Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1470 #2,211 of 3,686 on the Elo list →
Jacky1517653 matches
Lion1465233 matches
Brad1429120 matches
Jean147058 matches
El Blaze146055 matches
Sarah145432 matches
Pai146514 matches
Eileen146011 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 34 | 4,144 | 2,080 | 2,064 | 50.2% |
|---|---|---|---|---|---|
| Brad | 29 | 594 | 303 | 291 | 51.0% |
| Lion | 31 | 392 | 208 | 184 | 53.1% |
| El Blaze | 27 | 147 | 75 | 72 | 51.0% |
| Sarah | 29 | 83 | 47 | 36 | 56.6% |
| Jean | 27 | 74 | 44 | 30 | 59.5% |
| Pai | 25 | 45 | 19 | 26 | 42.2% |
| Eileen | 25 | 22 | 9 | 13 | 40.9% |
| Goh | — | 20 | 12 | 8 | 60.0% |
| Aoi | — | 13 | 3 | 10 | 23.1% |
| Lau | 26 | 5 | 2 | 3 | 40.0% |
| Vanessa | — | 3 | 0 | 3 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,239 of 4,757 rounds counted6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 6.9 | 414 | 2,241 |
|---|---|---|---|
| Lion | 7.0 | 418 | 953 |
| Brad | 6.4 | 386 | 403 |
| Jean | 6.4 | 381 | 182 |
| El Blaze | 6.6 | 395 | 220 |
| Sarah | 6.9 | 411 | 114 |
| Pai | 7.2 | 430 | 59 |
| Eileen | 6.5 | 389 | 42 |
| Lau | 6.4 | 385 | 25 |
By opponent's character
| Akira | 6.9 | 416 | 560 |
|---|---|---|---|
| Wolf | 7.1 | 428 | 485 |
| Jacky | 6.7 | 400 | 383 |
| Shun | 6.7 | 403 | 287 |
| Pai | 6.9 | 416 | 242 |
| Aoi | 6.7 | 403 | 223 |
| Goh | 7.0 | 419 | 258 |
| Jean | 6.7 | 404 | 215 |
| Kage | 6.8 | 405 | 185 |
| Sarah | 6.5 | 388 | 221 |
| Jeffry | 7.0 | 419 | 232 |
| Lau | 6.9 | 412 | 203 |
| Lion | 6.9 | 413 | 196 |
| Brad | 6.8 | 406 | 125 |
| Vanessa | 6.8 | 409 | 85 |
| El Blaze | 6.8 | 410 | 90 |
| Eileen | 6.7 | 404 | 82 |
| Lei Fei | 6.6 | 394 | 62 |
| Taka | 6.5 | 390 | 62 |
| Dural | 6.0 | 361 | 43 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 151 | 93 | 58 | 61.6% | +9.9 |
|---|---|---|---|---|---|
| Wolf | 126 | 68 | 58 | 54.0% | +2.9 |
| Jacky | 101 | 55 | 46 | 54.5% | +1.2 |
| Shun | 74 | 52 | 22 | 70.3% | +18.2 |
| Pai | 69 | 32 | 37 | 46.4% | -3.9 |
| Aoi | 65 | 30 | 35 | 46.1% | -7.3 |
| Goh | 65 | 38 | 27 | 58.5% | +3.9 |
| Jean | 64 | 26 | 38 | 40.6% | -9.0 |
| Kage | 64 | 30 | 34 | 46.9% | -2.0 |
| Sarah | 61 | 34 | 27 | 55.7% | +4.1 |
| Jeffry | 60 | 38 | 22 | 63.3% | +8.2 |
| Lau | 57 | 30 | 27 | 52.6% | +2.1 |
| Lion | 53 | 29 | 24 | 54.7% | +1.2 |
| Brad | 41 | 17 | 24 | 41.5% | -12.3 |
| Vanessa | 28 | 7 | 21 | 25.0% | -28.4 |
| El Blaze | 27 | 11 | 16 | 40.7% | -6.4 |
