Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1654 #1,025 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 37 | 1,169 | 584 | 585 | 50.0% |
|---|---|---|---|---|---|
| Jacky | 31 | 573 | 299 | 274 | 52.2% |
| Akira | 29 | 168 | 98 | 70 | 58.3% |
| Wolf | 26 | 71 | 36 | 35 | 50.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,877 of 1,877 rounds counted7.9 inputs a second (473 a minute) this season. Faster than 69% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.7 | 459 | 1,213 |
|---|---|---|---|
| Jacky | 7.9 | 476 | 446 |
| Akira | 9.2 | 553 | 188 |
| Wolf | 8.1 | 487 | 30 |
By opponent's character
| Akira | 8.0 | 480 | 237 |
|---|---|---|---|
| Jean | 7.7 | 462 | 215 |
| Jacky | 8.4 | 507 | 211 |
| Jeffry | 7.6 | 459 | 152 |
| Wolf | 8.0 | 480 | 130 |
| Aoi | 8.3 | 496 | 131 |
| Goh | 7.7 | 460 | 120 |
| Lion | 7.7 | 462 | 104 |
| Brad | 7.7 | 463 | 97 |
| Shun | 8.0 | 481 | 80 |
| Lei Fei | 7.6 | 453 | 68 |
| Sarah | 7.7 | 461 | 62 |
| Kage | 7.5 | 448 | 54 |
| Lau | 7.7 | 459 | 50 |
| El Blaze | 8.0 | 480 | 46 |
| Dural | 7.6 | 458 | 34 |
| Pai | 8.3 | 496 | 35 |
| Taka | 7.0 | 423 | 26 |
| Vanessa | 7.6 | 456 | 15 |
| Eileen | 8.3 | 496 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 56 | 30 | 26 | 53.6% | +5.4 |
|---|---|---|---|---|---|
| Jean | 52 | 28 | 24 | 53.9% | +2.8 |
| Jacky | 50 | 28 | 22 | 56.0% | +2.9 |
| Jeffry | 36 | 19 | 17 | 52.8% | +3.7 |
| Wolf | 32 | 18 | 14 | 56.2% | +5.3 |
| Aoi | 31 | 13 | 18 | 41.9% | -4.2 |
| Goh | 30 | 15 | 15 | 50.0% | -0.6 |
| Lion | 25 | 9 | 16 | 36.0% | -14.4 |
| Brad | 24 | 13 | 11 | 54.2% | +1.1 |
| Shun | 19 | 6 | 13 | 31.6% | -17.8 |
| Lei Fei | 16 | 5 | 11 | 31.2% | -21.6 |
| Sarah | 15 | 5 | 10 | 33.3% | -17.4 |
| Kage | 14 | 8 | 6 | 57.1% | +5.3 |
| Lau | 14 | 5 | 9 | 35.7% | -12.7 |
| El Blaze | 12 | 9 | 3 | 75.0% | +27.0 |
| Dural | 8 | 5 | 3 | 62.5% | +11.8 |
| Pai | 8 | 4 | 4 | 50.0% | +7.3 |
| Taka | 7 | 4 | 3 | 57.1% | +13.2 |
| Vanessa | 4 | 2 | 2 | 50.0% | -0.6 |
| Eileen | 2 | 2 | 0 | 100.0% | +55.8 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 54 | 28 | 26 | 51.9% | +0.1 |
|---|---|---|---|---|---|
| Single Wall | 54 | 26 | 28 | 48.1% | -1.6 |
| Open | 52 | 27 | 25 | 51.9% | +1.3 |
| Breakable Full Fence | 50 | 22 | 28 | 44.0% | -7.2 |
| Half Fence | 45 | 21 | 24 | 46.7% | -3.8 |
| Breakable Half Fence | 43 | 21 | 22 | 48.8% | -1.3 |
| Octagon | 43 | 20 | 23 | 46.5% | -5.9 |
| Rectangle | 43 | 29 | 14 | 67.4% | +21.2 |
| Low Fence | 37 | 20 | 17 | 54.0% | +2.5 |
| Full Fence and Open | 12 | 5 | 7 | 41.7% | -3.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 278 | 50.7% | 50.4% | +0.3 |
| No walls | 143 | 51.0% | 50.5% | +0.5 |
Walls against open: -0.2 points (95% range -10.6 to +10.2), p 0.965 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| lapislazuli (Rank 36) | 27 | 14 | 13 | 51.9% |
|---|---|---|---|---|
| ゲッパー (Rank 37) | 14 | 6 | 8 | 42.9% |
| ★闘将拉麵男★ (Rank 38) | 11 | 3 | 8 | 27.3% |
| マクシミリアン15世 (Rank 34) | 9 | 7 | 2 | 77.8% |
| be-shedded (Rank 30) | 8 | 5 | 3 | 62.5% |
