Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1832 #285 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 4,184 | 2,280 | 1,904 | 54.5% |
|---|---|---|---|---|---|
| Shun | 38 | 564 | 331 | 233 | 58.7% |
| Akira | 36 | 423 | 259 | 164 | 61.2% |
| Wolf | 33 | 382 | 223 | 159 | 58.4% |
| Jacky | 34 | 333 | 204 | 129 | 61.3% |
| Lion | 36 | 237 | 165 | 72 | 69.6% |
| Jeffry | 33 | 178 | 116 | 62 | 65.2% |
| El Blaze | 33 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,606 of 4,183 rounds counted10.9 inputs a second (655 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 10.9 | 656 | 3,427 |
|---|---|---|---|
| Lion | 10.8 | 650 | 152 |
| Shun | 10.4 | 627 | 23 |
| El Blaze | 9.5 | 568 | 4 |
By opponent's character
| Akira | 11.5 | 692 | 384 |
|---|---|---|---|
| Jacky | 10.9 | 656 | 349 |
| Lau | 10.6 | 638 | 279 |
| Shun | 10.7 | 643 | 246 |
| El Blaze | 11.3 | 677 | 214 |
| Pai | 11.0 | 663 | 240 |
| Lei Fei | 10.8 | 645 | 179 |
| Lion | 10.9 | 653 | 218 |
| Kage | 10.9 | 653 | 201 |
| Sarah | 10.3 | 620 | 216 |
| Jeffry | 10.8 | 649 | 130 |
| Goh | 10.9 | 652 | 202 |
| Wolf | 11.4 | 684 | 136 |
| Brad | 10.4 | 622 | 167 |
| Aoi | 11.6 | 693 | 122 |
| Eileen | 10.9 | 655 | 107 |
| Vanessa | 10.5 | 633 | 90 |
| Jean | 10.8 | 648 | 71 |
| Taka | 10.4 | 625 | 48 |
| Dural | 10.4 | 623 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 114 | 75 | 39 | 65.8% | +11.7 |
|---|---|---|---|---|---|
| Jacky | 96 | 47 | 49 | 49.0% | -2.4 |
| Lau | 77 | 37 | 40 | 48.0% | -3.2 |
| Shun | 69 | 39 | 30 | 56.5% | +6.5 |
| El Blaze | 62 | 31 | 31 | 50.0% | +0.9 |
| Pai | 61 | 29 | 32 | 47.5% | -8.0 |
| Lei Fei | 59 | 27 | 32 | 45.8% | -6.1 |
| Lion | 59 | 36 | 23 | 61.0% | +11.4 |
| Kage | 57 | 29 | 28 | 50.9% | -0.5 |
| Sarah | 56 | 26 | 30 | 46.4% | -9.1 |
| Jeffry | 54 | 32 | 22 | 59.3% | +2.9 |
| Goh | 49 | 23 | 26 | 46.9% | -4.0 |
| Wolf | 45 | 26 | 19 | 57.8% | +0.9 |
| Brad | 44 | 24 | 20 | 54.5% | -3.6 |
| Aoi | 31 | 15 | 16 | 48.4% | -3.6 |
| Eileen | 30 | 12 | 18 | 40.0% | -14.7 |
| Vanessa | 27 | 13 | 14 | 48.1% | -4.5 |
| Jean | 24 | 14 | 10 | 58.3% | +2.8 |
| Taka | 13 | 9 | 4 | 69.2% | +14.3 |
| Dural | 2 | 1 | 1 | 50.0% | +2.6 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 126 | 61 | 65 | 48.4% | -4.9 |
|---|---|---|---|---|---|
| Full Fence | 116 | 62 | 54 | 53.5% | +0.0 |
| Open | 113 | 65 | 48 | 57.5% | +6.5 |
| Breakable Full Fence | 111 | 60 | 51 | 54.0% | +0.8 |
| Single Wall | 94 | 55 | 39 | 58.5% | +3.9 |
| Breakable Half Fence | 93 | 50 | 43 | 53.8% | -0.5 |
| Rectangle | 93 | 46 | 47 | 49.5% | -3.3 |
| Octagon | 92 | 47 | 45 | 51.1% | -0.7 |
| Full Fence and Open | 79 | 40 | 39 | 50.6% | -1.6 |
| Half Fence | 71 | 37 | 34 | 52.1% | -1.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 576 | 52.4% | 53.2% | -0.7 |
| No walls | 333 | 54.4% | 53.0% | +1.3 |