| Eileen | 22 | 3 | 19 | 13.6% | -40.1 |
| Lei Fei | 22 | 6 | 16 | 27.3% | -22.8 |
| Taka | 18 | 10 | 8 | 55.6% | +3.7 |
| Dural | 14 | 7 | 7 | 50.0% | -1.6 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 143 | 70 | 73 | 49.0% | -0.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 142 | 77 | 65 | 54.2% | +2.6 |
| Single Wall | 129 | 70 | 59 | 54.3% | +3.4 |
| Rectangle | 127 | 63 | 64 | 49.6% | -2.0 |
| Open | 122 | 61 | 61 | 50.0% | -1.9 |
| Breakable Half Fence | 115 | 54 | 61 | 47.0% | -6.9 |
| Half Fence | 103 | 56 | 47 | 54.4% | -0.7 |
| Octagon | 99 | 53 | 46 | 53.5% | -0.6 |
| Low Fence | 94 | 46 | 48 | 48.9% | -1.6 |
| Full Fence and Open | 44 | 27 | 17 | 61.4% | +6.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 729 | 51.2% | 52.3% | -1.1 |
| No walls | 345 | 51.3% | 51.2% | +0.2 |
Walls against open: -1.3 points (95% range -7.9 to +5.3), p 0.705 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| タイヨウ (Rank 31) | 12 | 3 | 9 | 25.0% |
|---|---|---|---|---|
| a_h_i_k_o (Rank 29) | 11 | 8 | 3 | 72.7% |
| akira__9633 (Rank 33) | 11 | 6 | 5 | 54.5% |
| striker0123 (Rank 31) | 11 | 7 | 4 | 63.6% |
| 鳩男 (Rank 29) | 11 | 6 | 5 | 54.5% |
| BANANA (Rank 30) | 10 | 9 | 1 | 90.0% |
| Enazo_L18_lol (Rank 30) | 10 | 3 | 7 | 30.0% |
| yamaneko (Rank 32) | 10 | 4 | 6 | 40.0% |
| igyoken55 (Rank 30) | 9 | 3 | 6 | 33.3% |
| koiketyan (Rank 27) | 9 | 6 | 3 | 66.7% |
| ma_hime1007 (Rank 34) | 9 | 6 | 3 | 66.7% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 9 | 3 | 6 | 33.3% |
| Koutei (Rank 32) | 8 | 4 | 4 | 50.0% |
| Wonda15426 (Rank 28) | 8 | 2 | 6 | 25.0% |
| gimoring (Rank 30) | 8 | 3 | 5 | 37.5% |
| gta4vcs (Rank 29) | 8 | 5 | 3 | 62.5% |
| yuccin-Born_1973 (Rank 27) | 8 | 6 | 2 | 75.0% |
| ぬっき~@ (Rank 36) | 8 | 3 | 5 | 37.5% |
| キネマ (Rank 30) | 8 | 2 | 6 | 25.0% |
| Butcher_po75 (Rank 29) | 7 | 2 | 5 | 28.6% |
| SHUSHUSHU (Rank 29) | 7 | 3 | 4 | 42.9% |
| m01ch1 (Rank 30) | 7 | 5 | 2 | 71.4% |
| n-nova06 (Rank 31) | 7 | 4 | 3 | 57.1% |
| ありがとナス (Rank 27) | 7 | 3 | 4 | 42.9% |
| かつ丼 (Rank 35) | 7 | 2 | 5 | 28.6% |
Most played opponents, most recent first
| igyoken55 (Rank 30) | 2026/10/15 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| a_h_i_k_o (Rank 29) | 2026/10/15 | 11 | 8 | 3 | 72.7% |
| タイヨウ (Rank 31) | 2026/10/15 | 12 | 3 | 9 | 25.0% |
| ぬっき~@ (Rank 36) | 2026/10/15 | 8 | 3 | 5 | 37.5% |
| koiketyan (Rank 27) | 2026/10/06 | 9 | 6 | 3 | 66.7% |
| gimoring (Rank 30) | 2026/10/03 | 8 | 3 | 5 | 37.5% |