| クロサギ@はなちゃん (Rank 31) | 8 | 4 | 4 | 50.0% |
| ミルク警察 (Rank 32) | 8 | 4 | 4 | 50.0% |
| KumadaP (Rank 36) | 7 | 2 | 5 | 28.6% |
| テクノモデル (Rank 33) | 7 | 6 | 1 | 85.7% |
| マハリータまるこ (Rank 38) | 7 | 0 | 7 | 0.0% |
| 銀髪ザムライ (Rank 28) | 7 | 4 | 3 | 57.1% |
| Melt (Rank 34) | 6 | 2 | 4 | 33.3% |
| abcdkazu1986 (Rank 36) | 6 | 4 | 2 | 66.7% |
| montanmo (Rank 38) | 6 | 3 | 3 | 50.0% |
| onigiryy_14 (Rank 34) | 6 | 4 | 2 | 66.7% |
| まっきー氏 (Rank 38) | 6 | 4 | 2 | 66.7% |
| マンジャロ打ちたい (Rank 35) | 6 | 4 | 2 | 66.7% |
| 村長~災禍の中心~ (Rank 39) | 6 | 2 | 4 | 33.3% |
| 무파ZeroBlue (Rank 35) | 6 | 5 | 1 | 83.3% |
| NORESPECT (Rank 35) | 5 | 1 | 4 | 20.0% |
| Oo-Mujirushi-oO (Rank 31) | 5 | 3 | 2 | 60.0% |
| REDdog.狂犬 (Rank 33) | 5 | 3 | 2 | 60.0% |
| orz (Rank 30) | 5 | 4 | 1 | 80.0% |
| ハンニャ (Rank 39) | 5 | 3 | 2 | 60.0% |
| 無槪念野獸/무개념야수 (Rank 27) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| 銀髪ザムライ (Rank 28) | 2026/10/18 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| テクノモデル (Rank 33) | 2026/10/18 | 7 | 6 | 1 | 85.7% |
| マクシミリアン15世 (Rank 34) | 2026/10/18 | 9 | 7 | 2 | 77.8% |
| 村長~災禍の中心~ (Rank 39) | 2026/10/12 | 6 | 2 | 4 | 33.3% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/12 | 11 | 3 | 8 | 27.3% |
| onigiryy_14 (Rank 34) | 2026/10/12 | 6 | 4 | 2 | 66.7% |
| ゲッパー (Rank 37) | 2026/10/12 | 14 | 6 | 8 | 42.9% |
| 無槪念野獸/무개념야수 (Rank 27) | 2026/10/11 | 5 | 4 | 1 | 80.0% |
| まっきー氏 (Rank 38) | 2026/10/11 | 6 | 4 | 2 | 66.7% |
| abcdkazu1986 (Rank 36) | 2026/10/10 | 6 | 4 | 2 | 66.7% |
| マハリータまるこ (Rank 38) | 2026/10/10 | 7 | 0 | 7 | 0.0% |
| Oo-Mujirushi-oO (Rank 31) | 2026/10/10 | 5 | 3 | 2 | 60.0% |
| ミルク警察 (Rank 32) | 2026/10/10 | 8 | 4 | 4 | 50.0% |
| Melt (Rank 34) | 2026/10/07 | 6 | 2 | 4 | 33.3% |
| montanmo (Rank 38) | 2026/09/27 | 6 | 3 | 3 | 50.0% |
| クロサギ@はなちゃん (Rank 31) | 2026/09/22 | 8 | 4 | 4 | 50.0% |
| orz (Rank 30) | 2026/09/22 | 5 | 4 | 1 | 80.0% |
| lapislazuli (Rank 36) | 2026/09/17 | 27 | 14 | 13 | 51.9% |
| ハンニャ (Rank 39) | 2026/09/17 | 5 | 3 | 2 | 60.0% |
| 무파ZeroBlue (Rank 35) | 2026/09/14 | 6 | 5 | 1 | 83.3% |
| KumadaP (Rank 36) | 2026/09/14 | 7 | 2 | 5 | 28.6% |
| マンジャロ打ちたい (Rank 35) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| be-shedded (Rank 30) | 2026/09/13 | 8 | 5 | 3 | 62.5% |
| NORESPECT (Rank 35) | 2026/09/11 | 5 | 1 | 4 | 20.0% |
| REDdog.狂犬 (Rank 33) | 2026/09/11 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| Ura Tsumujigeri44K | 162 | 13.4% |
|---|---|---|
| Jizuridan2P | 50 | 4.2% |
| Hiji'uchi6P | 47 | 3.9% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 45 | 3.7% |
| evade up into kickK | 45 | 3.7% |
| evade up | 37 | 3.1% |
| backdash into Gen'you4K+G | 30 | 2.5% |
| throw escape | 29 | 2.4% |
| backdash into kickK | 27 | 2.2% |
| Squat Straight2P | 25 | 2.1% |
| Rasen4P into Rasen Urageri4PK | 24 | 2.0% |
| backdash into evade up | 24 | 2.0% |
| evade up into Senpujin2P+K | 20 | 1.7% |
| Jizuridan2P into backdash | 17 | 1.4% |
| punchP into crouch dash forward | 17 | 1.4% |
242 further openings account for the other 607 rounds.
