%
backward movement1572.6%
backward movement into throwP+G1552.6%
backdash into guardG1472.5%
crouch dash back into evade down1232.0%
crouch dash back into guardG1041.7%
forward movement into backward movement921.5%
punchP into crouch dash forward831.4%
backdash into Spin Heel Sword4K+G791.3%

478 further openings account for the other 3,379 rounds.

Counted from 1,475 of the 1,482 matches played. The rest were not pulled for openings.