Virtua Fighter 5 REVO · v1.10 · Region: Asia
ACE_STRIKER
Characters played — VF5's own record
| Lei Fei | 36 | 4,510 | 2,205 | 2,305 | 48.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 25 | 17 | 8 | 68.0% | +17.2 |
|---|---|---|---|---|---|
| Goh | 15 | 10 | 5 | 66.7% | +13.1 |
| Lion | 15 | 8 | 7 | 53.3% | +5.6 |
| Sarah | 14 | 5 | 9 | 35.7% | -13.2 |
| Akira | 13 | 6 | 7 | 46.1% | -8.8 |
| Kage | 13 | 7 | 6 | 53.9% | -0.6 |
| Jeffry | 12 | 6 | 6 | 50.0% | -10.9 |
| Aoi | 11 | 6 | 5 | 54.5% | +7.1 |
| Dural | 10 | 5 | 5 | 50.0% | -2.4 |
| Jean | 10 | 5 | 5 | 50.0% | -4.7 |
| Lau | 9 | 3 | 6 | 33.3% | -13.2 |
| Brad | 8 | 5 | 3 | 62.5% | +3.8 |
| Pai | 8 | 4 | 4 | 50.0% | -6.8 |
| Vanessa | 8 | 6 | 2 | 75.0% | +26.8 |
| Shun | 6 | 4 | 2 | 66.7% | +10.5 |
| Taka | 6 | 1 | 5 | 16.7% | -32.8 |
| Lei Fei | 5 | 3 | 2 | 60.0% | +2.3 |
| Wolf | 4 | 1 | 3 | 25.0% | -22.1 |
| Eileen | 1 | 0 | 1 | 0.0% | -54.2 |
| El Blaze | 1 | 0 | 1 | 0.0% | -41.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 30 | 19 | 11 | 63.3% | +11.6 |
|---|---|---|---|---|---|
| Octagon | 26 | 16 | 10 | 61.5% | +7.3 |
| Single Wall | 23 | 11 | 12 | 47.8% | -5.0 |
| Breakable Half Fence | 21 | 14 | 7 | 66.7% | +18.2 |
| Rectangle | 20 | 8 | 12 | 40.0% | -14.4 |
| Open | 18 | 7 | 11 | 38.9% | -14.5 |
| Breakable Full Fence | 15 | 8 | 7 | 53.3% | +1.2 |
| Full Fence | 14 | 3 | 11 | 21.4% | -27.6 |
| Low Fence | 14 | 8 | 6 | 57.1% | +2.1 |
| Full Fence and Open | 9 | 6 | 3 | 66.7% | +16.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 126 | 54.0% | 52.4% | +1.6 |
| No walls | 55 | 47.3% | 52.9% | -5.6 |
Walls against open: +7.2 points (95% range -10.1 to +24.6), p 0.415 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| テクノモデル (Rank 34) | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|
| 무파ZeroBlue (Rank 34) | 7 | 3 | 4 | 42.9% |
| ∈挙動不審∋ (Rank 36) | 6 | 4 | 2 | 66.7% |
| 寿司眼鉄 (Rank 36) | 5 | 3 | 2 | 60.0% |
| 痩せたい (Rank 31) | 5 | 3 | 2 | 60.0% |
| 高輪メメントス (Rank 36) | 5 | 2 | 3 | 40.0% |
| 究極無敵 (Rank 36) | 4 | 2 | 2 | 50.0% |
| RUSH (Rank 37) | 4 | 1 | 3 | 25.0% |
| AlicerLandeel (Rank 31) | 3 | 2 | 1 | 66.7% |
| B軍団 (Rank 36) | 3 | 0 | 3 | 0.0% |
| MickeyYanai (Rank 33) | 3 | 2 | 1 | 66.7% |
| SAMCHAY® (Rank 32) | 3 | 2 | 1 | 66.7% |
| UltimateGohan (Rank 30) | 3 | 2 | 1 | 66.7% |
| kazupon_myst/かずぽん (Rank 33) | 3 | 1 | 2 | 33.3% |
| ★闘将拉麵男★ (Rank 37) | 3 | 2 | 1 | 66.7% |
| あいりく (Rank 35) | 3 | 2 | 1 | 66.7% |
| すもぐり2000 (Rank 33) | 3 | 1 | 2 | 33.3% |
| ぬっき~@ (Rank 36) | 3 | 1 | 2 | 33.3% |
| まさの (Rank 34) | 3 | 1 | 2 | 33.3% |