| yuccin-Born_1973 (Rank 27) | 2026/10/03 | 8 | 6 | 2 | 75.0% |
| gta4vcs (Rank 29) | 2026/09/30 | 8 | 5 | 3 | 62.5% |
| n-nova06 (Rank 31) | 2026/09/30 | 7 | 4 | 3 | 57.1% |
| 太鼓の別人@稲刈準備中 (Rank 32) | 2026/09/30 | 9 | 3 | 6 | 33.3% |
| Enazo_L18_lol (Rank 30) | 2026/09/30 | 10 | 3 | 7 | 30.0% |
| ma_hime1007 (Rank 34) | 2026/09/15 | 9 | 6 | 3 | 66.7% |
| 鳩男 (Rank 29) | 2026/09/08 | 11 | 6 | 5 | 54.5% |
| ありがとナス (Rank 27) | 2026/08/27 | 7 | 3 | 4 | 42.9% |
| striker0123 (Rank 31) | 2026/08/27 | 11 | 7 | 4 | 63.6% |
| akira__9633 (Rank 33) | 2026/08/25 | 11 | 6 | 5 | 54.5% |
| yamaneko (Rank 32) | 2026/08/25 | 10 | 4 | 6 | 40.0% |
| Koutei (Rank 32) | 2026/08/25 | 8 | 4 | 4 | 50.0% |
| m01ch1 (Rank 30) | 2026/08/18 | 7 | 5 | 2 | 71.4% |
| かつ丼 (Rank 35) | 2026/08/18 | 7 | 2 | 5 | 28.6% |
| SHUSHUSHU (Rank 29) | 2026/08/04 | 7 | 3 | 4 | 42.9% |
| Butcher_po75 (Rank 29) | 2026/08/04 | 7 | 2 | 5 | 28.6% |
| BANANA (Rank 30) | 2026/07/28 | 10 | 9 | 1 | 90.0% |
| Wonda15426 (Rank 28) | 2026/07/28 | 8 | 2 | 6 | 25.0% |
| キネマ (Rank 30) | 2026/07/23 | 8 | 2 | 6 | 25.0% |
Round openings
Every character
| forward movement into punchP | 554 | 12.7% |
|---|---|---|
| crouch dash forward into evade down | 406 | 9.3% |
| evade down into guardG | 289 | 6.6% |
| crouch dash forward into guardG | 163 | 3.7% |
| crouch dash forward into punchP | 144 | 3.3% |
| Middle Smash6P | 134 | 3.1% |
| guardG | 99 | 2.3% |
| punchP | 95 | 2.2% |
| crouch into Low Spin Kick | 81 | 1.9% |
| crouch dash back into evade down | 77 | 1.8% |
| evade down into punchP | 69 | 1.6% |
| backdash into evade down | 58 | 1.3% |
| forward movement into Punch High Kick | 57 | 1.3% |
| backdash into Beat KnuckleP+K | 44 | 1.0% |
| forward movement into Jab Straight | 38 | 0.9% |
596 further openings account for the other 2,046 rounds.
Counted from 1,079 of the 1,182 matches played. The rest were not pulled for openings.
Jacky
- Career
- 2,080–2,064 · 50.2%
- This season
- 653 matches · 51.6%
- Peak rank
- 34
First hit in 45.0% of 2,390 rounds. Won 53.5% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 25.2% of rounds, against 15.8% in their other rounds.
- Against Pai: evades first in 28.3% of rounds, against 12.6% against everyone else.
- After opening the round before by evading: evades first in 20.2% of rounds, against 12.6% after anything else.
- In round 1: opens with “forward movement into P punch” in 18.4% of rounds, against 10.5% in their other rounds.