Walls against open: -2.1 points (95% range -8.7 to +4.5), p 0.541 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 21 | 7 | 14 | 33.3% |
|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 42) | 21 | 7 | 14 | 33.3% |
| 堂島様 (Rank 44) | 20 | 9 | 11 | 45.0% |
| あむざん (Rank 42) | 19 | 8 | 11 | 42.1% |
| shenron0321 (Rank 43) | 18 | 9 | 9 | 50.0% |
| ikkyusaaan (Rank 41) | 17 | 11 | 6 | 64.7% |
| ス~パ~オヤツマ~ン (Rank 42) | 16 | 7 | 9 | 43.8% |
| ビルちゃん (Rank 40) | 14 | 7 | 7 | 50.0% |
| banjar (Rank 38) | 13 | 10 | 3 | 76.9% |
| pesonkun0519 (Rank 41) | 13 | 7 | 6 | 53.9% |
| アヒルさんチーム (Rank 44) | 13 | 7 | 6 | 53.9% |
| めがじぇね (Rank 42) | 12 | 8 | 4 | 66.7% |
| NNJ (Rank 40) | 11 | 6 | 5 | 54.5% |
| jikacho-Gigas (Rank 41) | 11 | 9 | 2 | 81.8% |
| ぱりぱり (Rank 40) | 11 | 7 | 4 | 63.6% |
| Osamu_0303 (Rank 39) | 10 | 4 | 6 | 40.0% |
| STAGEW(ON)@스테이지원 (Rank 42) | 10 | 8 | 2 | 80.0% |
| mahiro_725 (Rank 38) | 10 | 8 | 2 | 80.0% |
| 合算のよい竿渡り (Rank 41) | 10 | 5 | 5 | 50.0% |
| CrossGorgonzola (Rank 40) | 9 | 6 | 3 | 66.7% |
| lesser-pram7 (Rank 40) | 9 | 4 | 5 | 44.4% |
| ぁ やごろ (Rank 36) | 9 | 6 | 3 | 66.7% |
| カルティカ (Rank 41) | 9 | 3 | 6 | 33.3% |
| ドナドナ7 (Rank 42) | 9 | 4 | 5 | 44.4% |
| 村長~災禍の中心~ (Rank 39) | 9 | 3 | 6 | 33.3% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/16 | 16 | 7 | 9 | 43.8% |
|---|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 42) | 2026/10/15 | 21 | 7 | 14 | 33.3% |
| CrossGorgonzola (Rank 40) | 2026/10/14 | 9 | 6 | 3 | 66.7% |
| banjar (Rank 38) | 2026/10/14 | 13 | 10 | 3 | 76.9% |
| あむざん (Rank 42) | 2026/10/11 | 19 | 8 | 11 | 42.1% |
| アヒルさんチーム (Rank 44) | 2026/10/11 | 13 | 7 | 6 | 53.9% |
| 堂島様 (Rank 44) | 2026/10/07 | 20 | 9 | 11 | 45.0% |
| jikacho-Gigas (Rank 41) | 2026/10/07 | 11 | 9 | 2 | 81.8% |
| ikkyusaaan (Rank 41) | 2026/10/04 | 17 | 11 | 6 | 64.7% |
| ドナドナ7 (Rank 42) | 2026/10/04 | 9 | 4 | 5 | 44.4% |
| NNJ (Rank 40) | 2026/10/03 | 11 | 6 | 5 | 54.5% |
| shenron0321 (Rank 43) | 2026/10/03 | 18 | 9 | 9 | 50.0% |
| Osamu_0303 (Rank 39) | 2026/09/24 | 10 | 4 | 6 | 40.0% |
| いくお (Rank 42) | 2026/09/18 | 21 | 7 | 14 | 33.3% |
| カルティカ (Rank 41) | 2026/09/13 | 9 | 3 | 6 | 33.3% |
| ぱりぱり (Rank 40) | 2026/09/13 | 11 | 7 | 4 | 63.6% |
| 合算のよい竿渡り (Rank 41) | 2026/09/13 | 10 | 5 | 5 | 50.0% |
| STAGEW(ON)@스테이지원 (Rank 42) | 2026/09/11 | 10 | 8 | 2 | 80.0% |
| lesser-pram7 (Rank 40) | 2026/09/10 | 9 | 4 | 5 | 44.4% |
| 村長~災禍の中心~ (Rank 39) | 2026/09/03 | 9 | 3 | 6 | 33.3% |
| めがじぇね (Rank 42) | 2026/09/03 | 12 | 8 | 4 | 66.7% |
| mahiro_725 (Rank 38) | 2026/08/30 | 10 | 8 | 2 | 80.0% |
| pesonkun0519 (Rank 41) | 2026/08/29 | 13 | 7 | 6 | 53.9% |
| ぁ やごろ (Rank 36) | 2026/08/24 | 9 | 6 | 3 | 66.7% |
| ビルちゃん (Rank 40) | 2026/06/04 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| backdash into evade down | 253 | 6.8% |
|---|---|---|
| evade up into crouch dash forward | 147 | 4.0% |
