VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

BeforeSunset

  • Lau
  • Jean
Career matches258
Career win rate81.8%
Round win rate69.1%
Peak rank28
Distinct opponents10
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1715 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage281351181787.4%
Lau2668561282.3%
Jean2555371867.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

47 of 110 rounds counted

8.8 inputs a second (525 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Lau8.349815
Jean8.852913
Kage9.154619

By opponent's character

Pai8.651818
Kage8.852516
Jacky8.75228
Sarah9.25515

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai1610662.5%-28.3
Kage550100.0%+17.7
Jacky440100.0%+28.3
Eileen220100.0%+6.3
Jean220100.0%+12.1
Sarah110100.0%+4.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence54180.0%+10.3
Half Fence54180.0%+0.4
Full Fence and Open440100.0%+11.3
Single Wall43175.0%-1.6
Breakable Full Fence32166.7%-26.2
Octagon31233.3%-47.3
Low Fence220100.0%+27.5
Rectangle220100.0%+18.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1872.2%78.9%-6.6
No walls683.3%75.7%+7.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

onuelito (Rank 31)2026/06/1563350.0%
GoldenGho5t (Rank 18)2026/06/15110100.0%
Kaashif (Rank 23)2026/06/15550100.0%
Kai_Uchiha10 (Rank 28)2026/06/15220100.0%
fivey70 (Rank 26)2026/04/2264266.7%
Shockx (Rank 18)2026/04/22220100.0%
phanatik_vfdc (Rank 30)2026/04/22220100.0%
WudangHazuki (Rank 24)2026/04/2221150.0%
Xeno (Rank 24)2026/04/21220100.0%
Rthg (Rank 23)2026/04/21220100.0%

Round openings

Every character

Honshin Hekiken1P+K76.4%
Nozuchi1P+K76.4%
Ryu'eikyaku66K65.5%
punchP into RenshouPP65.5%
crouch dash back into Gyaku Seikenzuki66P54.5%
crouch dash back into Touku Kosenkyaku9K54.5%
Kensou Danteki4PK into Rouko Hazan4PKP43.6%
Shitanagi Shutou1P43.6%
guardG into Yamakuzushi6K43.6%
Gyaku Seikenzuki66P32.7%
Kensou4P into Kensou Danteki4PK32.7%
Rasen4P into Rasen Urageri4PK32.7%
RenshouPP into Renkanshou3PPP32.7%
punchP32.7%
punchP into ResshouPP32.7%

38 further openings account for the other 44 rounds.

Lau

Career
56–12 · 82.3%
This season
13 matches · 69.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Hekiken1P+K714.6%
punchP into RenshouPP612.5%
crouch dash back into Touku Kosenkyaku9K510.4%
Kensou Danteki4PK into Rouko Hazan4PKP48.3%
Kensou4P into Kensou Danteki4PK36.2%
RenshouPP into Renkanshou3PPP36.2%
crouch into Chisoutai2K+G24.2%
guardG into Honshin Hekiken1P+K24.2%
punchP24.2%
Chugeki6P12.1%
Fukko Kensou1P12.1%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK12.1%
Senchutai3K12.1%
Touku Kosenkyaku9K into guardG12.1%
crouch dash back into Souko Sensou66P+K12.1%

8 further openings account for the other 8 rounds.

Jean

Career
37–18 · 67.3%
This season
12 matches · 83.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K716.3%
crouch dash back into Gyaku Seikenzuki66P511.6%
Shitanagi Shutou1P49.3%
guardG into Yamakuzushi6K49.3%
Gyaku Seikenzuki66P37.0%
Shitazuki3P into Oishitazuki3PP24.7%
punchP into KounirenPP24.7%
Shitanagi Shutou1P into evade down12.3%
Shutoukiri4P into Chinshin Seichuken4PP12.3%
Yoko'enpi6P into kickK12.3%
crouch dash back into Shitanagi Shutou1P12.3%
crouch into Shitanagi Shutou1P12.3%
crouch into Yamakuzushi6K12.3%
evade down into Gyaku Seikenzuki66P12.3%
evade down into Hou'ou Enshizuki4K+GPP12.3%

8 further openings account for the other 8 rounds.

Kage

Career
118–17 · 87.4%
This season
5 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K631.6%
Rasen4P into Rasen Urageri4PK315.8%
punchP into ResshouPP315.8%
Rasen4P210.5%
Engetsugeri9K+G15.3%
Jakenshou214P+K15.3%
Yokoshutou4P+K into Sunebarai4P+KP15.3%
crouch into Nirenkyaku3KK15.3%
punchP into kickK15.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)