- Against Lion: opens with “crouch dash forward into evade down” in 20.9% of rounds, against 7.5% against everyone else.
- After opening the round before with “evade down into G guard”: opens with “crouch dash forward into G guard” in 11.5% of rounds, against 4.2% after anything else.
| forward movement into punchP | 301 | 12.5% |
|---|---|---|
| crouch dash forward into evade down | 198 | 8.2% |
| evade down into guardG | 165 | 6.8% |
| Middle Smash6P | 134 | 5.6% |
| crouch dash forward into guardG | 101 | 4.2% |
| crouch dash forward into punchP | 79 | 3.3% |
| crouch into Low Spin Kick1K+G | 78 | 3.2% |
| crouch dash back into evade down | 64 | 2.6% |
| guardG | 52 | 2.2% |
| forward movement into Punch High KickPK | 49 | 2.0% |
| backdash into Beat KnuckleP+K | 44 | 1.8% |
| punchP | 44 | 1.8% |
| backdash into evade down | 36 | 1.5% |
| crouch dash forward into Smash Straight3P | 35 | 1.4% |
| evade down into punchP | 33 | 1.4% |
243 further openings account for the other 998 rounds.
Counted from 599 of the 653 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 34–22 · 61% | 9–4 · 69% | too few to test |
| Jacky | 23–19 · 55% | 6–13 · 32% | too few to test |
| Wolf | 14–18 · 44% | 12–4 · 75% | too few to test |
| Kage | 10–17 · 37% | 4–3 · 57% | too few to test |
| Lau | 14–10 · 58% | 7–8 · 47% | too few to test |
| Goh | 12–8 · 60% | 6–7 · 46% | too few to test |
| Jeffry | 12–6 · 67% | 14–3 · 82% | too few to test |
| Aoi | 8–12 · 40% | 6–5 · 55% | too few to test |
| Lion | 11–11 · 50% | 5–4 · 56% | too few to test |
| Jean | 7–10 · 41% | 3–6 · 33% | too few to test |
| Sarah | 6–4 · 60% | 10–8 · 56% | too few to test |
| Pai | 8–13 · 38% | 5–2 · 71% | too few to test |
| Shun | 12–2 · 86% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 208–184 · 53.1%
- This season
- 233 matches · 53.6%
- Peak rank
- 31
First hit in 56.9% of 873 rounds. Won 54.5% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 57.7% of rounds, against 34.2% in their other rounds.
- Against Brad: moves in first in 62.7% of rounds, against 38.5% against everyone else.
- On Half Fence stages: attacks straight away in 32.3% of rounds, against 18.1% on the other stages.
- In round 1: opens with “forward movement into P punch” in 27.2% of rounds, against 13.9% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 45.1% of rounds, against 15.4% against everyone else.
- After opening the round before with “crouch dash forward into evade down”: opens with “crouch dash forward into evade down” in 19.1% of rounds, against 5.4% after anything else.
| forward movement into punchP | 150 | 17.2% |
|---|---|---|
| crouch dash forward into evade down | 60 | 6.9% |
| evade down into guardG | 46 | 5.3% |
| Banchu6P | 32 | 3.7% |
| punchP | 31 | 3.5% |
| crouch dash forward into guardG | 25 | 2.9% |
| crouch dash forward into punchP | 25 | 2.9% |
| guardG | 23 | 2.6% |
| backdash into Touku Rigou Bantaitetsu46K+G | 21 | 2.4% |
| evade down into punchP | 21 | 2.4% |
| crouch into Shicchi Soutai3K+G | 20 | 2.3% |
| punchP into crouch dash forward | 18 | 2.1% |
| backdash into Sentai4K | 14 | 1.6% |
| backdash into evade down | 9 | 1.0% |
| crouch dash forward into Sen'inshou3P | 9 | 1.0% |
179 further openings account for the other 370 rounds.
