VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

Nomas_Tomas

  • Akira
  • Aoi
  • Vanessa
Career matches3,930
Career win rate56.5%
Round win rate49.7%
Peak rank33
Distinct opponents81
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1666 #965 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf331,71294476855.1%
Aoi3382649832860.3%
Vanessa3376845431459.1%
Akira2853127026150.9%
Jeffry—93543958.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,461 of 2,011 rounds counted

6.0 inputs a second (357 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf5.5333335
Akira6.2373598
Aoi6.2370346
Vanessa5.4326182

By opponent's character

Shun6.0359180
Lau6.2374175
Goh6.1364139
Jacky5.6336116
Kage5.331621
Akira5.9353100
El Blaze6.136693
Pai6.136667
Wolf5.633848
Sarah5.835067
Vanessa6.136488
Brad6.337926
Eileen5.432552
Aoi6.337766
Jean6.036059
Taka6.036267
Jeffry5.231421
Lei Fei5.533239
Dural6.237329
Lion6.53888

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun59312852.5%-1.4
Lau47232448.9%+6.5
Goh39221756.4%+13.2
Jacky37191851.4%+0.4
Kage33122136.4%-3.8
Akira31161551.6%+3.0
El Blaze2932610.3%-33.2
Pai2621580.8%+22.2
Wolf25121348.0%+2.2
Sarah22121054.5%-1.9
Vanessa2217577.3%+17.8
Brad21101147.6%+11.9
Eileen2191242.9%-11.6
Aoi1981142.1%-1.7
Jean1991047.4%-6.3
Taka1821611.1%-28.9
Jeffry119281.8%+9.8
Lei Fei114736.4%-4.7
Dural6060.0%-34.1
Lion220100.0%+52.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence65323349.2%+2.7
Low Fence64323250.0%+2.6
Open54262848.1%-5.9
Full Fence53223141.5%-7.8
Rectangle48212743.8%-1.2
Single Wall44222250.0%+6.3
Breakable Half Fence41271465.8%+16.7
Breakable Full Fence40162440.0%-13.8
Octagon40211952.5%+8.7
Full Fence and Open1861233.3%-17.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28748.4%47.8%+0.6
No walls16249.4%48.7%+0.7

Walls against open: -0.1 points (95% range -10.4 to +10.2), p 0.984 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wargasm (Rank 38)2026/09/28100100.0%
Jaguar (Rank 35)2026/09/24104640.0%
onuelito (Rank 33)2026/09/242271531.8%
ShooterMcJacky (Rank 30)2026/09/1464266.7%
leefung._ (Rank 32)2026/09/142415962.5%
seedash (Rank 34)2026/09/1427131448.1%
BLACKSTAR (Rank 36)2026/09/146060.0%
NoOneSpecific (Rank 30)2026/09/06108280.0%
Based_Ganja (Rank 32)2026/09/06168850.0%
brucelabestia (Rank 36)2026/09/0673442.9%
無謀 (Rank 35)2026/09/04111109.1%
n.fang (Rank 39)2026/08/231541126.7%
B34TD0WN (Rank 33)2026/08/1761332854.1%
NAPPYPROPHET (Rank 26)2026/08/0464266.7%
RushdownTurtle(RDT) (Rank 27)2026/07/281531220.0%
DDRMONKEY (Rank 25)2026/07/2696366.7%
TayoTayoTaka (Rank 28)2026/07/256060.0%
BearPrincess420 (Rank 21)2026/07/1387187.5%
phanatik (Rank 34)2026/06/302291340.9%
UltraSeBassツ (Rank 35)2026/06/30116554.5%
Username (Rank 32)2026/06/27125741.7%
Goat_intheshell/ttv (Rank 33)2026/05/3192722.2%
UltraShock5 (Rank 29)2026/05/1763350.0%
I'monlysleeping (Rank 34)2026/04/2292722.2%
evoyd (Rank 32)2026/04/2064266.7%

Round openings

Every character

evade down1065.3%
forward movement into Elbow Butt4P904.5%
Rimon Chouchu66P763.8%
Low Drop Kick62K703.5%
guardG673.3%
down-back punch+kick1P+K562.8%
Quick Shoulder66P+K462.3%
evade up371.8%
punchP371.8%
Shinchuzuki (Deflect)236P+K331.6%
Jousei Ryusenshou214P+K311.5%
forward movement into Low Smash2K311.5%
forward dash into Jouho Touken6P281.4%
Screw Hook63214P into Screw Lariat63214PP251.2%
evade down into Souka Housui3P+K231.1%

466 further openings account for the other 1,256 rounds.