| backdash into throw escape | 116 | 3.1% |
| backdash into Kosoushou46P | 92 | 2.5% |
| backdash into Sako Soushou4P+K | 92 | 2.5% |
| forward movement into punchP | 88 | 2.4% |
| crouch dash forward into throw escape | 84 | 2.3% |
| backdash into Genchi Senpukyaku8K+G | 83 | 2.2% |
| evade up into throw escape | 73 | 2.0% |
| backdash into Honshin Hekiken1P+K | 70 | 1.9% |
| backdash into Junho Chushou33P | 70 | 1.9% |
| Fukko Kensou1P into backdash | 58 | 1.6% |
| backdash into guardG | 58 | 1.6% |
| backdash into Tenshin EngekishouP+K | 56 | 1.5% |
| Fukko Kensou1P | 54 | 1.4% |
500 further openings account for the other 2,327 rounds.
Counted from 913 of the 1,029 matches played. The rest were not pulled for openings.
Lau
- Career
- 2,280–1,904 · 54.5%
- This season
- 954 matches · 52.8%
- Peak rank
- 42
First hit in 48.8% of 3,398 rounds. Won 54.9% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 62.4% of rounds, against 45.1% in their other rounds.
- Against Lion: attacks straight away in 35.4% of rounds, against 19.0% against everyone else.
- On Single Wall stages: backs off first in 58.7% of rounds, against 47.9% on the other stages.
- After opening the round before by backing off: backs off first in 48.7% of rounds, against 41.4% after anything else.
- After winning a round: backs off first in 50.8% of rounds, against 39.3% after losing one.
- When behind: evades first in 20.1% of rounds, against 12.4% when ahead or level.
- In round 1: opens with “backdash into 4P+K Sako Soushou” in 5.6% of rounds, against 1.7% in their other rounds.
- Against Taka: opens with “backdash into throw escape” in 13.2% of rounds, against 3.0% against everyone else.
- After opening the round before with “backdash into throw escape”: opens with “backdash into throw escape” in 9.9% of rounds, against 2.8% after anything else.
- After winning a round: opens with “backdash into evade down” in 7.7% of rounds, against 4.0% after losing one.
- When ahead: opens with “backdash into throw escape” in 4.0% of rounds, against 1.7% when level or behind.
| backdash into evade down | 237 | 6.9% |
|---|---|---|
| evade up into crouch dash forward | 121 | 3.5% |
| backdash into throw escape | 109 | 3.2% |
| backdash into Kosoushou46P | 92 | 2.7% |
| backdash into Sako Soushou4P+K | 92 | 2.7% |
| backdash into Genchi Senpukyaku8K+G | 83 | 2.4% |
| crouch dash forward into throw escape | 82 | 2.4% |
| forward movement into punchP | 77 | 2.2% |
| backdash into Honshin Hekiken1P+K | 70 | 2.0% |
| backdash into Junho Chushou33P | 70 | 2.0% |
| evade up into throw escape | 62 | 1.8% |
| Fukko Kensou1P into backdash | 58 | 1.7% |
| backdash into Tenshin EngekishouP+K | 56 | 1.6% |
| Fukko Kensou1P | 54 | 1.6% |
| backdash into guardG | 52 | 1.5% |
380 further openings account for the other 2,108 rounds.