Counted from 213 of the 233 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 14–12 · 54% | 6–8 · 43% | too few to test |
| Akira | 18–12 · 60% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
20 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 303–291 · 51.0%
- This season
- 120 matches · 44.2%
- Peak rank
- 29
First hit in 53.8% of 487 rounds. Won 48.9% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 57.5% of rounds, against 36.7% in their other rounds.
- Against Wolf: opens with “forward movement into P punch” in 19.2% of rounds, against 6.7% against everyone else.
| crouch dash forward into evade down | 61 | 12.5% |
|---|---|---|
| forward movement into punchP | 39 | 8.0% |
| evade down into guardG | 34 | 7.0% |
| crouch dash forward into punchP | 18 | 3.7% |
| Sway Back4P+K+G into BreakdownP+K | 17 | 3.5% |
| guardG | 13 | 2.7% |
| crouch dash forward into guardG | 12 | 2.5% |
| evade down into punchP | 12 | 2.5% |
| forward movement into Jab StraightPP | 12 | 2.5% |
| crouch dash forward into Sit Jab2P | 11 | 2.2% |
| Elbow Hook6P | 10 | 2.0% |
| backdash into guardG | 10 | 2.0% |
| punchP | 10 | 2.0% |
| evade down into Sit Jab2P | 9 | 1.8% |
| Middle Spin Kick66K into Ten Kao6K | 8 | 1.6% |
117 further openings account for the other 212 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–5 · 55% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 75–72 · 51.0%
- This season
- 55 matches · 60.0%
- Peak rank
- 27
First hit in 51.1% of 217 rounds. Won 61.3% of the rounds they struck first, 53.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 46 | 20.9% |
|---|---|---|
| forward movement into punchP | 36 | 16.4% |
| evade down into guardG | 19 | 8.6% |
| crouch dash forward into punchP | 15 | 6.8% |
| crouch dash forward into guardG | 9 | 4.1% |
| crouch dash forward | 6 | 2.7% |
| crouch dash forward into throwP+G | 6 | 2.7% |
| guardG | 5 | 2.3% |
| evade up into crouch dash forward | 4 | 1.8% |
| forward dash into guardG | 4 | 1.8% |
| Shadow Strike6P | 3 | 1.4% |
| backdash into evade down | 3 | 1.4% |
| crouch dash forward into Short Upper3P | 3 | 1.4% |
| crouch into Low Drop Kick1K+G | 3 | 1.4% |
| Volcano Upper4P+K | 2 | 0.9% |
48 further openings account for the other 56 rounds.
Jean
- Career
- 44–30 · 59.5%
- This season
- 58 matches · 62.1%
- Peak rank
- 27
First hit in 55.6% of 117 rounds. Won 52.3% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 16 | 13.2% |
|---|---|---|
| evade down into guardG | 12 | 9.9% |
| crouch into Nozuchi1P+K | 9 | 7.4% |
| backdash into Nozuchi1P+K | 7 | 5.8% |
| Yoko'enpi6P | 5 | 4.1% |
| crouch dash forward into Tate'enpi33P | 4 | 3.3% |
| backdash into evade up | 3 | 2.5% |
| crouch dash forward into guardG | 3 | 2.5% |
| evade down into Shitamaeken2P | 3 | 2.5% |
| Oihiji4P+K | 2 | 1.6% |
| backdash into evade down | 2 | 1.6% |
| backdash into guardG | 2 | 1.6% |
| backdash into throwP+G | 2 | 1.6% |
| crouch dash back into Yamakuzushi6K | 2 | 1.6% |
| crouch dash back into evade down | 2 | 1.6% |
40 further openings account for the other 47 rounds.
Counted from 29 of the 58 matches played. The rest were not pulled for openings.
