VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Kage

kunsei0429

  • Jacky
  • Akira
  • Wolf
Career matches1,981
Career win rate51.3%
Round win rate49.6%
Peak rank37
Distinct opponents149
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1654 #1,025 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage371,16958458550.0%
Jacky3157329927452.2%
Akira29168987058.3%
Wolf2671363550.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,877 of 1,877 rounds counted

7.9 inputs a second (473 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.74591,213
Jacky7.9476446
Akira9.2553188
Wolf8.148730

By opponent's character

Akira8.0480237
Jean7.7462215
Jacky8.4507211
Jeffry7.6459152
Wolf8.0480130
Aoi8.3496131
Goh7.7460120
Lion7.7462104
Brad7.746397
Shun8.048180
Lei Fei7.645368
Sarah7.746162
Kage7.544854
Lau7.745950
El Blaze8.048046
Dural7.645834
Pai8.349635
Taka7.042326
Vanessa7.645615
Eileen8.349610

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira56302653.6%+5.4
Jean52282453.9%+2.8
Jacky50282256.0%+2.9
Jeffry36191752.8%+3.7
Wolf32181456.2%+5.3
Aoi31131841.9%-4.2
Goh30151550.0%-0.6
Lion2591636.0%-14.4
Brad24131154.2%+1.1
Shun1961331.6%-17.8
Lei Fei1651131.2%-21.6
Sarah1551033.3%-17.4
Kage148657.1%+5.3
Lau145935.7%-12.7
El Blaze129375.0%+27.0
Dural85362.5%+11.8
Pai84450.0%+7.3
Taka74357.1%+13.2
Vanessa42250.0%-0.6
Eileen220100.0%+55.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence54282651.9%+0.1
Single Wall54262848.1%-1.6
Open52272551.9%+1.3
Breakable Full Fence50222844.0%-7.2
Half Fence45212446.7%-3.8
Breakable Half Fence43212248.8%-1.3
Octagon43202346.5%-5.9
Rectangle43291467.4%+21.2
Low Fence37201754.0%+2.5
Full Fence and Open125741.7%-3.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27850.7%50.4%+0.3
No walls14351.0%50.5%+0.5

Walls against open: -0.2 points (95% range -10.6 to +10.2), p 0.965 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

銀髪ザムライ (Rank 28)2026/10/1874357.1%
テクノモデル (Rank 33)2026/10/1876185.7%
マクシミリアン15世 (Rank 34)2026/10/1897277.8%
村長~災禍の中心~ (Rank 39)2026/10/1262433.3%
★闘将拉麵男★ (Rank 38)2026/10/12113827.3%
onigiryy_14 (Rank 34)2026/10/1264266.7%
ゲッパー (Rank 37)2026/10/12146842.9%
無槪念野獸/무개념야수 (Rank 27)2026/10/1154180.0%
まっきー氏 (Rank 38)2026/10/1164266.7%
abcdkazu1986 (Rank 36)2026/10/1064266.7%
マハリータまるこ (Rank 38)2026/10/107070.0%
Oo-Mujirushi-oO (Rank 31)2026/10/1053260.0%
ミルク警察 (Rank 32)2026/10/1084450.0%
Melt (Rank 34)2026/10/0762433.3%
montanmo (Rank 38)2026/09/2763350.0%
クロサギ@はなちゃん (Rank 31)2026/09/2284450.0%
orz (Rank 30)2026/09/2254180.0%
lapislazuli (Rank 36)2026/09/1727141351.9%
ハンニャ (Rank 39)2026/09/1753260.0%
무파ZeroBlue (Rank 35)2026/09/1465183.3%
KumadaP (Rank 36)2026/09/1472528.6%
マンジャロ打ちたい (Rank 35)2026/09/1464266.7%
be-shedded (Rank 30)2026/09/1385362.5%
NORESPECT (Rank 35)2026/09/1151420.0%
REDdog.狂犬 (Rank 33)2026/09/1153260.0%

Round openings

Every character

Ura Tsumujigeri44K16213.4%
Jizuridan2P504.2%
Hiji'uchi6P473.9%
backdash into Slide Shuffle (Deflect)4P+K+G453.7%
evade up into kickK453.7%
evade up373.1%
backdash into Gen'you4K+G302.5%
throw escape292.4%
backdash into kickK272.2%
Squat Straight2P252.1%
Rasen4P into Rasen Urageri4PK242.0%
backdash into evade up242.0%
evade up into Senpujin2P+K201.7%
Jizuridan2P into backdash171.4%
punchP into crouch dash forward171.4%

242 further openings account for the other 607 rounds.