Counted from 838 of the 954 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 37–22 · 63% | 20–9 · 69% | too few to test |
| Jacky | 20–19 · 51% | 13–9 · 59% | too few to test |
| Lau | 18–21 · 46% | 9–10 · 47% | too few to test |
| Shun | 16–11 · 59% | 15–17 · 47% | too few to test |
| El Blaze | 15–18 · 45% | 8–6 · 57% | too few to test |
| Sarah | 19–10 · 66% | 5–8 · 38% | too few to test |
| Lei Fei | 14–12 · 54% | 7–7 · 50% | too few to test |
| Kage | 12–11 · 52% | 8–8 · 50% | too few to test |
| Lion | 20–12 · 62% | 5–5 · 50% | too few to test |
| Pai | 7–13 · 35% | 10–6 · 62% | too few to test |
| Goh | 6–10 · 38% | 10–9 · 53% | too few to test |
| Brad | 12–9 · 57% | 10–9 · 53% | too few to test |
| Jeffry | 13–12 · 52% | 4–4 · 50% | too few to test |
| Aoi | 5–12 · 29% | 7–4 · 64% | too few to test |
| Eileen | 5–10 · 33% | 6–5 · 55% | too few to test |
| Vanessa | 8–8 · 50% | 4–1 · 80% | too few to test |
| Wolf | 5–5 · 50% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
116 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 165–72 · 69.6%
- This season
- 39 matches · 69.2%
- Peak rank
- 36
First hit in 54.0% of 152 rounds. Won 65.8% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 17 | 11.2% |
|---|---|---|
| forward movement into punchP | 9 | 5.9% |
| backdash into evade down | 8 | 5.3% |
| evade up into throw escape | 8 | 5.3% |
| backdash into Senshippo66P | 6 | 4.0% |
| backdash into Sentai4K | 5 | 3.3% |
| backdash into throw escape | 5 | 3.3% |
| backdash into Dantai3K | 4 | 2.6% |
| Banchu6P | 3 | 2.0% |
| backdash into Fujinkyaku66K | 3 | 2.0% |
| backdash into Touku Gekishou9P | 3 | 2.0% |
| backdash into forward dash | 3 | 2.0% |
| backdash into punchP | 3 | 2.0% |
| evade up into Zaban Shuhou33P+K | 3 | 2.0% |
| forward movement into Koushu RensuiPP | 3 | 2.0% |
58 further openings account for the other 69 rounds.
Jacky
- Career
- 204–129 · 61.3%
- This season
- 12 matches · 50.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into Dash Hammer Kick66K | 3 | 6.5% |
|---|---|---|
| evade up into crouch dash forward | 3 | 6.5% |
| Jab StraightPP into Jab Double StraightPPP | 2 | 4.3% |
| backdash into evade down | 2 | 4.3% |
| forward movement into punchP | 2 | 4.3% |
| Dash Hammer Kick66K | 1 | 2.2% |
| Slant Back Knuckle1P into Double Spinning KickKK | 1 | 2.2% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 1 | 2.2% |
| backdash into Body Blow3P+K | 1 | 2.2% |
| backdash into Jab Double StraightPPP | 1 | 2.2% |
| backdash into Low Spin Kick1K+G | 1 | 2.2% |
| backdash into Middle Smash Sword6PK | 1 | 2.2% |
| backdash into Middle Spin Kick46K+G | 1 | 2.2% |
| backdash into Slant Back Knuckle1P | 1 | 2.2% |
| backdash into Squat Straight2P | 1 | 2.2% |
24 further openings account for the other 24 rounds.