Wolf

Career
944–768 · 55.1%
This season
181 matches · 45.3%
Peak rank
33

First hit in 48.0% of 719 rounds. Won 51.3% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

  • After winning a round: evades first in 19.0% of rounds, against 8.8% after losing one.
  • In round 1: opens with “G guard” in 7.7% of rounds, against 2.9% in their other rounds.

How is this tested?

forward movement into Elbow Butt4P9012.4%
Low Drop Kick62K709.6%
Quick Shoulder66P+K466.3%
forward movement into Low Smash2K314.3%
guardG304.1%
Screw Hook63214P into Screw Lariat63214PP253.4%
evade down233.2%
evade up212.9%
Elbow Butt4P into punchP162.2%
punchP152.1%
backdash into Heavy Middle Kick3K+G141.9%
forward movement into Knuckle Part1PP141.9%
evade down into Elbow Butt4P121.6%
punchP into Hammer KickPK121.6%
backward movement into guardG111.5%

130 further openings account for the other 297 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage5–8 · 38%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
270–261 · 50.9%
This season
148 matches · 46.0%
Peak rank
28

First hit in 47.6% of 595 rounds. Won 51.2% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • After losing a round: moves in first in 17.8% of rounds, against 7.7% after winning one.
  • After opening the round before with “66P Rimon Chouchu”: opens with “66P Rimon Chouchu” in 37.7% of rounds, against 9.8% after anything else.
  • After winning a round: opens with “1P+K down-back punch+kick” in 14.5% of rounds, against 3.9% after losing one.
  • When ahead: opens with “1P+K down-back punch+kick” in 17.3% of rounds, against 4.1% when level or behind.

How is this tested?

Rimon Chouchu66P7612.7%
down-back punch+kick1P+K518.5%
evade down518.5%
forward dash into Jouho Touken6P284.7%
guardG274.5%
evade down into Souka Housui3P+K233.9%
Koboku214P172.8%
forward dash into Rimon Chouchu66P152.5%
punchP152.5%
evade up132.2%
Tsutenhou (Deflect)4P+K+G into punchP101.7%
punchP into Souka Housui3P+K101.7%
Ekishou3P81.3%
Souka Housui3P+K81.3%
evade up into Souka Housui3P+K81.3%

113 further openings account for the other 238 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau11–12 · 48%9–10 · 47%too few to test
Goh9–7 · 56%3–3 · 50%too few to test
Shun7–12 · 37%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
498–328 · 60.3%
This season
114 matches · 51.8%
Peak rank
33

First hit in 52.0% of 469 rounds. Won 54.5% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • After opening the round before by evading: evades first in 35.3% of rounds, against 12.8% after anything else.

How is this tested?

Shinchuzuki (Deflect)236P+K337.0%
evade down326.8%
Jousei Ryusenshou214P+K316.6%
Sou'unha66K204.3%
Tenchi In'youP+K+G163.4%
Tsumujikaze64P143.0%
guardG102.1%
Koromoguruma66P81.7%
Ouda6P+K into Oushu Hiji'ate6P+KP71.5%
punchP71.5%
backward movement into guardG61.3%
forward movement into Jousei Ryusenshou214P+K61.3%
forward movement into Tenchi In'youP+K+G61.3%
Ogamigeri4K+G51.1%
Ryoushi43P51.1%

155 further openings account for the other 264 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun8–2 · 80%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
454–314 · 59.1%
This season
55 matches · 58.2%
Peak rank
33

First hit in 23.0% of 217 rounds. Won 52.0% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Cut Upper146.5%
Defensive Style: Leopard Strike (Deflect)125.5%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP115.1%
Defensive Style: Spinning Savate104.6%
Defensive Style: Back Charge Kick94.2%
Defensive Style: evade down94.2%
Defensive Style: evade up83.7%
Defensive Style: Stinger Low Blow73.2%
Defensive Style: kick73.2%
Defensive Style: punch73.2%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP62.8%
Defensive Style: guard62.8%
Defensive Style: Cut Upper into forward dash52.3%
Defensive Style: punch into Stinger Low Blow1P+K52.3%
Defensive Style: Wind Elbow41.8%

75 further openings account for the other 97 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (38 here; about 1.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 2 of 13 tests hold up
  • Akira: 4 of 13 tests hold up
  • Aoi: 1 of 12 tests hold up
  • Vanessa: not tested (too few rounds)