Counted from 293 of the 455 matches played. The rest were not pulled for openings.

Kage

Career
584–585 · 50.0%
This season
295 matches · 48.1%
Peak rank
37

First hit in 53.4% of 857 rounds. Won 53.9% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 64.7% of rounds, against 54.3% in their other rounds.
  • Against Jean: attacks straight away in 66.7% of rounds, against 54.9% against everyone else.
  • After losing a round: attacks straight away in 69.1% of rounds, against 52.3% after winning one.
  • Against Lion: opens with “evade up” in 9.3% of rounds, against 3.1% against everyone else.
  • After winning a round: opens with “2P Jizuridan” in 10.7% of rounds, against 3.4% after losing one.

How is this tested?

Ura Tsumujigeri44K16218.9%
Jizuridan2P505.8%
Hiji'uchi6P475.5%
evade up into kickK394.5%
evade up333.8%
backdash into Gen'you4K+G303.5%
Rasen4P into Rasen Urageri4PK242.8%
evade up into Senpujin2P+K202.3%
Jizuridan2P into backdash172.0%
backdash into Kodachinuki4K161.9%
throw escape161.9%
punchP into crouch dash forward151.8%
Hiji'uchi6P into crouch dash forward131.5%
backdash into kickK131.5%
backdash into Senpujin2P+K111.3%

145 further openings account for the other 353 rounds.

Counted from 208 of the 295 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean12–11 · 52%8–3 · 73%too few to test
Lion2–7 · 22%6–8 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

87 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
299–274 · 52.2%
This season
108 matches · 53.7%
Peak rank
31

First hit in 39.8% of 279 rounds. Won 57.7% of the rounds they struck first, 51.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Slide Shuffle (Deflect)4P+K+G4516.0%
Squat Straight2P258.9%
backdash into evade up124.3%
backdash into kickK124.3%
punchP into Punch High KickPK124.3%
throw escape124.3%
backdash into Long Stride Back Knuckle4P+K82.8%
evade up into kickK62.1%
Squat Straight2P into backdash51.8%
backdash into Standing Knee Kick4K51.8%
Beat KnuckleP+K into Beat & Back KnuckleP+KP41.4%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward41.4%
evade down into guardG41.4%
guardG41.4%
guardG into throw escape41.4%

81 further openings account for the other 120 rounds.

Counted from 70 of the 108 matches played. The rest were not pulled for openings.

Akira

Career
98–70 · 58.3%
This season
45 matches · 48.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P58.9%
backdash into evade up58.9%
backdash into Youzentai2K47.1%
Housui2P35.4%
backdash into Chouzan Housui46P+K35.4%
backdash into Koboku214P35.4%
backdash into throw escape35.4%
backdash into kickK23.6%
backward movement into evade up23.6%
forward dash into evade up23.6%
Housui2P into backdash11.8%
Housui2P into evade down11.8%
Rimon Chouchu66P into crouch dash forward11.8%
Rimon Chouchu66P into evade down11.8%
Senzankou66P+K into throwP+G11.8%

19 further openings account for the other 19 rounds.

Counted from 13 of the 45 matches played. The rest were not pulled for openings.

Wolf

Career
36–35 · 50.7%
This season
7 matches · 85.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Quick Shoulder66P+K222.2%
Jab StraightPP into One Two UpperPPP111.1%
Low Hammer2P into crouch111.1%
backdash into Heavy Middle Kick3K+G111.1%
crouch dash forward into throw escape111.1%
evade up111.1%
evade up into guardG111.1%
throw escape111.1%

Counted from 2 of the 7 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 5 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)