VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

Garou_7

  • Lei Fei
  • Brad
  • Shun
Career matches1,546
Career win rate34.7%
Round win rate34.4%
Peak rank22
Distinct opponents54
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1209 #3,417 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh2254118335833.8%
Lei Fei2152716835931.9%
Shun2029110818337.1%
Brad171877810941.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

564 of 764 rounds counted

8.7 inputs a second (519 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh8.1486427
Lei Fei10.7640133
Shun9.55684

By opponent's character

Akira9.053883
Sarah8.953760
Jean8.450762
Taka7.544747
Wolf8.249467
Kage9.054034
Aoi8.651632
Pai9.657543
Goh8.953646
Lei Fei8.450618
Jeffry9.255016
Shun8.852716
Vanessa8.953224
Brad7.645716

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33112233.3%+13.8
Sarah2542116.0%-9.9
Jean171165.9%-9.5
Taka1661037.5%+8.2
Wolf1641225.0%-12.7
Kage150150.0%-11.1
Aoi1441028.6%+5.7
Pai136746.1%+22.7
Goh123925.0%-7.2
Lei Fei91811.1%+3.0
Jeffry8080.0%-14.9
Shun6060.0%-21.9
Vanessa63350.0%+4.3
Brad51420.0%-12.9
Jacky43175.0%+48.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence31102132.3%+7.3
Octagon2742314.8%-10.9
Rectangle2581732.0%+10.5
Breakable Half Fence2131814.3%-4.3
Low Fence2151623.8%+2.4
Breakable Full Fence2041620.0%-9.9
Half Fence1731417.6%+0.8
Open1731417.6%-1.6
Full Fence and Open103730.0%+3.6
Single Wall42250.0%+19.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14122.7%23.3%-0.6
No walls4223.8%21.5%+2.3

Walls against open: -2.8 points (95% range -16.4 to +10.7), p 0.681 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Bone809 (Rank 20)125741.7%
JAWattack (Rank 27)111109.1%
Tamburlaine (Rank 24)113827.3%
Sambin0 (Rank 23)103730.0%
The8thOne (Rank 24)102820.0%
chaingrabs (Rank 24)91811.1%
onuelito (Rank 36)7070.0%
Cooljerk (Rank 23)63350.0%
KageMaru10g (Rank 22)6060.0%
VFNumbers (Rank 41)6060.0%
vs...[UNKNOWN] (Rank 23)62433.3%
GambleOfDarun (Rank 22)51420.0%
AceFalconTTV (Rank 16)4040.0%
Amerex_85 (Rank 21)42250.0%
McCent (Rank 27)4040.0%
Yam (Rank 20)43175.0%
sleeper_____ (Rank 18)4040.0%
#Dr.Hugbox™ (Rank 25)31233.3%
Cassowary (Rank 21)31233.3%
DDRMONKEY (Rank 24)32166.7%
DoctorB (Rank 23)3030.0%
LesserCheshire (Rank 22)31233.3%
Radamyr (Rank 25)31233.3%
STOPMOTION (Rank 24)31233.3%
dhamster (Rank 14)31233.3%

Most played opponents, most recent first

onuelito (Rank 36)2026/06/267070.0%
DDRMONKEY (Rank 24)2026/06/2432166.7%
DoctorB (Rank 23)2026/06/153030.0%
Sambin0 (Rank 23)2026/06/13103730.0%
#Dr.Hugbox™ (Rank 25)2026/06/1331233.3%
GambleOfDarun (Rank 22)2026/06/1251420.0%
STOPMOTION (Rank 24)2026/06/0831233.3%
LesserCheshire (Rank 22)2026/06/0831233.3%
chaingrabs (Rank 24)2026/06/0791811.1%
Tamburlaine (Rank 24)2026/06/06113827.3%
JAWattack (Rank 27)2026/06/06111109.1%
Cooljerk (Rank 23)2026/06/0563350.0%
sleeper_____ (Rank 18)2026/05/294040.0%
Cassowary (Rank 21)2026/05/2831233.3%
dhamster (Rank 14)2026/05/2831233.3%
VFNumbers (Rank 41)2026/05/266060.0%
The8thOne (Rank 24)2026/05/26102820.0%
vs...[UNKNOWN] (Rank 23)2026/05/2262433.3%
McCent (Rank 27)2026/05/214040.0%
Radamyr (Rank 25)2026/05/2131233.3%
AceFalconTTV (Rank 16)2026/04/224040.0%
KageMaru10g (Rank 22)2026/04/216060.0%
Bone809 (Rank 20)2026/04/10125741.7%
Yam (Rank 20)2026/04/1043175.0%
Amerex_85 (Rank 21)2026/04/0942250.0%