Jeffry
- Career
- 116–62 · 65.2%
- This season
- 10 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Overblow Shoulder66P+K | 4 | 10.5% |
|---|---|---|
| backdash into evade up | 3 | 7.9% |
| evade up into Tsunami Beat3K+G | 3 | 7.9% |
| evade up into crouch dash forward | 3 | 7.9% |
| backdash into evade down | 2 | 5.3% |
| evade up into throw escape | 2 | 5.3% |
| forward movement into Double KnucklePP | 2 | 5.3% |
| Elbow Butt6P | 1 | 2.6% |
| backdash into Dash Elbow66P | 1 | 2.6% |
| backdash into Dash Elbow Upper66PP | 1 | 2.6% |
| backdash into Double Hammer Down43P | 1 | 2.6% |
| backdash into Double KnucklePP | 1 | 2.6% |
| backdash into Full Swing Double Hammer41236P+K | 1 | 2.6% |
| backdash into Hell Claw236P | 1 | 2.6% |
| backdash into Tsunami Beat3K+G | 1 | 2.6% |
11 further openings account for the other 11 rounds.
Shun
- Career
- 331–233 · 58.7%
- This season
- 5 matches · 20.0%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Kasen Chugeki6P | 2 | 8.7% |
|---|---|---|
| Getsuga Gakushu46P into punchP | 1 | 4.3% |
| Gyou'in Haishu3P into Honshin TankaP+K | 1 | 4.3% |
| Kasen Chugeki6P into Honshin TankaP+K | 1 | 4.3% |
| Shinho Suikoushu43P+K | 1 | 4.3% |
| Shinho Suikoushu43P+K into punchP | 1 | 4.3% |
| backdash into Getsuga Gakushu46P | 1 | 4.3% |
| backdash into crouch dash forward | 1 | 4.3% |
| backdash into evade down | 1 | 4.3% |
| backdash into throw escape | 1 | 4.3% |
| crouch dash back into Gyou'in Haishu3P | 1 | 4.3% |
| crouch dash back into Rengeki Gakushu46PPP | 1 | 4.3% |
| crouch dash back into guardG | 1 | 4.3% |
| crouch dash forward into Gyou'in Haishu3P | 1 | 4.3% |
| crouch into Haisenchu1P | 1 | 4.3% |
7 further openings account for the other 7 rounds.
Wolf
- Career
- 223–159 · 58.4%
- This season
- 4 matches · 25.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade up into Low Hammer2P | 2 | 11.1% |
|---|---|---|
| evade up into crouch dash forward | 2 | 11.1% |
| Arrow Knuckle3P into forward dash | 1 | 5.6% |
| backdash into guardG | 1 | 5.6% |
| crouch dash back into evade down | 1 | 5.6% |
| crouch dash back into punchP | 1 | 5.6% |
| crouch dash back into throw escape | 1 | 5.6% |
| crouch dash forward into Arrow Knuckle3P | 1 | 5.6% |
| crouch dash forward into evade down | 1 | 5.6% |
| evade down into Screw Lariat63214PP | 1 | 5.6% |
| evade down into throwP+G | 1 | 5.6% |
| evade up into Arrow Knuckle3P | 1 | 5.6% |
| evade up into Heavy Toe Kick4K+G | 1 | 5.6% |
| evade up into Low Drop Kick62K | 1 | 5.6% |
| forward dash into Face Lift Kick3K | 1 | 5.6% |
1 further openings account for the other 1 rounds.
Akira
- Career
- 259–164 · 61.2%
- This season
- 4 matches · 25.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 17.6% |
|---|---|---|
| Ekishou3P into guardG | 1 | 5.9% |
| backdash into Goko Shutsudou3K+GP | 1 | 5.9% |
| backdash into Housui2P | 1 | 5.9% |
| backdash into Souka Housui3P+K | 1 | 5.9% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 1 | 5.9% |
| backdash into forward dash | 1 | 5.9% |
| backdash into throw escape | 1 | 5.9% |
| crouch dash back into Souka Housui3P+K | 1 | 5.9% |
| crouch dash back into forward dash | 1 | 5.9% |
| crouch dash back into guardG | 1 | 5.9% |
| crouch dash forward into Souka Housui3P+K | 1 | 5.9% |
| crouch dash forward into guardG | 1 | 5.9% |
| evade up into Youhou33P | 1 | 5.9% |
| evade up into crouch dash forward | 1 | 5.9% |
El Blaze
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 1 | 25.0% |
|---|---|---|
| crouch dash back into guardG | 1 | 25.0% |
| evade down into backward movement | 1 | 25.0% |
| evade up into forward dash | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 11 of 17 tests hold up
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