| ろじゃにこ (Rank 34) | 3 | 2 | 1 | 66.7% |
| インド人を右に (Rank 33) | 3 | 2 | 1 | 66.7% |
| カカリア (Rank 34) | 3 | 1 | 2 | 33.3% |
| タピる。 (Rank 37) | 3 | 3 | 0 | 100.0% |
| ツッチー (Rank 36) | 3 | 3 | 0 | 100.0% |
| 五寸釘くん (Rank 35) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| ぬっき~@ (Rank 36) | 2026/09/22 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| B軍団 (Rank 36) | 2026/09/06 | 3 | 0 | 3 | 0.0% |
| まさの (Rank 34) | 2026/09/06 | 3 | 1 | 2 | 33.3% |
| RUSH (Rank 37) | 2026/08/31 | 4 | 1 | 3 | 25.0% |
| 무파ZeroBlue (Rank 34) | 2026/08/30 | 7 | 3 | 4 | 42.9% |
| ろじゃにこ (Rank 34) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| インド人を右に (Rank 33) | 2026/08/30 | 3 | 2 | 1 | 66.7% |
| すもぐり2000 (Rank 33) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| MickeyYanai (Rank 33) | 2026/08/28 | 3 | 2 | 1 | 66.7% |
| AlicerLandeel (Rank 31) | 2026/08/28 | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 36) | 2026/08/25 | 6 | 4 | 2 | 66.7% |
| 寿司眼鉄 (Rank 36) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| SAMCHAY® (Rank 32) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| タピる。 (Rank 37) | 2026/08/02 | 3 | 3 | 0 | 100.0% |
| テクノモデル (Rank 34) | 2026/07/20 | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 37) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| kazupon_myst/かずぽん (Rank 33) | 2026/07/20 | 3 | 1 | 2 | 33.3% |
| ツッチー (Rank 36) | 2026/07/04 | 3 | 3 | 0 | 100.0% |
| 究極無敵 (Rank 36) | 2026/05/25 | 4 | 2 | 2 | 50.0% |
| 高輪メメントス (Rank 36) | 2026/05/25 | 5 | 2 | 3 | 40.0% |
| 五寸釘くん (Rank 35) | 2026/05/11 | 3 | 3 | 0 | 100.0% |
| UltimateGohan (Rank 30) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| カカリア (Rank 34) | 2026/04/20 | 3 | 1 | 2 | 33.3% |
| あいりく (Rank 35) | 2026/04/02 | 3 | 2 | 1 | 66.7% |
| 痩せたい (Rank 31) | 2026/04/02 | 5 | 3 | 2 | 60.0% |
Round openings
Lei Fei
| offensive move | 229 | 29.5% |
|---|---|---|
| crouch into Bunkyaku3K | 126 | 16.2% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 101 | 13.0% |
| kickK | 51 | 6.6% |
| backdash into Kaisei Tento1P+K | 42 | 5.4% |
| punchP into Kakushu Suirengeki6PP | 25 | 3.2% |
| Bunkyaku3K | 23 | 3.0% |
| backdash into Chisen Choukyaku 13K+G | 13 | 1.7% |
| offensive move into evade down | 11 | 1.4% |
| punchP into Sayu ShoukenPP | 11 | 1.4% |
| Fukusoushou2P | 10 | 1.3% |
| backdash into backward movement | 10 | 1.3% |
| punchP into Kakushu Suigeki6P | 10 | 1.3% |
| Soushou2P+K | 9 | 1.2% |
| SokutankyakuK+G | 8 | 1.0% |
41 further openings account for the other 97 rounds.
Counted from 191 of the 194 matches played. The rest were not pulled for openings.