Counted from 293 of the 455 matches played. The rest were not pulled for openings.
Kage
- Career
- 584–585 · 50.0%
- This season
- 295 matches · 48.1%
- Peak rank
- 37
First hit in 53.4% of 857 rounds. Won 53.9% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 64.7% of rounds, against 54.3% in their other rounds.
- Against Jean: attacks straight away in 66.7% of rounds, against 54.9% against everyone else.
- After losing a round: attacks straight away in 69.1% of rounds, against 52.3% after winning one.
- Against Lion: opens with “evade up” in 9.3% of rounds, against 3.1% against everyone else.
- After winning a round: opens with “2P Jizuridan” in 10.7% of rounds, against 3.4% after losing one.
| Ura Tsumujigeri44K | 162 | 18.9% |
|---|---|---|
| Jizuridan2P | 50 | 5.8% |
| Hiji'uchi6P | 47 | 5.5% |
| evade up into kickK | 39 | 4.5% |
| evade up | 33 | 3.8% |
| backdash into Gen'you4K+G | 30 | 3.5% |
| Rasen4P into Rasen Urageri4PK | 24 | 2.8% |
| evade up into Senpujin2P+K | 20 | 2.3% |
| Jizuridan2P into backdash | 17 | 2.0% |
| backdash into Kodachinuki4K | 16 | 1.9% |
| throw escape | 16 | 1.9% |
| punchP into crouch dash forward | 15 | 1.8% |
| Hiji'uchi6P into crouch dash forward | 13 | 1.5% |
| backdash into kickK | 13 | 1.5% |
| backdash into Senpujin2P+K | 11 | 1.3% |
145 further openings account for the other 353 rounds.
Counted from 208 of the 295 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jean | 12–11 · 52% | 8–3 · 73% | too few to test |
| Lion | 2–7 · 22% | 6–8 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
87 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 299–274 · 52.2%
- This season
- 108 matches · 53.7%
- Peak rank
- 31
First hit in 39.8% of 279 rounds. Won 57.7% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Slide Shuffle (Deflect)4P+K+G | 45 | 16.0% |
|---|---|---|
| Squat Straight2P | 25 | 8.9% |
| backdash into evade up | 12 | 4.3% |
| backdash into kickK | 12 | 4.3% |
| punchP into Punch High KickPK | 12 | 4.3% |
| throw escape | 12 | 4.3% |
| backdash into Long Stride Back Knuckle4P+K | 8 | 2.8% |
| evade up into kickK | 6 | 2.1% |
| Squat Straight2P into backdash | 5 | 1.8% |
| backdash into Standing Knee Kick4K | 5 | 1.8% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 4 | 1.4% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 4 | 1.4% |
| evade down into guardG | 4 | 1.4% |
| guardG | 4 | 1.4% |
| guardG into throw escape | 4 | 1.4% |
81 further openings account for the other 120 rounds.
Counted from 70 of the 108 matches played. The rest were not pulled for openings.
Akira
- Career
- 98–70 · 58.3%
- This season
- 45 matches · 48.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 5 | 8.9% |
|---|---|---|
| backdash into evade up | 5 | 8.9% |
| backdash into Youzentai2K | 4 | 7.1% |
| Housui2P | 3 | 5.4% |
| backdash into Chouzan Housui46P+K | 3 | 5.4% |
| backdash into Koboku214P | 3 | 5.4% |
| backdash into throw escape | 3 | 5.4% |
| backdash into kickK | 2 | 3.6% |
| backward movement into evade up | 2 | 3.6% |
| forward dash into evade up | 2 | 3.6% |
| Housui2P into backdash | 1 | 1.8% |
| Housui2P into evade down | 1 | 1.8% |
| Rimon Chouchu66P into crouch dash forward | 1 | 1.8% |
| Rimon Chouchu66P into evade down | 1 | 1.8% |
| Senzankou66P+K into throwP+G | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Counted from 13 of the 45 matches played. The rest were not pulled for openings.
Wolf
- Career
- 36–35 · 50.7%
- This season
- 7 matches · 85.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Quick Shoulder66P+K | 2 | 22.2% |
|---|---|---|
| Jab StraightPP into One Two UpperPPP | 1 | 11.1% |
| Low Hammer2P into crouch | 1 | 11.1% |
| backdash into Heavy Middle Kick3K+G | 1 | 11.1% |
| crouch dash forward into throw escape | 1 | 11.1% |
| evade up | 1 | 11.1% |
| evade up into guardG | 1 | 11.1% |
| throw escape | 1 | 11.1% |
Counted from 2 of the 7 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 5 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