Round openings

Every character

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G405.2%
punchP384.9%
punchP into crouch334.3%
punchP into Tsurane ShoudaPP314.0%
Sayu ShoukenPP into Renkan MahosuiPPP233.0%
punchP into Sune'uchi2P222.9%
punchP into Sayu ShoukenPP212.7%
backdash192.5%
backdash into backward movement192.5%
Niki Bunkyaku9K151.9%
backdash into offensive move141.8%
backdash into Kokuryusatsu Ni~Tsukami46P+KPP+G131.7%
punchP into Denkou3PP111.4%
BasaraP+K+G into throwP+G101.3%
Aragami4K into throwP+G91.2%

237 further openings account for the other 453 rounds.

Goh

Career
183–358 · 33.8%
This season
116 matches · 24.1%
Peak rank
22

First hit in 57.9% of 430 rounds. Won 36.5% of the rounds they struck first, 33.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G409.0%
punchP378.3%
punchP into crouch327.2%
punchP into Tsurane ShoudaPP317.0%
punchP into Sune'uchi2P224.9%
backdash132.9%
backdash into Kokuryusatsu Ni~Tsukami46P+KPP+G132.9%
backdash into backward movement112.5%
punchP into Denkou3PP112.5%
BasaraP+K+G into throwP+G102.2%
Aragami4K into throwP+G92.0%
backdash into Kokuryusatsu Ichi46P+K92.0%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G81.8%
backdash into Karura4P+K81.8%
backdash into Sune Kudaki43P81.8%

99 further openings account for the other 184 rounds.

Lei Fei

Career
168–359 · 31.9%
This season
53 matches · 17.0%
Peak rank
21

First hit in 65.5% of 203 rounds. Won 37.6% of the rounds they struck first, 18.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP2311.3%
punchP into Sayu ShoukenPP2110.3%
Niki Bunkyaku9K157.3%
backdash into offensive move136.4%
punchP into Kakushu Suirengeki6PP94.4%
kickK62.9%
backdash into Dokuritsu Shiki8P+K+G52.5%
backdash into Kaisei Tento1P+K52.5%
SokutankyakuK+G into Shishi DaichoukouK+GP42.0%
backdash42.0%
backdash into Hai Shiki2P+K+G42.0%
backdash into backward movement42.0%
backdash into throwP+G42.0%
Kakushu Suigeki6P into Kakushu Suirengeki6PP31.5%
offensive move31.5%

66 further openings account for the other 81 rounds.

Brad

Career
78–109 · 41.7%
This season
28 matches · 35.7%
Peak rank
17

First hit in 67.0% of 115 rounds. Won 42.9% of the rounds they struck first, 34.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP97.8%
punchP into Elbow Hook6P87.0%
High Spin KickK+G into Tornado CombinationK+GK65.2%
Jab StraightPP into Combination UpperPPP54.3%
Rapid Double JabP+K54.3%
backdash into Sway Back4P+K+G43.5%
backdash into backward movement43.5%
crouch into Dtee Sawk Combination3PP43.5%
Ducking6P+K+G into Ducking StraightP21.7%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK21.7%
Elbow Hook6P into crouch21.7%
Kao Loy6K+G21.7%
Rapid Double JabP+K into Rapid CombinationP+KPP21.7%
backdash21.7%
backdash into Double Strike2KK21.7%

51 further openings account for the other 56 rounds.

Shun

Career
108–183 · 37.1%
This season
2 matches · 0.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dokuritsu Kanpai46P+K into punchP116.7%
Honshin TankaP+K116.7%
RengekiPP into Saishu RenkangekiPPP116.7%
backdash into Tenshin Benshu4P+K116.7%
crouch into Haisenchu Kaikakyaku1PK116.7%
offensive move into Honshin TankaP+K116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 0 of 12 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Shun: not tested (too few rounds)