Sarah
- Career
- 47–36 · 56.6%
- This season
- 32 matches · 53.1%
- Peak rank
- 29
First hit in 55.8% of 113 rounds. Won 58.7% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 12.3% |
|---|---|---|
| crouch dash forward into evade down | 11 | 9.7% |
| crouch dash forward into guardG | 8 | 7.0% |
| forward movement into Punch High KickPK | 8 | 7.0% |
| Rising Elbow6P | 6 | 5.3% |
| evade down into guardG | 5 | 4.4% |
| crouch dash forward | 4 | 3.5% |
| punchP | 4 | 3.5% |
| punchP into Punch High KickPK | 4 | 3.5% |
| crouch into Dragon Smash Cannon1K | 3 | 2.6% |
| evade down | 3 | 2.6% |
| backdash into evade up | 2 | 1.8% |
| crouch into Low Spin Kick3K+G | 2 | 1.8% |
| crouch into Valkyrie Low1K+G | 2 | 1.8% |
| evade down into forward dash | 2 | 1.8% |
34 further openings account for the other 36 rounds.
Pai
- Career
- 19–26 · 42.2%
- This season
- 14 matches · 50.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 8 | 13.6% |
|---|---|---|
| forward movement into punchP | 8 | 13.6% |
| crouch dash forward into Souanshou3P+K | 5 | 8.5% |
| Senchuken6P | 3 | 5.1% |
| crouch dash forward into punchP | 3 | 5.1% |
| backdash into Ensei Soushouheki4P | 2 | 3.4% |
| backdash into evade down | 2 | 3.4% |
| crouch dash forward into guardG | 2 | 3.4% |
| crouch dash forward into throwP+G | 2 | 3.4% |
| evade down into Bajou Kaikyuu236P | 2 | 3.4% |
| evade down into guardG | 2 | 3.4% |
| Chouho Soukasui66P+K into punchP | 1 | 1.7% |
| Rikensui1P | 1 | 1.7% |
| Senchuken6P into backdash | 1 | 1.7% |
| Souanshou3P+K | 1 | 1.7% |
16 further openings account for the other 16 rounds.
Eileen
- Career
- 9–13 · 40.9%
- This season
- 11 matches · 45.5%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 6 | 14.3% |
|---|---|---|
| forward movement into punchP | 5 | 11.9% |
| crouch dash forward into evade down | 4 | 9.5% |
| crouch dash forward into guardG | 3 | 7.1% |
| guardG | 3 | 7.1% |
| Touku Geimentai4K+G | 2 | 4.8% |
| crouch dash forward into punchP | 2 | 4.8% |
| Enkou Kenka46P | 1 | 2.4% |
| Honshin Kousoutai3K+G | 1 | 2.4% |
| Soumensou4P into Kasettai2K | 1 | 2.4% |
| Soumensou4P into kickK | 1 | 2.4% |
| backdash into Goku Senshin (Deflect)4P+K+G | 1 | 2.4% |
| backdash into Touku Geimentai4K+G | 1 | 2.4% |
| crouch dash back into Douchu6P | 1 | 2.4% |
| crouch dash forward into Hikou Hagetsu33P | 1 | 2.4% |
9 further openings account for the other 9 rounds.
Lau
- Career
- 2–3 · 40.0%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 5 | 20.0% |
|---|---|---|
| crouch dash forward into Junho Chushou33P | 2 | 8.0% |
| crouch dash forward into evade down | 2 | 8.0% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 4.0% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 1 | 4.0% |
| Rouko Tankai6P+K into Rouko Shukkai6P+KP | 1 | 4.0% |
| Souko Sensou66P+K into Tenshin EngekishouP+K | 1 | 4.0% |
| backdash into crouch dash forward | 1 | 4.0% |
| crouch | 1 | 4.0% |
| crouch dash forward into Kosoushou46P | 1 | 4.0% |
| crouch dash forward into Souchuken2P | 1 | 4.0% |
| crouch dash forward into throwP+G | 1 | 4.0% |
| crouch into Junho Chushou33P | 1 | 4.0% |
| crouch into Souchuken2P | 1 | 4.0% |
| crouch into guardG | 1 | 4.0% |
4 further openings account for the other 4 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 6 of 16 tests hold up
- Lion: 6 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
